Lightning Reaver

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare

Combos Browse all

Lightning Reaver

Creature — Zombie Beast

Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.

At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.

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Lightning Reaver Discussion

noxialisrex on Kaervek

1 day ago

My Suggestions:

Given what you've told me I would run these instead:

SkulduggeryP on Mary and the Killbots: A Jazz Band

4 days ago

How to play:

It's fairly simple: Tutor for Conspiracy, naming killbot, and then you can use Mary O'Kill to "sub out" any of your creatures.

On the bench, ready to sub in!:

Phage the Untouchable: I feel like I should explain this one first. I know that it looks like you should be grabbing Phage every time, but I encourage you to think again. First off, by the time any of you who are inspired to make this deck actually do so, unstable will no longer be legal in commander (unless you're ultra-quick and super-cool). Therefore, the only way you'd be able to play this within your playgroup is by Rule 13, which essentially states that you can use banned cards in a casual setting only if all members of your playgroup agree to it. And if you slam down Phage every time, they're gonna start to not like you. Sorry if this section went on too long, but it had to be said.

Ashling, the Extinguisher: This is mostly for if your opponents have a troublesome indestructible creature. Or also if you think that the art looks great.

Avatar of Slaughter: This one is for if you need straight damage, as it deals the most of any creature at 16. Maybe you're low on life and it has Loxodon Warhammer. Maybe you want to deal a ton of damage without killing them. I'm not judging.

Blightsteel Colossus: This one follows the same rules as Phage the Untouchable, only this one also protects against milling. Using this product may put at risk of winning, overzealous gloating and being banned. Administer at own risk.

Dragon Mage: Maybe you're secretly a group hug player. Maybe you're just low on cards in hand. Either way, this is a great all-around option.

Greater Harvester: It's like eldrazi, only you don't have to actually attack with it to trigger annihilator, meaning you also get some damage through.

Hellcarver Demon: An opponent is comboing out and you need to make one last defiant stand without actually winning. That's when you break out this boy.

Lightning Reaver: Why on earth did you sub in this! It's just in here because I like the art!

Lord of the Void: This is my go to benchwarmer. It makes you highly likely to win the game without actually guaranteeing it. My kind of card.

Necropolis Regent: This one actually works because +1/+1 counters stay between switches.

Rakdos the Defiler: Be sure to sub him in after declare attackers and blockers so that his attacking trigger won't activate, but his damage trigger will.

Raving Dead: If you want to do something but you don't want the game to end yet, this is a good choice.

Scion of Darkness: Because Ink-Eyes, Servant of Oni is more expensive.

Enemy forces and how to ignore them!

Now, subbing out is most effective if whatever you're replacing can get past the declare blockers step. Unfortunately, this is rakdos colors, so we don't have much in that respect. What little that's available is below.

Whispersilk Cloak: Definitely the best option we have. With evasion in both aspects, and the fact that equipment stays equipped makes this a favorable option.

Trailblazer's Boots: In commander, you can scribble out the existing text and say, unblockable. It saves time.

Prowler's Helm: If any of you frequenly go toe-to-toe with a wall tribal deck, please let me know, that sounds awesome. And if you want to make them happy, play this. They will be so proud of their soulless, empty defenders. They need the pick-me-up.

Panic Spellbomb: Yeah, it's not the greatest. Moving on.

Key to the City: Card filtering and unblockable? Please tell me the downside.

Hot Soup: Do not, I repeat, Not play this against a ping deck. It'll be like christmas came early for them.

Glaring Spotlight: I would tell you how great and good this option is, only I can't see the text from all this brightness.

Last random notes:

Gamble: Please don't use this to find Conspiracy. Just don't. It's not worth it.

Command Beacon: Activating this on turn 3 is actually not a bad idea if you put down a Despondent Killbot turn 2, you can switch it out for early pressure.

Sly Spy C: If you just want to mess around or really punish a player, sub this one out with Avatar of Slaughter.

Planar Portal: This is the one case where it's superior to Planar Bridge. You see, Mary switches things in your hand, not on the battlefield, so with the bridge, they get affected by summoning sickness.

Neotrup on What does Riptide Replicator summon ...

1 month ago

Or by Fate Transfering from a Lightning Reaver. There are many ways because Magic is a complex game of silly interactions.

hoardofnotions on The Scarab's reanimation!

6 months ago

Carrion Feeder better sac outlet than gnawing zombies

Apprentice Necromancer hasty zombies are cool, this seems like an all star under mimic vat

Plaguebearer-anti token tech

Relentless Dead good all around card

Shepherd of Rot good with whip of erebos

Tymaret, the Murder King sac outlet with minor upsides. the more zombies in the deck the better

Withered Wretch graveyard hate=super good. if you run a lot of graveyard hate maybe look at Living Death as well

Anathemancer silly ramp decks with their fancy dual lands

Cemetery Reaper graveyard hate and lord

Death Baron no one will block thrax

Diregraf Colossus seems good at swarming, really good with gravecaller and phyrexian altar

Lich Lord of Unx slow token production, kinda cool win con

Lord of the Accursed another lord

Nantuko Husk free sac outlet. maybe better than ashnod's altar?

Plague Belcher board wipe i dare you

Unbreathing Horde big dumb guy, possibly hard to kill though

Agent of Erebos graveyard hate that could be repeatable

Corpse Augur card draw, you might be lacking on this type of effect right now

Drunau Corpse Trawler two zombies in one card

Forgotten Creation get that hand cycling for living death and patriarch's bidding

Risen Executioner another lord with possible upside

Undead Alchemist go wide in clever way

Undead Warchief super good card

Vengeful Dead another anti wrath tech

Custodi Lich card draw and board control

Gray Merchant of Asphodel life gain in massive swings is good in my book

Havengul Lich awesome card, would play

Kraum, Ludevic's Opus gotta get that blue/red working in your deck. this could be a Rhystic Study possibly as well

Lightning Reaver no one expects the hasty zombie, and gets around pillow forts. might make people target it/you

Noxious Ghoul super great card! it's been an all-star in every zombie deck i've run

Phyrexian Delver reanimation is good i hear

Possessed Skaab The zombie eternal witness?

Sidisi, Undead Vizier get your rooftop storm on curve

Woebearer slowish reanimation

Deathbringer Thoctar more creature control

Gempalm Polluter killing folks at instant speed, could be good to Phyrexian Reclamation

Mikaeus, the Unhallowed the best lord

Noosegraf Mob go wide

Twisted Abomination good early and late

Dark Salvation flexible kill card. make sure you understand the card before goofing it up

Cemetery Recruitment cheap draw 2

Zombie Infestation swarm card, might want to run a Bident of Thassa to fuel it

Curse of Shallow Graves kinda risky token maker

Empty the Pits instant speed army please?

Gisa and Geralf the type of non zombie i like in this deck

Kalitas, Traitor of Ghet graveyard hate and tokens, winner winner chicken dinner

Vizier of Many Faces the embalm is a zombie, and you can get value out of milling it

Call to the Grave a payoff card to running zombies

Ghoulcaller Gisa swarm and sac outlet

Liliana, Death's Majesty if you want a planeswalker

Stitcher Geralf remember you can exile the creatures your opponents mill

Syphon Flesh expensive creature kill

Ever After could be good

Zombie Apocalypse this seems great

Necromantic Selection really expensive wrath, might want a Decree of Pain for the mana cost

Army of the Damned yeah zombies

Possible cuts

gnawing zombie- i think carrion feeder is better

mind slash- really slow, like really

phyrexian crusader- if this is your only infect threat i'm not sure i like it

defiler of souls- call to the grave is better in my book

cruel ultimatum mana curve reasons

curse of the cabal see above

trophy mage non zombie

phyrexian obliterator non zombie

you could think about cutting mulldrifter and skriekmaw as well because they aren't zombies

well that's a lot to think about, i'm excited to see what you put together!!!

strembl7 on Rakdos the Defiler

6 months ago

So, proposed edit list

I ran a list with a similar number of ramp spells to make Sen Triplets work, and 3-drop artifacts are really hard on your early game. 2-drops curve out so nicely in comparison. Here are a few changes on that note:

Lose: Rakdos Cluestone for Rakdos Signet

Lose: Cryptolith Fragment  Flip for Fellwar Stone

Lose: Burnished Hart for Coalition Relic because you want as few permanents as possible to maximize value when you have to sac half. It's less mana, and fewer permanents.

Lose: Fulminator Mage for Cultivator's Caravan. Fulminator is really very 1v1 geared, and Cultivator hits hard when you no longer need the mana.

Lose: Tormenting Voice for Cathartic Reunion. I've run both and if your hand is sad enough to want to blow mana on card advantage, you probably want to cycle as much hand as possible. If budget allows, Wheel of Fortune is oodles better, or the "miracle" wheel the name of which I cannot remember.

Lose: Liliana Vess. She is too slow for this deck and doesn't put out enough pressure. Consider something like Earthquake maybe? or any of the suggestions below.

Lose: Curse of Bloodletting for Furnace of Rath and/or Gratuitous Violence for multiplayer and more suicideyness and synergy with the Wound Reflection.

Other possible inclusions:Praetor's Grasp is usually a Sol Ring but can otherwise be the perfect answer if there's a problem on the board.

Lightning Reaver because awesome for multiplayer.

Coldsteel Heart Is a great rock for 2 mana. Take a look at your artifact base when all the edits are done and see where/if you can fit it.

Scorched Ruins is an amazing way to hedge mana against Rakdos if your meta isn't blowing up targeted lands. Or if you have a crucible... ;)

Gamble

Grenzo, Havoc Raiser is so incredibly badass when you're connecting with demons. No backswing to worry about, and more damage to your opponents. In multiplayer this guy is king.

Necropotence suits the suicidey theme and refills your hand better than any card in the game.

Ashes to Ashes is better than Terminate most of the time. Your colors just can't stop Eldrazi once they're out usually.

Rakdos, Lord of Riots I think is really good in this deck.

Give Larceny some consideration after playing the deck a bit. See how much your demons are actually connecting. Great value.

Pain Magnification is a solid include given all your flying shenanigans.

JaysomeDecks on

7 months ago

Lightning Reaver can't go in the deck. Only colors in the commander's color identity can be included, so no red.

Austin_Smith_of_Cards on RAGE!

1 year ago

Painful Quandary goes with your Commander's theme and can be really punishing.

Polluted Bonds is another powerfully nasty enchantment you might want to look into.

Tree of Perdition greatly restricts your opponent's life total in combination with Kaervek.

Spiteful Visions is a pretty good enchantment for whittling down opponents' life totals and giving yourself more things to cast.

Tainted Remedy and Havoc Festival counter lifegain strategies and the latter puts your opponents on a heavy clock.

Underworld Dreams gets more pings into your opponents, and is especially powerful against blue players.

Furnace of Rath and Dictate of the Twin Gods speed things up for quicker killing.

Lightning Reaver is a great pinging creature to look into.

wereotter on Best Colors for 4-Color Zombie ...

1 year ago

Green can provide you artifact and enchantment removal, and red can provide artifact removal as well. I would absolutely recommend red. Alara has some decent zombies in Grixis, things like Lightning Reaver, Nekusar, the Mindrazer, and Thraximundar

Green offers less, but does offer a lot of graveyard recursion, which is something zombies are all about, plus again you get to use the zombie support from Sultai to create zombies and fill your graveyard. Think Sidisi, Brood Tyrant

In a zombie tribal theme, I would think white offers you the least overall that can't be obtained from other colors along with other benefits. If I were building for this, I would say go for Ikra Shidiqi, the Usurper and Kraum, Ludevic's Opus as the partner generals.

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