|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Mythic Rare|
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Creature — Elemental Spirit
Malignus's power and toughness are equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus cannot be prevented.
|Have (9)||Tiddilywinkus , Hootiequack , ironax , sombrevivo , Supremespeed , webdokkeren , mandoso , bakeraj4 , gildan_bladeborn|
|Want (27)||Animale , MAGESTIC_LLAMA , Ariumlegion , fireborne1986 , kodie53 , EnderA , nullination , Approximos , starkzero , PUfelix85 , Daeyel , math_puppy , Tsuru-Hime , rbarnhart1 , AntiheroFOREVER , Relevantworm , Turtlelover73 , azurefalcon , Nissa_Is_Best , RoninH3RO , Snozberries21 , PTsmitty , relon , mastermojo7 , libraryjoy , Willberg2000 , Tellur|
1 week ago
I also suggest Xenagos, God of Revels .
Some good budget cards with him as Commander:
- Etali, Primal Storm
- Hydra Omnivore
- Ghalta, Primal Hunger
- Greater Good
- Chandra's Ignition
- Fauna Shaman
- Somberwald Sage
Some expensive options:
2 weeks ago
I was lucky enough to have 5 promo Hydroid Krasis pulled in my playgroup on prerelease weekend lol
essentially, use Capsize as little as possible because they know you have it after the first use, skilled players will try to bait it like they will for counterspells. Focus on returning combo pieces in response to the other side of the combo coming down, remove annoyances like Malignus as they swing, but most importantly use it to protect engine pieces like Prime Speaker Zegana , Panharmonicon , and Eternal Witness from exile and use it as a recursion engine when there are gaps in play. Getting an eye for what you HAVE to remove and what you WANT to remove is something you will acquire over time and will shift as much as your meta does. The less you use Capsize the more mana you can stockpile, but the more you use it...the more card advantage it gains you. A fine line to be sure
And yes, it is somewhat normal to get mana screwed on the way to casting your first Kruphix...but the tempo disruption should allow you to keep the other players off until you are stabilized. I tend to keep 3 land hands that have plays or snap keep 4 land hands. There are plenty of little draw, little scry, and stall options for early game so you just have to have the faith :)
Also, you don't always have to play kruphix. Nowadays I only play him to prevent discard, flash him in on an end step if I have nothing better to do, or to abuse Seedborn Muse and Wilderness Reclamation . My meta is so spot removal heavy and cutthroat that I have to put the game away without him most rounds, but the deck still runs without him if you gain more meta knowledge and learn your opponents' tells and trends
1 month ago
I run Surrak as well. A couple killer includes are Hydra Omnivore, Malignus and Genesis Hydra. Giving giant stuff trample that aren't supposed to have trample is great. A huge un-counterable Genesis Hydra is awesome. Check out the list on my profile if you want some other ideas as well. Killer list though, he's fun and relatively unplayed.
1 month ago
I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.
It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.
Lose: Sword of the Animist
Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.
I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.
There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.
You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.
It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.
1 month ago
The deck runs too many cards as single playset to reliably achieve the combo kill of Malignus + Temur Battle Rage.
As such first and foremost you need some tools that help with consistency.
I mean scry and loot effects like on Faithless Looting or Serum Visions
3 months ago
Crivaro I have a yasova deck too and i loved playing yasova for quite a while because it's always a different way you win or lose. Either way always fun. Sadly the table gangs up on you cause you take everyone's best shit and thus you've pissed off everyone. On another note I have good suggestions for you but I don't want to suggest them because I like the deck the way it is because I see so many unusual cards that you don't usually see in a yasova build. Also I love the name but that's not why I gravitated to this deck. It was yasova dragonclaw in the top spot. I love yasova. I have the current number one yasova deck on tapped out hopefully you can match me or pass me good luck to ya. Oh I guess I do have a suggestion. You need at least 3 to 5 big scary creatures. As you will be stealing them from your opponents they may not be running a creature heavy deck and leaves you with nothing to steal my favorite is Malignus. Also I found that Expropriate was a great finisher in my version
I up voted 2 comments I liked there suggestions and the points they made
4 months ago
I don't think a deck, that's both agressive and runs no more than 20 lands (and 65 cards, which I also don't recommend), wants to have 5 drops.
Malignus occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
RG (Gruul): 0.12%