|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Creature — Insect
Landfall—Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
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Tunneling Geopede Discussion
2 weeks ago
Very cool deck!!! I recently added a subtheme to my k&t too..but also left room for draw and group hug cause I love that bit.I second the earlier mentioned Ruin Ghost in combination with Retreat to Coralhelm. It is a great combo. Makes your Tunneling Geopede a finisher.
2 months ago
I think you have a few too many creatures and combat tricks that should be replaced with ramp spells to get omnath out faster and more consistently each game. I would cut all the creatures that cost more than 1 mana that are only there to ramp in order to replace them with spells that get lands out of your deck since you really want to trigger landfall as often as possible. Cultivate, Explosive Vegetation, Kodama's Reach, Nissa's Pilgrimage, Rampant Growth, Far Wanderings, Nature's Lore, and Harrow are all relatively cheap to buy and would work better with Omnath and any other landfall creatures you want to add like Lotus Cobra, Rampaging Baloths, or Tunneling Geopede. Perilous Forays is a card that goes in every Omnath deck since it essentially reads: pay 1 mana, get a basic land out of your deck into play and Lightning Bolt someone. If you'd like any more ideas, feel free to check out my deck: Omnath Grows 5/5s for Fun +1!
4 months ago
To rephrase the "banned stuff" section, no cards can cause a player to gain or lose life unless it is a payment for something. (You can use Channel, though I'm not sure why you'd want to). Swords to Plowshares does NOT gain the creature's controller life. Lightning Bolt can target creatures, but not players. Bump in the Night is useless. Tunneling Geopede is just a creature with an activated ability that does nothing. I think you get the gist.
4 months ago
Another pretty major tuning pass. The main thing I found after playing this deck a few times was that it wasn't interactive enough with other players. Especially those that had any Flying creatures (I had ZERO answers to flying, other than Constant Mists!). So, in the interest of upping this interaction, I have trimmed out a good amount of the "Awaken" theme to make room for better cards, and more removal, more answers.
These cuts aren't easy to decide on... I'd really love to find a way to fit in 4-6 more lands and really lean into the Landfall theme even harder, but I'm hesitant. I have really come to love the Rude Awakening+Teleportal(overloaded) combo!
5 months ago
Some good cards would be Exploration, Lotus Cobra, Harrow, Sakura-Tribe Elder, Nissa, Vital Force, Ulvenwald Hydra, Rubblehulk, Oran-Rief Hydra, Embodiment of Insight, Grazing Gladehart, and Tunneling Geopede.
7 months ago
Grove Rumbler + 3 Lands is a 10/10 which can make the game much faster, but does not work early that well
Retreat to Kazandu is a genius card! You can buff whatever or gain live a lot
8 months ago
This deck is fun. It's not blatantly threatening enough to draw early hate but dang it can build up fast. Won a game last night with a well timed Price of Progress. Got it past a Force of Will with a Fork. All the small incremental damages add up to some serious mana.
Tunneling Geopede and Firebrand Archer are both inconspicuous but drop a land for turn, cast something like Sizzle and suddenly you have 15 mana on your second main (4 players assumed) and you've dealt 5 to all opponents.
I realize Guttersnipe is missing. I'll rectify that ASAP.
I also realize that dedicated lifegain decks will stand up well to this deck. I may need to find something to shore up that hole.
8 months ago
Thanks for commenting on my deck, figured I'd comment on yours. How does Akoum Firebird work out for you? I'd think in most situations I wouldn't want to spend 6 mana for a 3/3. Have you thought about Tunneling Geopede? He's managed to get me a lot of damage in some games.