|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Mythic Rare|
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Dovin, Grand Arbiter
Legendary Planeswalker — Dovin
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.
-1: Create a 1/1 colourless Thopter artifact creature token with flying. You gain 1 life.
-7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
Latest as Commander
Dovin, Grand Arbiter Discussion
3 weeks ago
Hello EmilioK, thank you for your interest in my deck!
Dovin, Grand Arbiter looks like it would be a nice addition to the deck. It has been a while since i re-tooled the deck with newer cards in mind. I will add it to the maybe board and look at what I can rearrange to fit it in. That Dovin is a great utility PW. Thank you for the suggestion.
3 weeks ago
Maybe a Dovin, Grand Arbiter could be a good addition to add some blockers and gain some life and in the last instance speed up the combo cards gathering.
3 weeks ago
Metallic Mimic , Anafenza, Kin-Tree Spirit , & Grateful Apparition seem to pair up well with each other. Tezzeret's Gambit fits with them as well. Venser, the Sojourner seems like a possible fit, too, though his CMC isn't ideal. I'm guessing you'd get more mileage out of Dovin, Grand Arbiter . Unclaimed Territory or Ancient Ziggurat seem like possible land additions.
Sideboard ideas: Blessed Alliance , Nevermore , Revoke Existence (super against stuff like Hangarback Walker , etc) Ratchet Bomb , Pithing Needle , Elixir of Immortality , Shalai, Voice of Plenty and Teyo, the Shieldmage are cheaper than Leyline of Sanctity , Celestial Purge
1 month ago
BMHKain: Responding in order.
I like Ajani Unyielding quite a lot. I picked Ajani, the Greathearted for the top ten though, because it's two mana cheaper, and the turn in comes down it puts more counters on your other walkers, meaning you can get some surprise ults off - same with Ajani Steadfast . Nothin' wrong with Unyielding though.
I saw the recommendations for completing the combo. They work. They don't work with your planeswalkers. What happens when you have Intruder Alarm but none of the other pieces? Or Jiang Yanggu but no creatures to put counters on? That combo doesn't synergize with your strategy of playing planeswalkers, and requires you to run three cards that don't help you unless you have both of the others. And again - you've already got an infinite combo in the deck, made up of four cards that all help you even if they're the only one you've drawn.
Kasmina's fine. I don't think she's particularly strong, since targeted removal isn't usually very prevalent in EDH, but that's up to your meta. Her looting is a good ability, but you only have access to it two times without finding ways to put extra counters on her. All in all, she's a C grade planeswalker.
Ob Nixilis is... eh. His +2 will be irritating, and he's useful to draw people's attention away from more dangerous walkers (I used Ashiok, Nightmare Weaver for the same purpose. His -2 is also good for you because a 5/5 blocker is pretty intimidating. His emblem is underwhelming - again, you can't really count on having a ton of creatures to use that emblem on. Also, as a rule of thumb - assume your enemies will not allow you to ult a planeswalker when you're evaluating its strength, because they won't. B-.
Ugin, the Ineffable is quite strong, actually. He's useful removal, he defends himself/your other walkers by making 2/2s, and he pseudo draws cards when those 2/2s die. I'd put him in, most likely. A-, for not being a way to end the game.
Will Kenrith is strong. Didn't comment on him cause I'm looking for cuts, and he's not a cut. ;)
Of the next three, Daretti and Saheeli are both quite strong as walkers to build around. I'm not sure how they'd do in a deck like this. Saheeli's strength is in making blockers when you cast spells. How often do you find yourself casting 2-3 spells per turn? My recollection of my own superfriends deck is that that was somewhat rare, and usually in the later game, as much of the deck has a high CMC. Given that the majority of your deck is 4+ mana, she may not be worth the include here. Sundial of the Infinite buys you some extra time on her ability, but that's not worth an include - it's not that powerful an effect to protect, and it's not synergizing with other cards in the deck. More rules of thumb: never put a card in a deck because it's good along with one other card in the deck. That just means it's bad unless you also get the other card.
Daretti is good for making blockers, and good removal. He's probably the best of the three you listed.
Rowan... I'm surprised to hear people dislike playing against her. She's just... not good. She makes people attack, but unless you've got some other defense going like Crawlspace , they're going to attack you. Crawlspace is good without Rowan. Rowan is not good without crawlspace.
Ashiok, Dream Render is fine. I think he's a C+ of a planeswalker in EDH. If you're facing against a combo deck or a graveyard deck he's better - if you're not, he's worse. I don't think its wrong to include him. I just don't think he's the best you've got.
Dovin, Grand Arbiter is terrible. His +1 does nothing unless you're ahead on board. His ult is basically a better Dig Through Time , which is already underwhelming, plus you have to protect him for four turns to get to it. His -1 is fine as defense, but because it's a -loyalty effect, means it doesn't help him get to his pretty-weak ult. He's easily one of the worst walkers on your list. Grade is an F.
Serra the Benevolent is in a similar boat. Her -ability makes a pretty strong creature, which is nice. Her +ability only helps Atraxa, Praetors' Voice and her own tokens though, and just makes them a bit bigger, which doesn't have much effect if you want to stay on defense. Her emblem is good, and easy to get to, but relies on a not-creature deck having creatures to be strong. Grade is D.
I do think Kiora, the Crashing Wave is stronger than Dovin, Hand of Control . I'm interested in Dovin primarily for his ability to bubble a problematic creature, which is nice defense. But unlike Kiora, Dovin has no other abilities, and his static is... fine. But not particularly strong. Thalia, Guardian of Thraben is the card he reminds me of - almost unplayable outside of heavy taxes decks.
1 month ago
@PhotogenicParasympathetic: Peter Capaldi as the Nth Doctor (Remember, Heaven Sent; basically had The Doctor regenerate Hundreds of Billions of times while counting as one.): I'll start with the obvious.
It's ironic you'd recommend Ajani, the Greathearted over Ajani Unyielding for the top ten. MSully_17 actually suggested using Intruder Alarm for a loop between Sliver Queen & Jiang Yanggu, Wildcrafter ; tap 2 +1/+1 Counter Creature tokens, make a Sliver Token, all creatures untap. Something that Superfriends would even have as the equivalent of 1,000,000's of 1/1 Squirrels. Most likely; I'll change the CMDR back to Sliver Queen for this notion.
But back to the other notions:
What's your thoughts on Kasmina, Enigmatic Mentor ? She Taxes opponents, makes you Tokens, & even Loots after token creation.
What about Ob Nixilis of the Black Oath ? After whatever kind of combo to note that I just mentioned, is he any better than Sorin Markov NUMERO I ? His emblem might even be really useful in a plethora of situations...
Ugin, the Ineffable ?: Yeah, I've no Colorless worth chopping the price by . At least making a 2/2 via Topdeck Exile still prevents your enemies from ever knowing what it is, until you have your hand with it in it. But maybe you might be right about this not worth adding into this...
Will Kenrith : Stunned you have no say on this; Will can do actual Transfiguraion; something not even Kasmina, who should be able to do this, has no proof of this. He can even pay for your Walkers, Instants & Sorceries. You can even choose yourself to allow yourself to copy instants, & Sorceries as an Emblem. But I've a bigger interest on one of these thoughts:
The Hated Walkers that Help with so DAMN MUCH. : So many people have hated all 3 of these walkers, & don't care about the idea if infinite activations of Loyalty Abilities on the fly w/ any of these 3. Rowan, for starters, forces target player to attack w/ everything they got. This is a problem in the past, but has since been improved because of a Walker you stated I should cut: Angrath, Captain of Chaos ; & even adding Crawlspace means attacking me w/ 2 creatures just simply gets better when you realize you can block both w/ one each; negating the attack from there. Did I also mention this Angrath would love to play some Jund w/ Doubling Season as well? Amass 2 will create a 0/0 Zombie Army token w/ 2 +1/+1 Counters. Add ol' Doubler, & it is a 4/4 instead. See? I told you this has use. Plus, Rowan's Emblem is actually worth using in a pinch. Now for Daretti, Ingenious Iconoclast . He makes 0/1 Construct Tokens w/ Defender; & they can be used as fodder when destroying opposing Artifacts & Creatures; The Construct is actually an Artifact Creature Token you know. Even making 3 Copies of whatever Artifice you need is pretty good; especially since you can also do this in your yard; not just your field. Lastly, Saheeli, Sublime Artificer ; just casting noncreatures as a whole gives you 1/1 Servos. If you can use them to make copies of already existing Aftifacts, this is reason enough to keep all 3. But what's so wrong about Sundial of the Infinite ? It actually helps more for the walkers than so many other things; namely: "Until end of turn", & "This Turn" effects. Those copies are going to stay even if they are forced out of the game in the first place.
Ashiok, Dream Render : Players are definitely going to need to tutor, or just straight up search for anything, which is basically nullified by Superfriends' own Stranglehold . Also, Destroying Enemy Graveyards can actually be extremely useful against those who can use the yard to their advantage. Just imagine a Reanimator deck user's response when he has to use it that much.
That said, again, I'd like some thoughts on all this. Thank you for your time. :)
1 month ago
Credentials: I've been playing superfriends in EDH for years, beginning with an esper SF deck helmed by Oloro, Ageless Ascetic , then adding green with the release of Atraxa, Praetors' Voice . I've played with most of the walkers currently in your deck, either in my own EDH deck or in other formats. In addition, I enjoy building and critiquing EDH decks of all varieties and strive to always be as creative as possible in my builds. These are my suggestions for your cuts:
Aminatou, the Fateshifter doesn't synergize with anything in your deck, and is remarkably underpowered unless she'd built around.
You don't have enough creatures and your deck isn't aggressive enough to care about Angrath, Captain of Chaos , Dovin, Grand Arbiter , Jiang Yanggu , or Serra the Benevolent . None of them help your planeswalker theme. None of them are powerful enough in a vacuum to warrant their inclusion.
You don't have an artifact sideboard for Karn, the Great Creator and you don't care about making things into mostly 1/1 to 3/3 creatures. You have only three artifacts in the deck that become larger than 3/3, and only one that becomes larger than 4/4, and all of your artifacts are better spent being artifacts than being creatures.
Kaya, Bane of the Dead is too expensive for what's basically just removal, and limited to creature removal at that.
Tamiyo, Collector of Tales is a more expensive Eternal Witness , you'll almost never hit with her +1, and her static effect protects you from only two cards that can make you sacrifice planeswalkers (aside from annihilator triggers).
Jace, the Mind Sculptor and Chandra, Torch of Defiance are both very strong in formats that are not EDH. Neither is very strong in EDH, and while Chandra can sometimes sneak in as card draw in mono-red or red-black decks, you've got access to better options. Jace is most of the time a too-expensive brainstorm in this format, and will almost never ult (and if he does... you've won already with any number of other planeswalkers). Neither is worth running in superfriends.
After those, we start getting to the harder cuts - these are walkers that I think could be deserving of a slot in the right circumstances, but that just aren't as powerful as some of the other inclusions you've already got - Dovin Baan is good card draw, but not much else. Ashiok, Dream Render 's lack of repeatability makes him weaker. Sorin Markov is scary, but unless you're getting aggressive... does it really matter what your opponent's life total is? Angrath, the Flame-Chained is neat. He is. He's just not... superfriendsy. He doesn't get more walkers. He doesn't strengthen the walkers you have. He doesn't protect the walkers you have, except from weaker creatures.
That's 14 cuts, brings you to 32. For the last two, pick out the top ten planeswalkers, ten that you'd never even consider cutting, and set them aside. Then look at the remaining 22, and pick out five more that you definitely want to keep, and set them aside. Then forget that you have those 15, and pretend the 17 in front of you are all you've got, and build the most powerful 15-walker set you can.
Final thoughts; your infinite combo idea is cool. But does it belong in this deck? Most superfriends decks are focused in one direction - getting out and using planeswalkers. Adding in a secondary combo will not make your deck stronger - just less focused. If you want combos to finish the game, you've already got The Chain Veil + Rings of Brighthearth + Tezzeret the Seeker + Mana Vault for infinite planeswalker activations (and infinite mana if you've got another mana rock in play). Add in Gilded Lotus for more consistency, and you're good to go.
1 month ago
1 month ago
Thanks a bunch for the solid suggestion and +1, TheRoaringRegisaur! I'm considering Chart a Course . I will point out that there is some draw card built into the deck with Faerie Miscreant (which can even recur with Immortal Servitude !) and pseudo draw card with Squadron Hawks. The Squadron is very powerful here, keeping at least one new creature hitting the battlefield for up to three more turns. There's also Dovin, Grand Arbiter 's ultimate, which isn't particularly difficult to achieve.
Dovin, Grand Arbiter occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.18%