|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs Eldrazi (DDP)||Uncommon|
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Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
Price & Acquistion Set Price Alerts
1 week ago
Hi! I love black-based midrange lists and i have a pair of suggestions for you. I would go with a more traditional split of 6-8 removals and 6-8 discard spells. Now you have 12 removal and 4 creatures with Deathtouch, which is like a nerfed removal (it can be destroyed and must block to deal damage), so you are good against deck with a lot of creatures, but have no way to deal with noncreature spells. Let's start talking about removals. I am assuming you are on a budget because you don't run Fatal Push and Dismember. The problem is that you can't touch things like Tasigur, the Golden Fang, Gurmag Angler and big beaters like them. IMO your best bet in a mono-B build is a mix of 2-3 Doom Blade's variations like Victim of Night, Smother, Ultimate Price and Go for the Throat. Walk the Plank is also solid, but being a sorcery is a big disadvantage. A one mana removal can come in handy and if you can't afford Fatal Push, Disfigure is a good substitute. It doesn't kill Tarmogoyf or Death's Shadow, but it is a good turn one play against smaller threats and lategame becomes a combat trick. Still, i would not play more than 2 copies mainboard, with maybe 1-2 in sideboard against Elves, Spirits, Counter Company and similar. Then i would replace Grasp of Darkness with Dismember, which kills almost everything in the format, can cost just one mana and is now fairly cheap (around 2.5 $) so you should not have problem buying a pair. On a personal note, i like to play a wipe (Flaying Tendrils, Drown in Sorrow, Mutilate, Languish...) in my mainboard, just in case.
Talking about discard, i strongly suggest you to buy a playset of Inquisition of Kozilek, because it is one of the strongest discard ever printed and is cheaper than ever. With enough money, 3-4x Inquisition of Kozilek, 2-3x Thoughtseize and 1x Collective Brutality would be my go to. Sadly that is not my case, so i have to play with 4x IoK, 2x Duress and a single Wrench Mind and i can grant you that it works reasonably. A pair of Duresses in the side is also really helpful against decks with a low number of creatures. I hope this can be of some help.
2 weeks ago
1 month ago
If I were you I would cut the Blue. It seems not as good as mono black zombies. I would also add some lords and one-drop zombies to speed up the deck. I would also remove the counters for more removal instead.
Suggestions for 1-drops:
Some other good zombie-related cards:
Cool deck though! Hope this helps!
1 month ago
1 month ago
Blackmail, a full playset of The Rack and Shrieking Affliction since they are your main wincon, Funeral Charm, Smallpox, Necrogen Mists for a Liliana-lite effect. I love 8 rack and can help you more if you need it. Doomblade, Smother or Victim of Night
2 months ago
Great deck, man. +1
The only suggestions I'd have for this thing would definitely take it out of budget range :) but if you're willing to spend the extra dough Aether Vial would take this thing to the next level. Being able to flash in e-wit or your wayfinder/tribe elder would be sweet for some chump block/sac combos. Also may want to consider Collected Company to help speed up your ramp as well.
I do think you're light in two areas: land base and removal. Again, not really budget, but if you can afford some fetches, you'll be able to thin your deck out much quicker and get to your wincon... also contributes to delirium. Regarding removal, I definitely think you should check out Go for the Throat, Smother, Fatal Push and Tragic Slip instead of Eyeblight's Ending.
Love the brewiness
2 months ago
Thanks for the suggestions, Aiding, it's much appreciated.
I actually think Contraband Kingpin is pretty important for the deck to be able to deal with aggro; as a 1/4 it can block basically all of the aggressive creature and most of them even when boosted by an Anthem effect and it doesn't just die to Lightning Bolt.
Similarly, I think you're underestimating Crystal Shard; it does a lot. It sort of blanks one of the opponent's lands, saves my creatures from removal or chump blocks, fulfils the requirement for revolt on Vengeful Rebel and gets repeated ETB triggers out of my creatures, which is important for grinding out victory in long games in a way that Vapor Snag can't replicate. That being said, I do think that 4 of them was too many, given how clunky they are in multiples.
Smother is a good suggestion, although I do think it's important to be able to kill higher CMC creatures because reanimator and Cloudpost decks are common occurrences, so I'll try out a split of Smother and Victim.
Skullclamp is banned in Legacy.
2 months ago
Personally, I think the contraband kingpin is a smidge underpowered and because of that, you are skewing your deck towards artifacts to make it + Syndicate tracker playable . Obviously, you need enough creatures to be in the tribal format, but without those, you could be doing slightly different.
I think you could drop 2 of the kingpins for more trackers, then shave down on a couple of the artifacts. Things like crystal shard are pretty weak and could just be Vapor Snag for the same general effect and a little damage.
The bad rivers seem.. bad. Evolving wilds can get immediate fixing, even though it is tapped. You also could just have the u/b talisman or signet in its place for mana ramp + fixing.
Lastly, (I don't know the online cost of them) Skullclamp could be used over the spellbombs for card draw. It also keeps the artifacts up if you care to go through that route.
Overall, I would say: I like the idea of tribal, but maybe a couple of the artifacts seem forced :)