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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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| Want (1) | Talifer |
Gloom + Painter's Servant + Enchanted Evening has to be up there.I also thoroughly enjoy Venser, the Sojourner + Archaeomancer + Time Warp Ink-Treader Nephilim + Act of Treason + Might of the Masses is hilarious, particularly in multiplayer. Doran, the Siege Tower + Rolling Stones + any wall (i like Wall of Denial and Steel Wall ) = trolls Mycoloth , Life and Limb and Timber Protector is just lol My favorite has to be Swans of Bryn Argoll + Niv-Mizzet, the Firemind , which makes infinite cards. Bazaar Trader + Act of Treason = permanent control (target the treasoned thing and you get it permanently) :) Elder Pine of Jukai + Loam Dweller + lots of spirits (with the option of Amulet of Vigor = fun. You can add heaps to this combo like Sire of the Storm and Dreamcatcher and Death Denied to get all of your stuff back. Hana Kami to get IT back also. This is just turning into a deck now though, not a combo.
Boros Aggro v1
Your mana curve is wonky. You have a lot of stuff to do on turn two, but not very many one, three, or four casting cost cards. You were right to include 25+ creatures, but your land count is low and you have random removal all over the place instead of packing four-ofs.
I would make the following changes:
Remove:
4x Boros Mastiff 2x Daring Skyjek 1x Five-Alarm Fire 1x Truefire Paladin 2x Warmind Infantry 4x Wojek Halberdiers 2x Homing Lightning 1x Warleader's Helix 2x Act of Treason 3x Lyev Decree 2x Mugging
...and add:
4x Searing Spear 2x Boros Guildgate 2x Lightning Mauler 2x Mountain 1x Plains 3x Fiend Hunter 2x Pillar of Flame 4x Rakdos Cackler 2x Stonewright 2x Boros Charm
This should improve your ability to play threats on turn one, remove problematic blockers, and churn out more stuff as the game goes on. You want to get as many creatures out as possible while nuking anything in the way.
Here are some of the more expensive cards you should look to add to your deck:
izzet burn / cyclops combo
I suggest Catch / Release instead of Act of Treason . You can grab perms like planeswalkers or artifacts and still keep the option to hit creatures.
More than that. If you Cloudshift something you've Act of Treason ed, then it reenters the battlefield under your control as a new permanent - meaning that Act's "end of turn" clause doesn't apply. It's four mana and two cards to do so, but you're stealing their creature indefinitely then.
No. The battlefield is a shared zone, and nothing leaves or enters when Act of Treason resolves. The creature merely changes controllers while remaining on the battlefield.
Note that if Thragtusk leaves the battlefield while under your control, you will be the one to get the 3/3 token.
If I steal a Thragtusk with an Act of Treason , does it re-enter the battlefield undr my control, netting me 5 life? Thanks ;).
Cloudshift is different. It actually exiles the permanent (phasing does not), so when the permanent returns to the battlefield "under your control" per Cloudshift 's text, it's a fresh permanent. Act of Treason 's "until end of turn" clause no longer works because the permanent Act of Treason stole no longer exists.
What? How do you explain Act of Treason and Cloudshift then?
| Low | Avg | High |
|---|---|---|
| $0.03 | $0.14 | $0.48 |
| Color(s) | R |
| Cost | 2R |
| Converted cost | 3 |
| Avg. draft pick | 5.64 |
| Avg. cube pick | 6.55 |
| Format | Legality |
| Heirloom | Legal |
| Standard | Legal |
| Extended | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander / EDH | Legal |
| Modern | Legal |
| Pauper | Legal |
| Set | Rarity |
| Gatecrash | Common |
| 2012 Core Set | Common |
| 2011 Core Set | Common |
| 2010 Core Set | Uncommon |