Malevolent Whispers

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Malevolent Whispers

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

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Malevolent Whispers Discussion

Selphiron on The Devil On Your Shoulder - EDH Tempting Deals

2 months ago

It is not a very good card (not very bad either), but you could put Malevolent Whispers just for the flavor.

DJSeras on Gain control of end of ...

3 months ago

Taking control of Nazahn, Revered Bladesmith with any effect will let you attack or defend with it (or activate any of its activated abilities, if it has any) and your stolen nazahn will have all the benefits bestowed upon it by all of the equipment attached to it,

But

ONLY the effects bestowed to the creature as your opponent is still in control of those artifacts and all of the triggered abilities on those specific artifacts will be under your opponents control.

As an example you cast Malevolent Whispers talking Nazahn, Revered Bladesmith from your oppponents control.
All of your opponents equipment listed is still attached to Nazahn
Nazahn is now a 19/11 with Haste, Trample, Lifelink, and Indestructible
You attack your opponent with Nazahn and the triggers from Sword of the Animist and Argentum Armor go onto the stack, those triggers are controlled by your opponent and would resolve accordingly.

Lastly, assuming you cast Malevolent Whispers on your turn your opponent cannot move equipment off of Nazahn in response to anything without having something like Leonin Shikari in play and the required resources to pay the equip costs.

Ecmdrw5 on Gain control of end of ...

3 months ago

My opponent has a Nazahn, Revered Bladesmith with Loxodon Warhammer, Sword of the Animist, Argentum Armor, and Hammer of Nazahn. I play a Malevolent Whispers. Do I gain control of the creature with all the equipment attached so I get all the buffs? That would make him a 19/11 with trample and lifelink and all the good stuff. If so, can he equip them to a different creature in response?

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

4 months ago

After the helpful reminder of my likely blunder and misreading of the card by MegaMatt13, I am revisiting my Threaten effects section.

Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.

Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.

Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.

Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.

Grab the Reins can be tutored with Sunforger, but the utility is severely limited by not untapping. Bummer.

Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.

Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.

Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.

Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.

Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.

Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.

Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.

Threaten, Traitorous Blood, Hijack are all similar sorcery speed effects that cost 3. They each balance different benefits. Besmirch is likely better in most situations.

Malevolent Whispers and Turn Against are both kinda cool, but expennsive, and their benefits don't outweigh the expense, given the alternatives.

Fractured Loyalty would be super fun in the right deck. Not this one.

Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.

Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.

While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.

Anyway, please comment and tell me about your favorite Threaten effects. I need one to put in the Grab the Reins spot, and want to consider all options.

JonMH on

5 months ago

If you want something that combos with Jaya, you could try some madness cards.

Fiery Temper and Avacyn's Judgment seem to fit the general theme of your deck.

Malevolent Whispers could be fun as well, as you can use the madness trigger to cast it on an opponent's turn, and then block their attackers with one of their own creatures.

Termion on Zadaaaaaahhhhhhh

1 year ago

Can't you just cast Seize the Day on your second main phase after attacking targetting Zada, Hedron Grinder copy and untap, swing again with your first extra combat then on your extra main cast Wrangle, Act of Treason,Besmirch,Harness by Force,Hijack,Kari Zev's Expertise,Mark of Mutiny,Threaten,Traitorous Blood,Unwilling Recruit,Lose Calm,Malevolent Whispers,Portent of Betrayal,Temporary Insanity,or Traitorous Instinct on Zada, Hedron Grinder then copy and untap all your creatures move to the next combat phase Ad Nauseam. Or you could Kiki-Jiki, Mirror Breaker with Zealous Conscripts to infinite swing each combat. Or have Sword of Feast and Famine on a creature when it hit and combo off with cantrip copies on Zada into draw and more untap. Then if you're going with the infinite combat should probably put in Aggravated Assault as another infinite combat option, though with all the card draw you'll get it relatively quickly not even putting into consideration Past in Flames to cast those already cast untap spells again from the graveyard. Should be enough untap + combat phases to kill everyone. Though this seems like a lot of mana with a spliced Desperate Ritual onto Blazing Shoal you should get three red mana per creature if for some reason you weren't able to equip Sword of Feast and Famine. All of this relies on having the cards but cantrip draw shouldn't be a problem. Maybe this would work , haven't done the math, but it's a possibility.

Ekaan92 on BR Vampire Madness

1 year ago

Cool deck,

Personally I-'d remove Markov Crusader & Twins of Maurer Estate ,Voldaren Duelist Since imo they are too slow and don't further your gameplan too much, I'd also remove 3x Call the Bloodline . And put Malevolent Whispers & Murderous Compulsion into the sideboard since they are situational depending on the matchup, and replace them with Lightning Axe & Alms of the Vein.

If you can afford this card on your budget I would definitly recommend Metallic Mimic, Push your Stromkirk Condemned to 4x, remove Olivia's Bloodsworn for 2x more heir of falkenraths. Unlicensed Disintegration Is also good, Since hard removal is always good, Also Asylum Visitor Is a great card if you are going the no cards in hand route

Also Insolent Neonate Is one of the best vampires in standard IMO

A bit more expensive vampires that I would recommend is

Olivia, Mobilized for War, Drana, Liberator of Malakir Falkenrath Gorger

Bomat Courier Is also a great card, although not a vampire so no points for flavor there hehe. Also Isn't a bad removal card, although it's expensive

Also as a general rule of thumb I'd say try to have more copies of a card than 1x-2x since you want your draws to be consistent.

Just my two cents, B/R Vampires are really cool imo!

Furiosto on Macho Man Madness!

1 year ago

Have you ever tried including creature stealing spells like Besmirch, Hijack, Malevolent Whispers, Mark of Mutiny, Traitorous Blood, Traitorous Instinct, Unwilling Recruit. I understand that it might not fit your theme or it may be too slow or situational, but the look on my friends faces when I return those creatures to their own faces is priceless (and ofc it doubles as the sweetest removal). Anyway just wondering if you thought it is viable or consistent enough?

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