Harness by Force

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Harness by Force

Sorcery

Strive - Harness by Force costs 2R more to cast for each target beyond the first.

Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Harness by Force Discussion

[email protected]_only on Brion Stoutarm

1 month ago

looking through other brion decks, have a couple of suggestions:

Phyrexian Processor - costs life once, makes large tokens to flink & gain life back.

Mimic Vat - token generator that can exile an opponent's (or your) enter play effect, then sling it with brion

Harness by Force - steal multiple creatures, can dial in as many as you need

Goblin Bombardment - backup sack outlet with no mana cost

Malevolent Whispers , Traitorous Instinct , and Unwilling Recruit - other stealers, these ones gives bonus power

Word of Seizing - because split-second is stupid-good against control

Cradle of Vitality - gain life equal to power? better amp up the next thing to chuck...

Orim's Thunder - a boros staple, disenchant + burn in one card is a good value


overall, I'd probably toss the Fling and Thud over permanents that can sac for less, or get something else out of it (like Carnage Altar )

Coward_Token on "Bird Leaf" | Feather EDH

4 months ago

I thought of you right away when I saw this one, congrats. My musings, hopefully it's not all Captain Obvious:

  • You seem to have already picked up on it but Feather can recur spells on the end of each turn so Instants are a bit preferable (and Flash-enablers)

  • Mark of Asylum , Tajic, Legion's Edge and/or The Wanderer might be nice for more when you want to burn your own critters

  • I'm not sure how Flashback & Jump-Start interacts with Feather's ability, but if it turn out to be OK spells with that are a bit less dependent on your commander being out since you can cast them once from your hand without her, and then safely recur them again once she's on the field. Some combination of Recoup , Past in Flames or even Jaya Ballard might also be used to enable the recursion of lost spells.

  • No Sunforger ? Seems pretty perfect here, for more than two reasons

  • Harness by Force is basically Threaten with Buyback if that's your jam

K1ngMars on Putin's long term plan to conquer the world

9 months ago

Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:

  • Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
  • Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
  • Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
  • Hero's Downfall -> Ruinous Path e risparmi.
  • Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
  • Dreadbore -> Murder e risparmi.
  • Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
  • War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
  • Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
  • Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.

Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:

Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:

Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.

Italian2stalian on Mizzix of the Izmagnus

9 months ago

Token generators for protection from attacks:Talrand, Sky Summoner and Docent of Perfection  Flip i would say are must haves, Metallurgic Summonings, Goblinslide, Young Pyromancer,Murmuring Mystic, Dragonmaster Outcast,are also good token makers.

Mana ramping for casting more: Seething Song, Mana Geyser, Brass's Bounty i think are must haves since they're all sorcery/instant so they can be effected by your commander to cast for less. Chandra, Torch of Defiance is a another good planeswalker to get mana and now you can have both planeswalkers out with the updated rules from August. You should add Vivid Creek to go with your vivid crag.

Dual Casting is nice to throw on a token, its a cheap way to copy a spell especially mana spells.Cast Through Time, and Swarm Intelligence are also good copy casters.

Other cards to lower casting costs: Primal Amulet  Flip is a must since it lowers cost of ins/sorc and then it transforms when you want to get a land that can copy a spell. Arcane Melee, Seal of the Guildpact, Ruby Medallion,Sapphire Medallion,Jace's Sanctum are also nice.

Cards that damage opponents: Electrostatic Field and Sphinx-Bone Wand i think are must haves since they deal damage for every inst/sorc casted. Banefire, Devil's Play are great since they have the (x) in the cmc which is great for mizzix since it counts towards what you want (x) to be and you can always get an extra counter for mizzex.

Merchant Scroll is a decent tutor

Protection: Propaganda, Wild Ricochet are great, Tablet of the Guilds is a good way for lifegain that red/blue lacks.Ionize is a great counter.

Great staples: Charmbreaker Devils is a must have for the returning of inst/sorc alone. Crackling Drake can get huge power. Hypersonic Dragon casting sorcery at instant speed is great. Structural Collapse destroy a land and deal damage, and if copy it, who wouldn't want that, besides your enemies of coarse.

Wincons: Reiterate + Turnabout and Grand Architect + Pili-Pala are infinite mana combos, add Past in Flames or any damage cards with (x) in it and its deadly. Enter the Infinite is nice to get your combo's. Harness by Force is great to steal your opponents creatures then attack them with it, it also gets affected by mizzix so if you have enough counters itll cost 2 red mana and 1red mana for each extra creature.

Hope these suggestions help.

Quilt on Q - Mono Red - Thievery/Treason deck

1 year ago

Will do following changes:

Suns_Champion on Guess Who's Back, Back Again, And Again **Primer**

1 year ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

RedMulligan on Starting in Commander?

1 year ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to edhrec.com).Holy crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

LastAssassin47 on Tiny Leaders Yasova Deck Help

1 year ago

I would like to hear your opinions about one of my first (semi-budget) Tiny Leaders decks.
Yasova, the Tiny Thief
I am using Yasova Dragonclaw as a commander, only for  and  (without ). The main idea is to have a fast Gruul aggro deck with an extra punch from steal effects like Yasova's ability or Harness by Force. Additionally I am using a few sacrifice cards like Life's Legacy and Reckless Abandon and a few fight effects (Domri Rade, Prey Upon) to make 2 for 1 trades and to have an access to additional removal.
Some advice on the deck and maybe a few card suggestions will be appreciated.

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