Captivating Crew

Captivating Crew

Creature — Human Pirate

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only at any time you could cast a sorcery.

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Trade

Have (2) CompleteWaste , metalmagic
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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Magic Game Night (GNT) Rare
Ixalan (XLN) Rare

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Captivating Crew Discussion

Simerix on Boros

3 weeks ago

Cards I don't like: Hundred-Handed One, Jeering Instigator, Jotun Grunt (This card is mainly useful early game, but isn't sustainable until the late game unless you are versing decks like madness.), Tectonic Giant (Good, but doesn't play into the theme of the deck.)

I really like Archon of Justice not just because of the exile (which is amazing), but because it's a 4/4 flyer. That's a big flier.

Captivating Crew is awesome because it allows you to steal a creature every turn without playing a single card. That's some amazing value.

Ultimately build the deck how you want it to be, not what I want it to be.

RiotRunner789 on High-cost abilities

1 month ago

Purphoros, God of the Forge: Not amazing but not bad. He's generally used for the ETB triggers.

Feldon of the Third Path: Similar vein. Worth it if your creature heavy or even if you have key features on creatures you want ETB's or an activation for.

Soul of New Phyrexia: Indestructible is nice.

Aggravated Assault: Great for Aggro, even better if it only costs 3.

Captivating Crew: Throw in a sac outlet and laugh.

Dawn of Hope: This I think could work with Zirda without any other life gain. Two mana for a 1/1 lifelink at instant speed is worth it, tack on 2 mana to draw a card whenever it attacks or blocks and its a must have.

Eldrazi Displacer: Don't know if Zirda reduces the waste cost but it can blink/save a creature for 1.

Endbringer: Same as above. Drawing for free is nice though.

Also, Zirda reduces equip costs. So you could have a pseudo voltron or just add swords. I didn't find or know of a planar effect on a creature though.

Coward_Token on Black Sails at Midnight

4 months ago

No Captivating Crew? If you steal a creature, make it trigger dethrone, and then kill it, Marchesa will bring it back under your control.

Gbeail on It's Treason, Then

4 months ago

Got two budget cards for you to add, Mass Mutiny, and Mob Rule. They have higher mana costs but have powerful effects.

Aphoticate on Chaotic Echo

7 months ago

This is FearDReaper from MTG Salvation. You asked me for my thoughts:

Dack's Duplicate never really preformed all that well for me. Imo clone effects are overrated. Phantasmal Image and Phyrexian Metamorph are also kinda meh in my experience. These guys were so much better before they changed the legend rule.

I haven't played my list in a while but if I reforged it I would definitely be trying Greven, Predator Captain. He seems to fit the deck like a glove and brings some phenominal card draw to the table.

Are you comboing with Murderous Redcap? If not I don't think he's a great include. In its place I would run Ravenous Chupacabra. If you are comboing with redcap, id still try to find a place for Chuppy. He's just sooo good

A few more cards I would add are: Herald of Secret Streams, Captivating Crew, Syr Konrad, the Grim, and Olivia, Mobilized for War (I see you have her in your maybe board but in my experience she is really good)

Lastly, idk how casual/competitive your playgroup is but if you wanna be really mean you can play Jokulhaups. I wouldn't recommend it if your group is more casual though as they will absolutely hate you lol.

Feel free to pick my brain more. Preferably on this site

MurderousPanda on Mr. Steal Yo Gorl

8 months ago

Pro_Noob I was trying to keep this deck as budget as possible so as much as I would like to put Basilisk Collar in, I simply dont have the money, but that is an upgrade I would like to put in for the future. The other reason that card is in here is because the way I have been playing this deck is to try and ko people with one attack as often as possible, or two attacks in some situations, and Blessing of Belzenlok is a good way to surprise gain a bunch of life when people are not expecting it and catapault myself into the lead.

Go ahead, build ur Zedruu deck, my foil Goatnap is waiting.

GenesisOdin Thanks for the suggestion! I will defiintely keep that in mind as I continue to change the deck and cut and replace cards. While I like the idea of both of those cards (especially Rescue from the Underworld), I just dont think they have a solid place in the deck atm because of how creature light it is, and that there arent any creatures that I really need to win the game, more just creatures that enable me a lot more than normal (looking at you Tavern Swindler and Captivating Crew). If I do transition into a more creature heavy kind of deck then I will definitely look at these cards again though.

triproberts12 on Greven Steal your Sh**!

9 months ago

Nice. A few suggestions, given your new theme:

Hazoret's Favor is built for this deck.

Mogg Cannon is less powerful, but a backup sac outlet and cheap.

Mark of Mutiny is a good threaten for Greven.

Traitorous Instinct is basically Malevolent Whispers v0.9.

Treacherous Urge gets any creatures your opponents think they can keep in-hand until Greven leaves the field.

Varchild, Betrayer of Kjeldor , Goblin Spymaster , Hunted Dragon , and Hunted Horror will make sure you have a steady stream of creatures to kill.

Molten Primordial , Insurrection , Mass Mutiny , Captivating Crew , Angrath, the Flame-Chained , Conquering Manticore are all notable Threatens that are missing.

Auger Spree doubles as removal and card draw. Bedeck / Bedazzle does the same and also hits problematic lands. Nameless Inversion is probably the worst of the three, but it can be grabbed by creature tutors, so there's that.

Unwilling Recruit and Might Makes Right might not be efficient, but they will be funny.

Goatnap . That is all.

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