Captivating Crew

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Rare
Ixalan (XLN) Rare

Combos Browse all

Captivating Crew

Creature — Human Pirate

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only at any time you could cast a sorcery.

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Captivating Crew Discussion

Bloodytrailz on Marchesa, On the way to the top!

1 day ago

The more I thought about it, the more i'm not a fan of riptide enhancer. It requires damaging a player without evasion and no way in the deck to give it evasion. I'm looking at alternatives that serve a similar function.

Sower of Temptation is high on the list of potentials, it has evasion and guaranteed mind control... it doesn't give the stolen creature haste so I might not be able to counter them up until the turn after but I could always sacrifice the creature in response if they attempt to remove the sower.

Captivating Crew is kind of a staple for many of the mind controller style decks and I can see why, however the amount of mana you have to sink into his effect is pretty large.. but he has the advantage of being able to gain control of the creature that turn. (You are paying 4 mana for that effect each time compared to just sacrificing a sower of temptation.)

Exclusion Mage a bit of a basic one, but could potentially softlock a creature based game (+bounce & discard) with a metallic mimic/marchesa or sage of fables/marchesa and can kill tokens.

Teferi, Mage of Zhalfir this is basically just a "good stuff" card. Turning all our creatures into flash speed gives them pseudo haste and he slows down opposition shenanigans a lot. Not super high up on the list, but definitely worth giving a thought about.

Trophy Mage can fetch every artifact we have in the deck which gives us access to a sacrifice outlet, ramp / color fixing, sacrifice fodder, card draw, lifelink etc... lots of utility in being able to draw out our artifacts at will.

Just a handful of ideas I'm looking at.... from most interested to least interested it's probably Trophy > Sower > Exclusion > Teferi > Captivating.

MindAblaze on Thraximundar QIP

3 weeks ago

Have you considered playing this as an Aikido style build where you use the opponents things against them? What sort of playgroup do you expect to come up against?

Stuff like Mind Control, Mark of Mutiny, Slave of Bolas(already here) and even Captivating Crew can be used to steal stuff that you then either sac for value, or keep safe while swinging with Thraximundar.

MindAblaze on Thraximundar QIP

3 weeks ago

Have you considered playing this as an Aikido style build where you use the opponents things against them? What sort of playgroup do you expect to come up against?

Stuff like Mind Control, Mark of Mutiny, Slave of Bolas (already here) and even Captivating Crew can be used to steal stuff that you then either sac for value, or keep safe while swinging with Thraximundar.

Hexaflexagon on Treasonous Ogre

3 weeks ago

Maybe some more Legion Warboss? You could take out some Captivating Crew or Goblin Motivator. I just think you could need some more weenie producers to sacrfice. Jankiest deck I have seen in my life! +1

K1ngMars on Watch the world burn

1 month ago

Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:

  • Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
  • Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
  • Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
  • Hero's Downfall -> Ruinous Path e risparmi.
  • Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
  • Dreadbore -> Murder e risparmi.
  • Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
  • War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
  • Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
  • Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.

Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:

Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:

Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.

FSims81 on Treasonous Ogre

1 month ago

I ran a couple of tests and I was definitely weaker for not having Captivating Crew. Such a valuable card for what I'm trying to do. At the very least it will require removal that could have been dedicated elsewhere and I still have ways to steal creatures.

FSims81 on Treasonous Ogre

1 month ago

I had looked into Captivating Crew on suggestion from a friend I play with regularly. The cost to use the ability originally scared me off, but it is only one additional and gives me a permanent way to steal creatures if I'm not holding Act of Treason until it is dealt with.

Keldon Overseer is something I had not considered. I will look into that as well

Argy on Treasonous Ogre

1 month ago

I thought there were more cards that could help you steal, as that seems to be a big part of your win cons.

You could take out 1-2 Shock and a Lightning Strike for 2-3 Captivating Crew.

Keldon Overseer could also take the place of one Goblin Motivator. You really only need three of these as they aren't essential to the deck and have diminishing returns. Once one is on the field it usually does what you need. Two or three on the field aren't really that necessary.

Keldon Overseer also gives itself Haste.

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