|Commander / EDH||Legal|
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|Urza's Legacy (ULG)||Common|
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Creature — Human
, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Tragic Poet Discussion
3 months ago
Reasons for the two questions above:
If you are winning 1/4 games, you are on par with the rest of the decks in your meta :). Either way though, tuning our decks is part of the fun and will make our playgroup improve as well.
As for the other question, for me the cards that "aren't bad", but aren't great most of time, are the signals for weak links. Either I take those out in favour of cards that synergize, increase card advantage or make a pathway to, and support, my win condition... Or, if they are cards I want to focus on, I keep them in and remove others in place of cards that'll make the "aren't bad" cards great.. Of course it all depends :).
I admit, I do not have much experience with STAXish or Control, and I'm still low on the learning curve. I do have some thoughts to share that I think can help :). I like to find a balance between flavour and function, cards that synergize and have the same "feel" while helping achieve more focus. The focus is a big step for a deck to take to get more wins. Coming up with some clear pathways to your wincons is important.
If you don't have the $ to pickup the Demonic Tutor , Idyllic Tutor and Enlightened Tutor s, there are options like Insidious Dreams . I always look at scryfall.com for transmute cards that could work as well. I just saw Brainspoil , it would be cheaper to activate than Diabolic Tutor . You would pay 3, discard it and go for any card that's 5 cmc, with special thought to either piece of your wincon. It'd also offer another removal in a pinch, or if your wincon is in hand.
If the Blood-Bond combo is your win-con right now, I'd recommend adding in recursion to get them back if they're destroyed. Argivian Find for example. Monk Idealist is a good option if you want to be more creature based. Tragic Poet is slightly slower but lower cmc. Dawn to Dusk costs a little more but pulls double duty as enchantment removal. Open the Vaults could get them both on the battlefield if each are in the yard, and for cheaper than casting both from your hand - you could make getting them from your library to your yard and casting this one pathway to your wincon. I've heard of someone using Insidious Dreams to put combo cards on top of their library, then using something to mill themselves (blue is good at this) and casting an Open the Vaults type spell. Either way you want to go, it'd be worth having at least two recursion spells to support your win-con.
If you add that enchantment recursion, a Sunbond might work to good effect, synergizing with both your lifegain and counters, but also allowing you to beef up a creature for a big strike. Spirit Loop is fantastic on big strikers, if you find your getting one in 75-80% of games. It doubles up with lifelink. Underworld Coinsmith could be a nice flavour/function addition if you start leaning into the enchantment side a little more. Basilisk Collar is a great value card giving some big creature deathtouch as one more disincentive for attacking you, while giving you another tool for lifegain when it's time to go on the attack. Imagine these on Defiant Bloodlord ?!
Worn Powerstone could be a good addition to your mana-base, something the deck might need to be able to keep responding. Smothering Tithe is one that’s off flavour but could be what you need to help ramp.
As Kaigz recommended, Dawn of Hope would go well and give you good card draw.
Krav, the Unredeemed and Regna, the Redeemer could be a nice little combo in this deck - but they both do great as solo includes. I have Krav in a deck that has the colours for Regna, but I already make plenty of tokens. In this deck, you don't have as many creatures to sacrifice to Krav, and if Regna was removed he'd be less useful for you. However, I'd say Regna might be useful? If you had a few more token generators, they'd be a great addition. Casting a creature and getting another to your hand is pretty big value in itself, but with tokens Krav is fantastic value while also making a big creature. I have him in my life leaching Ghave deck
Purity seems sweet. Do you have much red in your meta, enough to make this worth the slot and cmc? if so... Auriok Champion could swapped in for Soul's Attendant , 1 more, it has protection from red making it not just immune to red spells, but an invincible blocker against any creatures (meta dependent).
Imp's Mischief is a powerful little "counterspell" that isn't a counterspell and it goes into the bucket of cards the teach people not to target you... This style of deck is a good place to take that strategy that punishes people for coming at you. Deathtouch and instant speed removals help with that as well.
Batwing Brume is a cheap$ fog for your colours that also fits the flavour.
Here's some thoughts on cards to take out - of course this is from online review and opinion, I don't have the gameplay experience you have.
Do you regularly have plenty of cards in hand to make the of Venser's Journal worth it?
Pontiff of Blight I don't think there's good value between his cost and what he offers you. There's cards that'd do far more for you.
I THINK cards like Night Terrors are better for much faster and competitive metas where you will know who is going to most likely be able to stop you from comboing off. Or in 1v1 games. I haven't found a place for those cards in semi-competitive group metas yet, and definitely wouldn't guess to see it fulfilling the cardslot's deserved value. It's a 1for1 trade off leaving you and the person you targeted one step behind your other opponents in card advantage. I DO see the times it could be fantastic, but it's one of those corner-case cards in the multiplayer slower style of EDH.
I feel like with the slow lifegain you have, I'd take Aetherflux Reservoir out until you consistently, after many, many games, find yourself getting to 90-100 life. I understand it to be mainly good in Storm or in a deck with more explosive life gain, like Firesong and Sunspeaker , or one that uses lifelink or Spirit Loop on a giant voltron commander. I might, if this were my deck, take it out for cards that make your deck tick a little more, just for now. Then, if you are gaining plenty of life (multiples of 50) over many games or created strong pathways to get Exquisite Blood onto the battlefield, you will by then see what is worth taking out for this. Exquisite Blood and the Reservoir are pretty their own Blood-Bond combo, but you need to make sure you have that 55 or more life consistently.
Felidar Sovereign ... Personal opinion alert .... When I first got back into magic I was so excited to pull this in a booster pack... I personally dont enjoy these alternate wincons and feel there's cards that could fill this slot that'd synergize with other cards for more diverse interactions and make the deck far more interesting. But that's just me :)
3 months ago
One of my favorite things to do in EDH is slam big powerful enchantments onto the battlefield, some of my favorites being Grave Pact , Smothering Tithe , Eye of the Storm , and Phyrexian Arena . The problem is that enchantment removal is cheap and plentiful while enchantment recursion is, well... not. Am I wrong when I say that there is a woeful lack of enchantment recursion in MTG in general? Other than general recursion like Eternal Witness and Regrowth there are only 3 cards I know of that relate specifically to enchantments: Tragic Poet , Replenish , and Open the Vaults (which affects everyone, so screw that).
So my question is are there any enchantment recursion cards I missed? Or does Wizards just need to make a new archetype of card?
Thank you for any and all input.
3 months ago
4 months ago
Never heard of Tragic Poet before. Thanks for the idea!
4 months ago
Wow, Ta11Man, great suggestions! I've replaced Tragic Poet with Restoration Specialist - I think the higher CMC is worth the speed and versatility. I'll be testing with my online playgroup soon. Hidden Stockpile seems like it might be worth it - I've added 1x. I'm a little less confident with it because it really only makes other spells better - that is - it's essentially a dead card without the right conditions, and with the right conditions, I'm probably already doing pretty well. I also added a couple w/b dual lands, but I do want to note that I can sacrifice Treasure tokens to create black mana if I want/need to - while not ideal, so far in playtesting, I've been able to generate plenty of tokens. Like 30+. I considered adding Revel in Riches , too, but decided that was really whole different deck, and so I threw together a separate build to explore that as a wincon. The other thing about splashing black is I'm already running very basic lands - most of the mana-base is colorless utlity. So there's not a lot of room to add another color. But I'm excited to see how it goes!!
I also considered Anointed Procession already, and included it in another build, too. I added 1x here, and am considering it as a sort of half-clone of Smothering Tithe , but also recognize it's very contingent on already have a Smothering Tithe in play - again, this is a card that doesn't do anything to help me win without conditions being met, and those conditions already offer sufficient win-ability. The only suggestion I really didn't get was Evra, Halcyon Witness . So far, I haven't been able to gain a lot of life with this deck and at 6 CMC, I think I'd probably go with an Angel that at least had flying? Maybe I'm missing something?
4 months ago
Also Restoration Specialist might be way better than Tragic Poet depending on who you're up against. I also think that splashing black just for cranial plating's activated ability is way worth it. You can swing 5 thopters and move the cranial plating onto an unblocked one at the last moment. If you were going to splash black, Hidden Stockpile would really help you too.
5 months ago
Voldaren Pariah Flip, Nirkana Revenant , Patron of the Vein , Big Game Hunter are great additions, will look to pick these up I think. Tragic Poet is just in there as a reusable way of getting back enchantments, maybe it's unnecessary.
Thanks for the tip on the screen name, didn't realise it would be an issue. And again, thanks for the help.
5 months ago
Personally, I don't like the rate on Banewhip Punisher , Oathsworn Vampire (It's just really bad Bloodghast ), Sadistic Skymarcher , Tragic Poet , Foul-Tongue Shriek , Chalice of Life Flip, Fountain of Renewal , Bishop of the Bloodstained (Anthems and Sanctum Seeker will just be a lot more damage over the course of a game), Ravenous Chupacabra , Profane Procession Flip, or Underworld Connections . They're all just very low impact in a 40-life, 4-player format, with the exception of the last two. Profane Procession Flip is just so much more expensive than something like Rise of the Dark Realms , and while you're not the first person I've talked to who seems to think Underworld Connections is an acceptable substitute for Phyrexian Arena , man is it ever worse.
I don't like the rate on Call the Bloodline , either, unless you want to go deeper on a Madness or Reanimator theme, which could work, since you might want Voldaren Pariah Flip, anyway. If you did that, Call to the Netherworld gets back Elenda, Big Game Hunter is a nice replacement for Banewhip Punisher , Bishop of Rebirth could be decent, and bigger vamps like Nirkana Revenant , Patron of the Vein , Necropolis Regent , Guul Draz Overseer , Vish Kal, Blood Arbiter , and Butcher of Malakir become much more attractive. That would require a lot of changes, though. You could keep Profane Procession Flip and get a lot more out of Crypt of Agadeem that way, though, so maybe don't rule it out.
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