Threaten

Threaten

Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and Tap this turn.)

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Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Penny Dreadful Legal
Noble Legal
Casual Legal
Leviathan Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Threaten Discussion

Tylord2894 on If a Enchantment with counters ...

1 week ago

For future reference, you can surround a card's name with double brackets, "[", to link the card's image to the name (i.e. [ [ Harmless Offering ] ] without the spaces turns into Harmless Offering. This works sitewide.

To your question though, a permanent with counters does not lose those counters if someone else gains control of it through a Mind Control or Threaten type effect. In general, there are two ways a permanent can lose counters, effect removes them or that permanent leaves the battlefield.

Hope this helps!!

AcryiA on Can ownership of a card ...

4 months ago

I saw a video claiming that if you take an opponent's creature via a Threaten effect and enchant it with Gift of Immortality, that creature will return under your control instead of it's "owner's" when it dies (say it gets sacrificed to Brion Stoutarm).

I don't see how this works as Gift of Immortality specifies that the creature returns to it's owner regardless of who last controlled it.

CaptCreek on Krenko Not-So-Budget-Anymore EDH

7 months ago

Since goblins are very raider-ish and thanks to Ixalan are ACTUAL pirates (Or... pirate-adjacent?), I've elected to put in a "Steal your stuff, use it against you, then blow it up so you can't get it back" subtheme. Cards like Threaten , Harness by Force , Hijack , Frenzied Fugue , Traitorous Blood , Besmirch , Mark of Mutiny , etc. add some awesome flavour to the deck and sort of adds an element of flexibility and chaos that comes with always having different toys to play with depending on the decks you're playing against.

That, and the fact you can use them on your own Krenko to abuse his activated ability by untapping with him multiple times a turn! Kari Zev's Expertise is an amazing effect, because it lets you cast another 2cmc threaten effect from your hand for free, making even MORE goblins!

That's my take anyway. It also feels very goblin like to steal someone's toys, beat them over the head with them and then blow them up after they're done.

Optimator on MrThatGuy

1 year ago

Thanks for the up-vote! I love my Marchesa deck. One doesn't have to go the Threaten route with her but I love it. All things considered it's probably worse than a heavy self-sacrifice route with sac loops and every Grave Pact effect you can find. Doing that right takes a bit more high-powered cards (read:more expensive)

Some people don't like the Graft creatures but in my book they're awesome. You can sac your entire board for value and it comes back with counters. It's hard to beat.

Coward_Token on "Bird Leaf" | Feather EDH

1 year ago

I thought of you right away when I saw this one, congrats. My musings, hopefully it's not all Captain Obvious:

  • You seem to have already picked up on it but Feather can recur spells on the end of each turn so Instants are a bit preferable (and Flash-enablers)

  • Mark of Asylum , Tajic, Legion's Edge and/or The Wanderer might be nice for more when you want to burn your own critters

  • I'm not sure how Flashback & Jump-Start interacts with Feather's ability, but if it turn out to be OK spells with that are a bit less dependent on your commander being out since you can cast them once from your hand without her, and then safely recur them again once she's on the field. Some combination of Recoup , Past in Flames or even Jaya Ballard might also be used to enable the recursion of lost spells.

  • No Sunforger ? Seems pretty perfect here, for more than two reasons

  • Harness by Force is basically Threaten with Buyback if that's your jam

Pal00ka on

1 year ago

Thousand-Year Elixir and Threaten effects for more untapping.

Mirror March , Twinflame and Heat Shimmer are fun and on-theme.

Feldon of the Third Path is great recursion in .

Tormenting Voice , Cathartic Reunion , Wild Guess , Stolen Strategy , Staff of Nin and Winds of Change are more card draw options (of which I think you need more of).

multimedia on Cheesa and the board that never goes away

1 year ago

Hey Saint, I haven't had enough time to look over your deck enough yet to give detailed suggestions of cuts.

Some advice however is cut cards that don't give repeatable value. Key is repeatable. Creatures should be the priority because they are best with Marchesa. But this doesn't mean play 40+ creatures, still want to have a nice balance between card types. 30-35 creatures, 36 lands with 8x mana rocks is something to consider.

Captivating Crew is a creature who's ability is a repeatable steal creature effect. Crew is also a mana sink which is a good thing to have in Commander. Zealous Conscripts is also a creature, she can give you possible repeatable value of stealing your opponents permanents. These are more powerful than other cards that give you the same one shot effect such as Act of Treason , Threaten , Traitorous Blood , Slave of Bolas , etc. These cards are fine if you have reliable ways to recur them to cast them again, but you don't have that. You don't really need them because you have cards like Crew and Conscripts.

Mark of Mutiny is the only card with this type of one shot effect I would keep because it's only three mana and also puts a counter on the creature you steal which is good with Marchesa. Don't misunderstand some budget cards that give you a one shot effect are excellent, worth playing, such as tutors ( Gamble ), instant removal ( Chaos Warp ), counterspells ( Arcane Denial ) and low mana cost draw spells ( Brainstorm ), but these cards need to be powerful if you're only getting to use them once. In fact consider adding all of these?

The next place to look for cuts are the four and five drops since there's a lot of them and you don't need them all. All the four and five drops are good cards, but some are better than others. I honestly think you can consider ending the creature curve at six drops with Flayer of the Hatebound . The majority of the power level here is coming from the four and five drops. Can keep Nicol Bolas, Planeswalker as the top end since he's repeatable removal and steal your opponents creatures. The avg. CMC of your deck is currently 3.6 which is in my opinion high. Try to get this number less than 3.0 for smoother game play.

I don't think cards with graft in Grixis colors are worth playing. Graft as an ability for the +1/+1 counters synergies is lackluster. Consider Olivia, Mobilized for War ? She can be a repeatable source of +1/+1 counters for creatures as long as you have cards to discard.

More later :)

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