Humble Defector

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2016 (C16) Uncommon
Fate Reforged (FRF) Uncommon

Combos Browse all

Humble Defector

Creature — Human Rogue

: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.

Price & Acquistion Set Price Alerts

A25

C16

FRF

Ebay

Recent Decks

Humble Defector Discussion

Suns_Champion on I Will Survive | Varchild EDH

1 week ago

Thanks for the comments and upvotes!

Daedalus19876 hate it when that happens! I made a rookie mistake and made a deck right before school started, and promptly forgot all about it!

The land base was just an interim land base until I can find more time to optimize it. Thanks for the jump start!

I love the free pump spells and Mana Geyser and will find room for them if I ever have time for more than a quick comment lol!

Humble Defector is a pet card, but I see the point on the other two. Not sure about my Valduk, Keeper of the Flame sub-theme.

Thanks again! Any more comments/suggestions appreciated!

Daedalus19876 on I Will Survive | Varchild EDH

4 weeks ago

I wrote you a huge, detailed comment... then my computer crashed and erased what I'd written >.< Given that, I'm going to write it out as essentially bullet points and if you have any questions or want clarification, I can give more detailed thoughts :)

Let's start with the landbase. I'd cut down until you mostly have Mountains, and rebuild from there. Lands you may have missed: City of Shadows, Safe Haven, Command Beacon, Nykthos, Shrine to Nyx. Lands I'd definitely cut: Desert of the Fervent, Field of Ruin, Forbidden Orchard, Forgotten Cave, Homeward Path (your opponents will get the Survivors back...), Temple of the False God, and possibly Valakut, the Molten Pinnacle. I'd run as many basics as possible, then play Ruination, Extraplanar Lens, etc.

Beyond that, I still don't see Blades of Velis Vel! ;) I'd also run Mana Crypt, if you can fit it in the budget (T1 commander seems GOOD for this deck). I am a huge fan of Mana Geyser in mono-red, as well as some free pump spells for Varchild (such as Blazing Shoal and Downhill Charge). You could also devour all of your Survivors to Descent of the Dragons...heh. Perhaps Conjurer's Closet to steal Survivors every turn?

In terms of cuts - I'm not really convinced by Bloodforged Battle-Axe or Humble Defector here. Solemn Simulacrum also is always one of my first cuts in this sort of deck.

I hope this helps! :)

Suns_Champion on Firesongs

4 weeks ago

Hi! Sorry it took so long to get back to you!

I think you're missing Comet Storm and Molten Disaster, which are the two best X-spells available. Add those and replace Bonfire of the Damned and Hour of Devastation.

I personally do not like Revitalize, Reviving Dose, Ritual of Rejuvenation, or Spiritualize. Just my opinion.

Try out Humble Defector, The Immortal Sun, Treasonous Ogre, and Solemn Simulacrum.

Good luck!

Suns_Champion on Varchild's World War

1 month ago

This is awesome. +1! Varchild's War-Riders is a great find! love Valduk in here too!

Some suggestions from another mono-red player:

Neheb, the Eternal. He should be self explanatory, but if not, he gives you so much mana in the 2nd main phase it's stupid. This will let you tap out, attack, then after that cast your entire hand, or equip whatever you want to whoever you want. Want to pay for Loreseeker's Stone? He's your Minotaur. Want to Skullclamp and entire army of 1/1s? Can do boss. Can't recommend him enough. He also combos with Aggravated Assault if you're into that.

Helm of the Host might be fun! Extra (non-legendary) commanders for extra tokens AND even better, you can sack one of them to get all the survivors and keep your original Varchild. Also combos with Godo, if you're into that.

Speaking of sac outlets, I'd consider adding some for emergency situations. Ashnod's Altar etc. Or maybe some for blink effects? Erratic Portal or Voyager Staff? Maybe that's getting too janky.

Mimic Vat might be awesome here too... Exile Varchild with it, pay three mana every turn to attack, give tokens, sac at end of turn, get tokens. Something to consider.

Other cards that go along with your theme: Humble Defector, Rite of the Raging Storm, Homeward Path, and Infiltration Lens.

Great deck! I might make one now haha!

t3hdarkness on My Xantcha-nizzle Dizzle Rakdos Izzle

1 month ago

Politics on Rakdos is usually more about threatening with The Sword than offering The Olive Branch.

There's Oath of Ghouls although you'll have very little control of it. You could also try Assault Suit, Brawl, Eye of Doom, Humble Defector, Jinxed Choker, and Stuffy Doll.

DuTogira on Firesong

3 months ago

needs some more mana rocks: Coalition Relic, Worn Powerstone, Commander's Sphere and Fellwar Stone should do the trick.

Should be running Past in Flames and Braid of Fire.

might want Humble Defector for card draw, and if you are going the "i win cuz i have high life total kek" route, I might add Academy Rector and Test of Endurance.

spicy idea: could run Galvanoth.

Love the stuffy doll idea.

Suns_Champion on Rate each draw engine from ...

4 months ago

Nice! I play pretty casually and play almost exclusively Boros colors, so here's my take:

  • 1) 3.5. Skullclamp is really good in just about any token, sac or equipment deck.
  • 2) 4. The only thing holding this back is the price.
  • 3) 3. Not bad. The fact that you have to pay every time is annoying. Not quite as good as number 1.
  • 4) 2.5. Not a huge fan. This basically eats up half your mana base and makes you the target of Strip Mines.
  • 5) 2.5. Mask of Memory is pretty decent. Middle of the road.
  • 6) 3. Solid. I like it.
  • 7) 3. Good plan, Lifegain to mitigate paying life. Best with Necropotence.
  • 8) 2. Still helps opponents, and normally discard outlets are useless without the deck being built around them.
  • 9) 2. Tower of Fortunes is not really good if you don't have insane ramp. Better options out there.
  • 10) 3.5. Nice!
  • 11) 1. Just play Phyrexian Arena. Use Strionic Resonator for bigger trigger effects.
  • 12) 2. Well of Lost Dreams is actually pretty good, but there are better lifegain effects than Peace of Mind. I like Inventors' Fair.
  • 13) 2.5. You have to be pretty desperate to use this but it seems like it'd be okay sometimes.
  • 14) 3.5. Tribal is always powerful.
  • 15) 2.5. It's okay, kinda easy to interupt.
  • 16) 3.5. I love Infiltration Lens!
  • 17) 1. Little too janky and helps opponents.
  • 18) 4. Because Slate of Ancestry is so good.
  • 19) 1. I feel like there are better ways to repeat wheels. This one costs too much.
  • 20) 5. My all time personal favorite. Humble Defector is good alone and my top two-drop in all my Boros/red decks.

So again, from a strictly Boros perspective, those are my thoughts. I'm sure you can see the biases and the ones I've actually tested haha!

Others to consider:

Hope some of this helps. This will be a good resource!

StopShot on Rate each draw engine from ...

4 months ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

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