Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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Act of Treason Discussion

iloveslivers on RED RAGE!!!

15 hours ago

Hello, angry person. To vastly improve your deck I'd recommend you start by adding looking up some red deck wins on MTGTop8.com...

I'm just kidding, don't hurt me. Seriously, though, four satyr firedancers, without a second thought. Definitely a third copy of Chandra, too. And a couple more mountains to make sure you can cast her. Let's see here...four swiftspears...that's a lot of prowess triggers...

21x Mountain

3x Chandra, Pyromaster

4x Monastery Swiftspear 4x Satyr Firedancer

4x Arc Lightning 4x Bolt of Keranos 4x Demolish

4x Lightning Strike 4x Magma Jet 4x Searing Blood 4x Stoke the Flames

Sideboard:

4x Eidolon of the Great Revel

4x Circle of Flame

4x Harness by Force 3x Peak Eruption

If you don't like the eidolon, you can replace it with three copies of Act of Treason and a fourth peak eruption.

So what you would try and do is drop a turn one swiftspear to get them down to nineteen (if you go first), followed by a firedancer on turn two, then start burning them, and the firedancer will toast their pets for you. If they run out of creatures, wait until they play more, and spend that time and mana on swiftspears, firedancers, Chandra, and casting demolish on their lands (or artifacts, if they have any).

Try to save your instant burn until they attack you, blast them to weaken or kill the attackers, then use the powered-up swiftspears to finish the job.

Any time you can use burn or Chandra to kill/stun all enemy blockers, go in with your swiftspears and power them up as much as possible before they hit.

Oh, and don't forget you can tap your firedancers as mana when casting stoke the flames. Same with the swiftspears if you're not going to attack/block with them that round or they're already blocking.

That's everything I can think of. You should see better results with this build while still being unique.

-MisterJ- on Feeling The Burn RDW

2 days ago

Well... seems like more than 26 cards would be solid... I don't know what the deck lists are supposed to have but it seems Lightning Strike seems solid. Act of Treason seems like a decent sideboard against guys like Temur and Tormenting Voice seems like a solid Loot card.

13374554551n on Mono Mono: An Awful Disease

3 days ago

I would recommend switching out the Act of Treason in the sideboard for Harness by Force instead, when using mono-red it's nothing but an upgrade.

ZombieSpy98 on Red White Soldier Deck (help welcome)

3 days ago

yeah thats a good point. I looked at the card and dreamt about free Act of Treason s, but it makes you jump through too many hoops for a semi-aggro deck. Making the change now.

Genesis26 on 2014-10-28 update of Jeskai Control

5 days ago

Not a fan of Evolving Wilds in this build. Realistically you have 22 mana + four fetch lands. Why not remove all four and add 4x Act of Treason for more control?

animehairjace on Don't Kill the Kitty

6 days ago

What about Crackling Doom ? Abzan Midrange is a thing that casts beefy things so it might be a good idea over Act of Treason ?

kingkwong on Vampire body snatchers

1 week ago

I have a similar vampire deck but I use Act of Treason , Harness by Force , Mark of Mutiny and Traitorous Blood . I also have more vampires that let me sacrifice like Bloodthrone Vampire and Bloodflow Connoisseur .

Blood Artist would work really well in your deck.

dharris4mvp34 on 3 Layers of Protection

1 week ago

FIrst off I would like to say that I really like your deck; I am currently building a deck that is somewhat similar.

The main things I noticed is you seem a little to heavy on removal (15 not including burn spells) seems like a little overkill and is limiting your win conditions. I would cut it back to around 8-10. Use those extra 5-7 cards for more damage. (Burn spells or Creatures) Your land isn't too bad, if you have the cards or don't mind spending the money I would replace your dual lands with Temples and maybe add in a Mana Confluence , but not completely necessary. And if you are looking to speed up the game maybe look at 4 Mantis Rider . (Can't beat a 3/3 Flying, Vigilance, and Haste for 3 mana)

Here are the Changes I would make.

Remove-

2 Reprisal (Already have enough removal, a good burn card would be better here.)

1 Mass Calcify (To situational would maybe sideboard, but with 2 End Hostilities you may not need it.)

2 Act of Treason (I just feel there are better options out there for 3 mana)

1 Cranial Archive (I would keep one in your sideboard if you are worried about milling, otherwise you can possible replace with Jace, the Living Guildpact )

1 Tormod's Crypt (again useful in some games but not all; sideboard it)

Replace-

2 Dissolve for your 2 Dissipate (exile is good but I feel like Scry is better)

2 Dig Through Time for your 2 Jace's Ingenuity (A little pricy so it's up to you.)

Add-

4 Mantis Rider (Would really help you put out some pressure)

3 Jeskai Charm (Can quickly help you burn down an opponent or even save you with +1/1 counters and lifelink.)

TCGPlayer.com Price

Low Avg High Foil
$0.02 $0.12 $0.6 $0.27

Cardhoarder (MTGO) Price

Normal Foil
0.02 TIX 0.04 TIX
Color(s) Red
Cost 2R
Converted cost 3
Avg. draft pick 5.49
Avg. cube pick 11.4

Legality

Format Legality
Standard Legal
Legacy Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Khans of Tarkir Common
Duel Decks: Speed vs. Cunning Common
Magic 2014 Common
Gatecrash Common
2012 Core Set Common
2011 Core Set Common
2010 Core Set Uncommon

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