Act of Treason

Act of Treason


Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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Act of Treason Discussion

Zer0w on Can I has dis? Nope.

13 hours ago

I love the idea of a deck that takes a creature and then kills it!

Catch is better then Act of Treason 'cause you can take/kill any permanent.

Crack the Earth is great 'cause you can use it even if they don't have a creature out ('cause you stole it. so they loose a creature and a land.)

Bone Splinters might be good as a 1 or 2 of.

a few Hatching Plans works well for the mid game. it works with Perilous Research like a beast, and it works with Crack the Earth very well.

to be honest, this deck is a little hodgepodgey. most of your creatures don't really fit your mechanic and are too mana costly to really play in modern. if you are going to create a deck around this mechanic you really need to embrace it.

I would remove Jeleva, Nephalia's Scourge her power really doesn't fit, Sphinx of the Final Word, Thraximundar, Sheoldred, Whispering One, Keiga, the Tide Star, at least 1 Cruel Ultimatum these all have WAY to high CMC. also take out Reins of Power and Soul Ransom there are better cards (keep Act of Treason)

to be modern legal you must remove Dark Ritual, Crosis's Charm,

Add at least 1 more Greater Gargadon it is a perminant sac outlet, it only costs 1 to put out... kinda. It can't be removed because it is not really there. you almost want it to stay suspended.

Javaz on Chandra`s Wrath

1 week ago

Lightning Bolt. I'd probably play 3x Chandra's Phoenix, 4x Guttersnipe, and 4x Young Pyromancer. Remove Act of Treason, Flames of the Firebrand and Spire Barrage for 4x Madcap Skills, then you can remove something else to test Titan's Strength. This way, the deck could beat some deck on turn 3-4, becoming more powerful and fast.

DillyMilly on Rakdos Tokens of Death!

1 week ago

Akroan Conscriptor can do it when you cast a spell on it... You could pull a deck off of this idea... Throw in let's say 4 Conjurer's Closet 4 Act of Treason and also you could put in your ultimate card: Bringer of the Red Dawn... I'm going to work on this, make it a red blue, have many counter cards and such, but also blue has a few that does the same affect... Chamber of Manipulation Dominus of Fealty... This is going to such a great deck.

DillyMilly on Rakdos Tokens of Death!

1 week ago

With Act of Treason and Conjurer's Closet you could take an opponents creature and then keep it permanently... What a epiphany.

syandell86 on 2016-02-06 update of Aristocrats

2 weeks ago


I'm not sure where 4 colors is coming in. I run B/G/R.

I originally ran Alesha, Who Smiles at Death in the main, but it got removed for more card advantage in the form of Elvish Visionary.

Out of 5 matches (12 games) Act of Treason was a win automatically no less than 5 times. Taking a Siege Rhino, dragon of any kind, Anafenza, the Foremost, etc at any point, I can sac them after I swing is a huge shift in momentum.

In regards to the "mana issue," I don't have to fix at all. My colors are all Jund and in the same block, so it's quite easy to produce red when needed. Either of my fetches can get any 3 of my colors at any point. I will never need red at any point until at the earliest, turn 3 or 4 and my mana is great for that. After turn 2 any fetch just gets a Zendikar tango land so it's quite easy.

I have NEVER had mana issues with this setup until one game yesterday where I just literally couldn't draw any land after my 3 mulligans.

This base is very very smooth to me.

The sideboard is red because red answers threats to this deck. Radiant Flames answers Atarka Red and tokens, Rending Volley is great against Jeskai in Jace and Mantis Rider, Fiery Conclusion can deal with most Abzan threats and even some dragons.

Sure it could use a bit of tweaking, but overall it's wonderful to me.

Sylo on Master Husk

2 weeks ago

I'm not sure what your budget is but here are a few things you could add to make the deck more consistent.

For lands, you should consider Dragonskull Summit, Sulfurous Springs, and Smoldering Marsh, whichever is in your budget. They will help tremendously with your mana base. Also, 24 lands is where you want to be.

You can replace Bone Splinters + Dragon Fodder with Smother, and Act of Treason with Assault Strobe to help you push through blockers with Master of Cruelties. If you have Wild Slash then swap Lightning Strike for it.

You could remove some creatures for Faithless Looting, it'll help you find the cards you want faster. Gut Shot can finish the game the same turn your Master of Cruelties is out with haste since you don't need mana to cast it.

Sharpee on razelfark

3 weeks ago

razelfark thanks for the suggestions Act of Treason now replaced with Explosive Vegetation and for now a 3rd Nissa's Pilgrimage.I will need to acquire Fall of the Titans, Atarka's Command and Devour in Flames to try them out.Thanks for the help

Sharpee on Red Green Grover

3 weeks ago

razelfark thanks for the suggestions Act of Treason now replaced with Explosive Vegetation and for now a 3rd Nissa's Pilgrimage. I will need to acquire Fall of the Titans, Atarka's Command and Devour in Flames to try them out.Thanks

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