|Commander / EDH||Legal|
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|Magic Origins (ORI)||Uncommon|
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Ghirapur AEther Grid
Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player.
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Ghirapur AEther Grid Discussion
2 days ago
Tron and Combo (Storm) seem to be a weakness. In another stream, his mono green stompy one I think he mentioned that he wasn't going to be testing the deck at all till he had Damping Sphere to put in. Based on that alone it should be an indication of how bad those match ups can be. But in general anything that can handle or doesn't care about an Ensnaring Bridge. Blue is important as it tutors for the lock pieces efficiently. Red is just a sideboard splash for Ghirapur AEther Grid almost exclusively I think. Guess you could play green for Ancient Stirrings, but why dig when you can just tutor?
2 months ago
Best of luck!
2 months ago
3 months ago
4 months ago
I completely agree about Brainstorm - I actually cut it from the mainboard and it's just sat in the maybeboard for draw but there's better options out there.
Cranial Plating and Paradox Engine are definitely good ideas. I actually had the Paradox Engine in the deck until I ended up removing some of the rocks. Which also leads on to your last point; how many rocks does the deck need? I honestly am not sure yet but I really like the idea of the synergy with Ghirapur AEther Grid you mentioned so perhaps I need to have a bit of a juggle to fit some more rocks in and throw in the Engine....
Thanks, watch this space for some possible changes!
5 months ago
Well first off, get rid of an Ancient Stirrings cause you have five of them
5 months ago
Lantern is what I like to call a meta deck.. In that it'll always be relevant unless the meta is inundated with artifact hate. My particular LGS is Boros Burn heavy and Eldrazi (all variants) heavy, but I know this deck can handle its own at almost every establishment.. You just have to be able to deal with the salt from other players.
My sideboard choices:
2x Ghirapur AEther Grid - This is a common component in classic Lantern decks as an alt wincon
1x Grafdigger's Cage - For decks that rely upon reanimation or playing cards out of their graveyards
2x Pithing Needle - This is a mainboard card in just about every other Lantern deck, it's very useful for shutting down trouble cards like planeswalkers
2x Surgical Extraction - For trading in to kill off known combo decks
1x Thoughtseize - For trading in and out hand disruption cards
2x Welding Jar - For decks that have a lot of artifact hate
4x Whir of Invention - Trade this in to convert this deck to the Whir version of Lantern.. Trade out all of the extra blue cards in the mainboard for these four.