|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Creature — Insect
Landfall—Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
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Tunneling Geopede Discussion
2 months ago
for your consideration: Tireless Tracker Nissa, Vastwood Seer Flip Nissa, Vital Force Nissa, Worldwaker Explosive Vegetation Seer's Sundial Vivien Reid Yavimaya Elder Rampaging Baloths Baloth Woodcrasher Khalni Heart Expedition Tunneling Geopede Turntimber Basilisk
4 months ago
You could add other ways of dealing damage from landfall for redundancy, like Retreat to Hagra and Tunneling Geopede, or adding Ashnod's Altar or Altar of Dementia for Omnath's elementals. To get infinite landfall with Valakut, you could try Worldgorger Dragon with Animate Dead or Dance of the Dead. Drownyard Temple works with some token generators and Ashnod's Altar. Life and Limb with Sporemound also works if you cast Prismatic Omen after Life and Limb.
4 months ago
Borderland Explorer (unless you have a reason to discard)
Domesticated Hydra (just a big body, you can do better)
Both Embodiments (put your lands at risk for removal spells and dont add too much power overall unless you have a full awakening synergy)
Tunneling Geopede (too small of an effect unless you have a way to truly abuse it)
Hammer of Purphoros (what aspect are you trying to abuse with it?)
Ground Assault (Try to find instant speed removal)
Lay of the Land (in two color deck, not really needed)
Font of Fertility (not great ramp, if you want something that could be played for 1 or 3, look for search for tomorrow)
Retreat to Kazandu (again, a very small effect, unless you want to run more fertilid effects [that is a cool synergy if you want to go that way])
Retreat to Valakut (just too small, need more widespread effects, especially at 3 mana)
Searing Blaze (doesnt hit too much and better to try unconditional kills)
6 months ago
Garmads I wouldn't take out Aggravated Assault because it's way too fun for that. Kaboom! is definitely a must have because it's so much fun and it adds the randomness that red can give you. Dualcaster Mage, Fire Servant, Tunneling Geopede, Sunbird's Invocation, Stolen Strategy, Thieves' Auction and Bonus Round are also really fun.
for a more budget and casual version. maybe take a look at my deck: Neheb, The Fireflinger (MRB-Ramp)
7 months ago
Very cool deck!!! I recently added a subtheme to my k&t too..but also left room for draw and group hug cause I love that bit.I second the earlier mentioned Ruin Ghost in combination with Retreat to Coralhelm. It is a great combo. Makes your Tunneling Geopede a finisher.
9 months ago
I think you have a few too many creatures and combat tricks that should be replaced with ramp spells to get omnath out faster and more consistently each game. I would cut all the creatures that cost more than 1 mana that are only there to ramp in order to replace them with spells that get lands out of your deck since you really want to trigger landfall as often as possible. Cultivate, Explosive Vegetation, Kodama's Reach, Nissa's Pilgrimage, Rampant Growth, Far Wanderings, Nature's Lore, and Harrow are all relatively cheap to buy and would work better with Omnath and any other landfall creatures you want to add like Lotus Cobra, Rampaging Baloths, or Tunneling Geopede. Perilous Forays is a card that goes in every Omnath deck since it essentially reads: pay 1 mana, get a basic land out of your deck into play and Lightning Bolt someone. If you'd like any more ideas, feel free to check out my deck: Omnath Grows 5/5s for Fun +1!
10 months ago
To rephrase the "banned stuff" section, no cards can cause a player to gain or lose life unless it is a payment for something. (You can use Channel, though I'm not sure why you'd want to). Swords to Plowshares does NOT gain the creature's controller life. Lightning Bolt can target creatures, but not players. Bump in the Night is useless. Tunneling Geopede is just a creature with an activated ability that does nothing. I think you get the gist.
11 months ago
Another pretty major tuning pass. The main thing I found after playing this deck a few times was that it wasn't interactive enough with other players. Especially those that had any Flying creatures (I had ZERO answers to flying, other than Constant Mists!). So, in the interest of upping this interaction, I have trimmed out a good amount of the "Awaken" theme to make room for better cards, and more removal, more answers.
These cuts aren't easy to decide on... I'd really love to find a way to fit in 4-6 more lands and really lean into the Landfall theme even harder, but I'm hesitant. I have really come to love the Rude Awakening+Teleportal(overloaded) combo!