Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Act of Treason Discussion
1 day ago
Thanks heaps for the suggestions, though the synergy is there.
Rogue's Passage actually does work great here, I put 2 copies in the Mainboard.
Thanks for the suggestion.
4 days ago
Really the two that stand head and shoulders above the rest are Ink Treader and Yore tiller.
Ink Treader is pretty subtle how good he can be. I mean just the obvious Act of Treason targeting Ink-Treader Nephilim to Insurrection is fine but then you start to remember that there are cards like Crimson Wisps and others. Draw cards = to the number of dudes on the battlefield? Sure! Clone effects? Yikes, even Twinflame is nutso. Supplant Form is easily the most breakable card in the deck which is weird.
YT is just so....... It's like Kaalia except it gives no fucks about creature types and from the grave. He would be the most broken thing ever if he had G too for avenger + craterhoof but even without that, there are plenty of amazing targets in the remaining colors. (Ashen Rider/Iona, Shield of Emeria/Elesh Norn, Grand Cenobite to name some off the top of my head.)
5 days ago
Stephenburgin106 and JerichoDarkstar, thanks. You guys have a good point about Shivan Reef. My reasoning for Talent of the Telepath wasn't mill, but for going against an instant/sorcery deck to screw with their chances of drawing what they need. I'm considering Skin Invasion Flip because it's a 3/4 for 2R (one for Skin Invasion, one for Fiery Impulse), and it's a Horror so Awoken Horror Flip won't screw with it. I agree with JerichoDarkstar on the Clash of Wills, in testing it has worked very well. I'll think about Act of Treason and Malevolent Whispers, they could be very useful as a sideboard option. Thanks guys.
6 days ago
I wouldn't run Talent of the Telepath in Sideboard. It's a ridiculously good card under the right circumstances, but it won't be a good answer to your opponent's strategy because you're not getting the maximum effect out of it.
If you're running a mill deck, it's a decent help that also gives you a bonus. If you're running Prowess, it helps you get triggers while also casting some other spells. You're not really relying on either of those mechanics, however, so I feel it would just slow you down.
I would instead run Dispel in Sideboard in case you go up against another Control deck or a deck with a decent amount of counter spells.
I might recommend using Shivan Reef instead of Evolving Wilds, though. This deck wants to be as fast as possible, and having a basic come in tapped might slow you down a considerable amount. Even if you get hurt to have that speed, it's worth it to have access to or at any time.
@Stephenburgin106, I would recommend he shy away from Void Shatter because of the double blue requirement. That will mess you up a lot in an Izzet aligned deck. It has also been my experience that Clash of Wills is an amazing counter spell against a lot of decks because they tap out a lot. If they have no mana to pay, it's only gonna cost you 2 CMC to stop it, and it has been more effective for me than Void.
But, that's just my personal experience. OP, you'll definitely want to play test both to see which works better for you.
1 week ago
Ooo, I like that (spinal embrace)!! Sadly, I just put in an order, so I'll ask around my LGS or put it into the next order. Good call, like another Slave, but with life gain.
Another goal I'm looking into is balancing out the red, getting more in, so it's easier to play while I smooth out the mana base. Any suggestions on that? Even a simple Act of Treason could fit since my opponents tend to play bigger threats on board than I do.
1 week ago
Thank you QuantumSkies. Act of Treason now replaces Act of Aggression. makes much more sense. your other suggestions break my 1/1 rule so i wont be adding them. I can see there value in this deck but i choose to hinder myself from the start.
1 week ago
1 week ago
Depends. Harness the Storm is cheaper to get out and can trigger more than once. Let's say you use Act of Treason early and then pull another one turn 6+. Now for six mana you can steal 2 creatures. Or for 2 mana you can play 2 Fiery Temper, or 3 for 3 or whatever. The later the game and the more mana the more spells to be copied.
Dwellers is a nice body with Menace, and can pop a second large spell without needing more than 5 mana, but turn 5 what big play is really going to be in your graveyard? I think it's a little too slow and underwhelming unless you have a big bomb that you can double up on mid game, but even then it's likely going to take you two turns to even do it.
I really like both cards but it really depends on the context of the deck they are in and the deck you are playing against. I actually run copies of both in some decks, one in main and the other in sideboard so I can swap them out depending on the circumstance.
|Commander / EDH||Legal|
Printings View all
|Khans of Tarkir||Common|
|Duel Decks: Speed vs. Cunning||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Duels of the Planeswalkers||Common|
|2010 Core Set||Uncommon|