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Smother

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Worldwake (WWK) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Smother

Instant

Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

Smother Discussion

M_Malcom on G/B Counters (Budget)

1 month ago

microactive

Fatal Push isn’t that good in this deck because of the lack of fetches. Without those you can’t trigger revolt on cue and thus would only hit the first couple turns of the game. Smother or Vendetta basically can hit everything and cost a dime.

pokeylop on Yawgboss, Thran Kingpin

2 months ago

I think it's worth pointing out that you need 2 creatures with undying on the board at the same time with at least 1 of them not having a +1/+1 counter on it for this combo to work (or, as you said, 1 Undying creature with Nest of Scarabs). Just worth explaining the combo somewhere in your primer so people understand how the combo works, imo.

Beyond that, I don't see many definitive wincons once you draw your whole deck. A Blood Artist or Zulaport Cutthroat makes the most sense as you have a sacrifice loop, but it's complicated by the fact you must draw a card with Yawgmoth's ability so you're limited by the size of your library. Some kind of a discard outlet to allow you to keep discarding Kozilek to shuffle the yard into your library would allow this to be a definitive loop. If this was why you included Awaken the Erstwhile , note that this will not work as the trigger to shuffle your graveyard resolves before Awaken the Erstwhile finishes resolving (I would suggest getting rid of this unless there's an interaction I'm missing). Some discard outlets I would recommend:

  • Sadistic Hypnotist - Though limited to sorcery speed and needing a creature to sacrifice, you're bound to have small creatures and tokens to sacrifice and this can be used equally well against opponents while you're grinding out the game.
  • Putrid Imp - One of the cheapest repeatable discard outlets you can find. Probably my top pick.
  • Olivia's Dragoon - More expensive than the Imp, but still repeatable at instant speed.

Though I know you're not including it for budget reasons, Lion's Eye Diamond is quite possibly the best discard outlet you can run as it also allows you to create infinite mana through this loop allowing for a huge Exsanguinate or Torment of Hailfire (which, by the way, I would also suggest adding somehwere). I'm not expecting you to add LED, just felt I should mention it for others hoping to make a spin on this!

If you want to push this into being more cEDH, I would swap out some of your mediocre cards (e.g. Weaponcraft Enthusiast , Sengir Autocrat , Big Game Hunter , Awaken the Erstwhile ) for some of the following:

I like the idea for this, though, and hope you enjoy the deck!

QKey on Emissary of Salt

2 months ago

War of the Spark is a special Set, indeed. While i did not Test God-Eternal Kefnet in the built yet, i think she could be a good addition in a more spell heavy build. 36 Instants and Sorcery are not enough, i think. Narset is not interesting for me, since her ability is already in my command zone, as you already mentioned.

Narset's Reversal is to weak versus creature heavy decks and is only "ok" in the late game. A too iffy card in my opinion. Massacre Girl as similar issues, maybe good versus aggro (thats a big maybe!) and awful versus control.

Tyrant's Scorn made the cut, especially since i was considering running Smother .

TypicalTimmy on Why Utter End, and cards ...

4 months ago

I'm just going to say it, and if it makes me a target or a bad person I'm fine with it.

SynergyBuild, do you like any cards? You are literally saying any card that costs more than 1 cmc is terrible, unless it's a 2 cmc spell that has a as part of it's casting cost.

It seems to me that you want to maximize value from your mana base, and as such look for cards with the fewest color restrictions possible.

What I am wondering is if you realize that the added colors or generic mana give the spells more power behind them? Sure, not all spells are designed as well. There are plenty out there that cost way too much for what they do, or they have colors that make it harder to cast and there are spells that do the same thing for less.

Yes, there are always other options. But I question your reasoning behind this all?

Just because you personally don't like these cards does not mean they are "bad" cards. As Boza said, they are insurance. Maybe you are playing a Golgari deck or something and your opponent brings out something like Panharmonicon and you don't want it to go off. Boom. Putrefy is suddenly looking quite good. Yes, there are obviously better cards in the same guild: Broken Bond , Crumble , Gleeful Sabotage , Naturalize , and Nature's Claim are all fine examples.

But some of those are Sorcery spells! They are so much worse! They are garbage! Ew!

Yeah, well, you want a list of cards or not? There you go.

But part of building a deck is also finding cards that can do multiple things. Putrefy can remove creatures as well.

Likewise, there are Go for the Throat , Doom Blade , Bone Splinters , Smother , Fatal Push , Walk the Plank , and Dismember all work wonderfully for creature spot removal.

But do you know what these don't do? Remove artifacts.

I'd rather have cards like Putrefy , Assassin's Trophy , and Abrupt Decay in a Golgari deck that can remove multiple types of threats, rather than hope I can top-deck in time to remove what is currently sitting on the field.

TypicalTimmy on Why Utter End, and cards ...

4 months ago

I'm just going to say it, and if it makes me a target or a bad person I'm fine with it.

SynergyBuild, do you like any cards? You are literally saying any card that costs more than 1 cmc is terrible, unless it's a 2 cmc spell that has a as part of it's casting cost.

It seems to me that you want to maximize value from your mana base, and as such look for cards with the fewest color restrictions possible.

What I am wondering is if you realize that the added colors or generic mana give the spells more power behind them? Sure, not all spells are designed as well. There are plenty out there that cost way too much for what they do, or they have colors that make it harder to cast and there are spells that do the same thing for less.

Yes, there are always other options. But I question your reasoning behind this all?

Just because you personally don't like these cards does not mean they are "bad" cards. As Boza said, they are insurance. Maybe you are playing a Golgari deck or something and your opponent brings out something like Panharmonicon and you don't want it to go off. Boom. Putrefy is suddenly looking quite good. Yes, there are obviously better cards in the same guild: Broken Bond , Crumble , Gleeful Sabotage , Naturalize , and Nature's Claim are all fine examples.

But some of those are Sorcery spells! They are so much worse! They are garbage! Ew!

Yeah, well, you want a list of cards or not? There you go.

But part of building a deck is also finding cards that can do multiple things. Putrefy can remove creatures as well.

Likewise, there are Go for the Throat , Doom Blade , Bone Splinters , Smother , Fatal Push , Walk the Plank , and Dismember all work wonderfully for creature spot removal.

But do you know what these don't do? Remove artifacts.

I'd rather have cards like Putrefy , Assassin's Trophy , and Abrupt Decay in a Golgari deck that can remove multiple types of threats, rather than hope I can top-deck in time to remove what is currently sitting on the field.

Darth_Savage on G/B Delirium

7 months ago

I'd run 4x Grim Flayer, which you have in your maybe board and if you want to stay reasonably budget 4x Skinshifter. Swap Eyeblight's Ending for Cast Down, Grasp of Darkness, Smother or as Zakkaery suggested Assassin's Trophy. You could also try Nyx Weaver or Pharika, God of Affliction which count as both an enchantment and a creature for delirium. Maybe Dowsing Dagger  Flip, if you can flip it it will provide more ramp, but it slows your play...

Some quick thoughts, hope they help.

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