Asylum Visitor

Asylum Visitor

Creature — Vampire Wizard

At the beginning of each player's upkeep, if that player has no cards in their hand, you draw a card and lose 1 life.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Shadows over Innistrad (SOI) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Asylum Visitor Discussion

multimedia on Zagras EDH Deck

1 week ago

Hey, nice start on budget. Kyle_Winter gave you some good advice to help the party. My advice is to help the manabase, ramp and draw.

First, you don't need 42 lands, that's overkill for your deck. 36 lands should be fine. Consider cutting some lands for more ramp sources? Budget lands and ramp to consider adding:

Consider cutting some basic lands for these lands?


Ramp can be a problem with Rakdos because these colors lack lots of options, but one way to help to not miss land drops is to play low mana cost draw. Cards like these can replace ramp because for a low mana cost they can help to draw into lands or party members who then act like ramp to cast Zagras.

Repeatable draw sources are best in Commander because they can potentially give you value throughout the entire game. With Zagras cards that give you value who are party creatures or when you attack/do combat damage are options:

Oddsmaker and Mask are nice with Zagras because he has flying.


Some advice about game play. I would keep the mana curve very low because you want to assemble a party for Zagras as that's what makes Zagras a mana efficient and potentially good Commander. The lower the mana curve the easier it will be to have two or more party members on the battlefield to help to cast Zagras. In fact, for your deck I would end the curve at Dagger Caster and Drana, the Last Bloodchief as these are abilities and effects at the top that go well with Zagras. I would limit the four drops to very few.

Roving Keep is an example of a creature you don't need because it's high CMC and doesn't help the party or have interaction with Zagras. Zof Consumption is an example of a spell that you don't need even though if you want can play it as a tapped land. Consumption for six mana is not worth what it does.

I offer more advice about what cards to cut. Would you like more advice?

Good luck with your deck.

CaptainCSMcK on Copilul Noptii

2 weeks ago

YamishiTheWickedOne

Thanks again for your help. When I first started with this deck I wanted something aggressive and ended up playing my hand very quickly, which is why I needed Asylum Visitor and then Stromkirk Condemned to capitalize on that. But I'm not sure if it's working as well as it could, so I will definitely try out some cards you suggested!

I want to avoid an aristocrats type deck, and I didn't want a deck that only plays small creatures and then buffs, I wanted a little more variety but still competitive.

I'd love to include Kalitas, Traitor of Ghet but unfortunately, he breaks my budget. I'm only hesitant with Indulgent Aristocrat because I never really find the creatures I want to sacrifice besides Bloodghast...

multimedia on Deadshot

2 weeks ago

Hey, I agree assembling a party to reduce the cost of Zagras seems important, at least two party members. Zagras for six or five mana is lackluster stats, but for four, three or two mana then he's above curve. My advice is add a few more two or three drop party members especially two drops. Coveted Prize is a budget payoff for wanting to assemble a party; it can tutor for Goblin Chainwhirler or Dagger Caster and you can potentially cast it for free.

Some suggestions for party members. Harsh Mentor is a good card in multiplayer Commander, shuts down some combos. Varchild's War-Riders (errata to Human Warrior) can give all your opponents creatures so you can kill them with pingers/deathtouch. Robber of the Rich can steal your opponents cards and Zagras is a Rogue. Azra Oddsmaker can be a repeatable draw source. Goblin Cratermaker is versatile removal in Commander. Dualcaster Mage Forks are good in multiplayer Commander.

Magus of the Wheel, Azra Oddsmaker, Doomed Necromancer, Dualcaster Mage, Goblin Cratermaker, Viscera Seer, Blood Scrivener, Asylum Visitor, Soldevi Adnate these party members are good with Chainer, Nightmare Adept especially Magus and Necromancer. Chainer could also give pingers haste if you cast them from your graveyard or reanimate them. With Seer and Chainer keep casting Goblin Chainwhirler or Dagger Caster from your graveyard.

Good luck with your deck.

BRG24 on Vampires

1 month ago

Nice list. Drana, Liberator of Malakir feels like it would be a great fit for a deck like this, as might Metallic Mimic, both bringing with them pretty serious buffs to your board. I’ve been running a similar mono black version of vampires in pioneer recently, and have found that Asylum Visitor can also be pretty useful, since outside of Champion of Dusk you have no access to card draw. Castle Locthwain would be my other recommendation for that, although paying 4 mana for a card is a lot, so I definitely prefer Visitor. Finally, Vampire of the Dire Moon might be a better one drop than Skymarcher Aspirant, I find that you don’t get the city’s blessing in enough games. Hope this is helpful, good luck with the deck.

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 month ago

stinkybot and Daveslab2022, y’all are welcome!

And thank you for your comment SynergyBuild, great points! I’m conflicted with Dark Confidant. This is the thought process I used when deciding whether to run Bob:

Pros: Increased draw potential. Bob can be cast turn 1 and immediately helps dig for more lands. If Bob’s life-loss gets out of hand, you can kill him via board wipes. With less 5+ CMC cards, the deck will be more consistent if you don’t draw ramp.

Cons: I think the handful of 5+ CMC cards in this build are important for it to function properly. I worry that all the life-loss from Tinybones, Bob, Necropotence, etc. may be excessive. Asylum Visitor is Bob-lite with Madness. The deck has the potential to generate so much mana that’s it’s a shame to not run at least a few 5-6 CMC cards. Plus Necro lets me draw what I need at the cost of 1 life per card and is harder to remove.

Based on this analysis I decided not to run Bob. But since you suggested it, I will make a parallel list which runs Bob and fewer high CMC cards to test it out.

Cling to Dust is a great suggestion, I will consider what to cut for it. And Mikokoro, Center of the Sea is a card I overlooked since it gives your opponent a card, but you bring up an excellent point about Thassa's Oracle, so I’m cutting a Swamp for it.

And 0rc, go for it! The Magus/Mantle combo has been around for a while. :)

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 month ago

Same here RNR_Gaming, my group is very chill and we proxy whatever we like to make the most optimal decks. Also part of the fun for me is starting with a deck of proxies and slowly replacing them with real cards until I complete it!

abby315, thank you for commenting! Great points, I have taken your advice and made room for Noetic Scales and Asylum Visitor. I had missed the interaction between the Scales and opponent upkeep discard effects until you mentioned it! I like Plaguecrafter too, I’ll consider squeezing it in.

I’m glad you picked up No Mercy from my list, it is very effective.

My goal is to make this build as competitive and brutal as possible, so if you have any cEDH specific advice, I would love to hear it!

abby315 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 month ago

Aw, thanks for the shout-out! I like your build - if you have access to good tutors, it's definitely more streamlined to go the infinite-mana route. Since you need a good few pieces, though, I would definitely recommend Asylum Visitor as an additional draw engine (plus it's card advantage itself if you play it for Madness).

The other card I 100% recommend for competitive is Noetic Scales. It's a really potent and lopsided effect to keep the board clear and can help remove problematic threats by stacking the triggers so that they bounce a creature before a Bottomless Pit-type trigger.

Also, definitely stealing the idea of No Mercy, thanks! Can't believe I forgot about that card - I pulled an Invocation of it at an HOU draft and it was hilarious to see players try to deal with it in a limited environment. :)

BRG24 on Insatiable Thirst

2 months ago

Hello again, just a follow up to my previous comment. Looking at your list as it is now, I agree that Key to the City doesn’t look like it would do too well. The card works really well when you have a high number of cards with madness to ensure that the discard isn’t a tempo loss for you. Here, however, there are only three unique cards with madness, and actually rushing out an Asylum Visitor without getting its extra value is often a bad play, making most plays off of Key feel bad. Regarding the untap ability though, you only ever want to be activating it late game when you’re low on cards and up on mana, most of the time it’s irrelevant to you.

As I see it, and you may massively disagree with me here, your deck is, while on one ultimate strategy of playing aggressive with vampires, split in how it gets there. You’ve got your madness/discard package and then your more generic aggro vampire package, and personally it doesn’t seem like both can be the deck’s focus and you need to pick one or the other. Some cards (Asylum Visitor or Stensia Masquerade) probably make it into both versions just off their raw power but that won’t be the case for everything. Having built both versions of vampire aggro in pioneer and modern, hopefully I can give some helpful advice.

Firstly, if we start by looking at the straight aggro deck, cards like Lightning Axe, Fiery Temper and Thrill of Possibility don’t really seem to synergise, and you probably also have better alternatives for your one drops. Knight of the Ebon Legion is a very solid card to replace perhaps the Insolent Neonate as it scales much better into the game. Gifted Aetherborn is incredible as a two drop, and Drana, Liberator of Malakir feels like a must in this type of deck if your budget can accommodate her. Sanctum Seeker and Champion of Dusk are great late game cards that let you close out games as well. Black has really good removal options as well, perhaps my favourite being Drag to the Underworld, although that does put you in heavy black, but that might not be the worst thing with all the support from Ixalan, but Olivia's Bloodsworn and Stensia Masquerade would certainly justify a red splash. There are many other good cards, these are just some of my favourites.

If you decide to go down a more madness/discard based route, other cards become weaker. Weird as it may seem, but Sorin, Imperious Bloodlord is not all that great of a card for this strategy in my experience, since it lacks any synergy with discard, and cheating a vampire into play often isn’t worth it since your curve tends to be very low. Thrill of Possibility is another card I’d recommend against, using free discard outlets instead is far better for your tempo. I’d replace these with more units with madness, as I’ve said before Incorrigible Youths and Bloodmad Vampire being my favourites, with Voldaren Pariah  Flip being a great finisher or stabiliser. Call the Bloodline is another interesting discard outlet you might want to consider, of course alongside Furyblade Vampire and Key to the City, which now becomes better now that you can curve it nicely into strong turn three aggression. If this is the route you choose to take, the discard outlet slots are quite flexible, so experiment and find those that fit how you want to play.

I’ll put the links to my two lists here for if you want to have a look:

I understand that you want to test your current build first, and your testing may prove me wrong entirely. These are pretty big changes that I’m suggesting, and they may lead the deck away from what you are envisioning for it, so please feel free to completely ignore these recommendations. I wish you luck with the deck and hope that this has been helpful to you.

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