|Commander / EDH||Legal|
Printings View all
|Khans of Tarkir||Common|
|Duel Decks: Speed vs Cunning||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|Duels of the Planeswalkers||Common|
|2010 Core Set||Uncommon|
Combos Browse all
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Act of Treason Discussion
1 day ago
I don't know if you're looking for cards that your local game store doesn't have, but if you just want general recommendations, I have a few.
This is if you want to make an extremely aggressive deck. All of these recommended cards are somewhere in a budget range, with nothing over 50 cents (on TCG player).
You also should cut 4 cards no matter what, because you currently have 64. You should probably get rid of Seismic Stomp, Madcap Skills, Mugging, and Act of Treason. The first 3 are sub-par, the last one is a more niche card.
If you're going to make that hyper-aggressive deck, I think 19-20 lands is preferable. And the 3 and 4 drops aren't going to cut it.
If you want to keep Exava and add planeswalkers, the deck is going to be a lot slower. If you do go that direction you should add some of the control elements like doom blade and duress. You should also probably take some of the 3-drops from the deck you linked to: Shambling Remains, Hellhole Flailer, Ashenmoor Gouger.
Just my 2 cents.
1 day ago
Sweet deck, here's a suggestion for added hilarity. Collateral Damage instead of Shock. Activate Act of Treason, swing with their creature, then sac it with Collateral Damage and hit them for bolt damage.
2 days ago
Aaaawwwww yyeeeaaahh! This post and subsequent thread is so good! You're raking in the experience now whisenhuntn! Great catch on the Act of Treason/Nightmare interaction Tyrant-Thanatos, I completely missed that earlier. Solid advice on composition and your explanation of the legendary rule was crystal clear Argeaux.
As far as the most popular format for sanctioned play (as in monitored by judges and run at an lgs) is the standard format. This format is comprised of the last four expansion blocks that have been released. Currently Battle for Zendikar, Oath of the Gatewatch, Shadows Over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, and Amonkhet are all standard legal. To keep up on all things magic -- magic.wizards.com -- is straight from WOTC (Wizards of the Coast) themselves. My favorite YouTube channel is -- SBMTG -- and for browsing I use -- gatherer.wizards.com --.
Thinking out loud may be harmful to your strategy by giving your opponent too much info, but announcing the five phases is actually a good thing that I think more players should be willing to do. Just keep in mind that in competitive play you're on the clock... literally. Each round is 50 minutes/best of three, at 50 minutes you are notified that you have five turns (current turn is 0) to finish. At the end step of turn five if there is not a winner the round ends in a draw.
Until you feel comfortable running a kill deck, in this case aggro, I wouldn't recommend building a control or focus deck. How can you stop something that you don't fully understand? My first deck was Izzet (Blue & Red) and I didn't know what to counter or what to kill, so inevitably I lost. A lot! Use aggro as a training ground and as you learn it's strengths and weaknesses other decks/strategies will make much more sense.
To bolster your aggro deck:
All of these cards could work in an aggro shell, they are of varying price points and casting costs. If you decide on a specific creature type or mechanic that you want to build around then the list will change of course. For instance if you decided "I like vampires" then creatures like Markov Crusader or Metallic Mimic gain value in a vampire based (tribal) deck. As for non-creature spells a card like Cartouche of Ambition is alright, but if you are also running Trial of Ambition the cartouche becomes much better. Without using both of the above cards, utilizing a pure removal spell like murder or never//return that I listed above will clear a path for your creatures to strike.
2 days ago
Just FYI, there are various Formats in MTG you can play. Standard, Modern, Legacy, Vintage, Casual, etc.
Standard is limited to only newer cards, Modern allows cards going all the way back to 8th Edition (July 28, 2003), and most other formats allow cards from any printing, barring banned ones.
Presumably you're playing casually (correct me if I'm wrong), and you have your deck flagged as Standard at the moment, and it contains a couple of cards that are not legal in Standard (because they're too old).
If you are playing casually, there's loads of good cheap cards you can get your hands on. Hymn to Tourach can be found in the $0.60 range and it's incredibly powerful in casual play.
Also a real quick rules note:
If she uses Act of Treason on your Nightmare, while it is under her control it will have power and toughness based on the number of Swamps she controls, not the number you do. So unless she's also running Swamps, that shouldn't be an issue at all.
she takes my cards and turns them against me using act of treason....i had my nightmare at 7/7 And she beat me to death with it
None of these are "must have" cards, but they're all inexpensive (<$2 each), and can be incredible in the right deck in casual play.
3 days ago
Also, you might run more theft cards, like Act of Treason, Lose Calm, Mark of Mutiny, and the like. Why fling your own creatures all the time when you can fling others? Steal a creature, attack with it, then throw it back to them. Now that's card value.
Here is the list I currently run:
Commander / EDH
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1 week ago
When you take a creature with Act of Treason or Mark of Mutiny you "gain control" of the card according to the text. Then when you activate Bazaar Trader, you target yourself, giving yourself permanent control of the creature. It seems redundant but the ability of Bazaar Trader negates having to give it back.
1 week ago
1 week ago
Here is another fun janky build i have, but he is more or less voltron. Brion Stoutarm Act of Treason tribal. add in some fling and big creature and he makes the game revolve around him (cause for some reason people dont like to have there creature attack them then Flinged to their faces).
You might like Chainer, Dementia Master mono black control then reanimate every thing