Traitorous Instinct

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Return to Ravnica (RTR) Common
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Traitorous Instinct

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

Traitorous Instinct Discussion

[email protected]_only on Brion Stoutarm

2 months ago

looking through other brion decks, have a couple of suggestions:

Phyrexian Processor - costs life once, makes large tokens to flink & gain life back.

Mimic Vat - token generator that can exile an opponent's (or your) enter play effect, then sling it with brion

Harness by Force - steal multiple creatures, can dial in as many as you need

Goblin Bombardment - backup sack outlet with no mana cost

Malevolent Whispers , Traitorous Instinct , and Unwilling Recruit - other stealers, these ones gives bonus power

Word of Seizing - because split-second is stupid-good against control

Cradle of Vitality - gain life equal to power? better amp up the next thing to chuck...

Orim's Thunder - a boros staple, disenchant + burn in one card is a good value


overall, I'd probably toss the Fling and Thud over permanents that can sac for less, or get something else out of it (like Carnage Altar )

sparta88 on Loup Garou

3 months ago

Considering dropping both Might Beyond Reason , 1 Hinterland Logger  Flip, and boarding the 3rd Armory of Iroas by dropping the Act of Treason since I've got a pair of Traitorous Instinct in there already. Think that would work for getting an extra 4 lands in there?

K1ngMars on Putin's long term plan to conquer the world

10 months ago

Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:

  • Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
  • Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
  • Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
  • Hero's Downfall -> Ruinous Path e risparmi.
  • Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
  • Dreadbore -> Murder e risparmi.
  • Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
  • War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
  • Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
  • Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.

Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:

Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:

Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.

Kogarashi on Homeward Path versus Seal Away

1 year ago

In order to control a creature you own, it must be on the battlefield (otherwise it's a "creature card, not a "creature").

Homeward Path's utility is in regaining control of creatures that have been taken from you via effects like Mind Control, Simic Manipulator, Traitorous Instinct, Death's Presence, etc.

In the case of Seal Away, you still control the creature. It's just been exiled.

The_Cardinal on Sea-Borne Criminality

1 year ago

So ! The deck contains some cards that I like a lot. But ! There are some cards that I don't understand.. Tricks of the Trade can be replaced by Aether Tunnel. Traitorous Instinct can be replaced by Mob Rule. Also, I think you need more creatures. Your commander needs at least 3 creatures on board, but only 1/4 of ur deck is creatures. Also, I reeeealy think Dark Nourishment is a bad card. Good luck with your deck ! Building Commanders isnt easy.

Suns_Champion on Guess Who's Back, Back Again, And Again **Primer**

1 year ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

Hyperalgialysis on i am not what i am

2 years ago

Act of Treason Traitorous Instinct Bone Splinters Polymorph Fiery Conclusion Vampiric Rites Altar's Reap Stalking Vengeance Bazaar Trader the steal a creature and sac them way to play has lost of red and blue ways to borrow things and there are lots of black and red ways to sac things. I like Bazaar Trader cause you can keep what you take, are you trying to make this the theme?

Urethra_Franklin on Devil's Revenge

2 years ago

I playtested against the deck a bit, and it seems a bit slow for an aggro deck. A little inconsistent, too. But that will be fixed as you tune the list. As for suggestions:

Rakdos Cackler is a solid card, so having 4 of it makes a lot of sense. You could also bump up the number of copies of Vexing Devil. A lot of players will just pay the life and be done with it, so it helps you burn them out. Goblin Guide and Monastery Swiftspear are also solid choices for 1-mana creatures (Monastery Swiftspear does need a lot of non-creature spells to work super-effectively, so keep that in mind).

I would also recommend replacing a lot of cards with more mana-efficient versions. Aggro decks generally don't have a lot of cards with more than 3cmc, so those would get cut first (except for Demigod of Revenge. that card is great for this color combo). Cards like Traitorous Instinct, Bloodfray Giant, Firefiend Elemental, Assassin's Strike, Carnival Hellsteed, Chaos Imps, and Minotaur Aggressor are way too expensive (in terms of mana cost) for what they do. You could look at the cards you have, find the effects you want (such as discard, creature removal, etc.), then search for cards that do the same thing but for less mana. That way, your deck makes an impact on the game much sooner.

Then, you could remove a lot of the singles you have in the deck. The more of a particular card you have, the greater the chance of you drawing that card. In your deck, you currently have 4 copies of Rakdos Cackler, which gives you a greater chance of drawing one than you would have of drawing a Temur Battle Rage, for instance. When you're building a deck, you want as many copies as possible of cards that you really want to draw early on and fewer of cards that are either situational or expensive.

Hopefully that helps a bit!

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