Creature — Elemental Spirit
Malignus's power and toughness are equal to half the highest life total among your opponents, rounded up.Damage that would be dealt by Malignus cannot be prevented.
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8 hours ago
Zealous Conscripts can steal anything for a turn, but if it's a particularly large creature, fling it at their face with Brion for maximum lolz.
Malignus instantly cuts an opponent's life total in half, or finishes off weaker players.
Mimic Vat generates the same big creature every turn for Brion fodder. The fact that it can improve what it's creating tokens of is incredibly powerful.
Grab the Reins is either an instant speed Act of Treason, Fling, or both in one card. The utility is what makes it powerful.
Feldon of the Third Path generates tokens of giant dead creatures in your graveyard already sacrificed to Brion.
Archon of Justice is quite the removal in conjunction with instant-speed sacrifice.
2 weeks ago
I know you want to keep the CMC low, but have you considered Dragonlord Dromoka? It's another cool way to lock blue players and other interactive decks out of your turn. If you were running a heavier creature strategy, I'd suggest Gaea's Herald as well. You might consider it still, considering it's a subtle, not-so-subtle jab at blue players. If you were to cut anything for one of those, I honestly don't have a strong recommendation -- every card has a good reason to be in here already; my best guess would be the Silverblade Paladin or Malignus. Hope this helps. Awesome deck!
2 weeks ago
I think that an interesting creature to run would be Malignus, because if you play it and then Saskia next turn and it connects with the selected opponent, they just lose on the spot.
3 weeks ago
Welcome to the format! Looks like a good deck so far, just have a couple quick thoughts. I think Iron Star seems out of place in your deck. Yes it gains life but I don't think it does enough/is efficient as it needs to be. If you want a cheap artifact to gain life i'd rather use Dragon's Claw or Staff of the Flame Magus but I don't think they are worth it here. A couple of cards that I think might have a home here are: Blasphemous Act, Anger, Malignus(especially with all the damage doublers), and Leyline of Punishment. Hope this helps!
Also one site I like to recommend is edhrec.com For any given commander it looks at decks and tells you what are the most commonly used cards. It helps to quickly see what other people are doing and look for ideas.
3 weeks ago
3 weeks ago
Nice list. At a quick glance, it seems a touch light on payoff spells/threats; do you find it works quite well in practice though? I see you definitely have the ramping power, but how often do you just ramp into more ramp or other low-impact spells while the tutors, card advantage/selection spells and high-impact bombs sit a little lower in the deck and you die before you see them?
Not sure what your meta is like, but I would also be careful with the "symmetrical" ramp effects. I assume you don't play them in the early game if you don't have a payoff spell/mana sink for all the ramp? Some decks will punish you pretty badly for ramping them.
I would definitely suggest finding room for Kessig Wolf Run, and also consider Ghost Town and Hanweir Battlements for the mana base as well. They're low opportunity cost utility lands that have some synergy with your deck.
I've never played the deck so I won't suggest much in the way of cuts to add a few more high-impact bombs, but maybe Greater Gargadon could be one? The temporary sac outlet provides what seems to be minimal benefit and is otherwise a 9/7 vanilla beater with no evasion (independent of your commander's ability). What about something like Genesis Hydra, Hornet Queen/Wolfbriar Elemental, Sandstone Oracle/Kozilek, the Great Distortion/Kozilek, Butcher of Truth, Soul of New Phyrexia, etc.? Even Malignus might be cool if you play multiplayer and just want a big beater knowing that your commander will often be able to provide Trample.
Anyway, good luck and have fun!
1 month ago
From what I can see though Warstorm Surge, Where Ancients Tread, Stalking Vengeance are all must haves. I would try to keep them all in. Warstorm Surge + Where Ancients Tread = 10 damage every time a elemental comes into play. It's also part of the Malignus insta-kill combo. Malignus --> Warstorm Surge for 1/2 --> Sac Malignus in response to Warstorm Surge trigger --> Stalking Vengeance for the other 1/2. Its rounded up as well so even if the other player has 1000 life, Warstorm Surge for 500 & Stalking Vengeance for 500.
I am not sure you should keep Valakut, the Molten Pinnacle with only 6 mountains. With everything out you can only do a max of 3 damage. Pay and draw 3 yourself.
Don't forget Exploration
Vernal Bloom is a 4 drop for double green mana. You could also drop Omnath, Locus of Mana in the deck. He combo's with the ramp and Warstorm Surge, Where Ancients Tread, Stalking Vengeance. If you have 20 in the pool when you put him on the field Warstorm Surge deals 21 damage.
Mana Echoes is another good combo. Didn't see it at first but you if you have 5 elemental and play 1 land, that .
Tempt with Discovery I play tested this. No one ever let's you use it... Not early game and especially not with omnath on the field. It then just turns into a expensive land pull. Far Wanderings, Farseek, Hunting Wilds, Nissa's Pilgrimage, Ranger's Path, Search for Tomorrow, Three Visits are all good ramp. I really like Recross the Paths. Chance to just keep playing it over and over.
Scapeshift is another mass landfall you could use.