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Whenever another creature you control dies, it deals damage equal to its power to target player.
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Stalking Vengeance Discussion
1 week ago
I actually have a fairly similar deck to what you had before your latest update. I don't run much in the way of mana dorks, but I was pretty entertained to see how similar our builds are. My deck has gotten to the point where people at my LGS actually refer people to me, when they're thinking of making an Omnath deck. Of your latest changes, I can agree with a couple of them, but I disagree with a few of them as well. I've been considering adding Blood Moon to my build for a while, and I'm curious how it'll work for you. Cream of the Crop is just as great as everyone's been saying. The card selection it provides is incredibly powerful. I've been Cyclonic Rifted, then come back to win the game the following turn, just because my position was so strong.
Stalking Vengeance has been on my chopping block several times, and keeps pulling itself off by winning games for me. Still might take it out at some point, though. I've been debating cutting World Breaker too, but it's a creature, so it can be tutored, and it can't be countered, so it's definitely come in very handy. It's an excellent way to deal with a control deck's Humility, regardless of their counterspells, which won me a tournament. As for Ulvenwald Hydra, it's been pretty great so far. Pulling out Gaea's Cradle, Yavimaya Hollow, or even just a Reliquary Tower or fetchland is a great benefit to a usually giant creature. It's also got reach, which can be relevant.
Avenger of Zendikar + Purphoros, God of the Forge is a combo that has won me a LOT of games. I run Tooth and Nail and Defense of the Heart almost solely to pull those out. Just recently, I managed to turn the tables on an Eldrazi player with a turn 4 Kozilek, Butcher of Truth by dropping Tooth and Nail entwined and winning the next turn. It's expensive, but generally affording it is not a problem, and it'll be game winning when you can. I advise the combo to basically every deck I see running , and people tend to agree after seeing what it can do.
I actually cut my Sol Ring a while ago, to try out a Null Rod, as artifact mana is far too prevalent in my playgroup. It also tended to be a dead draw late in the game, when I'd much prefer something like Nature's Lore. I cut Lightning Greaves a while back and added Steely Resolve, which I've found to be pretty successful. With the Greaves, instant speed removal can still remove Omnath, but Resolve gets rid of that window. And I rarely made use of the haste. The protection on Titania and my tokens is also welcome. Every so often, someone will play an elemental which also benefits from Resolve, but it rarely seems to happen, unless I'm playing against another elemental deck.
Figured that I'd just share some tidbits of my experience with an Omnath deck, and this post got way too long. Either way, your deck is awesome. If I had my decklist on here, I'd link it, but it's late and I don't. I'll be going to Vegas with some friends as well, so maybe I'll see you there.
1 month ago
If your going to sac enemy creatures after you control them, I suggest adding Stalking Vengeance. More power to ya.
OH and Hellkite Tyrant wouldn't do ya bad neither.
1 month ago
Didn't see the comments, I was never tagged. I just went back and read them and thought they were kind of funny to be honest. I am guessing none of them played against a good Omnath deck. This is honestly the first time my decks power had been put into question.
Just so there is no confusion for p0megranates, I own the deck exactly as posted. I have even scanned copies of my altered art card to the list. I pride myself very much in this deck, I even got my hands on a foil Gaea's Cradle before the price spiked. If you want to play against it in person, I'll be at the GP Vegas this year.
I don't play artifact ramp because the deck profits from land ramp during every stage of the game. Sure Mana Crypt would be good, but I didn't realize every deck required one to be good.. Lol. Playing mana dorks in Omnath, Locus of Rage is a joke. I don't know why that list is even viable.
I didn't realize a curve of 3.8 was greedy in commander. I am about to remove World Breaker for Nature's Lore here soon. Also, Blasphemous Act kinda messes with my curve avg a bit (it is cmc 1 pretty much all the time). Akroma's Memorial, Stalking Vengeance, and Avenger of Zendikar might be worth removing if you care about cmc avg.
Gates88 Omnath interacts a ton. Just read the card itself. Also, I win way more from cards like Warstorm Surge/Purphoros, God of the Forge and sack outlets then I do with Craterhoof Behemoth and swinging in. I am sure your take on Omnath would work just fine, but it does not mean mine is not viable. This deck is honestly the most consistent edh deck I have seen. Play Land = win... Seems good.
1 month ago
I have seriously considered adding in Purphoros, God of the Forge and I am going to at some point.
I actually have never heard of Stalking Vengeance but I definitely want one now.
Generally I don't have cards because either a) I'm a relatively new player or b) I don't spend a lot of money on cards because I'm a broke high schooler (yay!). To get my cards I usually trade with friends so I'll have to see if any of them have those cards available.
Thanks a lot for the comment and the upvote!
Draw well - Luca
1 month ago
Have you thought about adding Purphoros, God of the Forge? Like Warstorm Surge, it will help you get a lot more damage on opponents as it deals damage when your creatures enter the battlefield.
Another good death trigger is Stalking Vengeance. Kind of surprised you don't have it; you can easily pay the CMC with all the ramp you have.
1 month ago
Generally speaking, the more people in the game, the longer the game will last. This is due to the starting life being 40 in multiplayer and that there are more people to interact with. It's also more likely for a removal spell or boardwipe to be drawn to take out your creatures.
What all this boils down to is that you aren't going to be able to just sweep in and bash face as even if you focus down on one player, by the time you kill them, the others will have a more developed board. As a result trying to play for a longer game by using less of cheap creatures that will get quickly outclassed in the long game like Carnophage and look at ways to keep going in the late game like Phyrexian Arena and Stalking Vengeance.for the most part the deck is set up decently as it is for a multiplayer environment whereas the sideboard is what has more of an emphasis on 2-player games
1 month ago
5 to 2.0
Out: Rakdos Cackler, Slithering Shade, Dead Reveler, Rakdos Shred-Freak, Splatter Thug, Rakdos Drake, Gore-House Chainwalker, Demon's Jester, Grim Roustabout, Deviant Glee, Riot Spikes, Taste for Mayhem, Nettling Curse, Showstopper.
In: Blood Scrivener, Desecration Demon, Helldozer, Hellraiser Goblin, Lobber Crew, Lord of the Void, Molten Primordial, Ogre Slumlord, Pack Rat, Sepulchral Primordial, Spawn of Rix Maadi, Stalking Vengeance, Breath of Fury, Five-Alarm Fire.
2 months ago
I almost prefer the Pyromancer over the Shared Animosity, for my deck at any rate. I mean, I definitely run both, but I get more use out of the Pyromancer. It can get Moggcatchered, Goblin Matroned, and Goblin Recruitered, and it can get sacrificed. Animosity can't.
Even when I can't sacrifice the Pyromancer, I usually just let all my goblins die. Stalking Vengeance is silly. Again, though, my version of the deck is much more suicide-y; I'm in it strictly for catastrophic explosions and chuckles, not to have a board presence or win games or anything. I agree with you that the Pyromancer doesn't really have a place in a good deck.