Smother

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Uncommon
Worldwake Uncommon
Onslaught Uncommon

Combos Browse all

Smother

Instant

Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

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Smother Discussion

majin_shinsa on 8-rack jab

4 days ago

Blackmail, a full playset of The Rack and Shrieking Affliction since they are your main wincon, Funeral Charm, Smallpox, Necrogen Mists for a Liliana-lite effect. I love 8 rack and can help you more if you need it. Doomblade, Smother or Victim of Night

retropman on A Delirious End

2 weeks ago

Great deck, man. +1

The only suggestions I'd have for this thing would definitely take it out of budget range :) but if you're willing to spend the extra dough Aether Vial would take this thing to the next level. Being able to flash in e-wit or your wayfinder/tribe elder would be sweet for some chump block/sac combos. Also may want to consider Collected Company to help speed up your ramp as well.

I do think you're light in two areas: land base and removal. Again, not really budget, but if you can afford some fetches, you'll be able to thin your deck out much quicker and get to your wincon... also contributes to delirium. Regarding removal, I definitely think you should check out Go for the Throat, Smother, Fatal Push and Tragic Slip instead of Eyeblight's Ending.

Love the brewiness

Lame_Duck on 410,757,864,530 DEAD AETHERS

2 weeks ago

Thanks for the suggestions, Aiding, it's much appreciated.

I actually think Contraband Kingpin is pretty important for the deck to be able to deal with aggro; as a 1/4 it can block basically all of the aggressive creature and most of them even when boosted by an Anthem effect and it doesn't just die to Lightning Bolt.

Similarly, I think you're underestimating Crystal Shard; it does a lot. It sort of blanks one of the opponent's lands, saves my creatures from removal or chump blocks, fulfils the requirement for revolt on Vengeful Rebel and gets repeated ETB triggers out of my creatures, which is important for grinding out victory in long games in a way that Vapor Snag can't replicate. That being said, I do think that 4 of them was too many, given how clunky they are in multiples.

Smother is a good suggestion, although I do think it's important to be able to kill higher CMC creatures because reanimator and Cloudpost decks are common occurrences, so I'll try out a split of Smother and Victim.

Bad River is almost strictly better than Evolving Wilds in the deck since it can fetch Watery Grave and they both give access to the mana the turn after they're played.

Skullclamp is banned in Legacy.

Wings of Velis Vel and Cairn Wanderer don't seem better than anything I'm already running as, respectively, a middling combat trick and a 4/4 for 5 that will occasionally have deathtouch/lifelink.

Aiding on 410,757,864,530 DEAD AETHERS

2 weeks ago

Personally, I think the contraband kingpin is a smidge underpowered and because of that, you are skewing your deck towards artifacts to make it + Syndicate tracker playable . Obviously, you need enough creatures to be in the tribal format, but without those, you could be doing slightly different.

I think you could drop 2 of the kingpins for more trackers, then shave down on a couple of the artifacts. Things like crystal shard are pretty weak and could just be Vapor Snag for the same general effect and a little damage.

Victim of Night could be Smother to make the mana a touch easier and because it is tribal, it very well could be a blank against zombie/vampire/werewolf decks.

The bad rivers seem.. bad. Evolving wilds can get immediate fixing, even though it is tapped. You also could just have the u/b talisman or signet in its place for mana ramp + fixing.

Lastly, (I don't know the online cost of them) Skullclamp could be used over the spellbombs for card draw. It also keeps the artifacts up if you care to go through that route.

Overall, I would say: I like the idea of tribal, but maybe a couple of the artifacts seem forced :)

Wings of Velis Vel and Cairn Wanderer are maybe options.

Vaan on Grixis Control

1 month ago

Let's start with the most grixis card ever: Cruel Ultimatum, not running at least one copy is a sin. Some decks even go all in on the ultimatum, filling themselves with removal/counterspells, counting on Cruel Ultimatum to close the game.

I believe the removal suite would be great with a set of Terminates and 3 to 4 Murderous Cuts, Electrolyze and Smother are both nice removal options if you're facing lots of small creatures.

Some builds of grixis control have a bit of discard with cards like Inquisition of Kozilek, Rakdos's Return, Raven's Crime, Duress, Consult the Necrosages and Blightning, but controlling your opponent's hand and countering their spells are usually mutually exclusive.

On the card advantage side of things, Faithless Looting, Izzet Charm, Mulldrifter are good options, even Thought Scouring yourself is ok if you're running Murderous Cuts and Gurmag Anglers.

Now, the threats: Tasigur, the Golden Fang, Gurmag Angler and Delver of Secrets  Flip are the most common in this kind of deck but Enigma Drake, Sedraxis Specter, Shriekmaw and Goblin Dark-Dwellers are good options.

If you decide to run the delve cards then running some of the looting effects is also a good idea, if not then Goblin Dark-Dwellers and Enigma Drake become much better threats.

Chompythebeast on Bruce Ringsting

1 month ago

You appear to have two Fireballs on your list, one full-art and one not. What's up with that?

You've got Earthquake, but Fault Line is probably better for one more Red at Instant speed.

Smother is a good card you aren't running, as is Diabolic Edict and the upcoming Doomfall. You could probably cut Exquisite Firecraft for one of those.

Cool deck, looks ballin

JonathanSamurai on Pixies

1 month ago

veeonix, Smother works better than you think. I am trying to get Fatal Push but they are at $7-8 currently. I took Dismember out a while ago. I'm also trying to get hold of some Vendilion Clique as well.

ellie-is on Just no.

1 month ago

Hey there! Looks fun, but I think you have way too many 4xs that cost way too much mana - in most formats against a good deck you'd never even get to play them - even with accursed witch, as her herself is a pretty high mana creature. I'd remove most of the five and six mana cards or at least reduce them to 2xs at most.

I think Ghostly Prison would be really good here, and that perhaps instead of Pacifism, or in addition to it, you could have some kill spells to deal with the creatures that make it into play or for when the opponent is able to cast spells on you. Some good ones are Smother, Go for the Throat, Victim of the night and Tragic Slip.

Finally, it's worth adding that you have no wincon and that it's probably a good idea to think about how you're going to win the game after you've stopped your opponent from winning.

PS: Instead of Orzhov Guildgate, why not Temple of Silence? Most people would advise against using lands that enter tapped at all, but if you're using them, might as well get a scry out of it.

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