Tunneling Geopede

Legality

Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Tunneling Geopede

Creature — Insect

Landfall—Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

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Tunneling Geopede Discussion

JCat on Wait, I Have a Response (Burnout)

1 month ago

To rephrase the "banned stuff" section, no cards can cause a player to gain or lose life unless it is a payment for something. (You can use Channel, though I'm not sure why you'd want to). Swords to Plowshares does NOT gain the creature's controller life. Lightning Bolt can target creatures, but not players. Bump in the Night is useless. Tunneling Geopede is just a creature with an activated ability that does nothing. I think you get the gist.

J-pants on K&T Land Kings

1 month ago

Another pretty major tuning pass. The main thing I found after playing this deck a few times was that it wasn't interactive enough with other players. Especially those that had any Flying creatures (I had ZERO answers to flying, other than Constant Mists!). So, in the interest of upping this interaction, I have trimmed out a good amount of the "Awaken" theme to make room for better cards, and more removal, more answers.

These cuts aren't easy to decide on... I'd really love to find a way to fit in 4-6 more lands and really lean into the Landfall theme even harder, but I'm hesitant. I have really come to love the Rude Awakening+Teleportal(overloaded) combo!

SkullOfPoison on Omnath THE BIG BOI

2 months ago

Some good cards would be Exploration, Lotus Cobra, Harrow, Sakura-Tribe Elder, Nissa, Vital Force, Ulvenwald Hydra, Rubblehulk, Oran-Rief Hydra, Embodiment of Insight, Grazing Gladehart, and Tunneling Geopede.

Focusing around mana ramp is a good idea obviously but there are some expensive cards like Azusa, Lost but Seeking and Crucible of Worlds.

Zujiry on Ain't No Mountain High Enough

4 months ago

Few ideas:

scatteredsun on Neheb's Painful Symmetry

5 months ago

This deck is fun. It's not blatantly threatening enough to draw early hate but dang it can build up fast. Won a game last night with a well timed Price of Progress. Got it past a Force of Will with a Fork. All the small incremental damages add up to some serious mana.

Tunneling Geopede and Firebrand Archer are both inconspicuous but drop a land for turn, cast something like Sizzle and suddenly you have 15 mana on your second main (4 players assumed) and you've dealt 5 to all opponents.

I realize Guttersnipe is missing. I'll rectify that ASAP.

I also realize that dedicated lifegain decks will stand up well to this deck. I may need to find something to shore up that hole.

chapman.luke27 on Minna edh

5 months ago

Thanks for commenting on my deck, figured I'd comment on yours. How does Akoum Firebird work out for you? I'd think in most situations I wouldn't want to spend 6 mana for a 3/3. Have you thought about Tunneling Geopede? He's managed to get me a lot of damage in some games.

I'd also highly recommend the budget friendly Mosswort Bridge and Glacial Chasm that synergize well with your commander.

Beebles on Mina and Denn's Supermassive Landmass

6 months ago

Hey hoardofnotions, good to see you again,

I really like Lifegift and I would love to try it out. However, I don't think I want to replace offshoot with it. That card is mainly there because it's a defensive 1-drop to deter aggressive decks, while still being relevant to our strategy. It also has the benefit that I more often end up with 2 landfall cards before I drop my commander.

For me Lifegift competes more with other 3-drop landfall cards, like Retreat to Kazandu, Courser of Kruphix, Grazing Gladehart or even Tunneling Geopede.

I will try it out and see how it performs. Thanks for the tip!

Hobbez9186 on The Gruul Aid Man

6 months ago

So here's a fun trick from my landfall Commander Deck:

Turn 2 play Scouting Trek, pull 20-30 basic lands and put them on top of your library.

Turn 3 play Countryside Crusher.

Turn 4 all of those lands will drop into your graveyard from the Crusher who is now massive. Hopefully you can play Mina and Denn, Wildborn (who I'd recommend as your commander. Leave some basics in your library just in case nobody kills him because you'll mill yourself out, but a 30+/30+ on turn 4 draws a lot of attention. Let him die, feign disgust, he's done his job. You'll seem like you aren't a threat anymore and you'll have a few turns to make your next move.

Now that your deck is thinned you should be able to get to Omnath, Locus of Rage quickly. Make sure you can follow it up with Splendid Reclamation to drop 20-30 Elemental Tokens. Even better if you also have Zendikar's Roil to also make a ton of 2/2's. Now you are a ticking time bomb. A board wipe will kill everyone but you. If you have Radiant Flames or Breath of Darigaaz or even Hour of Devastation you can detonate everything yourself. Of course you can also just attack... but that's no fun.

Rampaging Baloths is almost just as good as Omnath at making a gigantic pile of creature tokens.

Valakut, the Molten Pinnacle can also just explode with that same trick, as can Tunneling Geopede.

Another fun way to sustain drops is with Crucible of Worlds and the new Ramunap Excavator and then Seismic Assault to throw and play land from your graveyard to get damage and landfall triggers. Some way to sacrifice land again to continue the cycle helps like Cosmic Larva, Devastating Summons, and Greater Gargadon.

Anyway, just a few things to chew on. Decks like this really want at least 40-45 land. Seems high but you want as much as possible. Good luck :)

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