Act of Treason

Act of Treason

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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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$0.02 $0.12 $0.6 $0.28 0.01 TIX 0.02 TIX

Act of Treason Discussion

DuTogira on Your Deck is My Deck: Unleashed Copy

1 day ago

You are correct that there are very few sufficiently large creatures on the modern scene to steal. In fact modern is known for its surplus of combo decks, such as The Minefield, Twin, Storm, Living End, Ad Nauseam, Scapeshift, Bloom Titan, etc. The other problem is that most aggro decks which will have enough creatures to steal such as Delver, Junk Aggro, and Red Deck Wins- will also have enough removal to answer any creatures you steal from them. The only deck types in modern that theft would truly do well against are the emerging manifest aggro decks, although those decks are still being worked on by their respective creators, and are not currently T1. I do not doubt though that some modern manifest deck will emerge as T1.
The biggest issue with theft is that it is inherently only good against aggro decks which run a high percentage of creatures. The problem with this is that theft decks usually only start actually playing magic around turn 3, at which point an aggro deck will have you on a clock which is too swift to recover from.
As I stated earlier, the best solution I have found to this is a pseudo 8-Rack deck which specializes in defeating aggro decks by using such cards as Thoughtsieze and Inquisition of Kozilek to answer all turn 1 and turn 2 plays, and then using an aggro deck's own creatures (like goyf/delver) against them. Even with this deck though, I have found that even though it tends to be quite strong against most forms of aggro, it is incredibly weak to control decks, and does decently against combo decks, being that the theft deck has no threats to create a clock, but also constantly forces combo decks to discard their combo components.
If theft is your thing, I would start from a U/B 8-Rack deck and work from there. As to where I would go from that point... well I don't know if it's really even worth it to try to improve the theft deck's match-up vs control, but that's for you to discover, and is part of the magic of deck building.
You could also try starting from Grixis Pseudotheft, which utilizes cards such as Act of Treason which could synergize nicely with the new Sultai effect of Exploit. That synergy combined with Dimir Doppelganger and the new Liliana could prove to be very potent, as the entire idea of the deck would be to kill off your opponent's creatures only to bring them back to use against them a second time. Cards like Dismember and of course both Thoughtsieze and Inquisition of Kozilek would compliment that strategy quite nicely I would imagine.

dantekratos on tremors making an impact

2 days ago

But it's also 4 mana while Act of Treason is 3 mana. And i already have Outpost Siege in that slot.

Chewawahjoe on tremors making an impact

2 days ago

Act of Treason has a new twin brother in Dragons of Tarkir. I'd maybe go with it, because it can't be blocked: Lose Calm

Tiddilywinkus on What is Your Favorite Card ...

2 days ago

There are many many card interactions and combos that take place in any game of magic. While those be for the purposes of winning and playing the game, what i want to know is what is your favorite silly/flavorful/ or funny card interactions that you've seen?

As an example my favorite card interaction will always be Act of Treason on It That Betrays. I mean you had it coming, it says it in the name!

freyhackbarth on Yasova and the Grove of the Burnwillows

2 days ago

I also play yasova, and I have some advice.

  1. more sac outlets. High Market is good, Scourge of Skola Vale is great, Life's Legacy is bonkers in a format full of brimaz and crap.
  2. fight! Pit Fight and Prey Upon are both good at two-for-one-ing after a big attack.
  3. if you do go the way with more sac/fight spells, things like Act of Treason and Harness by Force are also very good.

anyway good luck and good brewing!

pryoplasm on Marchesa The Black Rose EDH

2 days ago

with marchesa, you usually want to abuse enter the battlefield triggers, or some kind of win con. there are also quite a lot of steal a creature from Act of Treason or one of it's clones, sac to a sacrifice engine, then keep indefinately.

personally I run an infect variant that isn't friendly, but was made to kill off an esper oloro control deck. it's called Marchesa's Infectious Smile

nobu_the_bard on [Community Discussion]: The official Dragons ...

4 days ago

For what it's worth, I played a Red/White/Black Warrior deck in the prerelease I attended. Got my best score for a prerelease so far, went 3-1 (actual wins/losses were 7/2). I had Dragonlord Kolaghan and Brutal Hordechief and had picked green/white; I only pulled about 11 red cards and used all but 3, no mana fixing.

Only reason I lost any games were the Hordechief got hit the set's equivalent to Act of Treason that I forget the name of, and got mana screwed in another.

Probably just got lucky though.

Femme_Fatale on Community Set Project: Solas Mechanics

4 days ago

Wait. No it wouldn't. Because your own shared fate creature doesn't actually change game zones when you target it with your own Act of Treason. It WILL however, be pretty fucking funny to watch in EDH.

Color(s) Red
Cost 2R
Converted cost 3
Avg. draft pick 7.27
Avg. cube pick 11.36


Format Legality
Heirloom Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Khans of Tarkir Common
Duel Decks: Speed vs. Cunning Common
Magic 2014 Common
Gatecrash Common
2012 Core Set Common
2011 Core Set Common
2010 Core Set Uncommon


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