Malevolent Whispers

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Malevolent Whispers

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

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Malevolent Whispers Discussion

JonMH on Jaya Ballard Deck

2 weeks ago

If you want something that combos with Jaya, you could try some madness cards.

Fiery Temper and Avacyn's Judgment seem to fit the general theme of your deck.

Malevolent Whispers could be fun as well, as you can use the madness trigger to cast it on an opponent's turn, and then block their attackers with one of their own creatures.

Termion on Zadaaaaaahhhhhhh

8 months ago

Can't you just cast Seize the Day on your second main phase after attacking targetting Zada, Hedron Grinder copy and untap, swing again with your first extra combat then on your extra main cast Wrangle, Act of Treason,Besmirch,Harness by Force,Hijack,Kari Zev's Expertise,Mark of Mutiny,Threaten,Traitorous Blood,Unwilling Recruit,Lose Calm,Malevolent Whispers,Portent of Betrayal,Temporary Insanity,or Traitorous Instinct on Zada, Hedron Grinder then copy and untap all your creatures move to the next combat phase Ad Nauseam. Or you could Kiki-Jiki, Mirror Breaker with Zealous Conscripts to infinite swing each combat. Or have Sword of Feast and Famine on a creature when it hit and combo off with cantrip copies on Zada into draw and more untap. Then if you're going with the infinite combat should probably put in Aggravated Assault as another infinite combat option, though with all the card draw you'll get it relatively quickly not even putting into consideration Past in Flames to cast those already cast untap spells again from the graveyard. Should be enough untap + combat phases to kill everyone. Though this seems like a lot of mana with a spliced Desperate Ritual onto Blazing Shoal you should get three red mana per creature if for some reason you weren't able to equip Sword of Feast and Famine. All of this relies on having the cards but cantrip draw shouldn't be a problem. Maybe this would work , haven't done the math, but it's a possibility.

Ekaan92 on BR Vampire Madness

8 months ago

Cool deck,

Personally I-'d remove Markov Crusader & Twins of Maurer Estate ,Voldaren Duelist Since imo they are too slow and don't further your gameplan too much, I'd also remove 3x Call the Bloodline . And put Malevolent Whispers & Murderous Compulsion into the sideboard since they are situational depending on the matchup, and replace them with Lightning Axe & Alms of the Vein.

If you can afford this card on your budget I would definitly recommend Metallic Mimic, Push your Stromkirk Condemned to 4x, remove Olivia's Bloodsworn for 2x more heir of falkenraths. Unlicensed Disintegration Is also good, Since hard removal is always good, Also Asylum Visitor Is a great card if you are going the no cards in hand route

Also Insolent Neonate Is one of the best vampires in standard IMO

A bit more expensive vampires that I would recommend is

Olivia, Mobilized for War, Drana, Liberator of Malakir Falkenrath Gorger

Bomat Courier Is also a great card, although not a vampire so no points for flavor there hehe. Also Isn't a bad removal card, although it's expensive

Also as a general rule of thumb I'd say try to have more copies of a card than 1x-2x since you want your draws to be consistent.

Just my two cents, B/R Vampires are really cool imo!

Furiosto on Macho Man Madness!

1 year ago

Have you ever tried including creature stealing spells like Besmirch, Hijack, Malevolent Whispers, Mark of Mutiny, Traitorous Blood, Traitorous Instinct, Unwilling Recruit. I understand that it might not fit your theme or it may be too slow or situational, but the look on my friends faces when I return those creatures to their own faces is priceless (and ofc it doubles as the sweetest removal). Anyway just wondering if you thought it is viable or consistent enough?

walnutsmb on Stop Hitting Yourself

1 year ago

I'd probably get rid of the Morbid Curiosity.

You've got 8 sac outlets, Morbid Curiosity x2, Altar's Reap x2 and Vampiric Rites x4 which can be used multiple times and you've only got 8 spells to steal creatures Malevolent Whispers and Hijack.

As for the win condition I think so. Live Fast and Die Young could be added to increase energy for the Demon of Dark Schemes.

wisegreenbean on Feldon's Sacrificial Army

1 year ago

Steal effects! With all your sac outlets, they're great. Zealous Conscripts, Conquering Manticore, Helm of Possession, and Molten Primordial are all awesome. And the king: Insurrection, winner of games.

Speaking of sac outlets: Bosh, Iron Golem can throw Feldon's tokens, which keep their CMC. Altar of Dementia does a lot of work. Skullclamp is a good compliment to sac outlets. and High Market+Phyrexia's Core are great when you need them. Also, Kuldotha Forgemaster can be neat.

Low impact token spells like Myr Sire and Mogg War Marshal aren't worth it; you'll have plenty of disposable tokens via Feldon, and those dudes ain't worth reanimating.

Don't bother with small time life gain/loss effects, they're not good in EDH. Bottle Gnomes, Peace Strider, Pierce Strider, and Bubbling Cauldron aren't good for you.

You can't buff Etched Champion much, except for like 1 modular creature. That makes it pretty so-so. I'd cut it.

A bit dubious of Chief of the Foundry, it seems pretty low impact, considering you aren't usually going to have a huge number of artifact creatures; Feldon's thing is having 1 big guy.

One time effects either have to be amazing, reuseable somehow, or draw a card to replace to be worth your time in EDH. You have to get VALUE. So I'd cut Panic Attack and Malevolent Whispers.

You probably will never get all the Urza lands in 1 place, and it can be very bad to have them not be mountains at times. I'd cut em.

I also notice that your ramp suite is very small. Acceleration is important. Commander's Sphere, MindStone, Unstable Obelisk, Worn Powerstone, Thran Dynamo, and Gilded Lotus are a few excellent options.

You also need to deal with enchantments: helpful things include Spine of Ish Sah, Unstable Obelisk, All Is Dust, and Chaos Warp

If you want to drop a bit of money into the deck, then Rings of Brighthearth and Sneak Attack are amazing.

rorzor on Gearhulks-starring-kamikaze-eldrazi

1 year ago

I agree with removing Malevolent Whispers, though it could be a sideboard option for edge cases.

Traverse the Ulvenwald is a great include, especially having taken out a mountain.

I like the idea of focussing on ramp and utility in general rather than early aggro - this deck feels like T3 - T7 are when the biggest plays occur, and Traverse the Ulvenwald is a better 1 drop than Gnarlwood Dryad for setting that up I think.

Metalwork Colossus makes sense, and is feasible to cast T6.

I would maybe try swapping a couple of Evolving Wilds for maybe a forest and mountain. They would help enable delirium, mana fix and filter lands out of your library that you don't want your Madcap Experiment to hit. Could be worth the slower pace

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