Creature — Elemental Spirit
Malignus's power and toughness are equal to half the highest life total among your opponents, rounded up.Damage that would be dealt by Malignus cannot be prevented.
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2 weeks ago
Heartless Hidetsugu, Malignus have obvious synergy with gisela. Mirran Crusader is always a solid early drop if you're lacking for that, idk if you are. Inferno Titan is always good. If you're playing tokens, where is Odric, Master Tactician? If you're playing Gisela, why do you need Sphere of Safety and Ghostly Prison? I love the inclusion of Red Elemental Blast and Pyroblast. Underrated cards. Blue kills Boros too often. You can afford some dead draws against other decks.
Where is Wrath of God, Day of Judgment, Blasphemous Act, etc? If you're looking to spend more money for a colorless option, Oblivion Stone exists. Boardwipes are important. Austere Command is incredible, but it's a 6-drop and sometimes you really need the mana. Casting Blasphemous Act for one red mana is not uncommon.
44 lands is excessive. Is there a specific reason I'm missing to run more than 40? Land-heavy decks tend to run 40-42. I'd cut down to 38-40. Ancient Amphitheater is basically a second Boros Guildgate in a deck without a lot of giants. Cascading Cataracts seems bad to me. It's indestructible but it's lategame fixing and otherwise can't produce colored mana. A ramp alternative is Chromatic Lantern.
Speaking of ramp, Boros has a hard time with it (Land Tax is great but not enough -- it's one card) and it's honestly questionable to not run Burnished Hart, Thran Dynamo, etc. I really enjoy Endless Horizons but you have to not play into enchantment-hate. Knight of the White Orchid is obviously good; I hold that Oreskos Explorer is always at least Okay in a multiplayer game and in 1v1 is basically a second KOTWO. Good call on Boros Signet, some people undervalue those. I consider them mandatory in 2-color and usually in 3-color as well.
In general, ramp is a more consistent way to A: not get land-flooded and B: cast big stuff faster. Lands are less susceptible to destroy effects..... until someone drops Armageddon.
Hope this helped. I like Boros a little too much so I get very excited when people try to get into it.
3 weeks ago
First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!
So lets talk card choices,
I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.
Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.
I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!
Hoofprints of the Stag is soooo slow
Metallic Mimic is a small effect in a big game
is Stigma Lasher necessary?
Malignus is just a big beater, no extra effects
Grave Sifter could be cut for a cheaper card
Now onto the possible additions!!
Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,
Buried Alive is like a triple tutor.
You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too
3 weeks ago
Cyclops Gladiator and Mordant Dragon are great for damage and creature removal. Balefire Dragon is a sweeper. Chandra's Ignition flat out ends games with someone like Malignus. Another game winner is Triumph of the Hordes
I also ran infinite combat phases
Aggravated Assault + Savage Ventmaw
Aggravated Assault + Sword of Feast and Famine + Creature
Aggravated Assault + Bear Umbra + Creature
Aggravated Assault + Nature's Will + Creature
Hellkite Charger + Sword of Feast and Famine
Hellkite Charger + Bear Umbra
Hellkite Charger + Nature's Will
Don't forget to add in a ton of ramp get to get it rippin' and roarin'! Have fun!
3 weeks ago
Staples for him. And that goat does seem legit he will go in!
3 weeks ago
4 weeks ago
For removals I'd say you could probably remove some of the things which grab only one land. I think cards like Sakura-Tribe Elder and Farseek while nice are likely underpreformers in your deck. Most decks I'd recommend them but you already have so many cards which grab multiple lands and things like Sakura-Tribe Scout which will put multiple lands into play given the chance.
1 month ago
So, I was going to comment telling you you were off to a good start but had too high of a curve and needed to cut some cards that were expensive and win-more (Stonehoof Chieftain, biggest offender), but then I realized that I was basically rebuilding your deck from the ground up, and that's not really helpful to anybody.
Your main problem was a lack of ramp. Xenagos decks really need to get their tempo tuned right in order to get Xen down early and hit hard, especially since 5 is an odd CMC to ramp to. The general progression is usually: 1-drop mana turn 1, 3 drop mana turn 2, Xenagos turn 3, and fatty to attack with turn 4. Notice how I devoted 28 (!) slots to mana accelerants to make that happen.
To give you an idea of its speed, here's what happened on my first playtest:
- Turn 1: Cinder Glade into Joraga Treespeaker.
- Turn 2: Cavern of Souls naming god, Level up Joraga, tap Joraga for Crop Rotation and floating, sac Glade to search Ancient Tomb, tap Tomb and cast Shaman of Forgotten Ways.
- Turn 3: 8 mana avialable, cast Xenagos and Eldritch Evolution sacing Shaman for a hasty Malignus, Phyrexian Hydra or Putrefax, kill a player. Could have also grabbed Heartless Hidetsugu if no one was open.
1 month ago
Quicksilver Amulet and Belbe's Portal are awesome for this style of build with a lot of high cost creatures. You can flash in your creatures on the end step, which is a pretty big deal, and paying 4 on turn 4 and 4 again on turn 5 is much different than paying 8 on turn 8 (assuming no mana rocks). I haven'tried explanar, caged sun, or gauntlet of power because my mana base is setup different. I use Coalition Relic, Thran Dynamo and Gilded Lotus and the 2 cost mana rocks.
Sunscorch Regent and Taurean Mauler are awesome definitely run Sunscorch if you aren't married to angel tribal. I don't care for Malignus that much, it really needs trample to shine, and it will get smaller as the game goes a long.
I have had the same problem with Marshal's Anthem where it sits in the hand. Reya Dawnbringer is good, but I haven't been able to get Emeria Shepherd into play with the right situation, but it seems good against board wipe heavy opponents. I haven't tried out Dawnbreak Reclaimer I am interested to check it out though, but it does seem situational.
For this style of deck I personally wouldn't run Adriana, Captain of the Guard, Kalemne, Disciple of Iroas, Bruse Tarl, Boorish Herder, orHellrider. Kalemne, dies too easily and doesn't have evasion, plus gets worse as the game goes long. Instead of Bruse Tarl, Boorish Herder I would Duelist's Heritage you lose the lifelink piece but its much harder to remove. My problem with Adriana, Captain of the Guard is that you have to attack everyone to get max value, and that makes it so everyone at the table hates you. I haven't played with Adriana at all, but ive use the myriad cards, and its similar.
Tajic, Blade of the Legion is solid. If you gives a blocker against the big dumb creature on the board, and when you get battalion online it gets huge. Iroas, God of Victory seems reasonable, but may not be necessary with all the protection spells you have, but maybe you cut a protection spell for Iroas, he offers decent utility.
I haven't used Crown of Doom but it actually seems pretty good, I will need to check that one out as well.
It will interfere with your curve a bit but True Conviction is good for a deck like this, if the curve can support it.
Mana cards to check out Gift of Estates I run instead of Armillary Sphere its more conditional the mana savings is pretty big. Another interesting card is Oath of Lieges, I am still undecided on it, since its awesome if you are behind on lands, but a dead card if you are head or tied on lands.