Malignus

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Mythic Rare

Combos Browse all

Malignus

Creature — Elemental Spirit

Malignus's power and toughness are equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus cannot be prevented.

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Malignus Discussion

StopShot on

3 weeks ago

Malignus can't be recurred with Alesha unless the highest life total among opponents is 4. When a creature's stats are */* that means that power and toughness always changes no matter what zone it's in. So if an opponent has 40 life Malignus would be a 20/20 in your graveyard and Alesha wouldn't be able to recur him.

If Malignus was printed as a 0/0 like Ignition Team then you could recur him, but */* is a constantly-changing value that always reflects the current game-state.

ChrisKB on Xenagos Smash

1 month ago

Thanks Guys For your suggestions!

kamelyan I now see how Woodland Bellower can tutor for one of my other tutors like Fierce Empath or Mwonvuli Beast Tracker and help me get another big badass creature ready to be played next turn! also Mage Slayer with creatures like Malignus or anything equipped with Grafted Exoskeleton could be a game winner so that is at the top of my shopping list!

babushkasara I have added Sol Ring but I feel Command Tower isn't worth the value for me in a dual colour deck. World Breaker is my favourite of your other suggestions as I added it and it has saved my life and changed the game several times, especially against troublesome lands and decks with lots of graveyard recursion. Lurking Predators I wouldn't want to run purely because of the revealing aspect of the card as I like playing my big spells and shocking people when playing magic. The rest of your suggestions are definitely going to be worth ordering and testing in the deck!

Thanks again guys!

Scathain on Valduk - Why not ALL the archetypes?!

1 month ago

Quietus Spike could be useful in 1v1, but do NOT use that in multiplayer in this deck, as it does create a giant target on you without giving you enough power (in this deck) to compensate for that. Especially since many people will probably just be chump blocking your commander if able anyways.

Quietus Spike reminds me of a Xenagos commander deck that one of my friends plays. It has a bad habit of creating essentially 40/40 creatures without evasion (Malignus and the like), which are promptly chump blocked, immediately followed by us working together to take him out. The deck might be quite powerful (more powerful than most of my playgroups decks on average), but because it is such an obvious existential threat to everyone, and doesn't have quite Kaalia levels of power, it usually loses. So yeah, even though it might make your deck more deadly, it wouldn't do so enough to justify the extra aggro you would get.

elgosu1337 on 4 color lifegain

1 month ago

In terms of mana base, is there a reason you're playing so many Plains? Since your deck isn't biased towards white, you could balance out the basic lands unless you plan to run Emeria Shepherd. You're also missing Temple of Triumph. Clifftop Retreat, Isolated Chapel, and Woodland Cemetery would also be helpful to complete the cycle. Take out Boros Garrison and Rakdos Guildgate. You could cut Ash Barrens since you don't need colorless mana. Rampant Growth would be a better replacement.

Archangel of Thune grows all your creatures by a lot with Ikra's ability. You could try Goldnight Castigator for a flying high toughness creature. The new Evra, Halcyon Witness is pretty powerful if you're gaining lots of life. Malignus can be pretty big too.

I'm not sure Zacama synergizes that much with your gameplan considering the mana cost. If you want big dinosaurs, Zetalpa, Primal Dawn would probably be good for this deck. Maybe Verdant Sun's Avatar.

Well of Lost Dreams seems mana-heavy for card draw. Rishkar's Expertise might not be very reliable with your creatures. You could try Tymna the Weaver, Promise of Power, Soul of the Harvest, Kothophed, Soul Hoarder, Baleful Force. Necropotence of course would be amazing since you're gaining so much life.

You might as well add in Exquisite Blood for more lifegain and the potential combo with Sanguine Bond. You could cut Solemnity, Erebos, Vizier of the Menagerie, Deathrite Shaman, and Blind Obedience.

You want boardwipes that synergize with your deck by killing smaller creatures. Stuff like Languish, Hour of Devastation, or Subterranean Tremors.

Journey to Eternity  Flip could be good for recursion.

JoJoem on

2 months ago

Noted for Jester's Cap. I'll Leave Cap on the sideboard because a few people have combo focused styles I like to throw wrenches into whenever possible. For Malignus I'll put in something more widely applicable and better fitting than a mere big body.

I actually missed the wording on Primal Vigor, thanks for pointing that out. I'll switch it out with Hardened Scales.

And I'll replace Sandwurm Convergence and Glissa, the Traitor.

Thanks for the explanation.

luther on

2 months ago

Malignus is simply a big body in any playgroup that doesn't play many fog effects.

Sandwurm Convergence is too expensive for a token producer, and as an attack deterrent having something like No Mercy that would kill your opponent's creatures is more beneficial to your strategy.

Primal Vigor gives your opponents more creatures to sac and/or make their big +1/+1 creatures better. It is an okay card, until it is a nightmare of your own making. Parallel Lives or Hardened Scales could be a better bet.

Glissa, the Traitor doesn't snag enough artifacts from the graveyard for it to be worth it. This deck would benefit more from something that brings creatures or permanents back.

Jester's Cap is a good card. It hoses some combo decks, but if you don't have a deck in your playgroup that consistently gets the same combo every game, it is basically a dead draw and a waste of 6 mana in here.

JoJoem on

2 months ago

I'm definitely willing to hear you out on that. I wanted some sort of artifact recursion going on, especially for Jester's Cap but I also do feel that there is a better way for recurring exile and I'm just not aware of it yet.

I was already considering sidelining Malignus for something else like Flaring Pain if I even wanted to leave in something specifically to deal with protection. In my groups protection is a pretty big thing and Malignus pulled through a few times.

Sandwurm Convergence I left in because it generates tokens while protecting me from flying.

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