|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Rare|
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Archon of Justice
Creature — Archon
When Archon of Justice dies, exile target permanent from the game.
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|Have (11)||VGJustice , Caldazar , miracle , golgarigirl , Lindough , Antiat , Dr_Jay , sonnet666 , Gabeph , PTsmitty , abby315|
Archon of Justice Discussion
1 month ago
I think I am going to gravitate towards a positive or beautiful afterlife sub theme? and shy away from cards like Attrition or Pawn of Ulamog maybe gravitate towards angels and/or spirits. Some other cards I have found (instead of grading papers and doing my job): Archon of Justice, Walker of the Grove actually most evoke creatures seem good with Karador, Seed Guardian, Deathrite Shaman to conduct the funeral, and Yisan, the Wanderer Bard to play music at the service, Pattern of Rebirth, Resurrection, Spore Frog is on theme and is nasty with Karador
2 months ago
5 months ago
You're well on your way here. Nice list. You're definitely missing some key pieces if you're aiming for as strong as possible.
You have Saffi Eriksdotter and Blood Artist/Zulaport Cutthroat, and yet you're not playing Loyal Retainers. Saffi + retainers goes infinite for infinite deaths. Not playing Elesh Norn? Use Survival of the Fittest to pitch for Elesh Norn, Grand Cenobite, then pitch elesh norn for Loyal Retainers. Play retainers to reanimate the elesh norn in the yard.
When you add all those cards, I suggest the following cuts: Grisly Salvage, Satyr Wayfinder, Evolutionary Leap, Ashnod's Altar, Burnished Hart, Merciless Executioner, Unburial Rites and Dread Return. Generally speaking, by aiming to fill up your graveyard with cards, and then subsequently reanimating them, you're playing an inconsistent tutor engine. You also don't need to play big reanimate spells. Your commander reanimates plenty enough. The Necromancy could honestly just be Animate Dead to save a mana. The Ashnod's Altar gives you mana that isn't very useful unfortunately. Perhaps Phyrexian Altar instead, or maybe another creature sac outlet like Carrion Feeder. If you improve your deck by relying less on reanimation and more on tutoring straight for your combo pieces, then cards like the Ashen Rider, Acidic Slime, Archon of Justice, Magister of Worth etc start making less and less sense, and they could instead be contributing to a hatebear shell that allows your primary combo win-conditions to emerge through this removal heavy format. Cards like Thalia, Guardian of Thraben, Gaddock Teeg, Aven Mindcensor, Hushwing Gryff, Peacekeeper, Sylvan Safekeeper etc will help you keep your boardstate investments safe, lower your curve, and allow you to play a somewhat staxy shell, with a delicious combo inside.
Imagine this. You use a sac outlet sac your Protean Hulk. Your opponent is ready to try and interact with you with their Swords to Plowshares. But you get Karmic Guide and Sylvan Safekeeper. Suddenly, it doesn't look too good to try and target your stuff. Your Karmic Guide gets back Protean Hulk, and you sac it immediately. You're still protecting your Karmic Guide with the Sylvan Safekeeper. All of sudden, you have Saffi Eriksdotter and Dosan the Falling Leaf in play and your opponent's window to interact with you no longer exists, making your combo that much more competitive.
Best of luck with your build.
6 months ago
Good job on the build!
I would highly recommend Adarkar Valkyrie tap her to return a creature you just flung Archon of Justice instant speed removal of almost anythingnand an absolute must have is Thornbite Staff to untap Brion whenever a creature dies for multiple flings per turn.
6 months ago
So sorry about the time. I've been very busy!
Either way, some notes and cards that may be worth including: Tainted Remedy is generally pretty bad, and other people gaining life is almost never a big deal. Underworld Connections is really slow card advantage, a bit too slow for my tastes, but if you don't mind "sacrificing" a land for your card advantage you can keep it (just noting that it is a strong card when you have access to green and their plethora of land-untaping effects). Orim's Prayer, Hissing Miasma and Cliffhaven Vampire fall into the corner case of being sometimes good, but usually pretty awful, and are often worse than just including better cards. Divinity of Pride and Serra Ascendant are cards that I have used in the past, but are (surprisingly) bad. All they do is just sit there, be big and then die, and since this is commander most removal will generate a bit of extra value, but your cards did nothing, so you will simply fall behind on cards. Herald of Anguish is slow and does nothing for your deck. Kambal, Consul of Allocation might be interesting as a commander, but as just a single card in the 99 that you will likely draw late in the game it is pretty bad. Condemn used to be very good when you could still "tuck away" commanders, but since that change it has been pretty damn unplayable since it usually just a worse Path to Exile. Finally, Drana's Emissary and Grim Guardian are just bad cards.
Good card to add might include Forbidden Orchard, Duelist's Heritage, Windborn Muse, Torpor Orb, Thunderstaff, Rest in Peace, Archangel of Tithes and Koskun Falls. These all just help your general strategy.
Demonic Tutor, Council's Judgment, Sepulchral Primordial, Luminate Primordial and Archon of Justice are all just really solid cards that fit into many black and white decks regardless of archtype. Even Path to Exile isn't as good as these guys here! haha
Hope this helped! And one last recommendation- add a few more boardwipes, especially versatile ones like Austere Command!
Panas on Fort Treva
6 months ago
Alright, I'll make a list of pillowfort cards that you may want to consider. Remember that a pillow fort is not just about taxing people that attack you, it's also about making clear that it's to their disadvantage to spend their resources on you rather than someone else. Taxing is extremely effective early, but later in the game it becomes less relevant.
To counteract this, you can include some cards that demonstrate that when something happens to you, the one who did it has major repercussions (aka rattlesnakes). Take Aura Thief, Archon of Justice and Academy Rector, as well as your Karmic Justice as prime examples of this. Another good one is the white equivalent of grave pact: Martyr's Bond. Michiko Konda, Truth Seeker fulfils a similar role. Last but not least is Dissipation Field.
Then you also have true protection. Cards that specifically state that you cannot be harmed: Solitary Confinement is the best example, but you also have lite versions in Crawlspace and Teferi's Moat. Stormtide Leviathan can work too, but it's very expensive and colour heavy.
Overall, the list looks very nice! It's just that people now understand that taxing them is your way of earning time and that you should be considered as a potential big threat late in the game. So the best course of action is to take you out first. No pillow fort can handle a coalition of 3 other players just by taxing.
On a sidenote, how does the deck win???
7 months ago
Hey guys, sorry for the delayed reply - I've had two super busy weeks at work but that's all over now (it's never over...)
Lilbrudder: Weird Harvest seems... interesting. I do like how cheap and scalable it is, however I can see the downside biting me quite badly in the form of an opponent's Hushwing Gryff or similar. The other thing is that I usually only need to tutor one creature to win (as I usually will have Saffi ready) and so I want my tutoring to be as cheap as possible if I have to do it combo turn, as deploying combos is quite expensive. That's why I've been considering cards like Fauna Shaman which tutor much more cheaply. And if I'm playing it outside of combo turn, I would much rather not feed my opponents creatures.
Caustic Caterpillar is cool and I have been considering it for a while on and off. My only reservation is that while it's cheaper to play than Qasali Pridemage, it costs more to activate. That being said, it's an awesome Yisan 1 drop. I'll add it to the maybeboard. What would you cut for it?
Daedalus19876: Congregation at Dawn is interesting. I've seen in in the past and it's good however the mana cost is so saturated T_T. I don't think I would run it over Worldly Tutor but I would consider running it in addition to. Maybeboarded.
Panharmonicon is funny in more casual and more creature heavy decks, however here it feels win more.
Starved Rusalka is actually pretty solid. It's one of the best creature based sac outlets in white/green (there aren't that many to begin with and most of them are rubbish). It's not primarily in the deck as a combo piece, but more to generate value with my commander if needs be. That being said, there is a goofy infinite combo with Titania, Protector of Argoth, Nim Deathmantle, Strip Mine and Gaea's Cradle.
Mortarpod is in there as an additional sac outlet which can be tutored by Stoneforge Mystic which can be in turn tutored via the creature tutors. It also provides a win condition given infinite mana. That being said, you're right in that it's not the strongest card in the deck. It'll most likely get subbed out with cards from the maybeboard.
Cheers for the responses, it's given me a few new ideas as well as helped lock in stuff I was on the fence about.
7 months ago
I've looked at Song of the Dryads on and off in the past. It's a fairly solid removal card in green.
At the moment, I'm considering swapping out Archon of Justice. While Archon is awesome, at 5 mana I'm really starting to notice the cost.