Act of Treason

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Magic Origins Common
Khans of Tarkir Common
Duel Decks: Speed vs. Cunning Common
Magic 2014 Common
Gatecrash Common
2012 Core Set Common
2011 Core Set Common
Duels of the Planeswalkers Common
2010 Core Set Uncommon

Combos Browse all

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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Act of Treason Discussion

SirClark on Your Creatures Are My Creatures Too!

6 days ago

CthulhusNo1FavCultist

Ok so, apparently there's this combo... I heard it works, but I can't really wrap my head around it.

You use Act of Treason to take control of an enemy creature, he you give the creature back to your opponent with Bazaar Trader. At the end of the turn, Act of Treason resolves, but it comes back to you since technically, it was under your opponents control at the time...

It's really confusing, and I'm not %100 sure if it works or not. I've been looking around trying to fins out if it's actually a thing, but I can't find anything. I may end up taking it out all together, but if it does work, its super strong for this deck.

Bovine073 on Aether Revolt Spoilers!

1 week ago

chaosumbreon87 Kari Zev's is the best Act of Treason effect to date. Now that may not change its ranking, but it still is the best effect that there is that does that (not counting Insurrection and other mass gain-control spells).

Bovine073 on Aether Revolt Spoilers!

1 week ago

Zaueski, I believe in the current standard meta these are accurate descriptions. Kari Zev's Expertise is certainly one I am rooting for to be a sleeper card, especially with Wrangle effectively being an Act of Treason for two mana, allowing not one but TWO creatures to be stolen on your turn, which can lead to all sorts of fancy stuff. Namely Altar's Reap, Yahenni, Undying Partisan, and all sorts of other cool interactions. I'd love to see a Rakdos deck themed around this card.

Zaueski on Aether Revolt Spoilers!

1 week ago

So how would you guys rank the Expertise Cycle? Mine would go something like this (Order goes worst to best):

  1. Rishkar's Expertise: While insanely useful and still playable, the 6 mana ranks this one last to me.

  2. Kari Zev's Expertise: Act of Treason isn't usually super competitive although this one may end up being the sleeper card of the cycle

  3. Baral's Expertise: The effect causes some great tempo, but for 5 mana I just want this card to do more...

  4. Sram's Expertise: I'm predicting Servos to be a really scary deck because of the Metallic Mimic + Animation Module combo.

  5. Yahenni's Expertise: Board wipes are awesome. Board wipe at the right cmc makes this playable by itself, the free card is just gravy.

timschil on Marchesa, the black rose and ...

2 weeks ago

if my opponent uses an Act of Treason to steal my commander and then uses a sac outlet, Ashnod's Altar, after attacking with the creature to give it dethrone using Marchesa, the Black Rose's ability, will it come back under his control even if I move it to my command zone after he sacs the commander? Do I have a chance to move my commander to the command zone after he sacs it?
We have found different answers on the internet and I am not sure if this has been answered before. Thanks

Calliber on Jund help

1 month ago

So, is your commander going to be a big mechanic in the way the deck plays out? Because right now, you could throw in most any other Jund commander without having much of an effect on the deck's mechanics. You already have a strong +1/+1 counter theme going, Kresh the Bloodbraided could work as the commander in that respect. But would could also work is Adun Oakenshield but may be a bit out of budget. This would not require your commander to even be on the field so you could put in someone else.

Going back to Sek'Kuar, Deathkeeper you'll want cards in the deck that are going to bring creatures back from the graveyard consistently. I'd recommend Persist/Undying cards for one: Puppeteer Clique, Furystoke Giant, Cauldron of Souls or Evernight Shade, Undying Evil, Pyreheart Wolf (possible win condition with enough creatures out) and such.

Another option with Sek'Kuar, Deathkeeper is to use Act of Treason spells combined with sacrifice options. You get a free attacker, if they don't kill it you can sacrifice it and get a 3/1. Removal, attack, and replacement all in one. Your current card options are not set up for this though and would require a big re-work.

Seeing as you focus on big creatures and pumping them up I'm going to say try working in evasion techniques to get those creatures through. Jund can easily give you a lot of Menace, Intimidate, and Fear options in that respect. But another that you did touch on a little in the cards was cards that make your creatures do direct damage to other creatures: Ulvenwald Tracker. Green has a lot of other cards that do this, and if you are pumping creature power then those cards will go a long way in enabling board control.

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