Quarantine Field


Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Quarantine Field


Quarantine Field enters the battlefield with X isolation counters on it.

When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.

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Quarantine Field Discussion

Philigan87 on EDH Dinosaur Tribal

1 month ago

I think with big creatures like yours, this deck deserves a copy of Chandra's Ignition.

One of the cards tht get's overlooked a lot is Quarantine Field, and rightly so, as it's high casting and dies to removal, however, I think big mana, big swinging decks like yours might have a place for it.

The idea here would be to play it for lots of mana before combat (maybe with Mirari's Wake and/or Zendikar Resurgent) and clear out all of the blockers, leaving your own in tact. However even if you don't get to do that, it's still a versatile removal card even if you cast it for 4 or 6.

level966 on RW Exert (MtG Casual)

1 month ago

Perhaps Have some removal in your sideboard. Maybe Banishing Light Quarantine FieldOr Suspension FieldMaybe Path to Exile

ellie-is on Ellie's Saprolings

2 months ago

Thanks! Most of those are rather nice but sadly out of my budget. One notable exception is Ghost Quarter, which I already own and which already has a spot saved for it in the sideboard.

At some point I'll probably acquire Relic of Progenitus and Rest in Peace, but due to their cost it'll be a long while.

I don't think I like Qasali Pridemage that much - would rather stick to the cheaper and easier to cast Sundering Growth. It might not give me a 2/2 body, but it does give me a Saproling, which in many situations is better than that for this deck.

And I love Ghostly Prison as a card, but don't think it'd be that useful here. If I'm lagging behind enough to need it, it's probably not going to be able to save me either, and I can't think of many specific matchups where that card specifically would be a game-changing sideboard swap.

Dismember, despite the price increase, is actually the cheapest of your suggestions. Heh. I'm thinking that for spot removal, I might be able to go for something that costs more mana and can deal with noncreature permanents too? That'd make it more budget-friendly as well. Something like Oblivion Ring/Banishing Light or even the more mana-intense Quarantine Field... Or just Journey to Nowhere, which deals with only creatures for two mana. Another one I like a lot is Prison Term. All of those of course have the weakness to enchantment removal, but exiling a creature is often nicer enough than destroying it to make up for that. Alternatively, I could try to get Beast Within, which can even destroy lands and doesn't cost white. Or, you know, just stick to Dismember, too. All I know is that I really don't want Path to Exile.

Building a good sideboard on a budget is tough. I'm trying to think of cheap alternatives to staples like Stony Silence and Leyline of Sanctity, but for the most part there are none. I'd love to get those but it's really just not an option at the moment. Don't really want to spend over three dollars on any single card. And yet at the same time, I don't want to take my deck to the LGS without bringing the obvious answers to the most played decks that everyone else has in their sideboards already... It seems like the best I can do for now is just wait as I slowly build the sideboard over time, and in the meantime try to patch it up with simple cards that may or may not be useful in certain matchups.

TheDuggernaught on Black/White ally life gain/drain

2 months ago

Welcome to TappedOut! Seems like a pretty good attempt at a first deck. I have played Allies as my primary deck(s) for a little over 7 years now, and would love to help you flesh out your ideas! First thing is first, though. You need to cut down the deck to 60 or at least 61 cards. I could get into the math behind it, but it essentially boils down to wanting to draw your best cards when you want to draw your best cards. With each card over 60, you reduce the odds of drawing the cards you need when you need them.

Now to flesh out what you want the deck to do. You have elements of aggro, and elements of combo, and you current list does not do either particularly well. Your aggro core is Kazandu Blademaster, Hada Freeblade, and Kabira Evangel. You then have Sanguine Bond, and small life gain/drain effects for your combo element. Alhammarret's Archive also helps accelerate your combo by doubling your life gain (and thus drain with Sanguine Bond in play. These two strategies may not seem competeing at first. The life gain/drain helps speed up your aggro clock, and your aggro clocks reduces how much you need to combo. However, the big reason is the cmc of your combo pieces. By the time they become relevant. With your current land count, the chances of you having hit 5 lands by turn 5 is only about 34% if you are on the play. Most aggro decks (allies included) want to win by turn 4 or 5. I have a R/W/B ally list that can win turn 3 (even with one of my creatures dying) a fair amount of the time. These 5 drops then gum up your hand and prevent you from drawing cards that are relevant to board state right now. On the flip side of things, you do not have enough cards in your current build that help you get to your combo. These cards would be lands (probably want about 23-25 if you want to play those 5 drops with any degree of consistency), and control. These cards are plenty powerful, but they do not do anything if you do not live long enough to cast them. You could massively upgrade your control suite with cards like Path to Exile, Fatal Push, Go for the Throat, Collective Brutality, Inquisition of Kozilek, Thoughtseize, Wrath of God, Condemn, Oblivion Ring, and Journey to Nowhere. Quarantine Field just does not cut it with only 20 lands as you need 4 mana to exile 1 thing, or 6 mana to exile 2. It does not start beating Oblivion Ring in mana efficiency until you exile 3 things for a whopping 9 mana, which is about half your lands.

So tl;dr, what do you want your deck to do? Right now, it is kind of torn in two different directions. I can certainly help you tweak this to be an ally life/drain combo build; or I can help you make tweaks to speed up its clock and turn it into more of an aggro deck. Just let me know by commenting again the deck, and I will start tossing more specific advice about what cards you might want to look into adding or cutting! Good start though! This is miles better than what my first few decks looked like :P

SpikeyWolf on General Tazri

4 months ago

Nice! I don't think Quarantine Field is necessarily a good option; You're five color so you have a lot of outs against every color. I think you're kinda wasting instant slots as well. Most of the ones you have can be replaced with better alternatives- take advantage of those five colors!

_raeofsunlight on Mana Ramp (Using Tokens)

4 months ago

Well, for starters, Pathbreaker Ibex is not legal in modern. So I would take that, Ghoultree, and Bringer of the Green Dawn, Cartouche of Solidarity. Add more Wayfaring Temple, Spectral Procession, Hanweir Militia Captain  Flip, White Sun's Zenith, Overwhelming Stampede, Craterhoof Behemoth, Intangible Virtue, Quarantine Field

icehit6 on Photosynthesis (Colossus Format)

4 months ago

Just as a note, any card with X converted mana cost, X=0. I don't know if you're making an exception for cards with costs that are X, but for example, Quarantine Field's CMC is 2.

slayingmatt1234 on karametra primer

5 months ago

Hey Man! I'm a big Karametra fan myself, and I can share with you a few lists. Here's mine that you can look at. Feel free to ask me anything you like concerning card choices, etc. And here's another list that takes her in a different direction for reference. I'll just leave here a few miscellaneous suggestions that should be helpful.

In my deck, I use Whitemane Lion and Stonecloaker instead of Kor Skyfisher and Fleetfoot Panther because the two cost has flash the three cost has graveyard hate packed in for free.

Tireless Tracker is amazing with Karametra, as well as some other general good green draw cards like Sylvan Library and Rishkar's Expertise. Nissa, Vastwood Seer  Flip and Nissa, Vital Force also synergize well.

You'll probably want to run a few more enchantments in your deck to get Karametra active more often. This can be of any kind really, as long as they provide devotion. I like to use enchantments that provide other good utility to the deck like Song of the Dryads, Awakening Zone, and Quarantine Field. Hatebear-like enchantments can work too, like Stony Silence.

Another Mana doubler that counts as a creature you can use is good ol' Vorinclex, Voice of Hunger. Similarly, another Asceticism you can use is Archetype of Endurance.

Knight of the Reliquary is great for fetching out any non-plains-or-forest utility lands, and it can ramp one mana in a pinch.

Hope this helps!

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