Smother

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi (DDP) Uncommon
Worldwake (WWK) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Smother

Instant

Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

Price & Acquistion Set Price Alerts

DDP

WWK

ONS

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Smother Discussion

IlGuale on Aetherborn Masterrace

1 week ago

Hi! I love black-based midrange lists and i have a pair of suggestions for you. I would go with a more traditional split of 6-8 removals and 6-8 discard spells. Now you have 12 removal and 4 creatures with Deathtouch, which is like a nerfed removal (it can be destroyed and must block to deal damage), so you are good against deck with a lot of creatures, but have no way to deal with noncreature spells. Let's start talking about removals. I am assuming you are on a budget because you don't run Fatal Push and Dismember. The problem is that you can't touch things like Tasigur, the Golden Fang, Gurmag Angler and big beaters like them. IMO your best bet in a mono-B build is a mix of 2-3 Doom Blade's variations like Victim of Night, Smother, Ultimate Price and Go for the Throat. Walk the Plank is also solid, but being a sorcery is a big disadvantage. A one mana removal can come in handy and if you can't afford Fatal Push, Disfigure is a good substitute. It doesn't kill Tarmogoyf or Death's Shadow, but it is a good turn one play against smaller threats and lategame becomes a combat trick. Still, i would not play more than 2 copies mainboard, with maybe 1-2 in sideboard against Elves, Spirits, Counter Company and similar. Then i would replace Grasp of Darkness with Dismember, which kills almost everything in the format, can cost just one mana and is now fairly cheap (around 2.5 $) so you should not have problem buying a pair. On a personal note, i like to play a wipe (Flaying Tendrils, Drown in Sorrow, Mutilate, Languish...) in my mainboard, just in case.

Talking about discard, i strongly suggest you to buy a playset of Inquisition of Kozilek, because it is one of the strongest discard ever printed and is cheaper than ever. With enough money, 3-4x Inquisition of Kozilek, 2-3x Thoughtseize and 1x Collective Brutality would be my go to. Sadly that is not my case, so i have to play with 4x IoK, 2x Duress and a single Wrench Mind and i can grant you that it works reasonably. A pair of Duresses in the side is also really helpful against decks with a low number of creatures. I hope this can be of some help.

Turtle338872 on Budget Lantern Control

2 weeks ago

I would suggest Pyxis of Pandemonium rather than Grindclock. You need the speed for the milling artifacts, not the strength of them.

Duress/Despise/Harsh Scrutiny are all cheap and better alternatives to Distress.

Go for the Throat is arguably better than murder and still ~ 1$ unless that's too expensive. Maybe Doom Blade/Smother?

Other suggestions I HIGHLY recommend include Glint-Nest Crane, Thought Scour, Artificer's Intuition, Fog Bank, Whir of Invention.

Kinge on Lich's Mastery

1 month ago

If I were you I would cut the Blue. It seems not as good as mono black zombies. I would also add some lords and one-drop zombies to speed up the deck. I would also remove the counters for more removal instead.

Suggestions for 1-drops:

Diregraf Ghoul, Dread Wanderer, and Gravecrawler

Lords:

Lord of the Undead, Lord of the Accursed, Diregraf Captain(if you keep blue), Undead Warchief, and Death Baron

Some other good zombie-related cards:

Kalitas, Traitor of Ghet, Unbreathing Horde, Endless Ranks of the Dead, Whip of Erebos, Liliana, Death's Majesty, and The Scarab God(again if you keep blue)

Removal:

Nameless Inversion(It counts as a zombie card), Victim of Night, Ultimate Price, Smother, Doom Blade for budget options.

Cool deck though! Hope this helps!

DolanDark on Stuff that just doesn't die

1 month ago

This looks fun, might try it out. I would consider putting in more reliable removal though, like Fatal Push, Terminate or Smother

majin_shinsa on 8-rack jab

1 month ago

Blackmail, a full playset of The Rack and Shrieking Affliction since they are your main wincon, Funeral Charm, Smallpox, Necrogen Mists for a Liliana-lite effect. I love 8 rack and can help you more if you need it. Doomblade, Smother or Victim of Night

retropman on A Delirious End

2 months ago

Great deck, man. +1

The only suggestions I'd have for this thing would definitely take it out of budget range :) but if you're willing to spend the extra dough Aether Vial would take this thing to the next level. Being able to flash in e-wit or your wayfinder/tribe elder would be sweet for some chump block/sac combos. Also may want to consider Collected Company to help speed up your ramp as well.

I do think you're light in two areas: land base and removal. Again, not really budget, but if you can afford some fetches, you'll be able to thin your deck out much quicker and get to your wincon... also contributes to delirium. Regarding removal, I definitely think you should check out Go for the Throat, Smother, Fatal Push and Tragic Slip instead of Eyeblight's Ending.

Love the brewiness

Lame_Duck on 410,757,864,530 DEAD AETHERS

2 months ago

Thanks for the suggestions, Aiding, it's much appreciated.

I actually think Contraband Kingpin is pretty important for the deck to be able to deal with aggro; as a 1/4 it can block basically all of the aggressive creature and most of them even when boosted by an Anthem effect and it doesn't just die to Lightning Bolt.

Similarly, I think you're underestimating Crystal Shard; it does a lot. It sort of blanks one of the opponent's lands, saves my creatures from removal or chump blocks, fulfils the requirement for revolt on Vengeful Rebel and gets repeated ETB triggers out of my creatures, which is important for grinding out victory in long games in a way that Vapor Snag can't replicate. That being said, I do think that 4 of them was too many, given how clunky they are in multiples.

Smother is a good suggestion, although I do think it's important to be able to kill higher CMC creatures because reanimator and Cloudpost decks are common occurrences, so I'll try out a split of Smother and Victim.

Bad River is almost strictly better than Evolving Wilds in the deck since it can fetch Watery Grave and they both give access to the mana the turn after they're played.

Skullclamp is banned in Legacy.

Wings of Velis Vel and Cairn Wanderer don't seem better than anything I'm already running as, respectively, a middling combat trick and a 4/4 for 5 that will occasionally have deathtouch/lifelink.

Aiding on 410,757,864,530 DEAD AETHERS

2 months ago

Personally, I think the contraband kingpin is a smidge underpowered and because of that, you are skewing your deck towards artifacts to make it + Syndicate tracker playable . Obviously, you need enough creatures to be in the tribal format, but without those, you could be doing slightly different.

I think you could drop 2 of the kingpins for more trackers, then shave down on a couple of the artifacts. Things like crystal shard are pretty weak and could just be Vapor Snag for the same general effect and a little damage.

Victim of Night could be Smother to make the mana a touch easier and because it is tribal, it very well could be a blank against zombie/vampire/werewolf decks.

The bad rivers seem.. bad. Evolving wilds can get immediate fixing, even though it is tapped. You also could just have the u/b talisman or signet in its place for mana ramp + fixing.

Lastly, (I don't know the online cost of them) Skullclamp could be used over the spellbombs for card draw. It also keeps the artifacts up if you care to go through that route.

Overall, I would say: I like the idea of tribal, but maybe a couple of the artifacts seem forced :)

Wings of Velis Vel and Cairn Wanderer are maybe options.

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