Flame Slash

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flame Slash

Sorcery

Flame Slash deals 4 damage to target creature.

nuperokaso on Demons

9 months ago

Flame Slash is a good cheap removal.

Infernal Grasp only fast decks can afford to pay life. Consider another removal, such as Power Word Kill.

Maskwood Nexus is horribly slow card. You don't have any good reason to play it.

Brutal Hordechief this card is best in a token deck, which is not your case.

wallisface on Deadly big bulls!

9 months ago

Your 1-drops don't have to be creatures. Your deck would benefit a LOT from a bunch of cards like Lightning Bolt, Fatal Push, and Flame Slash. Interaction is always good, and by running a lot of these effects you give yourself much better odds of the game going long and you being able to make use of your cow-army.

I would say to cut down your creature count to about 18-20, so that you're just running the most board-impactful minotaurs, and then playing a lot more of these killspell effects. That will probably lead to the best outcome for this brew imo.

DreadKhan on Rocks Monored burn

1 year ago

I have a Legacy Mono-Red Burn deck, but it only runs 1 card that's not in Modern. Mine can win early, but it's got an ungodly number of 3 drops instead of just running all 1 drops. I think some of the cards I run that might be worth a look for you include: Dragon's Rage Channeler is great if you've got too many lands or not enough, I don't worry too much about it's ceiling, just getting to Surveil over and over can be very good value in some situations. That said, I do run Seal of Fire, which is sneakily useful, it sits but if they try to 'deal' with it you just use it, and it's an Enchantment for DRC. I also run Vexing Devil, it's a so-so card later game, but it's a huge effect turn 1, 3 toughness is high enough that it doesn't trade with most 1 and even 2 drops, meaning most decks are either wasting cards on it or taking 4 damage for R. In rare matches it's terrible obviously. Risk Factor is another Browbeat, it's instant which is huge, and it can be cast from the graveyard once, which is actually pretty huge in practice. Cards like Browbeat and Risk Factor are amazing with stuff like Fury, but that's a pricey card! I've rarely been too unhappy with Ball Lightning, it's very sensitive to First Strike blockers, but getting 6 damage for RRR feels incredible. I use Flame Slash as dedicated 'creature burn', though I only use x2, not sure if you run into a lot of 4-7 toughness bodies that need burning though.

I like Grim Lavamancer more than Hellspark Elemental, the two 3/1 Elementals are both good cards but 3 power is low enough that it ends up walled evenutally and they become dead cards, as Burn is very bad at removing bigger blockers, I find if you can get a flying Dragon's Rage Channeler it's a much, much better card. Lavamancer is almost certainly better than the Viashino, but I think DRC does even more work. That said, DRC and Lavamancer work together EXTREMELY well obviously, even if Lavamancer might turn it 'off' eventually, just the Surveil is a lot of value if you're feeding your Lavamancer/clearing situationally bad cards (that said I run 10 3 drops and have more lands, so I have more 'bad' cards).

In my experience, I don't love Eidolon as much as other people, it's small so it's easily outclassed (and sucks if you can't swing in each turn), and it hits you as well if you need to remove something that can kill it. I use Flame Rift as an alternative that always shaves 4 off everyone, it's better vs some decks fwiw. I also find Guide can cost you a surprisingly large number of games when you help your opponent dig through multiple lands for a solution. I run Vexing Devil over it, but enough people run Guide that it's obviously not a bad card. There is also Soul-Scar Mage, which feels pretty nice with Lavamancer and synergizes with Swiftspear, and technically Young Pyromancer still exists. If you ever get two out it feels pretty good, but 3 is like stubbing a toe, they limit how many other creatures you can run. Young Pyromancer might be a valid sideboard card, along with something like Goblin Chainwhirler maybe, if people 'go wide' in your area it's a nice card to switch in.

wallisface on Goblins Whack!!!

1 year ago

You have a bunch of cards here that don't belong in a mainboard - they're sideboard cards. If you're playing with a sideboard, then they should go there. You never want these cards to ever be in a mainboard. They are: Dragon's Claw, Pyrite Spellbomb, Tormod's Crypt, Smash to Smithereens, and Leyline of Combustion. I would also suggest that Flame Slash is a really dubious choice for a card.

DreadKhan on Dino

1 year ago

I'm guessing you usually kill creatures with Lighting Bolt, right? Flame Slash is a heavier hitter, but only hits creatures. I'm not sure what you should replace it with, but Frenzied Raptor doesn't look like a very good card, 4/2s don't last very long and 3 mana is a bunch to invest in something that won't be sticking around. Maybe you could try Ranging Raptors? it's Green, but it's also possibly going to ramp you, and 3 toughness can handle 2 power First Strikers. It would benefit from one of those ping effects obviously, as would your Mutant/Hatchling to make extra 3/3s. If you want a nice ping effect, I saw a deck using Forerunner of the Empire and Reckless Rage to help hit their own dinosaurs to trigger abilities. Now that I check, Rage is pretty expensive, probably outside your budget, so probably disregard that.

You might try a 1 or 2 of Return of the Wildspeaker, it can either buff your dinosaurs nicely or offer a nice new hand if you've played out a big Dino.

icabero0225 on Grixis Aggro

2 years ago

I ended up replacing Murder with Infernal Grasp, adding four Flame Slash. I removed two Swamps and added two Lightning Bolts just because they are instants which can help in a pickle (I really value versatility and consistency even if its a little less powerful)

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