Ghirapur AEther Grid

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Ghirapur AEther Grid

Enchantment

Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player.

Ghirapur AEther Grid Discussion

Bchong on Jhoira's Breakfast of Champions

2 months ago

ok i will admit my perception of what is CEDH is probably a bit wonky.

here are some other fun cards Ghirapur AEther Grid Mishra's Self-Replicator Metalwork Colossus (actually this is pretty good for you...another draw trigger from the grave) Displacement Wave flexible boardwipe/way to recast a bunch of stuff

also Quicksmith Genius is another looter...

Chromatic Sphere remove renegade map or something for it

is there a reason you aren't playing the other 2 cmc mana rocks like Fellwar Stone , Talisman of Creativity , Fractured Powerstone , or even cards like Manakin , Hedron Crawler might be ok to play

hell even bad cards like Implements of Sacrifice could just net you a mana

It feels like to me that the ultimate goal is to cast jhoira turn 3 and try to win in the next 2 turns. but you only have 6 mana rocks so whenever i play tested it felt like a good number of times i just played 4 lands and casted jhoira.

Silverdrake on Tempered Steel

4 months ago

Maybe consider replacing the Ixalan's Bindings and Prison Realms with some more inexpensive (mana wise) removal like Condemn or Blessed Alliance . I agree with Xerxez that you should up your count on plating and vault skirge. Also consider Springleaf Drum - it allows you to cast your tempered steel a lot easier and even might allow you to dip a few cards into other colors between it and glimmervoid.

Sideboard is vastly dependent on what you're playing against, so for this I'll assume your friends are playing a wide variety of current meta decks. Graveyard decks are huge right now, so you'll want some yard hate like Rest in Peace or Relic of Progenitus . 5c humans is still big, and they're definitely faster than you. Whipflare is a great way to sweep their legs out from under them in the early turns so you can overwhelm them. It can also come in against a number of other decks that you just can't beat in a race (like goblins or elves, for example). Some inexpensive artifact removal like Wear or Ancient Grudge can also be invaluable. Revoke Existence is another option if you're determined to stay mono-white. Tron is still big because it's Tron so of course it's big. That same cheap artifact removal is great for sniping their maps before they can activate them, or even eating a wurmcoil as a makeshift removal spell. You also have Damping Sphere , which is just hilarious if you can land it against them. Also works nicely against storm and to a lesser extent Phoenix. Company combo shouldn't be too hard for you since you can already snipe their pieces with Walking Ballista, but you could try Ghirapur AEther Grid if you're having trouble with the matchup. Against burn I guess you just cry? Whipflare has some potential in that matchup but not much... Something like Revitalize , potentially? You don't have a lot of good options there. And for the mirror match just bring in that same artifact removal I mentioned before.

Whatever you decide to do, good luck and have fun!

Adamleblanc on Boom Bots (100% competitive budget)

5 months ago

A good card to consider might be Throne of the God-Pharaoh also if you against a bridge deck having Ghirapur AEther Grid in the sideboard gives you a way to win, if you are able to go more colors Nature's Claim in the sideboard does double duty with it being life gain against burn and maybe fizzling their Searing Blaze and it's good against harden scales, hollow one though that's on a decline and whir prison

sagramore on Breya Revels in Riches (and Thopters) [Primer]

5 months ago

Hey JackDuff thanks for the kind comments!

Tezzeret, Master of the Bridge is an absolute auto-include (I picked him up at the weekend) but haven't worked out what to cut for him yet. I think Saheeli, Sublime Artificer would also be good but there aren't that many servos in the deck so I'm not 100% sure about her yet.

My most common wins actually come from either Revel in Riches or from pinging people with Ghirapur AEther Grid /Breya herself. I got Unwinding Clock out with the aether grid the other day and it was really nasty, especially with Smothering Tithe which probably netted me about 30+ treasure tokens throughout the game.

Will be doing a WAR update soon though :)

I've also made the dubious decision to foil the deck because it's my longest running and probably my most fun. I'm only 30 cards through so far but taking it as a slow burn project.

Dredge4life on Ethical aspects of conceading

5 months ago

I have a few points to add to this.

Conceding because of tilt:

If someone is on tilt during a game of EDH, I am a firm believer that the correct move for them and everybody else is to leave the game. That way, they can go cool off, and they aren’t going to say something they regret to other players at the table. Magic is a game meant to be played by friends, EDH even more so. Doing anything that may injure a friendship is best left avoided, which includes getting angry. I’ve been on tilt before, and the last thing I wanted to do was stick with the game. Had I continued in several of these occasions, I most likely would have ended up hurting my friends’ feelings. Obviously there is a correct way to leave the table. Don’t flip your cards and yell about it, just do it quietly, but I would advise against staying at the table, at least for the next few minutes so that the tilt wears off.

When is a game over:

Even if life totals are not zero, games can definitely be over. For instance, last Saturday I played a game with my Daretti, Scrap Savant deck, and managed to resolve Ensnaring Bridge , Meekstone , and Winter Orb against my Xenagos, God of Revels opponent. I also had a Ghirapur AEther Grid in play, making the Winter Orb one-sided. He theoretically could have gone on to play for a few more turns, but he conceded because the odds of him escaping the lock were almost nonexistent. We then ended up playing another two games, which we would not have had time to play had he tried to play out the 3% chance of winning. There are definitely scenarios in which a game is over, even if the life totals aren’t zero.

Conceding to Bribery:

Great! My five mana spell just took out an entire opponent! That’s way better than getting a creature from their deck.

In all seriousness, though, unless you don’t want your opponent to look through your deck, this is a strange strategic move.

Four Horsemen:

In a casual game, I’m just conceding to FH 100% of the time if I can’t stop it. If they’ve got me, it’s just going to take time, then there’s no point in me playing it out and sitting there for half an hour when we could be starting a new game. In competitive REL, though, I’m calling a judge on my opponent for slow play and failure to advance the game state. I assume that anyone going into a competitive REL tournament is going to know that FH is not deterministic, and they are the ones accepting the risk of playing it.

In closing, there are many reasons to concede a game of EDH, and I don’t think it should be considered taboo. I’ve lost a lot of games before they were over, and I’ve won a few as well. It’s just an action a player can take. No more, no less. Doing it in response to Mindslaver is a little frustrating though.

destindigi on Saheeli Thopters

6 months ago

If you're going wide with thopters I'd cut these cards: Swiftfoot Boots , Urza’s Tome , Endless Atlas , God-Pharaoh's Gift .

Since most of your artifacts will be tokens, I don't think Padeem, Consul of Innovation and One with the Machine will be that effective unless you just want hexproof from Padeem. Same with Metalwork Colossus (not much cost reduction) and Traxos, Scourge of Kroog won't trigger that much. I don't think Ancient Stone Idol and Brudiclad, Telchor Engineer really fit the theme.

I don't think you need as many mana rocks since Saheeli discounts everything. I'd shift more to be 2 cost mana rocks if anything so Saheeli gets out faster. You don't really need the ones that cost like 6 and make 3.

Magmaquake is a great card that doesn't wipe your thopters - if you need more board wipes I'd do more like that. Deprive is bad just use Counterspell instead.

Some recommendations: Ghirapur AEther Grid , Pia Nalaar , Broodstar , Darksteel Juggernaut , Steel Overseer , Lodestone Myr , Blinkmoth Urn and Gravitational Shift . Check out cards with Metalcraft too, there might be some good ones and you'll basically always have it active.

zapyourtumor on Revel in my Bounty, Bitches!

6 months ago

Smothering Tithe is broken in EDH. Especially in my artifact combo deck, it serves as an alternate wincon with Ghirapur AEther Grid getting rid of big threats and The Antiquities War insta-killing opponents.

oberien on Metalworks V2

6 months ago

I liked the v1 list and played it at two FNMs. However I didn't find it complex enough being used to Hardened Scales, KCI and Amulet Titan (and Amulet Bloom back in the day). I love the solve the puzzle aspect of decks. The old version felt more like a "cheat 10/10 into play and beat the enemy down" with the infinite loop feeling more like a backup. The new list above seems to focus more on infinite loops, which satisfies my inner MTG player :)

I took the above list to the FNM with slight modifications and went 1-1-1 (could have been 2-0-1 if I knew the deck better). I didn't have any Conjurer's Bauble so I replaced them with Akroma's Memorial , Ghirapur AEther Grid and Karn, Scion of Urza . I really enjoyed playing the deck and slowly discovering more and more ways to win the game :) For those interested, I went for this sideboard: 3 Nature's Claim , 2 Dismember , 2 Abrade , 2 Firespout , 1 Engineered Explosives , 2 Nihil Spellbomb , 1 Grafdigger's Cage , 1 Sun Droplet , 1 Sorcerous Spyglass .

Infinite Combos

General loop: Metalwork Colossus (MC) and Scrap Trawler (ST) on the battlefield, at least {3} mana reduction on the battlefield (e.g. 1 Semblance Anvil and 1 Cloud Key ) and enough CMC for MC, a Metalwork Colossus in the graveyard (GY). Sacrifice MC and ST to the MC in the GY. ST-trigger of MC gets back ST, ST-Trigger of ST gets back any {0}, {1} or {2} mana artifact. Play MC and ST for free. We're back to the beginning but have an additional artifact in hand and increased the storm count.

Another possible loop if artifact reduction is only at {2} is to not sacrifice ST, but only MC and the {2}-mana artifact, ST-trigger of MC get back that artifact, play both. If artifact reduction is only at {1}, it's possible to draw some cards with Conjurer's Bauble (until there are no more artifacts in the GY) or to include Chromatic Star and draw infinite cards. There must always be enough non-creature artifact CMC on the battlefield to cast MC for free.

Infinite Card Draw: Get back Elsewhere Flask and play it (-> draw), then sacrifice it to get it back again in the next iteration. If there's a sac-outlet on the battlefield, it's possible to get back any egg and sacrifice it to the sac-outlet before sacrificing MC and ST to MC in the GY.
Infinite Damage: With Ghirapur AEther Grid in play, just do the most simple version of the loop and tap both to-be-sacrificed artifacts to grid before sacrificing them, dealing one damage. Without grid sac the Mortarpod token for 1 damage, sac Mortarpod and MC to the MC in the GY, ST-trigger of MC gets back Mortarpod . Rinse and repeat.
Infinite Mana: Tap Mind Stone for {1}. Sac MC and Mind Stone to the MC in the GY. ST-Trigger of MC gets back Mind Stone . Rinse and repeat.

Card analysis

I'd like to go through some cards:

  • Arcbound Ravager : I really like this addition. I was missing a sacrifice outlet to get the second Metalwork Colossus into graveyard before. Arcbound Ravager being fetchable with Sanctum of Ugin is just amazing and allowed me to go off in two games in the FNM which I otherwise couldn't have.
  • Grinding Station : I'm not sure about this card in general. I've previously played some variations of Krark-Less Ironworks lists ( Semblance Anvil and Grinding Station ). I see this card in this deck mainly for 3 reasons. (1) Milling the opponent with the infinite combo, (2) using it as a sac-outlet, (3) milling yourself to get a Metalwork Colossus into your graveyard when you already have one on the field to start the combo.
    I don't see the reason for (1), as we already have infinite card draw (eggs) and infinite damage ( Ghirapur AEther Grid or Mortarpod ).
    For (2) I find Arcbound Ravager better, as it can be fetched for with Sanctum of Ugin and doesn't need to be tapped (even though you can respond to the untap-trigger of Grinding Station by tapping it whenever an artifact ETB).
    For (3) I can't really judge that yet, as I didn't really try it out yet. I usually don't have problems finding the second Metalwork Colossus among Ancient Stirrings and Sanctum of Ugin . In longer matchups Inventors' Fair can also be used, even though I didn't need to crack any fairs so far. It might help against Blood Moon .
  • Mortarpod : This is the easiest and cheapest go-to infinite damage card. Even if drawn without a loop, it's still one damage that can take out a Snapcaster Mage to slow down the clock of an opponent ifneedbe.
  • Akroma's Memorial : I personally love this card in this deck. I've added it to the old version, and I also have it in my current deck. First, given {2} to {3} mana reduction, it's pretty easy to cast. It triggers Sanctum of Ugin letting you fetch Metalwork Colossus . If you have it deployed, and have any mana reduction on the field, MC is already free. Nobody expects this card. It adds another sort-of wincon. You can win with this card out of the blue. While I think it may be somewhat a win-more card, it has already won me several games single-handedly. I was able to fly over my opponent's elves. Giving Vigilance, it allowed me to attack with two MC against Spirits, which needed to block one, which left them without lethal and put me into a better spot. I just love this card.
  • Ghirapur AEther Grid : I think this card deserves to be a one-of in the deck. Against creature-based decks, it enables easy removal of the creatures. Control decks can barely do anything once it's deployed. And otherwise it still allows an infinite damage combo if Mortarpod has been exiled.

These are some cards, which may be good, but I don't see their effectiveness quite yet:

  • Greater Gargadon : As an earlier post suggested, this is a possible sac-outlet and threat. The problem is that we usually want artifacts on the battlefield to make Metalwork Colossus cheaper. Additionally, if we're able to get to 10 artifacts, we most likely already have a win condition.
  • Karn, Scion of Urza : I'm very unsure about this card. It gives us card-draw, but I don't think that's important in the current decklist. The only real reason for it I can think of is for the super-large token when we have lots of artifacts in play. But for that it might be too slow. It might help in grindy matchups, but in those MUs we'd just like to combo off anyway. And against control MUs it's not needed as this deck already has an amazing control matchup.
  • Salvage Titan : This card might be worth investigating, but I'm unsure if it goes well with the other ideas of the deck. We don't necessarily want to sacrifice 3 artifacts for a 6/4.
  • Silent Arbiter : This might be good against creature-heavy matchups and go-wide strategies.
  • Torpor Orb : Unsure if there are enough MUs which this card is good in.
  • Sun Droplet / Golem's Heart / Dragon's Claw : These might help against burn / fast strategies. May also help agaist phoenix decks.
  • Ratchet Bomb : Cheap (probably free) boardwipe. Helps against chomp blockers and tokens. Probably shouldn't be cracked for {2} :)
  • Engineered Explosives : Also possibly cheap boardwipe and a one-answers-all type card. Especially useful with Prophetic Prism .

Mana Base

I'm not sure about the landbase. I prefer utility lands over the Aether Hub s. I think that the old mana base fits better. This is probably mainly because I still like having Prophetic Prism over Elsewhere Flask . I haven't tested a lot with the landbase yet, so I'm not sure what the correct way of handling this is.
I often times lose against the deck itself just due to only drawing lands / having no lands. I'm not sure if this is just plain misfortune or if the number of lands is hard to balance between having enough lands on the starting hand and not flooding.

Weaknesses

Matchups

  • Through the Breach / Nahiri, the Harbinger : Alchemist's Vial completely shuts them off. Therefore, this MU is amazing.
  • Control: The Control MU is probably one of the best out there. Always remember having a sacrifice outlet for any Metalwork Colossus on the battlefield, be it Phyrexia's Core or a Metalwork Colossus in the graveyard. Whenever they try to exile one from the battlefield, get back one from the graveyard and get the otherwise exiled one in the graveyard.
    I even won two out of two games against Legacy Miracles (low sample rate, but we both felt like the MU is highly favoured for Metalworks Combo)
  • Very fast creature decks: This deck seems to always just be one turn too slow for very fast creature based MUs. In fact I lost 4/4 games against Sliver.

I don't have a lot of matchup data so far, and the above are mainly just estimates and gut feeling playing the matchup.

Please leave feedback on my observations so far, I really love this deck and it feels like it still has potential.

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Ghirapur AEther Grid occurrence in decks from the last year

Modern:

All decks: 0.01%