|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Flame Slash deals 4 damage to target creature.
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Flame Slash Discussion
2 months ago
If you play Spellheart Chimera, Enigma Drake, and Crackling Drake; you may want to play Serum Visions, Thought Scour, Lightning Bolt, Logic Knot (max of 2), Think Twice, Flame Slash, Ionize (max of 2).
2 months ago
I have a concern - how much cheaper is it compared to Pauper? The most popular Pauper deck on MTGO is UR Delver which is 130 bucks on MTGoldfish. Now the bulk of that comes from playing skred and a dozen snow-covered lands. You can halve the cost of the deck by playing Flame Slash.
The second most popular option is Rainbow Tron, which costs 65 bucks on MTGoldfish. So, if the most expensive decks in Pauper cost 65 bucks on average, a set of 8 decks will cost you at most 520 bucks on MTGoldfish. One of the most popular decks in Standard is Jeskai Control, which is 650 bucks on MTGoldfish.
So, for the cost of a competitive standard deck, you can buy 8 Pauper decks and a box of Guilds of Ravnica, plus meals from a fast-food chain for every participant, and organzie a pauper tournament yourself and have 8 decks that will never rotate instead of one that will be worthless in an year.
Finally, some challenges - suppose you create hte format, put all the legal cards in a Google spreadsheet, put everybody's decks in there as well and vlookup the cards versus the list. Nobody has any illegal cards, so you start the tourney. Turns out, a savvy player perused the list and found that Mind's Desire and Grapeshot are far less than a dollar, so he/she storms out everybody. Thus, these storm cards are now banned. next tourney, someone discovers that Temporal Fissure and Storm Entity are still super good and wins that tourney with a modified storm list. So, you ban all storm cards. Next tourney, someone notices Invigorate is 26 cents and builds infect, which kills everyone on turn 3. There are a lot of broken cards that are under a dollar, these are just the ones banned in pauper.
TLDR: The proposed format is cheap, but Pauper already is cheap. It turns out that 10 000+ cards are very hard to balance.
3 months ago
Hello! I love to see how you are updating the list and our versions are kind becoming more different. I start to feel like i have my own deck instead of just a copy and it's quite great :D i'm also glad to have been able to help you improve your list!
Some coments about stuff you said that called my attention:
1) I've been consistently and surprisingly impressed by Lightning Bolt! Acts like a doom blade most of the time, instant speed is huge, and the fact that can hit walkers is the best. I've noticed there's not much efficient red removal that hits walkers! I wish they printed something like a Flame Slash that can hit walkers too, and the lack of it is what's keeping me out of Mizzium Mortars, it's sorcery and doesn't kill walkers. I'm gonna stick to bolt for now, and i can't honestly believe i'm defending that card in edh multiplayer xd
2) I also like Rolling Earthquake despite it not hitting walkers cause it's the most efficient X damage boardwipe that there is, and i love the fact that hits players. It's a fireball, can end the game on the spot, or can help take out problematic opponents. The alternative i was considering for an effect like that was Comet Storm, but for now i'm sticking with the earthquake until further testing.
3) I'm very curious to hear how Tilonalli's Summoner goes for you. To me that card has always looked like a win-more thing or a bad Tempt with Vengeance, but i'm willing to be proven wrong. Pia Nalaar looks good to me cause it's very consistent value (i always loved her activated abilities) and the fact that thopters seems to be grenzo's best friends.
I'm still a bit on defense about Legion Warboss. I like from the rabblemaster that he can pull out a shitton of damage on its own. I'm gonna be playing warboss in standard so i'm waiting to get some general experience with the card before i put it in.
Furthermore Experimental Frenzy looks really good and something i wanna test after i get some games with Stolen Strategy. I feel it's mostly an enabler for strategies that want to be super proactive at some point, and i'm not sure it fits ours as we wanna be very controlling and oportunistic at times. I'm also not sure we have as much ways to do things with the cards that get stuck in our hand. The fact however that you can just destroy it when it stops being good is what makes it worth the shot, so i'll be testing it at some point, probably after i get the chance to see it playing a bit in standard too.
5) I forgot to mention last time, but i was also considering taking off Insurrection for Molten Primordial. The cealing of the primordial is lower, as he steals less stuff, but i like that he offers more consistent value and gives you a big body you can keep, which make it better than insurrection against spell-based decks.
Now that i have more time i'll work on putting my version on tappedout with a bunch of anotations for these specific cards that are different from your take on the deck, and i will link your version so people can see the basic explanation of the concept, general card choices and your videos. We will have a nice place going on for people wanting to make a strong Grenzo list, which is exciting!
4 months ago
I have a few suggestions;
1) instead of Boros Guildgate, have you considered running Wind-Scarred Crag? It is strictly better than the Guildgate, and has good synergy with Lich's Mastery, and makes it not a useless topdeck in the late game. Speaking of lands, I also think that a third Field of Ruin is worth considering, since you are currently running sixteen basic lands.
2) it feels to me that, as a combo control deck, that you need more ways to reliably draw cards. I'm not sure how well the deck has been performing for you without it (aside from Lich's Mastery, obviously), but I feel like Wall of Omens would be a good inclusion over some of the more situational/clunky cards, like Renewed Faith, or maybe cut down on some of the removal (the Cut feels out of place to me, and there are better options, like Flame Slash for example). And maybe Prophetic Prism over Navigator's Compass since that also cantrips?
3) why do you not have a sideboard? Does your playgroup not play with them? I always have a sideboard built for my decks, just in case, and I recommend that you build one to, for this deck and whatever other decks you have, since it at least gives you practice on building them. And even if you don't want to build one in paper, you can always build one on the TappedOut page here and mess around with it before you actually put one together.
I hope that some of these suggestions helped, and +1 from me! The deck looks fun!
4 months ago
So after a solid night down at the Modern tournament and after some careful consideration, I moved a few of the cards from the maybe board to the sideboard and kicked Flame Slash for another copy of Roast. I felt like i needed better responses for Arcbound Ravager, Tarmogoyf, Gurmag Angler, and plenty of others. I think, when I can find them, I will be switching out roast for Dismember and Pyroclasm for Anger of the Gods.
For now, the search for answers continues. Good night and good luck
4 months ago
5 months ago
Cool deck, it's definitely a different strategy. It's a question of going a little wider and drawing a bunch, or going more all in on one creature. I don't know which strategy is better overall, but if I'm given the choice I would like to pay 18 life to attack with a 10/1 trample double strike on turn 3 (personal preference). Manamorphose would be an all star in your deck, I highly recommend it if you can afford the price tag.
Renegade Tactics and Crash Through don't trigger any of my creatures except Kiln Fiend. Maybe Expedite and Crimson Wisps are playable, but they sound worse than Reckless Charge. I like Downhill Charge as a free effect that scales up in case the game goes long, but I don't think it makes the cut over any of the pump already here. Flame Slash sounds pretty good, but I've been finding my creatures are outclassing the opponent's in combat by a significant margin anyway. And if they aren't blocking, then I generally like my odds on winning the race. Although I have been looking for a different sideboard card to try out, and these Electrickerys are 8% of the cost of the deck. I'll give 2 copies a run.
5 months ago
Volcanic Fallout will not kill your creatures. i do not think you need Flame Slash because your creatures can kill that stuff on their own. Shock is not good enough in modern. so i say you look at 4x Rift Bolt and some Forked Bolt.