Blast Zone

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Blast Zone

Land

Blast Zone enters the battlefield with a charge counter on it.

: Gain .

, : Put X charge counters on Blast Zone.

, , Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

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Blast Zone Discussion

Wardino on Orzhov Midrange

18 minutes ago

Due to having so many creatures, would Blast Zone be worth it? I feel like it would be a dead card as you wouldn't want to lose your own creatures.

SynergyBuild on Urza Paradox Scepter

5 hours ago

Depends on the situation. When you have half of a combo or two, like you have a Narset, Parter of Veils and Dramatic Reversal , you may fetch a Isochron Scepter , Windfall , and Timetwister , any of them can win you the game. Paradox Engine is always a decent combo target, etc.

Additionally, when you need to answer something, you can fetch a Force of Will and choose an opponent who also wants it answered. Occasionally you can pile Force of Will , Force of Negation , and Pact of Negation if you don't have an ally. You can also do things like pile Trinisphere , Winter Orb , and Static Orb to hate on your opponents', or Cyclonic Rift , Chain of Vapor , Legacy's Allure , Gilded Drake , and/or Blast Zone .

Flooremoji on How Not To MTG

2 days ago

I think that both Detection Tower and Blast Zone are better then Scour, but I guess I don't know your meta.

stensiagamekeeper on Tezzeret Combo. War of spark

2 days ago

Currently you have no reason to need white mana in the side so trading some BW duels for basics should be better. Running Field of Ruin / Blast Zone could add utility to your mana base that gets ramped up to 11 with the ability of Karn, the Great Creator to fetch Crucible of Worlds from the side. Your game plan seems pretty grindy so Mox Amber might be better off as a Dimir Locket / Gleaming Barrier just because only 7 cards enable it to make mana making it a Darksteel Relic most of the time.

SideBae on Kira

2 days ago

You seem to be running two copies of Voltaic Key ... I don't think that's allowed in EDH.

If you're playing Mono-Blue good stuff, I highly suggest Mystic Remora as a source of early card advantage.

I also suggest running Counterbalance in conjunction with Sensei's Divining Top and Jace, the Mind Sculptor .

Preordain is good in conjunction with Ponder .

Windfall is good, like your Timetwister with Narset, Parter of Veils .

Clever Impersonator , Stunt Double and Phyrexian Metamorph are better than Clone . You should consider them.

If you've got the budget for Timetwister , Invoke Prejudice is pretty stupid good.

I think Cyclonic Rift is better than Nevinyrral's Disk .

Deserted Temple has REALLY good interactions with Thawing Glaciers . You should consider running it. Also, I think a basic Island is better than Halimar Depths .

In mono-blue, you might want to consider Back to Basics .

If you're running Academy Ruins , I suggest Mindslaver . It's a... good combo.

I think Blast Zone is better than Powder Keg .

I don't think you should run Bonehoard , because your general counters the first equip activation.

If you want to run Ancestral Vision , I suggest As Foretold . As Foretold also has the added benefit of being able to cast a counter spell for free on each opponent's turn.

It depends on how much you feel you need to hold up counter magic, but I think Stroke of Genius is better than Mind Spring , if only because you can cast it on an opponent's end step.

Strip Mine is useful as a 1-of effect to take out The Tabernacle at Pendrell Vale or other obnoxious lands. I don't think you need the Wasteland as well; you may have more luck with just a basic Island , especially if you choose to run Back to Basics .

Mana Maze is good in mono-blue decks, as is Sapphire Medallion .

Consecrated Sphinx is good as a value blue card. The card advantage is just nuts.

Dig Through Time and Treasure Cruise are great for late-game card draw.

Good luck with deck building!

SideBae on Tymaret, the Duke of Death

3 days ago

So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .

You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.

Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.

One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.

On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.

Black has access to many great tutor effects. You may want to consider running Demonic Tutor and Vampiric Tutor if you're able to get ahold of the cards. Gamble is a good red tutor.

Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.

With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.

With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.

If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.

Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.

Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.

Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.

Good luck with deck building!

mfogle on Hatebears and Lock the Game

3 days ago

I've yet to format an oathbreaker deck in tappedout, so i'm not sure how signature spell is denoted, but I'm curious which you run as yours.

Also, if your running crucible of worlds in the deck already, I could see taking advantage of more lands that sac themselves like Blast Zone , Buried Ruin , Crystal Vein , Emergence Zone , or Encroaching Wastes .

Saljen on Budget Modern: Ponza Blue

5 days ago

I'd honestly consider going for 4x Spreading Seas and 2x - 4x Sea's Claim . Maybe 2 main 2 side.

Land harassment is your goal, so by using these auras on their lands then only bouncing other lands; it leaves them with some lands on the board that only tap for colorless if they aren't using Blue. These come down early and can really shut down a lot of decks. It's basically Blood Moon in Blue, especially when paired with Boomerang and Eye of Nowhere .

I'd also consider a copy of Cyclonic Rift . You're going to have to deal with creatures that come out early, and you don't want to spend your land bouncers on creatures if you can help it. It's pricey, but even just one can be great. Rift can be cast early to get you out of a bind, or preferably late to clean up the board now that their lands are boned.

I'd also consider some non- Island lands. Since you're mono-blue you can easily run 8x utility lands and always have your colors. 4x Ghost Quarter would be a very solid place to start. More land harassment, great against decks that like to put auras on their lands for mana. This type of land destruction also lets you knock out their non-basics, and most Modern decks don't run a whole lot of basics so eventually they'll turn into just plain ol' land destruction. There's also Field of Ruin that doesn't put you behind a land, but can't kill their basics and costs mana. You could honestly just run 4x of each of these and run a copy of Crucible of Worlds to recycle them and be really oppressive. Another one to heavily consider, though it's going up in price, is Blast Zone . Really give you an answer to any creatures they manage to sneak by your land harassment. 4x Ghost Quarter + 4x Blast Zone + 1-2 Crucible of Worlds would just be insane in this deck. That'd probably be your perfect land setup, with the rest being Island s, but there are a lot of budget alternatives for the land destruction lands. This seems like a budget deck, so these may just be suggestions for upgrading your deck in the future.

As far as cards to cut, I'd say that Narset doesn't really do much for you here. She's great when paired with cards like Howling Mine , or as a sideboard card against decks that rely on a lot of draw like Faithless Looting . Opt is really the only other place to cut that I can see. Everything else looks pretty on point for what you're trying to do.

Really like what you've put together here, it seems like a ton of fun for the pilot and a nightmare for the opponent. Hope this comment helps!

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