Creature — Human Pirate
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only at any time you could cast a sorcery.
|Have (2)||metalmagic , pskinn01|
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|Magic Game Night (GNT)||Rare|
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|Commander / EDH||Legal|
Captivating Crew occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Captivating Crew Discussion
3 days ago
This is FearDReaper from MTG Salvation. You asked me for my thoughts:
Dack's Duplicate never really preformed all that well for me. Imo clone effects are overrated. Phantasmal Image and Phyrexian Metamorph are also kinda meh in my experience. These guys were so much better before they changed the legend rule.
I haven't played my list in a while but if I reforged it I would definitely be trying Greven, Predator Captain. He seems to fit the deck like a glove and brings some phenominal card draw to the table.
Are you comboing with Murderous Redcap? If not I don't think he's a great include. In its place I would run Ravenous Chupacabra. If you are comboing with redcap, id still try to find a place for Chuppy. He's just sooo good
A few more cards I would add are: Herald of Secret Streams, Captivating Crew, Syr Konrad, the Grim, and Olivia, Mobilized for War (I see you have her in your maybe board but in my experience she is really good)
Lastly, idk how casual/competitive your playgroup is but if you wanna be really mean you can play Jokulhaups. I wouldn't recommend it if your group is more casual though as they will absolutely hate you lol.
Feel free to pick my brain more. Preferably on this site
3 weeks ago
Pro_Noob I was trying to keep this deck as budget as possible so as much as I would like to put Basilisk Collar in, I simply dont have the money, but that is an upgrade I would like to put in for the future. The other reason that card is in here is because the way I have been playing this deck is to try and ko people with one attack as often as possible, or two attacks in some situations, and Blessing of Belzenlok is a good way to surprise gain a bunch of life when people are not expecting it and catapault myself into the lead.
Go ahead, build ur Zedruu deck, my foil Goatnap is waiting.
GenesisOdin Thanks for the suggestion! I will defiintely keep that in mind as I continue to change the deck and cut and replace cards. While I like the idea of both of those cards (especially Rescue from the Underworld), I just dont think they have a solid place in the deck atm because of how creature light it is, and that there arent any creatures that I really need to win the game, more just creatures that enable me a lot more than normal (looking at you Tavern Swindler and Captivating Crew). If I do transition into a more creature heavy kind of deck then I will definitely look at these cards again though.
2 months ago
Nice. A few suggestions, given your new theme:
Hazoret's Favor is built for this deck.
Mogg Cannon is less powerful, but a backup sac outlet and cheap.
Mark of Mutiny is a good threaten for Greven.
Traitorous Instinct is basically Malevolent Whispers v0.9.
Treacherous Urge gets any creatures your opponents think they can keep in-hand until Greven leaves the field.
Auger Spree doubles as removal and card draw. Bedeck / Bedazzle does the same and also hits problematic lands. Nameless Inversion is probably the worst of the three, but it can be grabbed by creature tutors, so there's that.
Goatnap . That is all.
3 months ago
4 months ago
Você também pode gostar destes: Captivating Crew , Evra, Halcyon Witness , Serra Avatar , Cradle of Vitality , Sunbond , Gratuitous Violence , Angrath's Marauders , Mimic Vat , Colfenor's Urn , Cauldron of Souls , Adarkar Valkyrie , Aurelia, the Warleader , War Elemental , Stalking Vengeance
4 months ago
I just saw this "Comprehensive Rules Changes" and I didn't get it.
It says: "110.2b and 800.4c If I steal your creature then lose the game, you get it back since you're its default controller. If I steal your spell then lose the game before it resolves, you get it back since you're its default controller. But if I steal your spell, and it becomes a permanent, then I lose the game, you didn't used to get it back. That's changed to line up with other effects that change an object's controller, though, if I take something from you that you never controlled (with Bribery, for example), it still gets exiled if I lose the game."
One of my friends have a Marchesa, the Black Rose that steal creatures. So If my opponnent takes the control of my Zacama, Primal Calamity (Using the interaction of marchesa, taking control with something like Captivating Crew , followed by putting a +1/+1 counter on it and then sacrificing, so it doesn't return to me at the end of turn) but I kill him, I take my dino back?
5 months ago
My brother just pointed out that Captivating Crew would be good for allowing you to steal other people's creatures turn after turn for sacrifice fodder
5 months ago
Don't ask what to remove for any of this... just some good synergies.
Captivating Crew and Puppeteer Clique can steal and effectively remove creatures paired with Greven. Doom Whisperer grows Greven while allowing you to dig and ditch if you will, while Plunge into Darkness can find that game ending card at the right moment. Bond of Agony , Killing Wave , and Nightmare Lash all allow for payment of life with benefits. Slaughter while limited it is still relevant and repeatable removal. And lastly Withering Boon because why not.
And should of first reserved my spot on the Deck Help page... oh well, enjoy this one free. +1