|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Creature — Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and lose 1 life.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
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Asylum Visitor Discussion
23 hours ago
You should sideboard Disenchant or something to get rid of enchantments and artifacts and add some creature and board removal.
Anyway, hope I helped.
3 weeks ago
Path to Exile, Shadow Alley Denizen, Bloodghast, Urge to Feed, Blade of the Bloodchief, Whip of Erebos, Asylum Visitor, Bishop of Rebirth, Blood Artist, Bloodline Keeper Flip, Bloodline Necromancer, Champion of Dusk to name a few. Surprised to not see Terminate. I'll give Zealous Persecution a vote too.
1 month ago
Mono black deckbuilder's toolbox is my big list of deckbuilding mono-black tools.
I don't like Tormented Soul outside of spirit tribal, If you love it you should run Lashwrithe and Will-o'-the-Wisp. Mental Agony costs too much mana. Blackmail, Mire's Toll etc and some Sign in Blood/Night's Whisper just runs smoother.
My favourite discard spell is Delirium Skeins, which combos neatly with Asylum Visitor. With the symetrical discard plan, you get access to the hella fun Call the Bloodline and Zombie Infestation, alongside madness tools.
1 month ago
I like Shadow of Doubt in the sideboard, for sure. As far as the main deck goes, I'll need to try out ~2 Underworld Connections and see how they go. I could see them being perfect mid-late game; same for Ob Nixilis Reignited. I'm not sure I'm running enough creatures/token generation to make efficient use of Altar's Reap.
One thing that I've noticed is that with Asylum Visitor on the field, Rotting Rats, Stronghold Rats, and Raven's Crime have been consistently netting me draws on my opponents' upkeep, so the advantage potential is definitely there.
I'm currently trying these changes:
1 month ago
Dismember > all other removals that you are using but use only use 2 copies of it.
- Great agains small numbers of creatures
- 6/6 fly for 4 manas
- Can be tapped both on your turn and enemy's turn
Suggest: 1 or 2 copies
Ps.: Check out Nyxathid
1 month ago
Glad you like my ideas. Its actually funny that you would mention Raven's Crime since I was just looking at it recently as a replacement for Duress. My only issue with it is that you lose the ability to see their hand and choose what they have to throw away. I did some playtesting, though, and it was great early game fuel, so I'll definitely see how it performs.
1 month ago
Well, I would start off by saying there are two primary archetypes for sacrifice decks. Rally and Aristocrats. Rally lists focus on filling your graveyard with 2-3 cmc creatures, reviving them with Rally the Ancestors and the sacrificing them all -- likely with 2-3 Blood Artist effects in play to win. Aristocrats lists tend to focus less on 'combo' and more on 'synergy', and try to gain advantages through sacrifice effects. There has been some blending between the two archetypes recently, but I still feel they are distinct enough to be different.
There are then color combinations within each of the archetypes. Rally is often done in or . Aristocrats lists are often or . However with 3 color mana bases often comes a higher costs as fetch lands and shock lands are not always cheap. Two color mana bases are often fairly affordable, and you often can get away with no shocks or fecthes. With that being said, the first suggestion for a creature I would suggest is...
Bloodghast. However, he works best with fetch lands. In a pinch, you could use Terramorphic Expanse and Evolving Wilds, but they can feel pretty slow. But the ability to sacrfice Bloodghast, play a fetch land to return him to play, sacrifice him, sacrifice the fetch land to place another land into play to return Bloodghast to play so you can sacrifice him again -- that can add up to a lot of value.
Along similar lines, Gravecrawler can also generate a lot of advantage if you are playing enough zombies to have one in play with a fair level of consistency. Relentless Dead and Cryptbreaker can put in a lot of work with this guy.
While not all in black, Doomed Traveler, Tukatongue Thallid, Lingering Souls, Kitchen Finks, Bloodsoaked Champion, Mogg War Marshal, Sacred Cat, Voice of Resurgence, Tidehollow Sculler, Blisterpod, Bitterblossom, Orzhov Pontiff, Elenda, the Dusk Rose, and Keldon Marauders can all be sacrificed for good value.
As far as sacrifice engines go, Falkenrath Aristocrat, and Cartel Aristocrat are the namesakes. But Nantuko Husk, Bloodthrone Vampire, Greater Gargadon, Hidden Stockpile, Viscera Seer, Tymaret, the Murder King, Ayli, Eternal Pilgrim, Kalitas, Traitor of Ghet, Bontu the Glorified, Mind Slash and Teysa, Orzhov Scion are all good ways to keep sacrificing permanents. I also like Fleshbag Marauder, Sidisi's Faithful, and Sidisi, Undead Vizier, but they only sacrifice one thing upon etb.
Value is also important to consider as there are a number of cards that fit well within these lists, but do not necessarily read 'please sacrifice me', or 'sacrifice all the things.' But, they can certainly give you the gas to pull ahead. Blood Artist and Zulaport Cutthroat's advantages can be obvious in a deck like this. Additionally, Eternal Witness, Dark Confidant (or Asylum Visitor for budget), Phyrexian Arena, Smuggler's Copter, Collected Company, Return to the Ranks, Eldritch Evolution, Abzan Ascendancy, Liliana, Heretical Healer Flip, Grave Pact, Lord of the Undead+Nameless Inversion (also works well with any other zombie) might all have places in different shells.
These are just a cards that might be interesting. I don't want to build your deck for you. But if any of those cards piqued your interest, I can certainly throw out some additional ideas that play well with the cards you liked.
2 months ago
I have been playing mono-black Vampires in Modern for quite some time now. It is actually more competitive than a lot of people think. It's like mono-black Jund, and I've out-Junded Jund with vamps before. But this also means I play much more disruption than the build laid out here. My version runs 6 Discard (either a 4/2 or a 3/3 split among Thoughtseize and Inquisition of Kozilek), 6 Removal (4 Fatal Push and 2 flex slots), 4 Planeswalkers (the best in Modern - Liliana of the Veil), a much lower creature count at 21, and 23 lands.
Now, you have correctly identified Bloodghast to be the best Vampire in Modern. It does everything you want it to do in this deck - it is a recurring threat, you can sac it to scry (Viscera Seer), sac it to drain (Kalastria Highborn), discard it to Lili's +1, etc. The second best vamp is probably Vampire Nocturnus because its ability is just insane. I'd max out the number of Gatekeeper of Malakir because the sac effect is very strong in the format. 4 Asylum Visitor is great for card advantage and Madness is great for discard effects as well. Finally, I play 4 Viscera Seer because it synergises well with the other creatures. With Seer, you can do the fetch land-scry trick with Bloodghast, you can fix the top of your deck for Nocturnus, you can sac your entire board with Kalastria Highborn for extra reach, and you at least get to scry when opponent tries to kill your creatures.
Some comments on why I won't run the creatures you are playing...they are only good when there is a critical mass or density of creatures on board. Captivating Vampire really shines when you have at least another couple or more creatures already on the board, and you can forget about ever activating his second ability in a typical Modern game. In contrast, Vampire Nocturnus works great even when he's the only creature on board (a common sight after you have grinded the opponent out with discard and removal a la Jund). Vampire Lacerator is only good if played Turn 1 and even then it gets outclassed very quickly and then becomes a liability (Tom Ross tried the card in a very early build and called it 'embarrassing'!). Stromkirk Condemned and Indulgent Aristocrat are also only good when you have at least 2 other creatures on board, which I have found to be quite rare in a format full of removal. Furthermore, you cannot afford the card disadvantage, I don't think, if you are not playing Bloodghast.
Lastly, lands - I play 8 fetches to activate Bloodghast and to turn on Revolt for Fatal Push, 4 Mutavault as an honorary Vampire which gets Nocturnus bonus and can be sacrificed to Highborn (man-lands are traditionally used for getting in damage when both players are topdecking after a war of attrition - think Jund again), 4 Urborg, Tomb of Yawgmoth so you can produce black mana with Mutavault and fetchlands (you'd want to save fetches for Revolt Fatal Push and explosive Bloodghast turns), and 7 basic Swamps.
My sideboard includes a little bit of everything, Collective Brutality against Burn/Infect, Damnation against creature heavy decks, Duress as additional discard against control, Fulminator Mage and Ghost Quarter to kill lands, Nihil Spellbomb, Surgical Extraction and Scarab Feast for graveyard decks, Pithing Needle for various activated abilities, Vampire Hexmage for planeswalkers, Kalitas, Traitor of Ghet for Jund or Abzan mirrors.
Just sharing my own experience playing Vamps in Modern for the longest time.