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Enchantment — Aura
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, return that card to its owner's hand.
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Squee's Embrace Discussion
1 month ago
No. Tiana, Ship's Caretaker is put dies, which causes Squee's Embrace to trigger. Then state-based actions are checked and Squee's Embrace is put into it's owner's graveyard, note that Tiana is no longer on the battlefield to trigger. Then the trigger is finally out on the stack, and once it resolves Tiana will be back in your hand while Squee's Embrace will be stuck in your graveyard. From Gatherer:
4/27/2018 If an Aura you control is put into a graveyard immediately after Tiana leaves the battlefield, most likely because Tiana left the battlefield but the Aura was put into the graveyard as a state-based action after it found itself not attached to anything, Tiana's last ability wont trigger.
1 month ago
3 months ago
I find your lack of Rally the Peasants disturbing.
Boros Recruit might not look like much, but in an aggro list you're going to want 1-drops.
Squee's Embrace could be interesting to put on a creature to prevent getting 2-for-1'd.
10 months ago
+1 really liking the idea and the list has so much potential. A few suggestions:
Squee's Embrace a strong common that is on theme.
Debt of Loyalty unique old spell that's on theme
1 year ago
Very strong sorted list of pauper staples. Your enchantment list is small, Here are a few suggestions: Onslaught, Laccolith Rig, Dust Corona, Bloodfire Infusion, Hyena Umbra, Faith's Fetters, Tortured Existence, Shade's Form, Necromancer's Magemark, Spider Umbra, Lignify, Utopia Vow, Squee's Embrace, Pillory of the Sleepless, Soul Link
Creature suggestions: Deftblade Elite, Confessor, Standard Bearer, Wall of Hope, Wall of Glare, Guardian of the Guildpact, Sakura-Tribe Scout, Copperhorn Scout, Taunting Elf, Yavimaya Elder, Krosan Restorer, Oboro Breezecaller, Floodbringer, Qasali Pridemage
1 year ago
Lol I didn't mean to make you have to right another college level essay, but thank you for responding so quickly anyway.
In truth, most of my questions were entirely out of curiosity about your thought process in this deck. Most of what you mention is a little bit what I figured, though some things were new.
Like with the "no blocks" equipment, I had not been considering the need to defend nearly so much as I had the need to force the opponent on defense. I also didn't consider how your flip effect on Avacyn removes the liability that trample has, which would be that they can just mass chump block. And given what you say about flyers in your playgroup the Skyblinder staff likely wouldn't be very helpful either when compared to any of your other equipment.
For talking about Aggravated Assault, I probably talked around my point too much as I don't think you realized I just wondered if AA could be better for you if you were not playing Wheel of Fortune type effects. With those cards AA is obvious to me as being too mana intensive. But my theory was if those were replaced by effects to stall the game instead, then would AA be viable? Either way, I know I'd likely only be replacing at best Seize the Day in that alternate version.
War's Toll, in my honestly rather limited experience, has never been a hate drawing card. It merely forces your opponent to play nothing or blow out. It always felt like a red equivalent to Rule of Law really. For LWH I had never meant to compare it to AA as I knew it was a poor example. if you really feel like power up/lifelink isn't worth it then I would suggest Sword of Light and Shadow as well since it provide protection from some of the best targeted removal I know of.
In regards to aura's I wouldn't think to only use a few alongside your equipment, but rather I was considering the shift in style to run aura's instead of most of your equipment. Some cards of course couldn't be replaced one for one, but that would likely end up being a completely different deck by the time you had made enough adjustments so probably not worth it. Like Squee's Embrace isn't worth it to me unless you ran enchantment/aura recursion as well, and having those cards alone would completely shift the design of this deck.
What you say about the removal (and about the clamp too) is exactly what I figured so I've got no comments there. What you ask about board wipes though is that if you're willing to run Winter Orb, would you be willing to run Tragic Arrogance as well? Divine Reckoning is also good, but the idea of choosing what my opponents have to remove is nice too.
As far as Kadeen goes, maybe his old slot for the Hellkite?
Lastly, I should explain that "Dirty Santa" refers to a sort of gift picking game my group has grown up knowing. Bring your gifts and one by one pick them out, but you could choose to steal a gift instead of pick one that's unpicked, and that person has to then make the same choice (with each gift having a limited number of chances to be stolen) until everybody has one. We're just doing that with proxied card decks essentially.
I asked your advice on this mainly because you seemed very knowledgeable about Voltron decks in general. Though your own build is awesome, we've got an Avacyn player in our group already, so I figured you might know of another that if only partially optimized, then it won't be oppressive but still be as viable as your build here.
1 year ago
I'll respond to each of you in order.
TheRedGoat: Heres your answer. Sorry for the wall of text, lol.
First, they give me no advantage when I'm defending - and that's a surprisingly big deal when I have a commander with vigilance. In comparison, protection of a relevant color allows me to both attack through a crowded board, and block my opponents' flying beater on the backswing regardless of its size.
Second, I actually don't have too big of a problem swinging through for damage. This is somewhat meta-dependent, but the fliers in my meta mostly have toughness of three or less. If I flip Avacyn, there's not much left to block after everything takes a Lightning Bolt. For the corner case where this doesn't apply, O-Naginata is the best trample-granting equipment in the game (IMO). And while I'm generally very happy with redundancy in a 99-card singleton format, I can usually find whatever I want in the deck between tutors and wheels.
Third, power boosts are absolutely vital for this deck. A 4/4 flier for 5 is relatively bad by EDH standards, even with flash and a board wipe. If I can't swing in for 9 or more damage on T6 (after casting Avacyn) I'm going to have trouble outputting enough damage to kill multiple opponents.
Overall - the cards are most certainly not bad, but they aren't necessary in my meta. And slots are tight in this deck (equipment slots doubly so), so non-vital cards don't generally make the cut.
I would describe it as an 8-mana Relentless Assault: despite the fact that I can pay for the 8 mana in two installments (which is a big deal), it takes 8 mana sunk into it before I get any benefit. And although I do love the combo with Sword of Feast and Famine, I find it a little too situational.
But the most honest answer I have for why I'm not running it is that I already have three copies of that effect in the deck. Let's consider how it compares to the other three (Seize the Day, Aurelia, the Warleader, and Waves of Aggression):
Using Seize the Day is similar to activating Aggravated Assault twice, except it's 7 mana (in two installments) rather than 13 mana (in three installments). It's also useful after I wheel it away. And except in corner cases, untapping a single creature to attack is as good as untapping my whole board (since one creature can carry all of the equipment).
Waves of Aggression is the closest comparison to Aggravated Assault IMO. They both cost 5 mana per combat step, and they have comparable downsides (I need to have lands in hand for WoA, and AA costs an additional 3 mana before the first activation). If I was going to remove anything for AA, this would be it. However, I prefer WoA for two reasons. First, as above, I can still cast it from my GY after I wheel it away. Second, it takes multiple counterspells to deal with it (which is a BIG deal).
I hope that answers both your question and HowlingFoxGPH's question about why I'm not playing AA? :)
I've considered War's Toll before, but never tried it. I think the reason it's never been tested is because it would most likely draw me a lot of hate. Do you have any experiences with the card? How has it played for you?
Loxodon Warhammer is probably my weakest equipment in the deck at the moment. I've debated cutting it a lot of times, but the combination of power boost and trample and lifelink has always seemed too nice to remove. That being said, it IS one of the cards that's on the chopping block if they print a better option. Your comparison between it and Aggravated Assault is a fair analysis, though I can find LWH with Stoneforge Mystic and can auto-equip it with Puresteel Paladin or Sigarda's Aid to make it "cost" less than 6 total...But if I get around to adding Sword of Light and Shadow it'll probably go in over Lox Hammer.
The other one I've considered but never tried is Squee's Embrace. Do you think that would be playable here?
In terms of removal...Condemn is too specific (can't remove blockers or non-attacking creatures like Consecrated Sphinx) and Dispatch is too conditional (I only have metalcraft like half of the time).
Despite the fact that Declaration in Stone is sorcery-speed (which has killed me before) I like the modularity of wiping away a token army without penalty OR unconditional exiling removal (particularly, token armies that don't die to a Lightning Bolt). If I was to change up my removal, I'd put in Oblation probably. Unconditional any-type instant-speed removal is SWEET, and it can't screw me over like Chaos Warp can.
I haven't tried running many Pyroclasm-type effects because I feel they'd be redundant with Avacyn's transformation?
I'm currently considering adding Divine Reckoning, though, as more mass removal that does not hit my commander. Thoughts?
I don't run token-production + Skullclamp because I'd have to draw into two things rather than one (or burn a tutor on The Clamp), and without the Clamp, token production somewhat hurts me (because I put resources and mana into it, then wipe it away as soon as Avacyn flips). It's somewhat analogous to why I no longer run dedicated sac outlets.
But honestly, that's not a very good reason, considering how much advantage Clamp gives? But I like to have absolute control over when I flip Avacyn, and you're right that it's sorcery speed (which is a negative).
My meta is surprisingly light on board wipes, so Tajic, Blade of the Legion doesn't do as much as I want.
And as for Steel Hellkite, while he is a great card...actually, I don't know why I haven't tested him. I'll try him in my next game :)
Hmmmm. What is a "Dirty Santa" get together? I'm not familiar with the term, sorry, and a google search led to dark places.
But in a meta as you describe - this deck might actually function pretty well. Elfball tends to fold if I can flip Avacyn, and if you add Ghirapur AEther Grid as HowlingFoxGPH suggested you could pick off their small utility/mana creatures (like Priest of Titania). Without much control, Avacyn won't get countered :)
If you wanted to update this deck so it plays more like a crushing glacier than a blitzkrieg, I would suggest including some of HowlingFoxGPH's suggestions and most of the cards from my sideboard.
If you play against a lot of creatures, I would put Repercussion back in (also, it immediately wins when paired with Blasphemous Act). If you want to play this more like RW control, play all of the mana denial spells you can get your hands on (particularly mass LD like Armageddon and stax effects like Winter Orb and Static Orb).
If you make those changes, the deck will play more like a crushing, unstoppable glacier rather than a hyper-aggro fast-as-possible assault, which sounds like it might fit your style a little better :)
I hope this answers your questions! :) If you want to know anything else, please feel free to ask.