Act of Treason

Act of Treason

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Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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Act of Treason Discussion

bluewales73 on Need help on Act of Treason deck

1 day ago

I think your highest priority should be to make sure that your opponent doesn't get their creatures back. This is actually much more important than attacking effectively with their creatures while they have them. So, Rush of Blood and Assault Strobe are probably much less important than you think they are.

Every turn you want to be able to steal a critter, attack with it, and either kill it or keep it. Only 4 Act of Treason might not be enough to make sure you can cast one every turn, and Traitorous Instinct is a little expensive at 4 mana. Harness by Force, Mark of Mutiny, Traitorous Blood, and the original Threaten are all good options. I would get a total of 12-14 threaten cards for the deck.

It would be best to be able to deal with the stolen creatures without needing to cast a card for each one. Bazaar Trader is great, also look at getting Goblin Bombardment or Barrage of Expendables. Since you can start stealing as soon as you get up to 3 lands, I think you'll find you don't actually need defenders or mana ramp, so I would suggest getting rid of green completely.

Fling and Artillerize might good for the "late game" when you have enough mana to steal a creature and then get more damage out of killing it, but I bet you'll find that having Bazaar Trader on the field is better than fling most of the time.

Finally, a little burn like Magma Jet can get rid of a lot of turn 1-2 enemies that get thrown down before you can start casting your threaten cards.

NoviceMagician on my friends mardu

3 days ago

+1 Battle Brawler, great card

+1 Blood-Chin Rager, great card

+2 Act of Treason, better version of Jeering Instigators

-1 Flamewake Phoenix, 3 CMC for a 2/2, even with haste is not worth it, mana better spent on Trumpet Blast

-1 Ride Down, have to have 2 mana open during combat, mana usually spot on creatures, so -1 because won't always be casting anyway

-1 Nomad Outpost, 25 lands too many for this deck, 24 good

-2 Jeering Instigator, weaker version of Act of Treason

-1 Soul of New Phyrexia Dead card in my hand, not enough mana to cast

SirFowler on 2015-06-29 update of Casual EDH ...

4 days ago

@Daedalus The second ability on Shiva should be "Untap that creature. It gains haste until the end of turn." See Act of Treason for reference.

One more thing. Sorry, but your commander just doesn't seem on flavor. The first ability is primarily blue (Crippling Chill), the second is primarily red (Act of Treason), and the third is either blue or white (Propaganda, Norn's Annex). It just doesn't really fit with your commander's mono-white theme, you know?

Edit: I think I just might be nitpicking here. If you guys are getting tired of my corrections, please let me know. I really don't want to be that guy, but that's just the way I am.

Genesis26 on Mardu aggro Help please

6 days ago

With the cards you have I would make this my creature base if possible

3x Bloodsoaked Champion 2x Brutal Hordechief2x War-Name Aspirant4x Zurgo Helmsmasher2x Wingmate Roc

I would remove: Act of Treason - It is more controlled based. Sideboard if you wanna be able to go control on Game 2. Mainboard is not a good fit for it though.

Deflecting Palm - This is SB material also to come in against Aggro or a Dash heavy deck.

1x Mardu Ascendancy - 2 is enough

I would suggest:

Butcher of the Horde - My fav card from Khans and requires attention immediately. If you do this remove 3x Zurgo and 1x Bloodsoaked Champion for a playset of Butcher.

Crackling Doom - Almost can't run Mardu without this removal. Plays on turn with Butcher also. Run as playset.

Hordeling Outburst - Great T3 play with a Butcher T4 drop. Also gives creature advantage over Abzan midrange in early game.

Fiery Conclusion - Looks promising. Sac a meaningless token get rid of most creatures in the current meta. Exquisite Firecraft may be the better choice though. Im just not fond of double colored spells in a 3 color deck.

1 or 2x Murderous Cut

Lastly I would add 1 more mana maybe two but you can playtest for mana.

I hope this helps.

youngben on 2015-06-29 update of The Smash, ...

1 week ago

Thanks, I did. Act of Treason wins games if I can't tap their guys. The stormsinger is really good in case I don't get a mystic.

RedDiomedes on 2015-06-29 update of The Smash, ...

1 week ago

Replace Kolaghan Stormsinger with Heir of the Wilds.

Rethink Act of Treason. You are tapping a lot of creatures which means they are out of play already. Act of treason will get you a creature for a turn but it runs counter to your tapping strategy since you will give it back to your opponent ready to fight again.

You need to replace Shipbreaker Kraken soon.

Squirrel_of_War on All Tokens Will Be Sacrificed

1 week ago

You should swap Act of Treason with Harness by Force. It's way better in multiplayer situations and it's dirt cheap.

naynay666 on Tymaret, Suicide King

2 weeks ago

Reassembling Skeleton! He's mad cheap and awesome. Bloodsoaked Champion is sometimes better but often almost as good for less than two bucks. It's probably out of budget (<$7) but Gravecrawler is a beast in my Tiny Tymaret. He alongside the extra out of budget Bloodghast are awesome. (Gravecrawler is way better than bGhast here.)

A few more budget options would be Mogg War Marshal and Ophiomancer. They give a lot of extra creatures to throw at your opponents face. Things like Krenko's Command and Goblin Fodder are also good.

Goblin Assault is a little more than a dollar. Act of Treason and Threaten are cheap as hell and mean as shit with your general.

Color(s) Red
Cost 2R
Converted cost 3
Avg. draft pick 7.29
Avg. cube pick 11.3

Legality

Format Legality
Standard Legal
Legacy Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic Origins Common
Khans of Tarkir Common
Duel Decks: Speed vs. Cunning Common
Magic 2014 Common
Gatecrash Common
2012 Core Set Common
2011 Core Set Common
Duels of the Planeswalkers Common
2010 Core Set Uncommon

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