|Commander / EDH||Legal|
Printings View all
|Commander 2014||Mythic Rare|
|Commander 2013||Mythic Rare|
|Magic 2013||Mythic Rare|
|Magic Online Promo Cards||Mythic Rare|
Combos Browse all
Creature — Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Price & Acquistion Set Price Alerts
|Have (10)||Forkbeard , Tiddilywinkus , ibraJG84 , orzhov_is_relatively_okay819 , kobyjoe , Venser_the_Sojoner , CoolBeansBrattah , Swamy , pskinn01 , accioali|
Serra Avatar Discussion
19 hours ago
As for using life as win con.. Serra Avatar with lifelink and unblockable is gg.
2 days ago
Hey friend, cool deck! One of my first EDH decks was an Oloro gain'n'drain build a lot like this. I'd suggest checking out my deck @ Ageless Artifacts for the broad picture of it, but here's what I noticed about your build:
Some of your cards, like Filigree Angel, want to be in a deck with a TON more artifacts than you actually have. Those are the cards I'd cut first. Next, I'd take out cards that want you to attack, like Odric, Lunarch Marshal, It That Betrays, and Archetype of Imagination, since a gain'n'drain build doesn't really want that as much as it wants protection and deterrence. Then, I'd take out some of your removal encahntments like Banishing Light in favor of WB "unconditional" removal like Anguished Unmaking and Utter End or WB board wipes like Retaliate and Fell the Mighty.
As far as cards to put in, I'd shoot for some more of those explosive combos that this deck does so well. Ayli, Eternal Pilgrim is nuts with Serra Avatar and Vizkopa Guildmage, as is Cradle of Vitality. I'd put in more card draw like Underworld Connections and Greed (Oloro is an expensive and easily-killed commander, so don't always rely on his second ability).
In general, I'd say you need to take out cards that don't enable your primary win conditions or help you survive long enough to find those win cons. However, that's not to say that this isn't a well-thought-out and explosive deck, because it certainly is. Good luck! and mention me in the comments if I can do anything else for you.
1 week ago
This is a decent deck for the powerhouse that is Trostani. However I noticed some issues. Trostani works well with all tokens, but big tokens in particular are where she excels in my opinion. I would remove some of the little creatures that don't produce tokens inn favor of ramp cards, token powerhouses and fatties like Desolation Twin, Rampaging Baloths, Avenger of Zendikar, Darien, King of Kjeldor, Kazandu Tuskcaller and Serra Avatar. In the ramp department, Harrow, Skyshroud Claim and Cultivate/Kodama's Reach will do for land ramp while any mana rocks will add additional acceleration.
If you want to look at my trostani deck for additional inspiration or explanation of card combos listed here, the deck is called Trostani mk11. I hope this helps!
3 weeks ago
I will tell ya what: My favorite commander is the first commander I build a deck around, which is Riku of Two Reflections. Why? He is a toolbox of nice things. Got a good spell you want copied? There's an app for that. Want to copy a good creature? There's an app for that. Plays in good colors? Yeah, he goes there. Play him with Time Warp et al. and you are looking at a tough deck to interact with. Now, honestly, I have played more powerful commanders, more streamlined commanders, but honestly he is the first one I remember, and the one I remember fondly.
Another one is Trostani, Selesnya's Voice, a deck I still run and upgrade quite a bit. I love the terror of playing a ton of tokens creatures and watching people's faces as the board state just gets worse and worse. The life gain is just even more gravy for the meat pie that is the token feast. I combine her with Elspeth, Sun's Champion, Nissa, Voice of Zendikar, and Garruk, Primal Hunter in the 99 with Rhys the Redeemed and the deck is just...yeah. People hate when I laugh evilly. Or when my life total quadruples in one shot from Trostani, a Panharmonicon and Serra Avatar hitting the board. Going from 40 to 160 is amazing.
1 month ago
Palace Siege is also a great budget card to get back the creatures you've been sacrificing and is, in my opinion, better than Obzedat's Aid. Not only can you get multiple creatures back, but it also helps your devotion-matters cards like Nykthos, Shrine to Nyx, Erebos, God of the Dead, and Gray Merchant of Asphodel.
1 month ago
hello again, I had forgotten about this list. nearly a year of testing later, I have more suggestions.
Skullclamp is probably the most powerful draw you could ask for, especially with your token sub-theme
Dragon Throne of Tarkir is amazing with the token sub-theme, overrunning your opponents for 20+ each creature in many cases
Ayli, Eternal Pilgrim is removal for many things orzhov has trouble removing
Demonic Collusion is very good at finding the entirety of your combo in one card
Serra Avatar can end games very quickly, and also plays well with all your voltron peices
Sunscorch Regent can just get out of hand in multiplayer, while also growing karlov
and finally Debt to the Deathless can end any serious board stall seriously quick
there might be more and i am sure it would come up were we to play, so I will leave my listThat which is dead will kill you quickly
1 month ago
Haven't looked much into building around Alesha myself. but this looks like a fun build. I think I would try to incorporate more of the x/x power/toughness creatures to explode out of your graveyard like revenant: Geist-Honored Monk, Keldon Warlord, Lost Order of Jarkeld, Malignus, Minion of the Wastes, Mortivore, Serra Avatar, etc.
As a lover of black and reamination, personally I would probably take this in a zombie direction, but that would just be my take.
1 month ago
Thanks for the comment/suggestions, Denthrass.
I find the list is pretty tight and I'm already struggling to determine what cards to cut. For this reason, I appreciate the fact that you also included cuts for your first two suggestions, although I don't see those two as strict upgrades, rather different options.
Skullclamp is a bonkers card, and you don't have to abuse it for it to be good, but I think it probably does a lot more work for you because you have a token sub-theme. I did too, originally (and may go back to that one day), but I have a number of decks that abuse tokens and actively decided to try a different strategy here. And Mask of Memory is a solid card, especially when you're also running some recursion cards like Reveillark, Sun Titan, Sword of Light and Shadow. My meta is also heavy on bounce, exile, and O-ring type effects too so it's not like I can just put Clamp on my best dude and reasonably expect to draw 2 when someone inevitably deals with it.
I've tried and cut the following cards already:
- Ayli, Eternal Pilgrim - Maybe I didn't give her enough of a shot, but found she was rarely what I wanted to be spending my mana on. If you're leaning a little more heavily on Sanguine Bond effects (including tutoring for them), I could see her sac ability being more useful to you. Also, having to be at 50+ life for her second ability to turn on is far from a given in my meta, even in a deck like this one. YMMV.
- Serra Avatar - 7 mana is a lot in a deck with hardly any ramp. It rots in your hand early in the game, and in the late game it's a single creature with no evasion and doesn't impact the board if it's immediately killed / bounced. I find I generally have a lot of options for where I want to spend my mana (which is a good thing), and I would rather play multiple spells in a turn (or equip, hold up removal, etc.) than risk such a huge tempo loss.
- Blind Obedience - I honestly don't see what other people see in this card. Admittedly, I didn't play with it for long, but the static ability doesn't seem all that relevant (at least in my metagame) besides occasionally tapping down a would-be blocker so Karlov can get through. It's not a bad ability, but against some strategies it does literal nothing. And the trigger, I found, was rarely worth the additional mana. Maybe I'm doing it wrong? What combos or strategies is it really shutting down in your experience?
- Blood/Bond combo... I don't run it for a few reasons: 1) I generally don't enjoy winning with infinite combos and only play them in decks where I think I would otherwise just be stalling the game for too long without actually winning. 2) Some of my best tutors (Demonic, Vampiric and Idyllic, all of which I only own 1 copy) are busy in another deck. 3) I don't own a Blood and would rather spend the $13-14 on something that isn't going to paint a huge target on my back or eventually get boring to the point where I just end up removing it. If I find the deck ever gets to a point where it's unable to win in a timely manner, I will absolutely be looking at picking up a Blood to go with my sweet foil copy of Bond :)
Cards I'm not quite sold on yet but will try to test in the near future:
- Tree of Perdition - Unless I also have a Haste enabling equipment in play, I can't imagine I'll get this off very often, though it sure sounds like a lot of fun ;)
- Obzedat, Ghost Council - Great flavour win and maybe I'm underrating the card as being worth the 5 mana investment. At first glance, I feel like running Palace Siege would just be better, as spot creature removal is more common in my metagame, unless I also happen to have a Soul Sister type effect in play (which is far from a given).
- Pious Evangel Flip - I might try cutting a "package" of cards (equipment or otherwise) to go back to a token sub-theme again, and in this case, I could see Evangel being worth running, even if he doesn't hold a candle to what the Soul sisters bring to the table.
- Ajani, Caller of the Pride - Currently busy in my Atraxa deck, but potentially repeatable Flying and Double Strike does sound pretty sweet for just 3 mana...
All in all, thanks again for taking a look and making some suggestions!