Malignus

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Mythic Rare

Combos Browse all

Malignus

Creature — Elemental Spirit

Malignus's power and toughness are equal to half the highest life total among your opponents, rounded up.Damage that would be dealt by Malignus cannot be prevented.

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Malignus Discussion

elgosu1337 on 4 color lifegain

3 days ago

In terms of mana base, is there a reason you're playing so many Plains? Since your deck isn't biased towards white, you could balance out the basic lands unless you plan to run Emeria Shepherd. You're also missing Temple of Triumph. Clifftop Retreat, Isolated Chapel, and Woodland Cemetery would also be helpful to complete the cycle. Take out Boros Garrison and Rakdos Guildgate. You could cut Ash Barrens since you don't need colorless mana. Rampant Growth would be a better replacement.

Archangel of Thune grows all your creatures by a lot with Ikra's ability. You could try Goldnight Castigator for a flying high toughness creature. The new Evra, Halcyon Witness is pretty powerful if you're gaining lots of life. Malignus can be pretty big too.

I'm not sure Zacama synergizes that much with your gameplan considering the mana cost. If you want big dinosaurs, Zetalpa, Primal Dawn would probably be good for this deck. Maybe Verdant Sun's Avatar.

Well of Lost Dreams seems mana-heavy for card draw. Rishkar's Expertise might not be very reliable with your creatures. You could try Tymna the Weaver, Promise of Power, Soul of the Harvest, Kothophed, Soul Hoarder, Baleful Force. Necropotence of course would be amazing since you're gaining so much life.

You might as well add in Exquisite Blood for more lifegain and the potential combo with Sanguine Bond. You could cut Solemnity, Erebos, Vizier of the Menagerie, Deathrite Shaman, and Blind Obedience.

You want boardwipes that synergize with your deck by killing smaller creatures. Stuff like Languish, Hour of Devastation, or Subterranean Tremors.

Journey to Eternity  Flip could be good for recursion.

JoJoem on And Everything Dies, The End!

2 weeks ago

Noted for Jester's Cap. I'll Leave Cap on the sideboard because a few people have combo focused styles I like to throw wrenches into whenever possible. For Malignus I'll put in something more widely applicable and better fitting than a mere big body.

I actually missed the wording on Primal Vigor, thanks for pointing that out. I'll switch it out with Hardened Scales.

And I'll replace Sandwurm Convergence and Glissa, the Traitor.

Thanks for the explanation.

luther on And Everything Dies, The End!

2 weeks ago

Malignus is simply a big body in any playgroup that doesn't play many fog effects.

Sandwurm Convergence is too expensive for a token producer, and as an attack deterrent having something like No Mercy that would kill your opponent's creatures is more beneficial to your strategy.

Primal Vigor gives your opponents more creatures to sac and/or make their big +1/+1 creatures better. It is an okay card, until it is a nightmare of your own making. Parallel Lives or Hardened Scales could be a better bet.

Glissa, the Traitor doesn't snag enough artifacts from the graveyard for it to be worth it. This deck would benefit more from something that brings creatures or permanents back.

Jester's Cap is a good card. It hoses some combo decks, but if you don't have a deck in your playgroup that consistently gets the same combo every game, it is basically a dead draw and a waste of 6 mana in here.

JoJoem on And Everything Dies, The End!

2 weeks ago

I'm definitely willing to hear you out on that. I wanted some sort of artifact recursion going on, especially for Jester's Cap but I also do feel that there is a better way for recurring exile and I'm just not aware of it yet.

I was already considering sidelining Malignus for something else like Flaring Pain if I even wanted to leave in something specifically to deal with protection. In my groups protection is a pretty big thing and Malignus pulled through a few times.

Sandwurm Convergence I left in because it generates tokens while protecting me from flying.

luther on And Everything Dies, The End!

2 weeks ago

Malignus, Sandwurm Convergence, Primal Vigor, Glissa, the Traitor, and Jester's Cap are all cards that I would consider taking out if I were you. I don't have the time to get into why for each one at this very moment, but this comment is more as a reminder to myself as to which cards I thought seemed suspect so later I can explain why I would take them out in favor of other cards.

passascats on Alesha, Who Smiles at Death

2 weeks ago

Here are some targets I like to get with Alesha:
Beast of Burden
Pack Rat
Malignus
Ignition Team
Drakestown Forgotten
Spike Cannibal (this one kind of depends on your meta, but it can wreck an Atraxa or Ramos deck).

MRDOOM3 on Xenagos, God of Combat

1 month ago

Aggravated Assault interacts nicely with Savage Ventmaw due to infinite combat phases, if you're willing to dish out the money for it.

One janky combo I ran in my Xenagos EDH was Dragon Throne of Tarkir + some big creature like Heroes' Bane or Primordial Hydra (You don't have to run either of these two, any heavy hitter will do). Sure, it turns into a doorstop, but that's the least of your opponents' concerns.

Malignus is a really, really punishing hitter (despite the lack of trample), especially in Xenagod EDH.

Deus of Calamity can be used as a heavy hitter and as land destruction.

Domri Rade is one of the best heavy hitter support planeswalkers in Gruul due to his emblem.

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