Blast Zone


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Blast Zone


Blast Zone enters the battlefield with a charge counter on it.

: Gain .

, : Put X charge counters on Blast Zone.

, , Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

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Blast Zone Discussion

xaarvaxus on Storytime With Muldrotha

13 hours ago

Indrik Stomphowler is probably better off becoming Thrashing Brontodon , the more you can control when it dies, the sooner you can recycle it with your commander.

Pernicious Deed and Blast Zone make for good reusable boardwipes.

Mystic Remora is a great card draw engine. I'd consider using Mind Stone and Commander's Sphere for mana rocks to cycle for card draw as well.

The cards in your maybeboard that I think you should strongly consider adding: Siren Stormtamer , Sidisi, Undead Vizier and Glen Elendra Archmage . I'd try to cut down the number of instants and sorceries some to get more permanents of different types to constantly be recurred for value each turn.

Bolt_Snap_Bolt on Yarok the Desecrated|Panhorrormonicon Lands Matter

2 days ago

Is there a reason why you aren't playing more utility lands like Thespian's Stage , Blast Zone , or Dark Depths ? They're all very good especially in a lands matter deck. Elvish Reclaimer is also very useful if you're going with a lands Matter theme. here is my primer if you're interested. Get off My Land

Cariddis on Kamahl, Fist of Krosa EDH

6 days ago

Inkmoth I appreciate your feeback :) I always wished to put Mouth of Ronom inside the deck, but I never found space for it. Usually you would want to remove low costed stax creatures (like the ones that have Torpor Orb -like effects) and that's why I run Blast Zone . Do you believe that Mouth would be better?

Snowmen1 on Naya Zoo

1 week ago

With your knight of the reliquary you can play more of a toolbox with lands. Cards like Bojuka Bog , Blast Zone , and maybe a horizon land for card draw like Horizon Canopy . I made a deck that I am not exactly satisfied with, and that I need to give more attention. it is more centered around lands although Elvish Reclaimer isnt as aggressive, you can find lands, improving the tool box strategy, and turn it into a 3/4 beater. Sweet deck +1

ultima333 on Azusa - Land Rush

1 week ago

Made some minor adjustmants-

Removals: Living Wish , Oran-Rief, the Vastwood , and Mirrorpool

Additions: Finale of Devastation , Blast Zone , and Prismatic Vista

Living Wish was removed to be more compliant with the general EDH rules - even though my playgroup uses "Open Wishes" and lets it grab from our collection, I wanted this deck to be more 'pure' and so I could potentially play it in a LGS without issue. Oran-Rief and Mirrorpool - were replaced with the fifth fetch, and a more useful utility land - neither of which come into play tapped, which will hopefully improve performance slightly.

I cannot stress how good fetchlands are in this deck - if I could, I would run closer to 8. But alas, monocolor only has 5 to work with.

Finale of Devastation is curious - I'm not quite sure whether it will be worse or better than Green Sun's Zenith yet. It's one mana more, but it can grab from graveyard, and if I have enough mana (12 or more) act as a finisher - potentially a 22/22 Kozilek haste-swing plus massive buffs to whatever else I have. Time will tell, but there's no reason to not just run both.

austintayshus on Yarok loves lands

3 weeks ago

Blast Zone could also be fun? With Yarok out, it starts with two counters instead of one.

Ramunap Excavator doubles up on your crucible effect. Also pairs well with Strip Mine

Zhalfirin Void allows you to scry 1 twice with Yarok. Not as good as scry 2 in every instance. You could also include the right color temples for the same effect (see Temple of Mystery )

The Hideaway lands could also be a lot of fun in this deck. Mosswort Bridge is probably the only one that's really playable, but there's also Howltooth Hollow and Shelldock Isle

Also consider Mortuary Mire for some more recursion.

CastleSiege on Deforestation

3 weeks ago

Trying out some new tec! From now on I'll be doing a more consistent job of logging my deck revisions.

Cut ol'reliable, Terastodon for Force of Vigor . Nasty Terasty has always been amazing utility, either using him the way he's meant to be played or using him to hit my own lands and getting 33 power across 7 creatures and making Gaea's Cradle tap for significantly more mana. However, 0 mana is a lot less than 8 mana, and instant speed removal is generally better. Late game I expect to usually only pitch ramp spells after I no longer need them.

Cut Terramorphic Expanse for Prismatic Vista . It was either going to be my signed copy of Teramorphic Expanse or my FNM promo Evolving Wilds , but the Evolving Wilds was too pretty to cut. No-brainer include, the land enters untapped. Effectively a fifth fetchland for my mono colored deck.

Cut Cultivate for Springbloom Druid . This one hurt, I loved my FNM promo Cultivate signed by John Avon! I had already cut Kodama's Reach for Three Visits , and Nissa's Pilgrimage is strictly better in a mono colored deck. Springbloom Druid is also stronger for my strategy, so Cultivate got the axe.

Cut a Forest for Elvish Reclaimer . I play a lot of lands. Like, a lot. I have a million and a half ways to get more lands. With 12 Forests there's still a 91% chance of having green mana on turn one. Reclaimer is too good to not include.

Cut Homeward Path for Cryptic Caves . It's inclusion was originally to protect Titania since the deck just folds without her. However, Control Magic effects are rarely played in my meta, so the cut is justified.

Cut Blast Zone for Lotus Field. Blast Zone is extremely powerful in theory. The problem is that it's just too slow.

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