|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Flame Slash deals 4 damage to target creature.
Flame Slash Discussion
2 weeks ago
could all find a home in this deck. You're also pretty low on both removal and counterspells for a deck that wants to be 'control'.
are decent removal options that won't break the bank. 6-8 targetted removal spells will be what you want to shoot for. 1-2 of something that can deal with a whole board of guys is a good idea too, like
Anger of the Gods
are some of the most popular counterspells that you're missing.
are all less popular options that still get the job done, and can save you from shelling out $120 for a set of cryptics. Feel free to mix and match counters, but be sure you're getting a good mix of ones that are powerful early game and ones that are powerful late game. Try to shoot for 6-10 counterspells, your sweet spot will be somewhere in there. As for cuts,
Clout of the Dominus
will all probably struggle to pull their weight in the deck.
Whatever you decide to do, good luck and have fun!
2 months ago
Yeah i’d drop Pia & Kiran. The mana cost is steep and you want to be keeping your token-engine going... which i guess they do, but not especially well. If you’re after something simple to replace it, Flame Slash is probably a good choice for taking out a threat while netting you more token goodness (there’s also a ton of great blue/red instants)
2 months ago
Hey there. I feel like there is a mixed focus here, with there being the whole aspect of life gain, while also burn. I think there has to be more of a commitment to one or the other. Soul sisters or burn. Because it's boros I'm going to assume you're going for more burn then life gain, so I'd probably contemplate removing the soul sister affect from the mainboard completely. Vexing Devil is a great one, procs impact tremors no matter what, and can do 1/5th of their starting life for 1 mana. Lightning Bolt is half the cost of Lightning Helix for the same damage, so it's definitely an incredible card. Mogg War Marshal is three creatures for 2, can't complain with that. Goblin Rabblemaster is a threat on his own while also creating tokens (a little slow maybe, could be sideboard for control or something though). I think Intangible Virtue is an interesting one, it could work if there is like 90% of creatures as tokens, but as it stands there are too many non-token creatures. It really has to be buffing at minimum 3 creatures to be of value. I might honestly take out the black and go for the faster route of cards such as Krenko's Command / Dragon Fodder type of cards. Also with taking out black it'll allow for easier mana base. Spectral Procession is also a littler harder to get off than Hordeling Outburst , if you're looking for an equivalent. I'd also probably get rid of Path to Exile as it really only works better than Lightning Bolt or similar cards when you're dealing with something greater than 3 health, in which case you could even use Flame Slash if you'd like. But if you don't have enough tokens to attack and not care at that point it's probably a dangerous situation anyway.
I hope some of my suggestions will be new/interesting ideas to you, and good luck!
2 months ago
Hey mate, I think this deck would struggle against many of the other competitive control decks out there because there isn't enough early tempo. I don't want to take away the control aspect of your deck, because obviously you're not trying to do the traditional boros burn. The issue is, is that you would have a very hard time dealing with things like planeswalkers that are quite relevant in today's meta, Karn Liberated , Jace, the Mind Sculptor , etc.
For this reason I'd definitely recommend Lightning Bolt over Flame Slash as it's versatile in that it can finish off a planeswalker, a player, and most creatures in the modern format. You could also potentially use Lightning Helix if you value the life gain. Definitely a sideboard card if not main.
On top of that, I think currently it's definitely a little slow which isn't an issue for something such as blue white control, because it has the ability to keep drawing/cycling its hand meaning it will get the response cards it needs in the right turns. Statistically speaking you're unlikely to achieve the proper mana you need at all turns to keep up your curve. I'd probably stick with lower-cost threats, and less mana-ramp as that is too slow for modern. I'd say to revamp a few things such as dealing with maybe the Restoration Angel game plan, with maybe Gideon, Ally of Zendikar or Gideon of the Trials although I'm not 100% sure their costs right now.
A few other things I'll just kinda' list off in case you're interested, but I do think you'll have to tone down your curve for this to become more competitive. Wall of Omens , Magus of the Moon , Blood Moon , Pia and Kiran Nalaar , Blade Splicer , Flickerwisp , etc. You can definitely look into a hatebear deck, or R/W hatebear at that. It's an aggro-ish control-ish type of deck.
Anyway, good luck, and I hope some of my suggestions might either be useful or interesting at the least!
3 months ago
guttersnipe is just terrible in modern.. 3 mana that could easily have just been another bolt, and there is a million better options than shock, most of which are fairly cheap.
some shock replacements include:
guttersnipe could be replaced by plenty of lower cmc creatures not seen in regular burn decks
sideboard you could and should run more artfact and enchantment hate like
3 months ago
3 months ago
3 months ago
I value the Scry 2, and counter all ability over the limitation to just instants, as I don't know what the meta will be like yet.
+2 Ash Barrens
-2 Vapor Snag
As I'm not sure what my meta will be like, Echoing Truth can act as catch all solution.
-1 Flame Slash
To increase my reach a bit.
Flame Slash occurrence in decks from the last year
All decks: 0.07%