Flame Slash

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Flame Slash

Sorcery

Flame Slash deals 4 damage to target creature.

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CN2

DDK

ROE

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Flame Slash Discussion

Poseidon31 on Gruul Dragon

5 days ago

Since your dragons have high CMC your other spells should be much cheaper. Than i would suggest more removal:Lightning Bolt, Lightning Strike, Abradeinstead of Banefire i would play Red Sun's Zenith, cause you get it back into your library.

Some Ramp with Desperate Ritual.

Than Glorybringer can be a big threat and is like a removal. 5 Mana with 4/4 Flying, Haste and with Extert you can shoot 4 damage to target non-dragon creature, like another removal.

Then Atarka's Command is more usefull than your big Enchantments.

Than i would only Splash green only for dragons and Atarka's Command and play more creature removal.

And your Deck will be Modern not Standard.

I would play like this:

Creatures (21): 4x Dragonlord's Servant, 3x Dragonspeaker Shaman, 3x Thunderbreak Regent, 3x Glorybringer, 4x Slumbering Dragon, 1x Utvara Hellkite, 1x Atarka, World Render, 1x Hellkite Charger,

1x Ugin, the Spirit Dragon

Other Spells (15): 4x Lightning Bolt, 2x Flame Slash, 2x Red Sun's Zenith, 4x Atarka's Command,
3x Desperate Ritual

Mandalorian on Izyt "evry cast counnts"

1 week ago

I think you are running about 3-4 creatures too many. If you trim the top end down to 15 creatures, like what you would see in a traditional Delver deck, you should be able to go down to 18-20 lands as well. Delver deck are super efficient and typically don't need more than 3 lands in play, 5 would be considered flooding, just a thought. As a top end, cards like Bedlam Reveler and Cryptic Serpent are better because they provide big bodies for cheap and interact well with spell heavy decks. I would cut Talrand and Aetherling and add either of the cards mentioned above.

Snapcaster Mage is the best blue creature spell heavy decks can play, though I understand if its out of budget.

Other good U/R cards-

Electrolyze

Forked Bolt

Opt

Thought Scour-Really only good with Snapcaster Mage, Reveler, and Serpent

Flame Slash

Unsubstantiate- I like this card as my 5th Remand/Vapor Snag

FizzingCola on Dragons

1 month ago

Hey, I'm back again.

I'd remove Temur Runemark and add more Crucible of Fire since it gives greater benefit. Also better trample include - Rancor and Archetype of Aggression.

I'd remove the Sword of Light and Shadow and Domri Rade, again just to make space for copies of better key cards.

Add more removal, because it will save you while you set-up your army. Maybe change Flame Slash to Abrade to also remove artifacts, and weaker early game creatures. Add more Draconic Roar ;)

As for your Dragons, I think it's best you go for 4 Utvara Hellkite since I think you're going for the token gimmick with Parallel Lives. I would also add more Dragonmaster Outcast. Another suggestion for tokens would be Dragon Broodmother, for ya know, token making speed.

So you need creature space now huh? I would remove the other dragons, that don't fit quite well with the token gimmick. This includes: Dragonlord Atarka,Glorybringer,Mirrorwing Dragon,Moonveil Dragon,Rimescale Dragon, and Skyship Stalker.

I hope I didn't distance too far from your original mechanic in this deck, and I hope it wasn't too much to digest. If I had the cash, I too would play a dope dragon deck.

Yen24 on Dragons, Dragons, Dragons!

1 month ago

Cascading Cataracts / Crystal Quarry / Sylvan Ranger / Rampant Growth / Bloom Tender / Birds of Paradise / Sylvan Caryatid / Utopia Tree / Reflecting Pool / Oblivion Ring / Gruul Signet / Golgari Signet / Simic Signet / Selesnya Signet / Bringer of the Red Dawn / Bringer of the Blue Dawn / Bringer of the Black Dawn / Unclaimed Territory / Cavern of Souls / Keiga, the Tide Star / Breath of Darigaaz / Nissa's Pilgrimage / Explosive Vegetation / Molten Disaster / Subterranean Tremors / Ash Barrens / Evolving Wilds / Terramorphic Expanse / Sudden Demise / Fault Line / Beast Within / Dragonlord Dromoka / Sylvan Reclamation / Wear / Tear / Grand Coliseum / City of Brass / Mana Confluence / Fellwar Stone / Solemn Simulacrum / Farhaven Elf / Wood Elves / Heartless Summoning / Urza's Incubator / Sensei's Divining Top / Cyclonic Rift / Reclamation Sage / Urban Evolution / Nature's Lore / Eternal Witness / Skyshroud Claim / Chaos Warp / Manglehorn / Vizier of the Menagerie / Relic of Progenitus / Chromatic Sphere / Chromatic Star / Terrarion / Llanowar Wastes / Shivan Reef / Yavimaya Coast / Karplusan Forest / Sulfurous Springs / Battlefield Forge / Brushland / Caves of Koilos / Night's Whisper / Reanimate / Anguished Unmaking / Swords to Plowshares / Path to Exile / Flame Slash / Vindicate / Sarkhan's Triumph / Preordain / Ponder / Brainstorm / Anticipate / Weathered Wayfarer / Safewright Quest / Temple Garden / Breeding Pool / Overgrown Tomb / Stomping Ground / Mirari's Wake / Nature's Claim / Fatal Push / Thunder Dragon / Scourge of Kher Ridges / Skyline Despot / Siege Dragon / Karrthus, Tyrant of Jund / Foe-Razer Regent / Eternal Dragon / Dragonlord Atarka / Balefire Dragon / Vorosh, the Hunter / Swift Warkite / Scourge of the Throne / Runehorn Hellkite / Rith, the Awakener / Prossh, Skyraider of Kher / Numot, the Devastator / Noxious Dragon / Mordant Dragon / Harmonize / Ancient Craving / Ambition's Cost / Dragonlord Silumgar / Dragonlord Kolaghan / Destructor Dragon / Darigaaz, the Igniter / Surrak Dragonclaw / Stormbreath Dragon / Sarkhan Unbroken / Necromaster Dragon / Icefall Regent / Hunted Dragon / Glorybringer / Fearsome Awakening / Dragonlord Ojutai / Boltwing Marauder / Thunderbreak Regent / Territorial Hellkite / Skyship Stalker / Dragonloft Idol / Dragon Throne of Tarkir / Dragonsoul Knight / Dragonmaster Outcast / Slumbering Dragon / Omen / Serum Visions / Read the Bones

filthyc4sual on G/W Angels ramp budget

1 month ago

The first thing you'll want o work on is the mana.

If you can afford it, I would recommend Razorverge Thicket. Graypelt Refuge and Blossoming Sands are basically strictly better than Selesnya Guildgate, as is Scattered Groves. Some good untapped lands are Mana Confluence and City of Brass. You could also try to get Brushland, but it's more expensive and I would prioritize the other lands. It may look silly to play them in a 2-colored deck, but it's worth it for the manabase.

It seems like you really want a turn 1 green source. I would recommend a 9-7 split of Forests and Plains with the current nonbasics.

I would cut the Naturalize from the maindeck and possibly add some Lightning Greaves. Your deck is built around ramping into big creatures, and it feels really bad when you cast a giant angel and it just gets killed by Path to Exile or Flame Slash.

Good start to the deck though! it looks very fun to play.

Mandalorian on Wolf Pack

2 months ago

You are going to want to cut a lot of the 1 ofs for more 3-4 ofs to make your deck more consistent. Eliminate some of the mediocre creatures for more of the better ones. The deck could also use some removal that doesn't require fighting. Not sure what your budget is but here are some considerations:

Huntmaster of the Fells  Flip is the best werewolf in Magic

Lightning Bolt

Roast

Flame Slash

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Full Moon's Rise

Breakneck Rider  Flip

Moonmist>Waxing Moon

Mayor of Avabruck

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Reckless Waif  Flip>Village Messenger

mookman288 on Coldfire Grand Master

2 months ago

I originally had those Soulfire's when they were like $10-$20, so now that the deck is very affordable, I think it would be great for an entry level deck. What I want to do to improve this deck is:

Cut:

Add:

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