Act of Treason

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common
Khans of Tarkir (KTK) Common
Duel Decks: Speed vs Cunning (DDN) Common
Magic 2014 (M14) Common
Gatecrash (GTC) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Uncommon

Combos Browse all

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Price & Acquistion Set Price Alerts

ORI

KTK

M14

Ebay

Recent Decks

Act of Treason Discussion

coheedheights on Budget EDH for everyone, only $40 / 3.5 tix

21 hours ago

I run a very similar deck. In mine i run Act of Treason, Threaten, and Temporary Insanity, and Hijack. It's not for everyone, but those cards have saved me so many times. I like them to untap Krenko and generate loads more goblins. Lets you make tons of gobs. Also to help recover after a board wipe. Temporary Insanity is instant so it comes in handy a lot. All cheap cards that i think are worth making room for.

Maybe not all of them, but you should consider one or two. But i use all four lol. and sometimes Wrangle can swap for one of them.

coheedheights on Budget EDH for everyone, only $40 / 3.5 tix

21 hours ago

I run a very similar deck. In mine i run Act of Treason, Threaten, and Temporary Insanity, and Hijack. It's not for everyone, but those cards have saved me so many times. I like them to untap Krenko and generate loads more goblins. Lets you make tons of gobs. Also have saved my to help recover after a board wipe. Temporary Insanity is instant so it comes in handy a lot. All cheap cards that i think are worth making room for.

Maybe not all of them, but you should consider one or two. But i use all four lol. and sometimes Wrangle can swap for one of them.

Suns_Champion on Steal Things, Get Money

1 week ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

Pieguy396 on Spirit_Logan

2 weeks ago

Hey there! Sorry it's taken me so long to get back to you; I've been rather busy. I can't see your deck, so I don't know what you're already running, but I would recommend cards like Grafted Wargear, Grafted Exoskeleton, Sunforger, Deathrender, Masterwork of Ingenuity, Barbed Battlegear, Bonesplitter, and Stitcher's Graft. If you don't already have them in the deck, I would also recommend a large number of Act of Treason effects, especially repeatable ones like Captivating Crew. Good luck!

Hyperalgialysis on The Olympic Discus Throw *WIP*

2 weeks ago

I agree that any effect like Act of Treason is what you want, so you can impact the board. Suns_Champion actually has a pretty competitive version of this deck I would suggest looking at. For some broad suggestions, things like Firewing Phoenix or any phoenix, and other creatures that have value you when they die like Tuktuk the Explorer or recursion are good cards that interact well with your commander. Why the focus on the equipment? If you want to go that route I am sure we could find a more suitable commander for you. If you woupd post a limit for what the deck should cost, or any one card could cost that would be a big help. For a simple framework, i tend to use 36 lands (as many sources that tap for all colors you need as possible) 30 or so creatures counting your commander, 6 mana rocks or color fixing cards, 7 board wipes, 7 utility cards, 7 draw spells or tutors, and 7 spot removal cards is a decent starting point

cdkime on The Olympic Discus Throw *WIP*

2 weeks ago

As, at the time of this posting, you only have 5 cards in your deck, I presume you are looking for advice on what direction to go?

Red gives you access to a number of temporary control cards--Act of Treason, for example. You should run several of these cards, as you can steal someone's creature, use it to attack, and then fling it away with your commander, killing it before it has to be returned to your opponent.

Otherwise, it is a bit hard to evaluate your deck right now. I'll try to offer more helpful feedback as your deck develops and you figure out what you would like to do with it.

lil_cheez on Gaining control of a creature ...

1 month ago

Hey guys, so this came up in a game of EDH last week.

It's well know that if you gain control of a creature an opponent controls with effects like Control Magic it will be summon sick. That's why effects like Act of Treason also add haste to the mixture. Until this point we are okay.

Problem is: What if I gain control of a creature I ALREADY control? For example, I control a 10/10 Consuming Aberration that is not summon sick. Then I want to enchant it with Corrupted Conscience so it will be a one hit kill with infect. Does the Aberration became summon sick again as it become "under my control" one more time?

Thanks in advance.

Last_Laugh on Marchesa's undead servants

1 month ago

If you want to keep the slave of Bolas effect, at least replace it with a better costed one like Act of Treason.

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