Act of Treason


Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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Act of Treason Discussion

kingkwong on Vampire body snatchers

13 hours ago

I have a similar vampire deck but I use Act of Treason , Harness by Force , Mark of Mutiny and Traitorous Blood . I also have more vampires that let me sacrifice like Bloodthrone Vampire and Bloodflow Connoisseur .

Blood Artist would work really well in your deck.

dharris4mvp34 on 3 Layers of Protection

21 hours ago

FIrst off I would like to say that I really like your deck; I am currently building a deck that is somewhat similar.

The main things I noticed is you seem a little to heavy on removal (15 not including burn spells) seems like a little overkill and is limiting your win conditions. I would cut it back to around 8-10. Use those extra 5-7 cards for more damage. (Burn spells or Creatures) Your land isn't too bad, if you have the cards or don't mind spending the money I would replace your dual lands with Temples and maybe add in a Mana Confluence , but not completely necessary. And if you are looking to speed up the game maybe look at 4 Mantis Rider . (Can't beat a 3/3 Flying, Vigilance, and Haste for 3 mana)

Here are the Changes I would make.


2 Reprisal (Already have enough removal, a good burn card would be better here.)

1 Mass Calcify (To situational would maybe sideboard, but with 2 End Hostilities you may not need it.)

2 Act of Treason (I just feel there are better options out there for 3 mana)

1 Cranial Archive (I would keep one in your sideboard if you are worried about milling, otherwise you can possible replace with Jace, the Living Guildpact )

1 Tormod's Crypt (again useful in some games but not all; sideboard it)


2 Dissolve for your 2 Dissipate (exile is good but I feel like Scry is better)

2 Dig Through Time for your 2 Jace's Ingenuity (A little pricy so it's up to you.)


4 Mantis Rider (Would really help you put out some pressure)

3 Jeskai Charm (Can quickly help you burn down an opponent or even save you with +1/1 counters and lifelink.)

JWiley129 on Khans Draft - what to ...

3 days ago

The only time you should cast Act of Treason in triple Khans is to 1.) Kill your opponent, or 2.) take control of a Meandering Towershell FOREVER.

MagicalHacker on Doodad's Clinic

3 days ago

You could always use Act of Treason type cards, then put a counter on it via Unspeakable Symbol or something similar, and then sac to Viscera Seer or another sac outlet to permanently gain control of the creature.

AngryBearTony on Khans Draft - what to ...

4 days ago

@brainac I don't know about Act of Treason . I've seen it used a few times now in Limited, and when played mid-game on a semi-stagnant board, it's a complete game changer. Every single game I saw it used, the person who used it won in less than 3 turns. It can make or break some games. Though I agree about Siegecraft and Molting Snakeskin .

brainac on Khans Draft - what to ...

4 days ago

@Bellock86 Siegecraft is terrible pick in my opinion, expensive and you just ask to be 2-1'ed. Molting Snakeskin can be of use, but I would think 3 times before picking the 3rd one. Even the first needs something to play with. The biggest problem is to keep your bomb (I assume you use it only to save your bomb) alive until your next untap step, and still you need to keep quite a lot of mana open. Act of Treason is really conditional card, I would pick it only for well-tailored aggro or if you're already color committed and there is nothing else for you.

krblomqu on Surrak save me

4 days ago

You have a lot of 5 cost creatures. I would take out Prophet of Kruphix and replace it with something cheaper and with a bigger body that is better for fighting, like 2 more Savage Knuckleblade . This will make you more consistent. You might also think about replacing the Act of Treason with 2 more creatures, or 2 Lightning Strike . I would go the creature route, since you need to make sure you always have a creature for your Fall of the Hammer , Savage Punch , and Temur Charm type removal. Overall though, looks like a fun deck! I have a Temur Monster deck that has a lot of similar creatures, but with more ramp Jaded Monsters update

shinobigarth on The Saccening (Khans)

4 days ago

how about more ways to steal creatures rather than just more token gen? take out the Hordeling Outburst for a 4th Harness plus a couple Act of Treason ? taking their creatures obviously is good for attacking but also as removal when you have your "garbage men" out. Price

Low Avg High Foil
$0.02 $0.12 $0.6 $0.27

Cardhoarder (MTGO) Price

Normal Foil
0.02 TIX 0.04 TIX
Color(s) Red
Cost 2R
Converted cost 3
Avg. draft pick 5.49
Avg. cube pick 11.4


Format Legality
Standard Legal
Legacy Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Khans of Tarkir Common
Duel Decks: Speed vs. Cunning Common
Magic 2014 Common
Gatecrash Common
2012 Core Set Common
2011 Core Set Common
2010 Core Set Uncommon

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