Act of Treason

Act of Treason

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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Price & Acquistion Set Price Alerts Price Low Avg High Foil
  $0.02 $0.12 $0.6 $0.26
Cardhoarder (MTGO) Price Normal Foil
  0.02 TIX 0.04 TIX

Act of Treason Discussion

strikegently on Rakdos Slaughterhouse (Advice Appreciated!)

2 days ago

I would take out the blue, I don't feel like it does much for the deck. I'd add green and put ramp in tbh. I'd take out the Ornithopters for Sylvan Caryatids. With the green you could also use Life's Legacy as another sac outlet for Act of Treason

And how about Hordeling Outburst for Murder King fuel?

Scytec on Hack n' Sac

1 week ago

Have you considered Act of Treason? You could take your opponents creature, hit them with it, then sac it to Tymaret, or Butcher.

miniraise on Turn'em Sideways

1 week ago

I would change the Harness by Force into Act of Treason because you will never get enough mana to do double Harness by Force and Act of Treason is fine and is cheaper. Also, those Eidolon of the Great Revel's just kill you, I would put more Coordinated Assault's and Blinding Flare's into the sideboard, maybe even take out a burn spell or two and put in Coordinated Assault's.

JTIN13 on Gisela

1 week ago

The thing to remember when making an EDH deck is: "What is this deck trying to do?" Getting a focus on the theme, and trimming any cards that don't play to that theme, is the first step you should take. Play toward your commander. You chose them for a reason, and they're always accessible to you. USE them.

One of the most important things to remember in EDH is that because you can only have a single copy of any card, each card has to hold its own weight and be important by itself. Cards like Lightning Bolt and Lightning Strike are great burn cards in regular 1v1 games where your opponent only has 20 life, but in big multiplayer EDH matches where each of your opponents starts with 40, they will probably just feel like dead weight. If you are using them for creature removal, consider this: there are two major types of "creature structures" in EDH decks: big guys, and a lot of guys. If you're facing a token deck that has swarms of soldiers, zombies, saprolings, or whatever else, a Magma Spray here and a Magma Jet there might get rid of one or two of them, but there will always be more. If your opponent has "big" creatures, then you will have to play two or even three of these cards just to get rid of one creature. All that does is destroy your own hand while wasting your own cards.

Next is land. EDH is the best format for "mana rocks" (artifacts that produce mana). Look into things such as Sol Ring (an EDH staple), Boros Signet, Boros Cluestone, and Boros Keyrune (the signet especially). Some other lands to look at (for starters) are Command Tower (a staple just like Sol Ring), Opal Palace, Sacred Foundry, Clifftop Retreat, and Boros Garrison.

Also, you have two copies of Act of Treason and are short one card. I hope this will give you a good start on the never-ending process of tuning and tweaking. Good luck!

Epochalyptik on Exile and Return

1 week ago

Don't ask unrelated questions in the same thread. Create one thread for each set of related questions.

First question

You never gained control of Chariot of Victory. Act of Treason only gives you control of the creature. You don't also gain control of any permanents attached to that creature, although they do remain attached to that creature. You couldn't have equipped Chariot of Victory to anything because you never controlled it.

Second question

When a token changes zones, it remains in the second zone until state-based actions are checked. At that time, the token ceases to exist. Therefore, a token can only die if it moves directly from the battlefield to the graveyard. If it moves to exile, then it remains in exile and ceases to exist.

If an attacking creature with trample has no remaining blockers at the time combat damage is assigned and dealt, it assigns and deals all of its combat damage to the defending player.

cornonjacob on Exile and Return

1 week ago

Hi all, two questions. I was playing a casual game with my sister and she had Squelching Leeches with Chariot of Victory equipped. I played Act of Treason and took control of it (and the enchantment). I had no swamps, so Leeches promptly died with 0 toughness and went to her graveyard. I gave her back the Chariot, but could I have equipped it to one of my creatures and kept it?

Second Q: I blocked her creature which had trample with my warrior token, then used Cloudshift on my token so it wouldn't take damage (and avoid trample because there was no combat damage at all). Should it have died because it left the battlefield (if only instantaneously)? Should she have dealt "trample" damage to me?Thanks in advance!

DreadnoughtMTG on Goblin EDH help

1 week ago

And take over spells like Act of Treason can do some wonders. Also, Aggravated Assault is stupid powerful.

Fairecloak on Mardu Airlines

1 week ago

Took this list to an fnm last night. Went 2-2 losing to a more controllish Mardu deck and a mono red deck that goes off before I can stabilize.

What I learned is this:Chained to the rocks and enchantment removal needs to go in. My suspect adds +3 Chained to the Rocks main and +3 Deicide to the sideboard. pulling -2 Master of the Feast and -1Indulgent Tormentor from main and from side -1 Act of Treason and -2 Perilous Vault. Making this deck just that much better.

Color(s) Red
Cost 2R
Converted cost 3
Avg. draft pick 5.49
Avg. cube pick 11.4


Format Legality
Heirloom Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Khans of Tarkir Common
Duel Decks: Speed vs. Cunning Common
Magic 2014 Common
Gatecrash Common
2012 Core Set Common
2011 Core Set Common
2010 Core Set Uncommon


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