Asylum Visitor


Format Legality
Pre-release Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Asylum Visitor

Creature — Vampire Wizard

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and lose 1 life.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

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Asylum Visitor Discussion

RoarMaster on Casual Madness

4 days ago

I think black is sort of a must-have for madness decks myself, as it has all the good discard outlests, and a ton of madness cards to back them up.

But if you dont want black, you may be able to make up lost card advantage via Avaricious Dragon, but its still a poor substitute for things like Undertaker, Tortured Existence, Grave Scrabbler, Asylum Visitor, Zombie Infestation, Big Game Hunter, ect.

xyr0s on Serene's Kiss

4 days ago

Compared to other tribal decks, this one is somewhat top-heavy. Mostly, the focus is on 1-3 cmc creatures, with the occasional 4-cost creature as a finisher - and that's in decks, that have ways of getting their creatures in, apart from paying fairly for them.

Bishop of the Bloodstained is not a very great card. It costs 5 mana, for a body that can be removed by Lightning Bolt and a special that sometimes are good, and sometimes have little impact. How about a couple of Asylum Visitors instead? You don't really have any card draw anyway, and they do that pretty well (they aren't Bob, but as close as vampires can get).

Door of Destinies looks good, but... it isn't. It costs you 4 mana, and assuming you've dropped a creature turns 1, 2, and 3, then you have to stop the offense for a full turn, to play an artifact that doesn't do something. And then, hopefully have something relevant to play after that. You could, of course, wait and play Door of Destinies later. That just means you've played your vampires before the buff from the door. And, lastly, it's a horrible topdeck after a boardwipe.

How is Painful Quandary working out for you? It looks like it doesn't interact too well with the rest of your deck, but it might be an ok finisher. It is, however, a 5 cmc spell, and in modern that means it should be able to turn a whole game around out of nowhere.

You should have a look at Call the Bloodline and other self-discard/madness cards. There's some pretty good stuff for vampires in that.

xyr0s on Modern Vampires

4 days ago

Asylum Visitor (madness-pseudo-bob) is missing on the list.

escesare on Hoarders **Primer**

6 days ago

Squiggy686the2nd, Asylum Visitor looks super sweet and synergistic since we happen to have ~21 cards that discard ourselves and no real Madness payoffs (just Squee). It even works with Squee if we just stack correctly so Visitor resolves first while our hand is still empty. What do we cut to fit it in though? Maybe -1 Squee, -1 Defiance, +2 Visitor?

ColdHeartedSith, so many people suggest Dark Deal that I added a section in the description about it. Basically it's not good in practice, and Collective Defiance is better in every way anyways.

Xica on Vampire draw engine & two ...

2 weeks ago

Asylum Visitor, is best if played alongside of Blood Scrivener, for 8 copies of hellbent value.

Phyrexian Etchings + Vampire Hexmage is also an option

xyr0s on Vampire draw engine & two ...

3 weeks ago

Asylum Visitor is also pretty good, but works best if you have some discard to go along with it.

Hunson_Abadeer on Vial of Blood

1 month ago

I am considering to put either Dark Confidant or Asylum Visitor in place of Dusk Legion Zealot.

I'm leaning more towards bob than visitor. Though zealout has instant value when he ETB; bob as better card advantage over time.


Sjorpha on BW: Lifestealer

1 month ago

As far as synergy goes, first establish what the main game plan is.

So let's decide for example that the main game plan is to use the synergy of the vampire tribe with gaining and draining life.

Now what is the main point of gaining all that life? life gain doesn't win games on it's own but it does allow us to attack very freely and simply take the damage from incoming attacks in most cases, so it's a strategy for winning the damage race.

So the main focus apart from the life gain should be to build a fast wide board that can capitalize quickly on the life gain.

One of the best vampires in modern happens to be a very aggressive recursive 2-drop, namely Bloodghast. That card seems to fit the deck a lot better than defensive creatures like the gearhulk.

Path of Bravery that you thought about combos very well with Sanguine Bond and with a wide board state. Both of these cards are stackable with themselves, which means that they only get better if there are multiple copies in play. Therefore I suggest either run a full playset of Path of Bravery and 2 Sanguine Bond rather than using enchantment tutors which IMO are too slow for this style of aggressive deck. This is true of most anthem effects (cards that buff all your creatures) and they should normally either be run as full playsets or not at all.

Asylum Visitor is another good vampire that offers late game card advantage.

Blood Baron of Vizkopa is a powerhouse as well.

Bloodcrazed Paladin is an interesting sideboard card against control decks, they cast a boardwipe spell like Supreme Verdict and you flash it in afterwards with lot's of counters.

If you add Bloodghast and Asylum Visitor then Collective Brutality is a very good synergistic card to go in the removal slot.

As for other removal spells I would simply remove them all and put 2 Fatal Push and 2 Path to Exile in. You can sideboard more specific answers.

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