Archon of Justice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Eventide (EVE) Rare

Combos Browse all

Archon of Justice

Creature — Archon

Flying

When Archon of Justice dies, exile target permanent from the game.

Archon of Justice Discussion

[email protected]_only on Teysa's Token Engine

3 weeks ago

Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.

Origin Spellbomb - double dips as part of "Lay me Down to Rest" here, allowing extra card draw for token generation.

Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.

Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.

Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm

Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too

Wurmcoil Engine - double dips into a on death trigger

Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...

Sifter of Skulls - acts as an additional Pawn of Ulamog , but gives them 1/1 s instead of 0/1s

Pitiless Plunderer - gives treasure tokens on you creature's death.

Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con

Sacred Mesa - also triggers a sac proc each turn you keep it around

Hidden Stockpile - a sac outlet that grants creatures.

Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.

Twilight Drover - make tokens when tokens die. the cycle continues.

Custodi Soulbinders - makes tokens based on how many creatures were in play.

White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.

Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.

Legion's Landing  Flip - makes a single token for 1. lingers a bit, then turns into a land that makes tokens.

Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.

Luminarch Ascension - stall to make stupidly cheap angels.

Massacre Wurm - each creature of theirs that dies will take another nibble out of their health. it all adds up.

Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough

Sangromancer - death is life. who knew?

Pious Evangel  Flip doesn't look it, but his flip is another Zulaport Cutthroat for your deck.

Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.

Martyr's Bond is Butcher of Malakir for ALL permanent types you control.

gravepact and / or Dictate of Erebos act as non-wrathable butchers as well.

Vampiric Rites is a solid, cheap card draw engine for tokens.

Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)

Perilous Myr - can be a decent source of colorless burn as needed, when paired with a good reanimation engine.

Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.

Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.

Archon of Justice - exile a threat on death. simple enough.

Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.

Kokusho, the Evening Star - drain ALL THE THINGS!

Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.

Vindictive Lich - gives alot of options for a single death effect.

JBecicka on JBecicka

1 month ago

Cut Angel of Despair Eldrazi Displacer Twilight Prophet Archon of Justice Dance of the Dead Sorin, Grim Nemesis

Consider Ravenous Chupacabra Orzhov Locket Junk Diver Dead Man's Chest Big Game Hunter Settle the Wreckage Angel of Condemnation Fiend Hunter weird way to actually permanently exile creatures with this since it's two paragraphs and has 2 triggers on the stack. Flickerform Puppeteer Clique not sure but may be able to permanently steal with this if you exile it with a different card so it's not in when the exile trigger goes off. Didnt look up the interaction/rules. Triad of Fates slow but works perfect for what you want. Maybe Body Snatcher this one is kinda a stretch-ish.

multimedia on Orzhov Flavor

1 month ago

Hey, this is a good start, but there's several budget cards that can upgrades here. First, here's three budget lands to consider: Command Tower , Caves of Koilos and Tainted Field .

Budget upgrades to consider:

Can add all these upgrades for about $14. Most of these cards do something when other creatures die which triggers Teysa. Repeatable abilties and effects are very good in Commander.


Nonbudget cards to consider adding:

If you like some these suggestions I offer more help.

Good luck with your deck.


hkhssweiss on "Who doesn't enjoy Capitalism?" with Teysa Karlov

1 month ago

Avacidal_maniac

I value low curves for a personal deck building as I come from a more competitive meta, so cards I find inefficient are cards like:

All these cards are a bit too clunky and don't provide much additional benefit with running in strategy with Teysa Karlov. More die trigger effects or spirit production are great, so I would recommend more cards like Archon of Justice or sac outlets and die triggers that provide card advantage like Grim Haruspex . Just my perspective imo, it is your deck :P

Hope that helps! ^^

xaarvaxus on Teysa's Death Domain

1 month ago

You could use Adarkar Valkyrie to immediately returned a creature that just pulled double triggers to play to sac again for more 'fun'.

If your creatures are dying you will probably want Dictate of Erebos and/or Grave Pact to make your opponents lose creatures too. If you're saccing Abyssal Gatekeeper then they'll really have a hard time keeping peeps on the board.

Archon of Justice exiles its target on death so removing 2 problematic creatures must be even better plus gives you some oomph in the air to close out the game. Ashen Rider will get any target, coming or going but watch that CMC.

Nim Deathmantle as another way to snag a creature on its way to the graveyard for reuse and the activation cost isn't so bad if it was Ashnod's Altar that the creature was sacced to.

Merciless Eviction exiles so can be good or bad [anything affected isn't 'dying']...you will profit more if your boardwipes are destroy effects so maybe Austere Command is a better substitute.

Darkshadow327 on Winged Monkeys?

2 months ago

Sorry About the Delay.

So far I have a few suggestions:


I hope that this wasn't too overwhelming. If you need any more help just let me know!

PresidingDent on

10 months ago

Hi, its that guy from reddit who asked to critique your deck!

Your land base is stronger than mine, in the sense that it contains a fair amount of fetches and shocks. That being said, I think it would be good for you to look into City of Brass, and I would probably replace Exotic Orchard or one of the slow fetches with it.

My personal 5-Color superfriends decklist runs only a few creatures, even then some of them aren't necessary. I am a little confused as to why you run Archon of Justice, Venser, Shaper Savant, and Wood Elves. In my opinion, they don't do too much to advance your win progression or protect your walkers. At the same CMC as Wood Elves there is Cultivate and Kodama's Reach which provide a better overall mana investment. I would pick Cyclonic Rift over Venser any day. Venser is a good card, don't get me wrong, I run it in my Geist of Saint Traft deck (along with rift), but the rift can save your planeswalkers' collective hides from most threats. I think Anguished Unmaking, Utter End, or even the flashy new Urza's Ruinous Blast would be suitable replacements for the archon. There is also Terastodon, which I run, but I understand if that's a bit much for CMC.

I would absolutely replace Cultivator's Caravan with Chromatic Lantern.As for the walkers: I would certainly cut Xenagos, the Reveler, Jace, Cunning Castaway, Gideon of the Trials, Gideon, Ally of Zendikar, both Garruks, Freyalise, Daretti and Ashiok. These planeswalkers don't do enough, and depend on having lots of creatures/artifacts, which your deck does not have. I would replace them with boardwipes, Swords to Plowshares, Path to Exile, Chandra, Flamecaller for the wipe, Narset Transcendent for card advantage and the ult, Teferi, Hero of Dominaria Rhystic Study, Oath of Teferi. If need be, Song of the Dryads can replace Imprisoned in the Moon for more versatility.

Things I really like in your deck: Maze of Ith, Eugene, Sorin Markov, academy rector, Doubling Season (which I wish I had).If you have any more questions or a response, please DM me! I enjoyed your deck, and I love that there are people out there making 5-color superfriends a thing in commander!Cheers!The Mending's Legacy

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Archon of Justice occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

W/B (Orzhov): 0.44%