|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Flame Slash deals 4 damage to target creature.
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Flame Slash Discussion
5 days ago
In such a case I suggest Flame Slash and Im pretty sure theres a 2 mana variant as well somewhere.
Although if Im reading this right, FS is illegal in TL??? What?
2 weeks ago
Also 5 Titan-esque creatures seems like too many, especially because you don't have much acceleration. I know grindy decks can go long, so its nice to have some beef at the top, but that seems like too many. Maybe cut 2 or 3.
Demonic Tutor is nice, but it doesn't really do that much for you to warrant having 4 points. If you can swing it, I think that having Mox Jet and Mox Emerald would help you more than the Tutor and Strip Mine, but I know that's big ask.
Power aside, I think your deck would benefit from having some more acceleration, with more than half your deck being 3 and 4 drops.
I know a lot of Highlander is seasoning to taste, but I'd try to work in Fatal Push and/or Flame Slash, because they're good and lowers your curve some. I'm also a mark for Flametongue Kavu and Kalitas, Traitor of Ghet, maybe over Bloodline Keeper.
3 weeks ago
For creatures we can use 14 of them:
4 Thing in the Ice
Flip - really good cheap wall that is a ticking clock.
3 Baral, Chief of Compliance - makes everything non-creature in the deck cost less. With counterspells, we can make use of his second ability too.
4 Enigma Drake - cheap and effective wall that grows.
2 Cryptic Serpent - big beater that can be very cheap.
1 Kefnet the Mindful - we can easily maintain a high card count and his ability is nice.
22 lands - I will let you figure out which ones you want to use.
34 instants and sorceries - we want cheaper ones to fill the yard more quickly.
4 Remand - buys time and replaces itself
4 Lightning Bolt - cheap and effective
3 Sweltering Suns - the creatures not named baral survive it and it can be used for cycling too!
4 Mana Leak - we want counters!
3 Staggershock - double triggers all the way.
4 Censor - same as suns, but for countering.
3 Thought Scour - card draw that fills the yard.
4 Opt - cheap filtering
1 Condescend - useful one-of.
1 Think Twice - useful one of.
1 Flame Slash - useful one-of.
This should be about budget. Tell me what you think.
3 weeks ago
Ok, so prowess is mostly an offensive mechanic. Counterspells and prowess do not mix well together. Geting the benefit on the opponents turn is rarely useful.
Expensive prowess creatures and cheap spells do not mix well together either - you want as many creatures as possible to benefit from the prowess bonus.
So, there are two routes for me - either go small aggressive creatures like Monastery Swiftspear and Soul-Scar Mage and Stormchaser Mage with cheap spells to maximize benefit of prowess OR spell control deck with prowess-like finishers of the sort of Cryptic Serpent, Thing in the Ice Flip and Enigma Drake.
Which do you prefer me to elaborate on?
4 weeks ago
Autres idees :
1 month ago
Could you post your sideboard as well? It will affect a lot of final card choices in your main deck.
From what I see so far, the Flame Slashes are best left for the sideboard. Every card you draw matters since you're always losing out on card advantage, and this card doesn't help speed up your game plan at all. (As a side note, it doesn't kill Angler, so you might want to try something else). Imagine your opponent being at 2 or 3 and you just need one top deck to win... And you draw Flame Slash. #feelsbadman
1 month ago
Since your dragons have high CMC your other spells should be much cheaper. Than i would suggest more removal:Lightning Bolt, Lightning Strike, Abradeinstead of Banefire i would play Red Sun's Zenith, cause you get it back into your library.
Some Ramp with Desperate Ritual.
Than Glorybringer can be a big threat and is like a removal. 5 Mana with 4/4 Flying, Haste and with Extert you can shoot 4 damage to target non-dragon creature, like another removal.
Then Atarka's Command is more usefull than your big Enchantments.
Than i would only Splash green only for dragons and Atarka's Command and play more creature removal.
And your Deck will be Modern not Standard.
I would play like this:
2 months ago
I think you are running about 3-4 creatures too many. If you trim the top end down to 15 creatures, like what you would see in a traditional Delver deck, you should be able to go down to 18-20 lands as well. Delver deck are super efficient and typically don't need more than 3 lands in play, 5 would be considered flooding, just a thought. As a top end, cards like Bedlam Reveler and Cryptic Serpent are better because they provide big bodies for cheap and interact well with spell heavy decks. I would cut Talrand and Aetherling and add either of the cards mentioned above.
Snapcaster Mage is the best blue creature spell heavy decks can play, though I understand if its out of budget.
Other good U/R cards-
Thought Scour-Really only good with Snapcaster Mage, Reveler, and Serpent
Unsubstantiate- I like this card as my 5th Remand/Vapor Snag