Creature — Human Pirate
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Price & Acquistion Set Price Alerts
Captivating Crew Discussion
3 days ago
@dzapf2008, I run Siren Stormtamer both because the ability comes in handy, and because it's a cheap flyer which can win a game depending on the opponent. Captivating Crew is in there simply for the possibility for a good creature steal, more fun then actually strategy. Vraska's Contempt is just the best 'kill' spell right now in my opinion. It beats both gods and planeswalkers plus a little life gain. I did consider Vraska, Relic Seeker but the cost turned me away. I could see switching out Captivating Crew for her, but all in all the token generation is strong enough.
5 days ago
I really like your deck. I have made a similar one, U/B/R Pirate Treasure. I would like any suggestions you could give my deck. Why do you have Captivating Crew and Siren Stormtamer in your deck? I didn't include any creatures that didn't add a treasure token. I could see using Siren Stormtamer's abilities but not Captivating Crew. Do you ever use Vraska's Contempt for a Planeswalker, or just creature removal? What do you think about adding Vraska, Relic Seeker as a second wincon & token generator? Sorry for so many questions. +1 Upvote from me!
1 week ago
Wendigo4481 on Argy
1 week ago
could you help me with my mana base on mardu tokens or suggestions for making it a bit more consistent. I'm trying for a Ruthless Knave + Captivating Crew lock on my opponent but the main engine is Hidden Stockpile Anointed Procession.
2 weeks ago
For hexproof, I would consider just packing Glaring Spotlight or Arcane Lighthouse, since removing hexproof also allows you to steal and sac utility or stubborn creatures with Brion. Getting around Kira, Great Glass-Spinner is a little more tricky. One option would be to use something like Captivating Crew, since using their ability would eat the counter ability and then use targeted removal (or vice versa). Using Insurrection or Mob Rule is another option to steal it. You could also pack Banefire, Combust or Overmaster to just fight through counterspell decks.
3 weeks ago
Aura Thief is pretty much the only enchantment interaction in grixis and depending on your meta you can seriously disrupt other people's plans. Captivating Crew is a new repeatable act of treason on a stick.
3 weeks ago
Cards to contribute:Scute Mob, Avenger of Zendikar, Murder, Shapers' Sanctuary, Murderous Cut, Never//Return, Rishkar, Peema Renegade, Deathcap Cultivator, Unlicensed Disintegration, Undergrowth Champion, Noosegraf Mob, Captivating Crew, Star of Extinction, Cultivator of Blades, Tireless Tracker, Heroic Intervention, Smuggler's Copter, Rakdos Signet, Llanowar Wastes, Hissing Quagmire, Game Trail, Cinder Glade, Armorcraft Judge, Rakdos Guildgate, Evolving Wilds, Mortuary Mire, Rogue's Passage, Catacomb Sifter, Durable Handicraft, Cinder Barrens, Elvish Mystic, Foul Orchard, Obsessive Skinner, Hooded Hydra, Harvester of Souls, Archfiend of Depravity, Servant of the Scale, Diabolic Tutor, Oran-Rief Hydra, Not all of these are in the list, but a couple of the more bomb-y cards could be fun to include, then he could have some cards to switch around as he likes.
4 weeks ago
Manticore Eternal is cool but feels out of place. Doesn't look like you have any card draw (duh, its mono red) but Bomat Courier gets in for a few damage and give you extrea cards after you dump your hand.
Also harsh mentor feels like much more of a sideboard card since you mentioned yourself in the description that its in there to beat specific decks. Captivating Crew might help get more fling fodder and of course there's the good ol Hazoret's Favor but that cards usually for hard focues fling decks.