Asylum Visitor


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Asylum Visitor

Creature — Vampire Wizard

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and lose 1 life.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Asylum Visitor Discussion

YamishiTheWickedOne on WB Vampire Life Drain

6 days ago

Oh other side note on black, the best creature in MtG that isn't named Tarmogoyf is Dark Confidant , aka "Bob", named for an infamous cheater he was designed by and named after. The guy embodied Black perfectly. This card is seen in vamps sometimes, with Asylum Visitor being the 5th Bob, also used in Jund at times.

Dreadbore , Rakdos Charm , Kaya's Guile , Falkenrath Gorger Skymarcher Aspirant , Yawgmoth, Thran Physician , Slaughter Pact , Murderous Cut , Lightning Helix , Liliana's Triumph , and newly legal Unearth . Just random other Mardu cards. Mardu = Red/Black/White, Rakdos = Red/Black.

wallisface on Bloodlord

1 week ago

What’s your budget for card draw. I would say the cheapest “good” option is Phyrexian Arena , although being in Vampires makes Asylum Visitor potentially viable also

wallisface on Bloodlord

1 week ago

Looks interesting, some thoughts:

1) very few modern decks use Planeswalkers at all - and for that reason i’d ditch The Elderspell entirely. If you’re planning on having a sideboard maybe run a few in there, but it’s just going to be too useless most of the time to run in the deck.

2) if you’re feeling like splashing a few dollars, Inquisition of Kozilek is a pretty nice upgrade to Duress .

3) Blood Divination feels very slow and kindof meh. I think this slot is better for running a killspell - either Victim of Night , Grasp of Darkness , or for a little more $$, Fatal Push .

4) Knight of the Ebon Legion seems bad, and Aid the Fallen is pretty slow and clumsy (and would be better-off just being another creature). I would suggest swapping them both with Gatekeeper of Malakir and Indulgent Aristocrat . Asylum Visitor could be an option as well.

vdoz530 on Aggro Tribe- Mono Black Vampires

2 weeks ago

Update: I removed one Asylum Visitor after gaining some drawing ability from Dusk Legion Zealot I also removed one Gifted Aetherborn with the thought of I like Vampire Nighthawk more and if I’m only runnin 3 Vamp Nighthawk why would I run 4 Gifted Aeth? So I replaced both the Gifted and Asylum with Guul Draz Vampire I like the use of mana better this way and want to be able to get more vamps out given this is a strictly Agro Mono Black Vamp deck now. Also I’m considering removing Kalastria Highborn again for like the 3rd time. I don’t know why but it seems like I’m not getting my bang for my buck here. Your thoughts are very welcome!

vdoz530 on Aggro Tribe- Mono Black Vampires

3 weeks ago

Awesome, I appreciate you Commenting with so much information so quickly. I understand what you were saying with Essence Extraction and will be replacing those two with Duress . I’m not sure what I was thinking with Undying Evil but I was literally the last non-creature card I added to this deck and remember why now I didn’t do so before. I will be removing U/E and replacing with 2 more Duress for a total of 4. I am torn on a Asylum Visitor for I feel that it is a good card regardless of wording but the wording adds an extra element. I am curious though if there are multiple in play do they stack, which I believe they do not And could be cumbersome to the flow of the deck. I also feel different about Indulgent Aristocrat being purely a sack for I usually sacrifice itself to add +1/+1 to smaller vamps to beef up, When Kalastria Highborn is on the field together it gives added incentive to sac a 1/1 to add +1/+1 to 2-5 vamps and get +2 life and -2 for my opponent. Is my thinking wrong here with the potential? I like adding +/+ if I can, I like lifelink, I like the deathtouch for defense and to bide time but this is not a sac deck unless it helps gain ++. Let me do some changes from your input and if you could reevaluate and let me know what you think I would appreciate it. Thank you

dingusdingo on Aggro Tribe- Mono Black Vampires

3 weeks ago

The tribal base looks pretty nice, and I like the amount of 1x and 2x that you run. I might bump Vampire Nocturnus up to a 2x though.

Not a fan of Essence Extraction . Its spot removal that is expensive at 3 CMC, and doesn't guarantee removal. The extra life is certainly nice, but I would run more Fatal Push or Tragic Slip over them.

Chalice of Life  Flip is nice here, gives a colorless way to inflict a loss on opponents.

With the 2x Crypt of Agadeem and the 20 lands anyways, you could definitely fit 1 or 2 X spells in here for games that go longer. Torment of Hailfire is ridiculous.

A few draw pieces will help in case your creatures get hit by Wrath of God or some variant. I'm a real big fan of Mindblade Render , which isn't a vampire but worth a consider for a budget swinger/drawer. Asylum Visitor is less of a guarantee to draw, but its a 3/1 tribal creature with madness for 2 CMC so it might be worth a consider. Can help gas you when you're at no hand. Damnable Pact is an X spell that can refill you mid game at the cost of some life. Dusk Legion Zealot is a tribal that can replace itself, but doesn't beat down very well. Sign in Blood is a straight forward black draw card that can help you close out long games by acting as a shock too.

I think Dark Favor isn't that great, creature enchantments open you up to getting 2 for 1'd rather easily (they blow up or bounce your creature in response to the enchant, removing 2 of your cards with just 1 card).

I don't like Urge to Feed . It is mediocre removal, and the pumping of your tribe costs you an attack that turn.

Duress and similar effects as a 3x or 4x will help immensely. They let you deal with Enchantments and Artifacts, which are difficult for mono black to handle. They also let you get rid of board wipers, engine enablers, counterspells, and combo pieces before they are played. Finally, they reveal a lot of information about what your opponent can do, which helps you to make better decisions.

You should consider that there are some antisynergies with your cards. Captivating Vampire and Throne of the God-Pharaoh both want large amounts of creatures, while Kalastria Highborn and Indulgent Aristocrat both want you to sac creatures. Undying Evil wants to save creatures without +1/+1 counters, but Blade of the Bloodchief and Indulgent Aristocrat both want to put +1/+1 counters on creatures.

If this was my list, here's the changes I would make

In short, cull down to 8 pieces of creature removal. Up the amount of stealing vampire so serve as more removal and serve as a better tribal buff than blade of the chief. Add in hand disruption, add in Asylum visitors as cheap beaters who can help you if you're empty and benefits from opponents hand being empty too (from your Duress !). Move from the sac vampire to the guaranteed hits vampire because we don't want dead critters. Nocturnus gives all your vamps flying, so slightly upping total creature count while replacing 1x Nighthawk lets you get more benefits. Hope these suggestions make sense and are helpful!

Kogarashi on Blood Scrivener and Asylum Visiter: ...

2 months ago

Asylum Visitor will check at the beginning of each upkeep (including yours) if the active player's hand is empty, and if it is you will draw a card and lose 1 life. If your hand is empty at this point, then Blood Scrivener will replace the single card draw with two cards drawn and another life loss, but you'll still lose the 1 life from Asylum Visitor as well. Blood Scrivener isn't replacing that life loss, just the card draw.

So you will lose 2 life and draw 2 cards, and this can happen on any player's upkeep (1 card and 1 life if their hand is empty, another 1 card and 1 life if your hand is empty too).

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Asylum Visitor occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%