Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi (DDP) Uncommon
Worldwake (WWK) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all



Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

Price & Acquistion Set Price Alerts




Smother Discussion

Darth_Savage on Where Nightmares Come From

1 week ago

What about Bile Blight, Smother or Victim of Night rather than Doom Blade, all are decent removal and probably less limited, but they are still situational. If you weren't running delve creatures I'd suggest Murderous Cut, while on the subject of delve I'd suggest Soulflayer since your playing the Nighthawk it could be nasty.

Catrotzuk on nicol bolas

1 week ago

the land you are thinking of is called Dimir Aqueduct. it's not very good, especially if you are playing against ponza or any deck with cryptic command (counter your spell, then bounce the tap land, will set you back a lot)I would also recommend going to 24 lands with the cost of your deck. IM all for having decks for fun, so if you want to play big dragons, power to ya.I would also recommend some early game spot removal in your colors and for budget the following are decent options:Lightning BoltDoom BladeVictim of the night (double black so hard to cast)ANd Smother (personal favorite for budget removal)Ultimate PriceDreadbore should also be a consideration, for planeswalkers as well

colton815 on Mono Black Demonic Rising Control

3 weeks ago

in modern, 5 mana is too expensive for a card that doesnt immediately do something. Demonic Rising and Homicidal Seclusion don't do anything the turn they are cast. you have a lot of high mana cost stuff and not enough mana to cast it. even 24 lands is only enough to support 4cmc spells, yet you have stuff that cost 5 mana and only 22 lands. that won't work. your removal and discard spells are also very sub par. better removal options would include Fatal Push, Go for the Throat, and Smother. for discard, run Thoughtseize and Inquisition of Kozilek. of course, even all that won't help a deck thats reliant on cards that cost 5 mana and require you to only have 1 creature. you'll have nothing to block with to defend your life points. the very foundation of your strategy is not one thats modern viable.

Kjartan on Black/Blue control/destroy

2 months ago

Definately Jace. Arcanis seems to be too much of a removal magnet.

Some other cards you could run, maybe instead of Despise.

Hero's Downfall - Straight up better than Murder if you can find any.

Go for the Throat - Two mana removal with a rather managable downside.

Dismember - Very diverse.

Smother - Surprisingly good. Mostly at protecting you early-game. But don't play two many.

Victim of Night - You probably shouldn't play this until you get better lands.

Doom Blade - Normally, I wound't recommend this, but you know your playgroup, so only you can tell wether or not you think this is playable or not.

Yeti_Confetti on Blood Tithes

2 months ago

Athreos, God of Passage?

Also, a great removal spell in Tiny leaders is Smother

Pheardemons on Monoblack Vamp

3 months ago

I think you are missing some key components for vampires. I'm not sure what your budget is, so if anything is out of your range you can ignore it, or ask me for some budget replacements.

Captivating Vampire - At three mana, this one is definitely viable, especially if you can play it to be the fifth vampire. Your opponent MUST deal with a creature in response, or you can take their stuff at instant speed. Not to mention he's a lord.

Guul Draz Assassin - Albeit a little slow, great powerhouse against midrange decks. He is a constant threat that must be dealt with. The -4/-4 hits a lot more creatures in the meta that Lightning Bolt can't reach like Thought-Knot Seer, Spellskite, ect.

If you're going the mono-black route then Vampire Nocturnus should definitely be a consideration. Yes, your opponenet will get information, but that doesn't matter as much when they're on a two turn clock because you're beating them to death in the face.

If you're going mono-black, that color has some deficiencies in dealing with some things in the modern meta such as combo, enchantments, ect. Something that can help you overcome some of those deficiencies is hand disruption. In the form of Thoughtseize and Inquisition of Kozilek. I highly recommend adding a 4 to 2 ratio of these (a lot of people go 4 inquisition and 2 Thoughtseize so they don't lose a lot of life, but vice versa gives you more versatility to take out anything) so that you can take out removal before you play a big threat, or take out a combo piece to give you more time.

For removal, some things that are probably better than Terror could be Smother, Go for the Throat, Dismember, Go for the Throat, Tragic Slip, hell even Murder. The restriction of non-artifact AND non-black makes this card pretty bad in modern. It does almost nothing against Death's Shadow decks, affinity, grixis control (Tasigur, the Golden Fang and Gurmag Angler), and tron (Wurmcoil Engine). A card I actually kind of like for vampires is Feast of Blood. I understand the restriction so I probably wouldn't run a playset, but I think it is absolutely an underrated card. Two mana to destroy any creature is extremely powerful.

I understand why you want to play Blade of the Bloodchief, but equipment are usually a trap in modern. Very few decks can utilize them well, since they take quite a bit of mana to get out and equip. Not to mention they usually take multiple turns before it can truly be utilized. I'd say take this card out completely, and if you don't want to, at least sideboard it and bring it against midrange type decks.

IlGuale on Aetherborn Masterrace

5 months ago

Hi! I love black-based midrange lists and i have a pair of suggestions for you. I would go with a more traditional split of 6-8 removals and 6-8 discard spells. Now you have 12 removal and 4 creatures with Deathtouch, which is like a nerfed removal (it can be destroyed and must block to deal damage), so you are good against deck with a lot of creatures, but have no way to deal with noncreature spells. Let's start talking about removals. I am assuming you are on a budget because you don't run Fatal Push and Dismember. The problem is that you can't touch things like Tasigur, the Golden Fang, Gurmag Angler and big beaters like them. IMO your best bet in a mono-B build is a mix of 2-3 Doom Blade's variations like Victim of Night, Smother, Ultimate Price and Go for the Throat. Walk the Plank is also solid, but being a sorcery is a big disadvantage. A one mana removal can come in handy and if you can't afford Fatal Push, Disfigure is a good substitute. It doesn't kill Tarmogoyf or Death's Shadow, but it is a good turn one play against smaller threats and lategame becomes a combat trick. Still, i would not play more than 2 copies mainboard, with maybe 1-2 in sideboard against Elves, Spirits, Counter Company and similar. Then i would replace Grasp of Darkness with Dismember, which kills almost everything in the format, can cost just one mana and is now fairly cheap (around 2.5 $) so you should not have problem buying a pair. On a personal note, i like to play a wipe (Flaying Tendrils, Drown in Sorrow, Mutilate, Languish...) in my mainboard, just in case.

Talking about discard, i strongly suggest you to buy a playset of Inquisition of Kozilek, because it is one of the strongest discard ever printed and is cheaper than ever. With enough money, 3-4x Inquisition of Kozilek, 2-3x Thoughtseize and 1x Collective Brutality would be my go to. Sadly that is not my case, so i have to play with 4x IoK, 2x Duress and a single Wrench Mind and i can grant you that it works reasonably. A pair of Duresses in the side is also really helpful against decks with a low number of creatures. I hope this can be of some help.

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