Captivating Crew

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Captivating Crew

Creature — Human Pirate

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.

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Captivating Crew Discussion

avedium on Help me with a "Play ...

1 week ago

You could run Bazaar Trader and Captivating Crew or some other card from the countless control until end of turn effects, but I'm not sure if that's the vibe you were going for. If you were to run that kind of thing though, you might consider something like Makeshift Munitions or Bloodshot Cyclops.

Garchomp98 on Everything Is Coming Up Roses

2 weeks ago

Woiteck i had them both in the beggining! However i decided not to lean towards the "gain control" side of the deck too much. I have Press into Service instead of SoB cause of the +1/+1 counter (and i sac the creature afterwards) and Captivating Crew instead of Zealous Conscripts because i can dump my mana in its ability late game ;) But i'll consider them again. Cheers!

ShreddedByCrows on Mathas EDH - A Real Pain in the Neck (Get it?)

1 month ago

SenseiRamen Mathas, Fiend Seeker has the ability to be a fabulous political commander, I love your idea there and would definitely give it a try!

Your curve is generally correct, but I feel there are a few things you can change to optimize your deck (and I'll avoid expensive suggestions, in order to keep it affordable, suiting your budget). First of all, you could consider running two more lands (Mathas surely is a cheap commander but it better suits a more controlish game plan. I would prefer to run 36 lands in this purpose. I recommend you to give a look at the Rocky Tar Pit (it's basically a budget fetchland) and Myriad Landscape. The new Field of Ruin might interest you as it's a great political tool. Forbidden Orchard also is nice and affordable. Smoldering Marshand Canyon Slough are not that expensive and can help you stabilize your mana pool. And, only if it fits your budget issues, both Blood Crypt and Godless Shrine are good investments.

The Planar Bridge, even if it's a great card on its own, doesn't really match with your objectives. It's slow and will take too much time to be effective. If the ''tutor'' effect was what you were searching when you put this one into your deck, I suggest you some cards as Increasing Ambition or (a slow but more versatile card) Ring of Three Wishes.

An idea I find interesting with Mathas will concern the addition of a sacrifice outlet. With cards like a Skullclamp and a Bloodghast (I know, it's not a budget card actually, but you can find it for something like 10 euros now that it has been reprinted - if you're looking for a budget version, you can run the Reassembling Skeleton / Endless Cockroaches), it provides you an excellent card advantage, with cards like Ashnod's Altar / Phyrexian Altar it gives you the necessary resources for the late game. Not to say that the red colour also gives you access to tons of cards which allows you to take the control of your opponents' creatures for one turn (Captivating Crew for example)! Alongside the altars, those cards could enable you to kill the creatures you put a bounty counter onto and so you will gain the reward and gets nice value while slowing your opponents. It may require some testing time but it seems pretty decent.In control options, you have Grave Pact, Dictate of Erebos and Attrition that could get the job done.

Tetzimoc, Primal Death seems really good here, and I'm glad someone finally decided to give it a try! With a Cloudstone Curio, you can bounce it back to your hand and restart clearing the board as much as you want, but you will have to think about adding other valuable etb effects and recursion's cards like Phyrexian Reclamation.

For more ''prison'' effects, there is the Windborn Muse and the brand new Baird, Steward of Argive.

Sheoldred, Whispering One is not a cheap card, but feels like a staple for your strategy and your deckbuilding.

You may give a try to Revel in Riches, but it's a greedy card. It has proved to be better than Black Market for me. In a tricolourous deck like yours, I will definetly play it.

You need more control tools. Hero's Downfall, Phyrexian Purge, Dreadbore, Orzhov Charm, etc. are great ones.

There is a lot of cards in your actual deck build that don't feel like a good idea since they just don't match with any strategy. Let's start with the Hoarding Dragon. It's a slow tutor and I can understand why you choose to play it, but it doesn't feel like a good idea. Jaya Ballard, Task Mage : the hate cards are bad because they often feel too situational and becomes dead cards. Even if Jaya provides you other options than the hate the blue guy one, she stays bad in comparison with other cards you could play (not saying that about expensive cards - even for a budget deck, she's just bad - cut it). Kulrath Knight doesn't do much in your deck... I mean... it's not such a bad card but come on, you want to pay 5 mana on something else than just a flying lil' body with wither. Kozilek, the Great Distortion is a great card, but it feels too slow here as you don't play anything to ramp, and, more important for your deck, it doesn't match with anything. If you absolutely want some eldrazi there, so add in some ramp cards and play Ulamog, the Infinite Gyre, it will be much more efficient and synergize better with what you want to accomplish. Only 10 enchantments is not enough to get value from your Mesa Enchantress. Tariel, Reckoner of Souls is slow and doesn't do much. Shunt feels too situational. Righteous War is far from being interesting here, you will always prefer having Swiftfoot Boots over them... and I don't even know if you need those boots... no, I'm pretty sure you're fine without. Celestial Dawn doesn't do much and you will most of the time pay 3 to do nothing...which is bad.

A few suggestions :

  • Endless Whispers could be funny and fits very well the political theme!

  • Afterlife is a control tool which also left your opponent with a creature, it's nice not to make enemies.

  • Descent of the Dragons another control tool leaving your opponents with creatures. If your prison theme is strong enough, this card could be a staple as it puts 4-4 flying. Your opponents will slowly kill each other.

  • Disrupt Decorum mad flavorful card for a mad Mathas dude.

  • Besmirch not the best card ever, but could be interesting there.

  • Mogg Infestation lul

  • Chaos Warp doesn't kill your target, but it's still a really good and versatile answer.

  • Sarkhan the Mad look at the -2! (you will need a lot more protections if you go for it though, and chose to go for a lower curve (which is not such a bad idea btw))

  • Painful Quandary just a powerful and annoying control card - beware, it often attracts a lot of hate.

  • Solemn Simulacrum helps you to stabilize your mana base and gives you card draw.

I hope it would help you! Good luck with the deckbuilding and keep up the good work. :)

elgosu1337 on The Flung King

1 month ago

If you're planning to fling your commander a lot, Command Beacon is a good way to bring him back cheaply. Skullclamp would draw you lots of cards by equipping before sacrificing. Razaketh, the Foulblooded helps you find whatever you need if you're planning to sacrifice creatures anyway.

Pitiless Plunderer could ramp and generate more artifacts for Atogs to sacrifice. Faces of the Past can untap Brion and other creatures if you have Arcane Adaptation or Conspiracy. You could also try Angelic Renewal for unlimited sacrifices with Sun Titan.

It might also make sense to steal opponents' creatures and sacrifice them rather than your own stuff, using cards like Bringer of the Red Dawn, Captivating Crew, Dominus of Fealty, and Might Makes Right. You can check out my Atogatog deck that focuses on stealing and sacrificing.


Atogatog's All You Can Eat (Atogs Not Included)

Commander / EDH* elgosu1337

SCORE: 25 | 6 COMMENTS | 535 VIEWS | IN 5 FOLDERS


scotchtapedsleeves on The Undying Thieves **Primer**

1 month ago

doc_brietz I'm gonna include Captivating Crew in my next update! Thanks for commenting!

Zehk About Mob Rule, I have other board affecting stealy spells, so I don't think I'll be including that. I might include Custodi Lich though, the card draw would be pretty snazzy and flavourful!

Last_Laugh I don't think Sage of Fables is very usable, I have some wizards but I don't think I have enough to make a big effect, I only have seven. Metallic Mimic could be good though, I think I'll wait for Kaladesh to rotate before I buy though, they're too big in metas right now.

Haste could be good but I don't think I really want to use it THAT much. I might include Anger because I have it in my Alesha, Who Smiles at Death, so I could move it into this deck, not sure about Urabrask the Hidden. Too much hate will happen.

He_Who_Hungers I actually have a Puppeteer Clique, so I might put them in in place of one of the cards that I haven't bought yet, thanks for the help!

DarkStarStorm on Hunt the Throne

1 month ago

Ashling the Pilgrim: Doesn't really do anything here. Sure, you can boardwipe, but there are better things for this.

Bogardan Hellkite: Eight mana for the effect? This is overcosted. Consider Inferno Titan or Ryusei, the Falling Star.

Dack's Duplicate is in a lot of Marchesa lists, and it shouldn't be. It's better in almost every way to run things like Captivating Crew or Sower of Temptation.

Drana, Kalastria Bloodchief Kinda just a goodstuff card, with a commander that doesn't want to be running goodstuff.

Duplicant: Allow me to introduce you to Patron of the Vein.

Niv-Mizzet, Dracogenius: Again, why is this here? This ain't a goodstuff deck.

River Kelpie is a trap. I have played this card EXTENSIVELY and I find it to be a "win more" card. It ONLY works when you have your board state set up, whereas Harvester of Souls or Dark Prophecy gives you cards regardless of whether or not the things that died slipped through the cracks.

Shadowborn Demon: It's a goodstuff card that isn't even good. Run Vindictive Lich or something else that actually has synergy with Marchesa.

Finally, why don't you have any sac outlets? Ashnod's Altar, Attrition, ect. I feel like you're not entirely grasping what makes Marchesa powerful. You need to find a way to build around her and abuse all of her abilities. I'm not even recommending my list, just that you look at what stands out about the general and go from there.

Legendary_penguin_of_death on First "stab" at a Standard Deck

2 months ago

Here is my two cents. Let me start by saying the cards that could be changed. Mirage Mirror, Captivating Crew, Protean Raider (6 cards).

The style of your deck appears to be very aggressive. All the cards listed above arent aggressive or gaining enough tempo in my opinion. Mirage Mirror is too mana intensive and there are times when its best target is a 1/1 Rigging Runner. It cant close games as against control because it wont have targets, and is too slow against Aggro. There are scenarios where its great but it has a very low floor.

Captivating Crew is sub par for similar reasons.

Protean Raider is not good until after the opponent has good creatures and you wont win the long game in many cases.

Additions

Two cards you already have but should have more copies areWarkite Marauder and Fanatical Firebrand because they work super well together managing to take out any creature for good except Carnage Tyrant. The Scarab God is very prominent in standard right now but the combo even takes that out since it makes the god lose the ability to return to the hand. Therefore I think Warkite Marauder and Fanatical Firebrand should be 4 ofs.

The other card I think you should consider adding is Siren Stormtamer. You have two high risk high reward cards-Curious Obsession and Buccaneer's Bravado. They are high risk because if you play it on a creature and it gets killed in response then u get 2 for 1d. Stormtamer saves you from blow outs. I would add 3.

Good luck at FNM!

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