Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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Act of Treason Discussion

Catalog9000 on Card creation challenge

2 weeks ago

seshiro_of_the_orochi, Act of Treason was kept in mind when I made the Lake, lol.


The Silent Wake

Legendary Creature - Leviathan

Whenever The Silent Wake enters the battlefield or attacks, search your library for a Sorcery spell with converted mana cost 4 or less and put it in your hand. It gains Flash until end of turn. Shuffle your library.

7/7


Super difficult to play around due to his cost, however if you can get past that with plenty of ramp, then you can really hurt the boardstate.

Made him Sultai so he is EDH friendly with plenty of powerful spells to choose from.

Old challenge I issued in the past but I really enjoyed it.

Take your favorite creature subtype and your least favorite color or color combination and make a Legendary creature with it.

Mine was an Azorius Minotaur Wizard, if you were wondering.

Neotrup on Does Protection Stop Blanket Abilities?

1 month ago

Protection from red will prevent the 1 damage, but will not prevent the tapping, because the ability reads "those creatures" rather than "creatures dealt damage this way."

Protections prevents: Blocking (Thundermaw Hellkite can't block Akroma, Angel of Wrath) Equiping/Enchanting (Sluggishness can't enchant Akroma, Angel of Wrath) Damage (Chain Reaction can't damage Akroma, Angel of Wrath) Targeting (Act of Treason can't target Akroma, Angel of Wrath)

Protection only applies when relevant, preventing a portion of an ability, but not necessarily the whole thing. Thundermaw Hellkite won't damage Akroma, Angel of Wrath, but will still apply the rest of its effect, tapping it down.

Clyde_Bankston on I'll rip yer arm off and beat you with the wet end

1 month ago

Treachery. It's amazing. I second the motion to include it. Act of Treason-type one night stand effects. Tend to annoy people more than Gilded Drake because nobody really ever has total control.

There should be more wrath cards because imo most, if not all, spell decks should have a Cyclonic Rift, Shatterstorm or a Vandalblast.

Jace, the Mind Sculptor could really fuck some shit up and be cruel. Another good card is Wheel of Fortune because of the obvious greatness of it.

Clyde_Bankston on I'll rip yer arm off and beat you with the wet end

1 month ago

Treachery. It's amazing. Act of Treason-type one night stand effects. Tend to annoy people more than Gilded Drake because nobody really ever has total control.

There should be more wrath cards because imo most, if not all, spell decks should have a Cyclonic Rift or a Vandalblast.

Jace, the Mind Sculptor could really fuck some shit up and be cruel.

Darthagnon on How does Horobi, Death's Wail ...

2 months ago

I was wondering, what happens in the following situations?

Salmonman1064 on

2 months ago

If you want to mess with the Stompy player you could run some Act of Treason effects. Most are at 3 Mana but Wrangle is a cool one that might help you use their creatures against them. Also Madcap Skills is a disgustingly powerful card.

cdkime on Figured out an Idea, Just ...

2 months ago

I agree with enpc--Copy/Steal decks are one of those concepts that sounds interesting in theory, but never quite works in practice.

That said, if you wish to take other people's creatures, there are three commanders for you to consider:

  1. Marchesa, the Black Rose: Using cards such as Act of Treason, you can take opponents' creatures, sacrifice them, and then return them to the battlefield under your control. At this point, they're your creature permanently--you do not have to return them at the end of turn. Cards such as Act of Treason tend to be at the 3 mana cost range, which is much easier to manage than more lasting control, such as Control Magic.

  2. Admiral Beckett Brass - I have never played with or against a deck helmed (no pun intended) by the Admiral, but he does what you want.

  3. Brion Stoutarm - steal their creatures with Act of Treason and its ilk then fling them at your opponent for damage and lifegain. This provides you a bit of a win condition.

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