Archon of Justice

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Eventide (EVE) Rare

Combos Browse all

Archon of Justice

Creature — Archon

Flying

When Archon of Justice dies, exile target permanent from the game.

Price & Acquistion Set Price Alerts

M12

EVE

Ebay

Archon of Justice Discussion

Mizzazzi on Teysa Combo

1 month ago

x12721 The problem with things like ashen rider is while yes it is better, The mana cost is far to high for a STAX and combo style deck that im currently building. There might be better options but since my strategy involves locking down until I can combo off, cards that would be used for utility like Archon of Justice have a better cost to fit my curve than Ashen Rider so its better. And Honestly money is kinda an issue as im still trying to find that deck that I want to "Commit" to so Im trying to keep it below 1000 if I can. But the Magus version might have a place in this deck I need more testing and I need to get more games in to find out.

x12721 on Teysa Combo

1 month ago

You seem to almost have the idea of my deck The Pilgrim's Harvest. If you aren't worrying about budget, The Tabernacle at Pendrell Vale is pretty cool, especially against go-wide decks. Some of your creatures don't make a lot of sense, in that there are better options for you to use. Ashen Rider is a better Archon of Justice in most cases.

ironvulture on Welcome to the afterlife

2 months ago

I think I am going to gravitate towards a positive or beautiful afterlife sub theme? and shy away from cards like Attrition or Pawn of Ulamog maybe gravitate towards angels and/or spirits. Some other cards I have found (instead of grading papers and doing my job): Archon of Justice, Walker of the Grove actually most evoke creatures seem good with Karador, Seed Guardian, Deathrite Shaman to conduct the funeral, and Yisan, the Wanderer Bard to play music at the service, Pattern of Rebirth, Resurrection, Spore Frog is on theme and is nasty with Karador

chirz2792 on Let's talk myriad again

4 months ago

Seems really good with Angel of Despair, Archon of Justice, Ashen Rider and any of the titans, primordials, and gearhulks.

-Logician on Karador cEDH

7 months ago

You're well on your way here. Nice list. You're definitely missing some key pieces if you're aiming for as strong as possible.

You have Saffi Eriksdotter and Blood Artist/Zulaport Cutthroat, and yet you're not playing Loyal Retainers. Saffi + retainers goes infinite for infinite deaths. Not playing Elesh Norn? Use Survival of the Fittest to pitch for Elesh Norn, Grand Cenobite, then pitch elesh norn for Loyal Retainers. Play retainers to reanimate the elesh norn in the yard.

Yisan, the Wanderer Bard has some great verse chains. You can literally just go Viscera Seer > Saffi Eriksdotter > Renegade Rallier.

Fauna Shaman is also excellent. Just another slightly weaker Survival of the Fittest.

When you add all those cards, I suggest the following cuts: Grisly Salvage, Satyr Wayfinder, Evolutionary Leap, Ashnod's Altar, Burnished Hart, Merciless Executioner, Unburial Rites and Dread Return. Generally speaking, by aiming to fill up your graveyard with cards, and then subsequently reanimating them, you're playing an inconsistent tutor engine. You also don't need to play big reanimate spells. Your commander reanimates plenty enough. The Necromancy could honestly just be Animate Dead to save a mana. The Ashnod's Altar gives you mana that isn't very useful unfortunately. Perhaps Phyrexian Altar instead, or maybe another creature sac outlet like Carrion Feeder. If you improve your deck by relying less on reanimation and more on tutoring straight for your combo pieces, then cards like the Ashen Rider, Acidic Slime, Archon of Justice, Magister of Worth etc start making less and less sense, and they could instead be contributing to a hatebear shell that allows your primary combo win-conditions to emerge through this removal heavy format. Cards like Thalia, Guardian of Thraben, Gaddock Teeg, Aven Mindcensor, Hushwing Gryff, Peacekeeper, Sylvan Safekeeper etc will help you keep your boardstate investments safe, lower your curve, and allow you to play a somewhat staxy shell, with a delicious combo inside.

Imagine this. You use a sac outlet sac your Protean Hulk. Your opponent is ready to try and interact with you with their Swords to Plowshares. But you get Karmic Guide and Sylvan Safekeeper. Suddenly, it doesn't look too good to try and target your stuff. Your Karmic Guide gets back Protean Hulk, and you sac it immediately. You're still protecting your Karmic Guide with the Sylvan Safekeeper. All of sudden, you have Saffi Eriksdotter and Dosan the Falling Leaf in play and your opponent's window to interact with you no longer exists, making your combo that much more competitive.

Best of luck with your build.

MoGoose831 on Brave Brion Stoutarm

8 months ago

Good job on the build!

I would highly recommend Adarkar Valkyrie tap her to return a creature you just flung Archon of Justice instant speed removal of almost anythingnand an absolute must have is Thornbite Staff to untap Brion whenever a creature dies for multiple flings per turn.

Scorprix on Tax of the Council

8 months ago

So sorry about the time. I've been very busy!

Either way, some notes and cards that may be worth including: Tainted Remedy is generally pretty bad, and other people gaining life is almost never a big deal. Underworld Connections is really slow card advantage, a bit too slow for my tastes, but if you don't mind "sacrificing" a land for your card advantage you can keep it (just noting that it is a strong card when you have access to green and their plethora of land-untaping effects). Orim's Prayer, Hissing Miasma and Cliffhaven Vampire fall into the corner case of being sometimes good, but usually pretty awful, and are often worse than just including better cards. Divinity of Pride and Serra Ascendant are cards that I have used in the past, but are (surprisingly) bad. All they do is just sit there, be big and then die, and since this is commander most removal will generate a bit of extra value, but your cards did nothing, so you will simply fall behind on cards. Herald of Anguish is slow and does nothing for your deck. Kambal, Consul of Allocation might be interesting as a commander, but as just a single card in the 99 that you will likely draw late in the game it is pretty bad. Condemn used to be very good when you could still "tuck away" commanders, but since that change it has been pretty damn unplayable since it usually just a worse Path to Exile. Finally, Drana's Emissary and Grim Guardian are just bad cards.

Good card to add might include Forbidden Orchard, Duelist's Heritage, Windborn Muse, Torpor Orb, Thunderstaff, Rest in Peace, Archangel of Tithes and Koskun Falls. These all just help your general strategy.

Demonic Tutor, Council's Judgment, Sepulchral Primordial, Luminate Primordial and Archon of Justice are all just really solid cards that fit into many black and white decks regardless of archtype. Even Path to Exile isn't as good as these guys here! haha

Hope this helped! And one last recommendation- add a few more boardwipes, especially versatile ones like Austere Command!

Panas on Fort Treva

8 months ago

Alright, I'll make a list of pillowfort cards that you may want to consider. Remember that a pillow fort is not just about taxing people that attack you, it's also about making clear that it's to their disadvantage to spend their resources on you rather than someone else. Taxing is extremely effective early, but later in the game it becomes less relevant.

To counteract this, you can include some cards that demonstrate that when something happens to you, the one who did it has major repercussions (aka rattlesnakes). Take Aura Thief, Archon of Justice and Academy Rector, as well as your Karmic Justice as prime examples of this. Another good one is the white equivalent of grave pact: Martyr's Bond. Michiko Konda, Truth Seeker fulfils a similar role. Last but not least is Dissipation Field.

Then you also have true protection. Cards that specifically state that you cannot be harmed: Solitary Confinement is the best example, but you also have lite versions in Crawlspace and Teferi's Moat. Stormtide Leviathan can work too, but it's very expensive and colour heavy.

The last point I wish to make concerns Privileged Position and its interaction with Sterling Grove.

Overall, the list looks very nice! It's just that people now understand that taxing them is your way of earning time and that you should be considered as a potential big threat late in the game. So the best course of action is to take you out first. No pillow fort can handle a coalition of 3 other players just by taxing.

On a sidenote, how does the deck win???

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