|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Creature — Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and lose 1 life.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
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Asylum Visitor Discussion
4 days ago
My thought process is that Nighthawk is like an addition set of Gifted Aetherborns. I have been testing around with looting to mixed results. Definitely wanna try Vial the more I dwell on it, as well as Tormenting Voice. Also been finding myself looking at Dusk Legion Zealot I played a lot of Merfolk back in the day that it's similar to silvergill.
Also considering main board Asylum Visitor
1 week ago
I use Glint-Sleeve Siphoner in an energy build to replace Dark Confidant. But I don’t think you want that here. Asylum Visitor is meh early on. Phyrexian Arena is also meh and doesn’t have a body on it. Dusk Legion Zealot can be a one shot, but cards like Sign in Blood would be better if that’s the route you want to go down.
1 week ago
Wow, there's a lot to cover here. Your meta actually sounds quite hostile towards 8-rack, as quick gy decks can be a problem. You absolutely want ensnaring bridge against hollow one and most of the non-burn agro matches. It's the only card that really gives you free wins against some of them. For burn you'll need to have 3x collective brutality in your 75 minimum. If you can get one off you'll generally gain enough time to win depending on your draws. KCI and dredge are bad matchups, and your best bet against them is simply mulling for a Leyline of the Void in your opening hand.
The reason you always pick to draw first when given the choice is because that is one less card your opponent will draw/that you need to get rid of. It hurts them worse that way if they need to mulligan, and winning from that point is generally much easier. That is also why Smallpox goes so well in the deck since they'll often play a creature into it and it helps to catch up on the lost tempo of going 2nd. Burn is sometimes the only exception to this rule, as you need to disrupt their hand fast before they can get too much on the board.
Lily is very important to this deck, and this deck is one that can often ultimate her so I would spring to get a set. The creature removal mode is also very important to gain time, so I wouldn't skimp on her if you want to give this deck a real chance.
Some people run a few creatures in the side. Often a pair of Death's Shadows or Gurmag Angler/Tombstalker for threats or some Asylum Visitors/Bobs for card advantage (pick one or the other strategy normally). I don't see Bloodghasts often since the lack of blocking means they can't buy the time for your racks to put in work. In fact, some people use Pack Rat for a quick threat now that I think about it.
I'm sure I missed a question or 2, but take a look at my list if you'd like. I normally finish top 3 when I play it in FNM, but only because i don't play it every week so people never learn how to play against it. :)
2 weeks ago
The wording of the title of your deck was slightly misleading; I was expecting a really bad primer, not a bad deck with a nicely done primer! :P You should really put the word "Primer" in brackets or something, it would clear up some misconceptions and possibly bring in more views.
That important matter aside, I think the deck could maybe benefit from some Narcomoeba to get Amalgams back for free, though it may underperform a bit since this isn't a completely dedicated Dredge deck. More madness cards that work with One with Nothing and Collective Brutality would be nice, like Asylum Visitor (which is especially nice with OwN).
If you're having trouble with consistency, maybe instead of playing Dredge cards, you could go with a less all-in midrange madness deck? By playinf some more typical midrange cards (like 1 mana hand disruption) and such you could find yourself having more success.
Also, Gifts Ungiven=no unless you somehow find a way to make it work with One with Nothing (which is beyond me)
2 weeks ago
Dont know what you are trying to do with the deck since you have several cards for others builds in here.Dont see a use for Bloodbond Vampire since you not gaining much life.Bloodhusk Ritualist for my deck wasnt that good. Kheru Bloodsucker not worth since you dont have my creatures for it.No reason for him at all unless its a fillerSkeletal Changeling.Chainer's Edict feel like there are better things that do this. Planar Bridge tutors are better. Not the best for how you have this deck built right nowBlighted Fen. Geier Reach Sanitarium dont use lol. Piranha Marsh use a Swamp. Not worth it Sorin's Thirst. Wound Reflection great card but not made for this deck.
better land drawMikokoro, Center of the Sea
artifact: Sword of the Animist
3 weeks ago
No worries on the cards I listed, those are just ideas that I have seen and not tuned just yet! I agree why you wouldn't run most of the ones you listed. Crackling Doom is a meta call as I'm unsure what your exact meta is like, but I absolutely love that card because no one ever sees it coming! Bloodghast was more for the reanimation theme but that's not what we are going for in this deck build.
I'm actually a fan of Kheru Mind-Eater it's not to actually cast cards from your opponents but to deny them of CA. Plus you can also play their lands if they choose to exile lands from their hands!
A few cards I would consider out atm, probably Dictate of Erebos (I like it because it has your name on it but for efficiency sake it's that or Grave Pact), Vampire Nighthawk, Olivia, Mobilized for War, and Bloodghast.
I would actually consider cutting out all the non-efficient one drops as well like Vampire Cutthroat, Skymarcher Aspirant, Falkenrath Gorger. Further refinement also would need cuts for cards like Asylum Visitor as it will dilute your deck.
4 weeks ago
Well, when going for the CMDR kill, Mesmeric Orb is the card of dreams, where other cards aren't bad, like Vicious Rumors, they don't do enough to warrant me wanting their inclusion without the commander.
What should be kept is a lot of tutors, to fetch different cards, as well as a lot of ramp. Then a reasonably large hand disruption package, and finishing the deck off with some combos, and cards that do a ton to swing the board in your favor.
Unsure of your budget, and the power level you want, here are the cards I would add to increase the competitiveness of the deck:
(On a budget? Do nothing with the lands!)
Draw: Sign in Blood, Night's Whisper, Sensei's Divining Top, Scroll Rack, and Asylum Visitor (can top cards you don't want to discard), Library of Leng (tops cards you don't want to discard again... but in a different way), Necropotence
(On a budget? use control elements like Doom Blade, and removal in black instead of stax, some of the more budget stax is okay, but generally the more layered stax the better, so the less the worse each is. Removal is a good replacement.)
Vicious Rumors, Abyssal Nocturnus, Fell Specter, Guul Draz Specter, Herald of Anguish, Hypnotic Specter, Liliana's Reaver, Myojin of Night's Reach, Needle Specter, Scythe Specter, Sewer Nemesis, Stronghold Rats, Wei Night Raiders, Whispering Specter, Ghoulcaller's Bell, Darksteel Plate, Ordeal of Erebos, Raiders' Wake, Bontu's Last Reckoning, Anvil of Bogardan, Putrefaction, Painful Quandary, Megrim, Fraying Omnipotence, Rise of the Dark Realms, Torment of Hailfire, Liliana Vess.
Not sorry about the long comment ;)