|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|Magic 2013 (M13)||Mythic Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
|Magic Online Promo Cards (MOP)||Mythic Rare|
Combos Browse all
Creature — Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Serra Avatar Discussion
1 month ago
Wall of Reverence and Serra Avatar have both previously been in the deck. As a whole I have moved towards a more creature light deck, with only a few choice creatures. Wall of Reverence is nice but unless Serra Avatar is out on the field it wont do much unfortunately. Serra Avatar , while being a large body, doesn't have any evasion and will more often just get chump blocked by a small creature. I had previously also taken out Beacon of Immortality however I hadn't realized the combo of it with Sanguine Bond . I like the combo and will need to reevaluate the list and see where there is any chaff I can cut it to trim it down more. Replacing Norn's Annex with Sphere of Safety is absolutely something I am going to do. I've noticed the exact situation you just said happening a lot, 2-10 life to kill someone when you swing doesn't deter someone enough since it kills me if they swing.
1 month ago
Love the angel theme!
I hate to break it to you, but I don’t think that’s an infinite combo. It’s a powerful combo, but it isn’t infinite. Serra Avatar’s stats are equal to your current life total. If you use Wall of Reverence on it, you’ll just double your life total. Say you have 10 life. That means Serra Avatar is a 10/10. So if you use Wall of Reverence on it, your life total will become 20. That will then make Serra Avatar a 20/20 and the combo stops there. All that Rhox Faithmender does is double your lifegain. So you’d gain 20 life instead of 10, making your life total 30 and Serra Avatar a 30/30 creature.
Aside from that, I think for now I just have some pretty general deck building tips.
You should really aim to get your decks down to 60 cards. Helps make sure you’re drawing what you need instead of something highly situational. If you still feel like you need something like that, a sideboard may be a good idea.
Your mana curve is kind of crazy. If you don’t know what mana curve means, basically it’s how many cards you have within each CMC value. How many cards that cost 2 mana, 5 mana, etc. It shows your mana curve below in a bar graph. Ideally, you would have a lot of very low cost cards and only a few high cost cards causing that bar graph to “curve” downwards. You have a LOT of high cost cards, especially for only having 23 lands and no apparent mana ramp.
I would cut down on the sheer amount of unique cards in this deck. These cards do share a theme, which is good. However, there’s a lot of fluff that could be cut. Lots of cards in here do pretty much the same thing as other cards and it’s just not necessary to have them all when you can just have multiples of 1 of them. I would pick maybe 10 or 12 cards that you think are the core of the deck, what’s absolutely necessary, and then get full playsets of them until you get your 60. This will ensure that you’re only drawing what you need. You’ll find that it’ll make the deck operate much more efficiently.
It’s great to have options, to be able to do and defend against just about anything, but it doesn’t really work very well. Trying to make both a counters deck and a lifegain deck is going to water down both strategies. This is a game where focused, goal oriented, and efficient decks win the day. So I would encourage you to pick one function, make it the focus, and make everything else either much less prominent or just take it out.
I made a copy of your deck here (My Angel Deck copy) and edited it to show you want I mean by all this. I didn’t add any new cards, just worked with the ones you have in there. Not saying you should to do exactly this, it’s just an example. I took out Serra Avatar since it takes so much mana to play, and instead went for the Ajani Goldmane route, which gives you a Serra Avatar as you said, but should be easier to play. I cut out a lot of the cards that do pretty much exactly the same thing, tried to find more consistent cards, and made them the focus, which is +1/+1 counters and getting your Avatar token from Ajani. These counters are achieved through lifegain, however you get that lifegain through attacking with lifelink for the most part, so your focus is stil on dominating combat and on your creatures power/toughness.
So good luck with all that. I do have some card suggestions in mind, but first things first, you gotta work on the structure of the deck. When you’re all done with that, tag me in another comment and I can give you specific card suggestions.
Again, cool deck and cool theming. Angels and lifegain are both really fun to mess around with.
2 months ago
With the lifegain aspect, something you could try is Wall of Reverence and Serra Avatar which doubles your life total every turn, while giving you an insane beater. Individually, they both work with what your deck wants to do and together they combo well. Here, I would so potentially Azor, the Lawbringer and potentially Propaganda to switch out if you want to try these cards. In general, Azor, the Lawbringer can be good, but I don't see a way to blink him. You also have PLENTY of draw spells without the needed obstacle of attacking. If you need something to attack with, a huge beater might be a better choice.
I want to second the suggestion of Beacon of Immortality as it can be a wincon with Sanguine Bond. I use this in my own Oloro deck and an instant speed wincon comes in handy quite often. I forsee you potentially taking out a land here. Even with 37 lands, you have five rocks. You shouldn't have any problems getting your lands with the amount of draw you play.
With the amount of enchantments you have in the deck, I feel that you should replace Norn's Annex with Sphere of Safety. Other lifegain decks can pay that tax, and big creature decks are willing to pay 2 or 4 life with their 20/20 creatures. Sphere of Safety makes people tap even more mana to attack you which could be the difference in whether they actually swing or not.
These are just my initial suggestions, and disclaimer, I did not look through all of your past updates to see what you have tried. These are just my suggestions based on what I see with the deck as of now.
3 months ago
3 months ago
Final 1 I promise, if you want to go big with all this life gain etc, seems like Serra Avatar should be in there. Would trigger off of trostani and net you double your life. If you had Angelic Chorus as well it would double again. So 40, would become 80, would become 160..... I'll stop now lol
3 months ago
I would add more ramp (Marble Diamond, Pearl Medallion, Commander's Sphere, Darksteel Ingot, etc.) in place of some plains (I like to have 36-38 lands in my control decks, as I feel that <39 is too much) to get your commander out faster to counter aggro decks. Also consider Serra Ascendant, Serra Avatar, and Luminarch Ascension for some nice attackers, and Blazing Archon, Ajani Steadfast, Story Circle, and Platinum Angel for pillowfort.
3 months ago
You only run 32 lands?! One of which is Maze of Ith?! How on earth do you get away with running so few lands with a curve like this? I can never get a three-land hand without at least 35
Have you thought about Heartless Hidetsugu? You run lots of damage doublers and things that protect yourself, so maybe it'd be worth trying out
If you find that you can get rid of your hand very quickly, I personally have had great success with Ghirapur Orrery. Most EDH archetypes can't benefit off of its abilities, and I think this deck might be able to capitalize on it in the late game
3 months ago
Serra Avatar occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%