Captivating Crew


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Captivating Crew

Creature — Human Pirate

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.

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Recent Decks

Captivating Crew Discussion

Jacobox on

4 weeks ago

I like to see that your making a new improved deck! One guy who would be good would be Captivating Crew. Also, why is Bazaar Trader in here?

DaWubber on Vaevictis Lands Matter/Upgrading

1 month ago

Also, consider adding Act of Treason style cards so you can steal opponents permanents or creatures to sacrifice instead of your own. Captivating Crew has this effect, is repeatable, and is tied to a permanent that can be flipped with Vaevictis. Also agree with the choice to replace certain instants and Sorceries with permanents with similar effects. It'sa real feel bad moment when you miss a flip with Vaevictis.

Force_of_Willb on Thud or Dud - A deck of chance for $20

1 month ago

Seems like the deck rides and dies hard by getting a good starting hand. Maybe add more consistency with adding additional effects like Fling is still currently standard legal. Also Skizzik could be a fling target that people wont generally block. Wily Goblin also helps mana accelerate without a Skirk Prospector for a turn three Inferno Hellion.

Other suggestions to make a more rounded deck is you can go one of two options. #1 is a steal and sac outlet deck by adding additional effects like Kari Zev's Expertise, Hijack, Act of Treason, or Captivating Crew to go with your fling and Thud effects. If you need more sac outlets Dark-Dweller Oracle or Hazoret's Favor fit into the deck theme and seem pretty janky.

Option #2 - drop thud and Inferno Hellion plan and go all in goblins. Currently there are Metallic Mimic, Goblin Warchief, Goblin Trashmaster and Siege-Gang Commander all standard legal.

I would remove Volley Veteran (if you go option 1), Lightning Mare, Fervent Strike to make room for some of the suggestions.

Amyas on Prossh, the Magnificent King under the mountain

1 month ago

goodair thanks for commenting. I have a Kessig Wolf Run and a Sarkhan Vol on the way in the mail. I have been looking at Vicious Shadows for awhile and debaiting that. Captivating Crew looks amazing!

I have a Pitiless Plunderer.

goodair on Prossh, the Magnificent King under the mountain

1 month ago

Give these cards a try, i absolutely love these with prossh!

Vicious Shadows someone jut drew 10 cards? play this and gg
Shared Animosity amazing with the kobolds
Poison-Tip Archer is a better version of falkenrath noble imo once he is out
Captivating Crew/Helm of Possession steal stuff, sack repeat
Pitiless Plunderer mana
Rishkar's Expertise you will be hooked on this one particularity!

avedium on Help me with a "Play ...

2 months ago

You could run Bazaar Trader and Captivating Crew or some other card from the countless control until end of turn effects, but I'm not sure if that's the vibe you were going for. If you were to run that kind of thing though, you might consider something like Makeshift Munitions or Bloodshot Cyclops.

Garchomp98 on Everything Is Coming Up Roses

2 months ago

Woiteck i had them both in the beggining! However i decided not to lean towards the "gain control" side of the deck too much. I have Press into Service instead of SoB cause of the +1/+1 counter (and i sac the creature afterwards) and Captivating Crew instead of Zealous Conscripts because i can dump my mana in its ability late game ;) But i'll consider them again. Cheers!

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