Humble Defector

Humble Defector

Creature — Human Rogue

: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.

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Set Rarity
Masters 25 (A25) None
Commander 2016 (C16) Uncommon
Fate Reforged (FRF) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Humble Defector occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.13%

Humble Defector Discussion

Suns_Champion on The Boros Legion has arrested my wallet

20 hours ago

This is a good start. Good number of boardwipes and removal.

Not knowing your desired budget, power level or intended way to win, I am limited in how I can help.

For now, I'll keep things budget, and mostly suggest cards from the two most important categories in EDH, Card Draw and Ramp.

Ramp: With the curve you have currently, you'll need more. We will also attempt to lower the curve while cutting.

And as she starts to build more decks and play more, a greater emphasis on 2cmc mana rocks over everything else will hopefully flourish.

Draw: Here's where you're really struggling.

Adding a bunch of these will let her have a way better time. More cards in hand = more fun.

Other:

  • Gerrard, Weatherlight Hero solid protection piece. Consider him as the commander.
  • Boros Charm another protection piece, with utility.
  • Extra combat effects.
  • Lower the CMC of your boardwipes.
  • Try to lower the CMC over all.

Cuts to consider:

  • Basandra, Battle Seraph
  • Chandra, Fire of Kaladesh
  • Dawnbreak Reclaimer
  • Fiendslayer Paladin
  • Hunted Dragon
  • Kalemne, Disciple of Iroas
  • Phyrexian Soulgorger
  • Leyline of Combustion
  • Browbeat
  • Victory's Herald

Hope some of this helps!

ThaneGarrus on Sharing = Caring with Zedruu

1 week ago

Its been so much fun playing with the deck thank u for the list! Zedruu being so mana hungry i find it difficult to double spell or catch up even at a casual table

What do you think about adding a few more board wipes and some of the following, Curse of Opulence , Treasure Nabber , Dockside Extortionist , Spark Double , Humble Defector , Chasm Skulker , Sunbird's Invocation

Suns_Champion on Torbran, TIME TO BURN EVERYTHING!!

2 weeks ago

Hey man, this is a really tight list! My suggestions are going to seem half-hearted, because there isn't a lot I would change here. All the key pieces I was looking for are already here. Well done.

I really like Torbran as a pressure and efficient boardwipe commander, so I'm glad to see both of those elements here.

Here's some cards to consider:

Immolation Shaman is another pressure card you're missing.

Satyr Firedancer is some cool tech with direct burn spells, plus the +2 damage from Torbran stacks!

Flamebreak , Slagstorm , Steam Blast are all good sweeper options to consider.

Shadowspear from the upcoming set might be awesome in here. You can target stuff and they lose indestructible. Huge.

Drakuseth, Maw of Flames is a great finisher, with Torbran he's actually dealing 9, 6, 5, and 5.

Let's talk about card advantage. If you add ANY of the cards I suggest, please let it be these.

Cavalier of Flame is a good self wheel/later damage, as well as Khorvath's Fury . Reforge the Soul is just a solid wheel and budget Wheel of Fortune. These plus the wheels/looting you already have go great with Glint-Horn Buccaneer , who's also solid on his own. Humble Defector is my second favorite magic card, and is a great political card or just combos with Homeward Path , which you already have. Tome of Legends has been finding it's way into most of my decks with low cost commanders, if you attack with Torbran you should consider it. Ignite the Future is basically Red's harmonize, and I suggest it for any red deck without blue. And since you're in one color, Endless Atlas is a solid draw engine. Finally, Light Up the Stage is an okayish little draw spell you might consider.

Here's some cards I'm not convinced by and you might consider cutting for my other suggestions.

Chandra, Awakened Inferno Emblems don't have a color, so Torbran doesn't affect then. Yeah she can wipe the board, but you can more easily do that for 1 mana instead of 6.

Electrodominance under-preformed in Neheb.

Volcanic Offering

Risk Factor / Browbeat can go for some of the better, reliable draw options.

Sundering Stroke I think is too expensive for what it does. It's hard to get 7 red without Neheb out.

By Force unless you really have to deal with artifacts every game. Add draw to get to the other removal you have faster.

Price of Glory under-preformed in Neheb, people just hold up mana rocks.

Urabrask the Hidden Haste at 5cmc is way too late. Replace with Cavalier if you really think you need it, or anything else.

Thran Dynamo this deck is hungry for red mana. I'd suggest finding a mana rock that gives red. Arcane signet maybe?

Magebane Armor is cool, but most of your sweepers don't kill your important creatures.

That's all I got for cuts, again. tight list man. Love it.

Profet93 on Purphoros, God of the ETB Effects [cEDH PRIMER]

2 weeks ago

AJe11y

I noticed your mention the ruby medallion point before, fair enough. The way I understand your deck, and correct me if I'm wrong, its a race. But what happens when they've countered your T2-T3 purphorous and you're waiting extra turns to recast him given you used a lotus petal or a ritual to cast him the first time. Or just saving their removal for him since he is the centerpiece of your deck (as I noticed you have cavern + boseju but you don't always have them out).

Adding more card draw might help mitigate this. Humble Defector , Light Up the Stage and Ignite the Future .

Profet93 on Norin Ping

4 weeks ago

Jovikila

This list is a decent start but let's look at mono red's weaknesses, card draw and enchantment removal. You have LOTS of cuts to be made, lmk if you want ideas on what to cut or more things to add.

Arch of Orazca - Card draw that only takes a land slot

Commune with Lava - Can be used on end of opponents turns, usually good for 3-5 depending on how much mana you have and your curve.

Endless Atlas - Reuseable, cheap to play, cheap to actives

Hedron Archive - Card draw and ramp

Humble Defector - Draw with politics

Ignite the Future - Very good "draw" as it can be flashbacked

Light Up the Stage - Similar to above

Mind's Eye - Re-useable, fun with wheels

Skullclamp - Cheap easy card draw, fun with myrs

Solemn Simulacrum - Card draw and ramp

Tome of Legends - Your most powerful draw engine in the entire deck

Lastly, with all your enchantments you might want to consider Crystal Chimes

Profet93 on Torbran Turboslug

1 month ago

WexAndywn

Arch of Orazca - Re-useable late game card draw

Commune with Lava - See above

Endless Atlas - Repeatable card draw, comes down early.

Hedron Archive - Ramp and card draw in one

Humble Defector - Card draw and politics

Ignite the Future - Card draw that can be re-used

Light Up the Stage - Similar to above

Mind's Eye - Repeatable card draw

Solemn Simulacrum - Ramp and card draw in one

Outpost Siege - Draw

Stranglehold - Stops tutors, land fetching, fetch lands

Chandra, Torch of Defiance - Ramp, removal, draw and wincon all in 1

How are you getting rid of enchantments? Nevinyrral's Disk , Oblivion Stone , Blast Zone , Lux Cannon , Ratchet Bomb and Meteor Golem all help you in that regard

Profet93 on Valduk, duk, GOOSE

1 month ago

cyber_shorty +1 for the name alone, LOL.

Arch of Orazca - Re-useable late game card draw

Commune with Lava - See above

Endless Atlas - Repeatable card draw, comes down early.

Hedron Archive - Ramp and card draw in one

Humble Defector - Card draw and politics

Ignite the Future - Card draw that can be re-used

Light Up the Stage - Similar to above

Mind's Eye - Repeatable card draw

Solemn Simulacrum - Ramp and card draw in one

Tome of Legends - Repeatable card draw

Magus of the Wheel - Wheel

Outpost Siege - Draw

Homeward Path - Ensures you don't lose your wincon (ur commander) and synergizes with Humble Defector

Hanweir Battlements - Haste

Myriad Landscape - Ramp

Valakut, the Molten Pinnacle - Burn

Stranglehold - Stops tutors, fetches, land fetching, etc... very powerful

Crystal Chimes - With so many enchantments, this can't hurt.

Sunbird's Invocation - If they let this resolve and stick, its hard not to win if you build your deck correctly

Chandra, Torch of Defiance - Removal, card draw, ramp and wincon all in 1

Better equipment honestly. Like sword of feast and famine, fire and ice, etc...

Arcane Signet > Fire Diamond

Ruby Medallion

Sword of the Animist > Explorer's Scope

I would suggest more ramp, but I feel card draw is a bigger issue at the moment given your low CMC.

I know the deck is low to the ground but understand that card draw is what you desperately need in red. Because as of now, you lack any real means of car draw. I understand the aggro part of Mono red, but this deck isn't nearly fast enough for you to get a quick win and therefore need to consider other options that help maintain gas into the mid-late game. For a voltron deck, you need to protect your commander. Equipments and auras can help, but they can (and wise opponents will always) hold up removal in response to auras or equipment. Price of Glory will make them think twice. Other potential options can be Bolt Bend and Shunt . They redirect removal and counter counterspells. Very important for a voltron deck.

Brynx on Torbran, Thane of Incremental Damage

1 month ago

@Profet93

I would love to include many of the cards you suggested, but I'm trying to keep the deck around $100. If I wanted to increase the budget of the deck, cards like Nykthos, Shrine to Nyx would definitely make the cut. Keeping the deck within this price range has been a fun and interesting challenge. I don't plan on upping the price limit any time soon. Out of what you suggested, some cards stuck out to me:

Myriad Landscape Should be in the deck. Having only 35 lands can get you in trouble real quick if you miss a drop or two. It will be replacing Hellion Crucible in the decks next update.

Skullclamp would probably make it into the earlier versions of this deck. As I play it more, I find that tokens are lacking in power compared to the decks other strategies. Because of this, I've been replacing the worse performing token creation cards.

Humble Defector would be a fun inclusion, but I do see issues with it. The deck tends to make more enemies than friends. I feel I would struggle to find someone to give it back a lot of the time.

Commune with Lava is another card I would consider adding to the deck. I am currently having issues with finding the mana to use Act on Impulse correctly. Either Commune with Lava or Ignite the Future might be replacing it eventually.

Thank you for the suggestions!

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