|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Rare|
Combos Browse all
Archon of Justice
Creature — Archon
When Archon of Justice dies, exile target permanent from the game.
|Have (3)||sonnet666 , Bluboltar , Mortiferus_Rosa|
|Want (4)||toonlink282 , Tomagotchi , Psycorax , xaeyard|
Archon of Justice Discussion
2 weeks ago
Here are some cards that I found that you might like:
Razaketh, the Foulblooded , High Market , Dark Prophecy , Requiem Angel , Innocent Blood , Fleshbag Marauder , Plaguecrafter , Merciless Executioner , Archon of Justice , Ashen Rider , Vindictive Vampire
3 weeks ago
Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.
Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.
Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.
Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm
Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too
Wurmcoil Engine - double dips into a on death trigger
Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...
Pitiless Plunderer - gives treasure tokens on you creature's death.
Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con
Sacred Mesa - also triggers a sac proc each turn you keep it around
Hidden Stockpile - a sac outlet that grants creatures.
Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.
Twilight Drover - make tokens when tokens die. the cycle continues.
Custodi Soulbinders - makes tokens based on how many creatures were in play.
White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.
Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.
Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.
Luminarch Ascension - stall to make stupidly cheap angels.
Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough
Sangromancer - death is life. who knew?
Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.
Vampiric Rites is a solid, cheap card draw engine for tokens.
Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)
Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.
Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.
Archon of Justice - exile a threat on death. simple enough.
Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.
Kokusho, the Evening Star - drain ALL THE THINGS!
Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.
Vindictive Lich - gives alot of options for a single death effect.
1 month ago
Consider Ravenous Chupacabra Orzhov Locket Junk Diver Dead Man's Chest Big Game Hunter Settle the Wreckage Angel of Condemnation Fiend Hunter weird way to actually permanently exile creatures with this since it's two paragraphs and has 2 triggers on the stack. Flickerform Puppeteer Clique not sure but may be able to permanently steal with this if you exile it with a different card so it's not in when the exile trigger goes off. Didnt look up the interaction/rules. Triad of Fates slow but works perfect for what you want. Maybe Body Snatcher this one is kinda a stretch-ish.
1 month ago
Budget upgrades to consider:
- Pitiless Plunderer > Syndicate Messenger
- Pawn of Ulamog > Knight of Obligation
- Zulaport Cutthroat > Knight of Sorrows
- Reveillark > Orzhov Racketeers
- Archon of Justice > Revenant Patriarch
- Grim Haruspex > Spirit of the Spires
- Mentor of the Meek > Vizkopa Confessor
- Plaguecrafter > Forbidding Spirit
- Carrion Feeder > Orzhov Advokist
- Doomed Traveler > Purge the Profane
- Remorseful Cleric > Beckon Apparition
- Dark Prophecy > Knight of the Last Breath
- Swords to Plowshares > Orzhov Charm
- Crush Contraband > Expose to Daylight
- Fumigate > Culling Sun
- Read the Bones > Bankrupt in Blood
- Twilight Drover > One Thousand Lashes
- Underworld Connections > Pillory of the Sleepless
- Commander's Sphere > Orzhov Cluestone
Can add all these upgrades for about $14. Most of these cards do something when other creatures die which triggers Teysa. Repeatable abilties and effects are very good in Commander.
Nonbudget cards to consider adding:
If you like some these suggestions I offer more help.
Good luck with your deck.
1 month ago
I value low curves for a personal deck building as I come from a more competitive meta, so cards I find inefficient are cards like:
- Ethereal Absolution
- Debtors' Knell
- Obzedat's Aid
- Entreat the Dead
- Teysa, Envoy of Ghosts
- Pontiff of Blight
- Maw of the Obzedat
- Butcher of Malakir
- Angel of Despair
All these cards are a bit too clunky and don't provide much additional benefit with running in strategy with Teysa Karlov. More die trigger effects or spirit production are great, so I would recommend more cards like Archon of Justice or sac outlets and die triggers that provide card advantage like Grim Haruspex . Just my perspective imo, it is your deck :P
Hope that helps! ^^
1 month ago
You could use Adarkar Valkyrie to immediately returned a creature that just pulled double triggers to play to sac again for more 'fun'.
If your creatures are dying you will probably want Dictate of Erebos and/or Grave Pact to make your opponents lose creatures too. If you're saccing Abyssal Gatekeeper then they'll really have a hard time keeping peeps on the board.
Archon of Justice exiles its target on death so removing 2 problematic creatures must be even better plus gives you some oomph in the air to close out the game. Ashen Rider will get any target, coming or going but watch that CMC.
Merciless Eviction exiles so can be good or bad [anything affected isn't 'dying']...you will profit more if your boardwipes are destroy effects so maybe Austere Command is a better substitute.
2 months ago
Sorry About the Delay.
So far I have a few suggestions:
Karmic Guide : Can be some helpful recursion
Gilded Drake : This could be fun, especially if you start bouncing him back to your hand! He is expensive though, so that could be a problem.
Wall of Denial : A solid wall if you ever need it
Akroma, Angel of Wrath : Just a big beater
Angelic Arbiter : A good way to control the board
Archon of Justice : Some good removal
Consecrated Sphinx : A good card, will draw some hate though (but better they use removal on him and not Isperia).
Linvala, Keeper of Silence : Some good control if you run into decks with a lot of this.
Sphinx of Magosi : Not the best card, but I personally like it. It's fun to play, and it can give you cards while it gets bigger.
Tidespout Tyrant : An absolute must in this deck
Yosei, the Morning Star : Some more good control
Venser, Shaper Savant : More good bounce
Dissipation Field : If your fliers don't discourage people from attacking you this definitely will, especially since they know you can name cards.
Gitaxian Probe : Amazing for this deck
Telepathy : Same as above
Favorable Winds : Good support
Reliquary Tower : This is a staple in all my EDH decks
I hope that this wasn't too overwhelming. If you need any more help just let me know!
10 months ago
Hi, its that guy from reddit who asked to critique your deck!
Your land base is stronger than mine, in the sense that it contains a fair amount of fetches and shocks. That being said, I think it would be good for you to look into City of Brass, and I would probably replace Exotic Orchard or one of the slow fetches with it.
My personal 5-Color superfriends decklist runs only a few creatures, even then some of them aren't necessary. I am a little confused as to why you run Archon of Justice, Venser, Shaper Savant, and Wood Elves. In my opinion, they don't do too much to advance your win progression or protect your walkers. At the same CMC as Wood Elves there is Cultivate and Kodama's Reach which provide a better overall mana investment. I would pick Cyclonic Rift over Venser any day. Venser is a good card, don't get me wrong, I run it in my Geist of Saint Traft deck (along with rift), but the rift can save your planeswalkers' collective hides from most threats. I think Anguished Unmaking, Utter End, or even the flashy new Urza's Ruinous Blast would be suitable replacements for the archon. There is also Terastodon, which I run, but I understand if that's a bit much for CMC.
I would absolutely replace Cultivator's Caravan with Chromatic Lantern.As for the walkers: I would certainly cut Xenagos, the Reveler, Jace, Cunning Castaway, Gideon of the Trials, Gideon, Ally of Zendikar, both Garruks, Freyalise, Daretti and Ashiok. These planeswalkers don't do enough, and depend on having lots of creatures/artifacts, which your deck does not have. I would replace them with boardwipes, Swords to Plowshares, Path to Exile, Chandra, Flamecaller for the wipe, Narset Transcendent for card advantage and the ult, Teferi, Hero of Dominaria Rhystic Study, Oath of Teferi. If need be, Song of the Dryads can replace Imprisoned in the Moon for more versatility.
Things I really like in your deck: Maze of Ith, Eugene, Sorin Markov, academy rector, Doubling Season (which I wish I had).If you have any more questions or a response, please DM me! I enjoyed your deck, and I love that there are people out there making 5-color superfriends a thing in commander!Cheers!The Mending's Legacy
Archon of Justice occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
W/B (Orzhov): 0.44%