Ghirapur AEther Grid

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

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Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Ghirapur AEther Grid

Enchantment

Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player.

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Ghirapur AEther Grid Discussion

xyr0s on Wich route to take !? ...

21 hours ago

Ghirapur AEther Grid and a bunch of cheap cantrip artifacts?

vomitpile on Sai, Master Thopterist combo

3 days ago

Maybe cut Mishra, Artificer Prodigy and Jhoira, Weatherlight Captain for cantrip artifacts like Chromatic Star and Chromatic Sphere and a playset of Ancient Stirrings? They just don't seem fast enough and are the most color-intensive cards in the deck. Pia Nalaar doesn't seem like it would be better than 4 copies of Sai, Master Thopterist either since you're trying to swarm. Walking Ballista as maybe a 2-of seems powerful as a way of interacting with creatures since you have none otherwise, and maybe even a copy of Emrakul, the Aeons Torn as an instant-ish win condition. This is similar to the more eggs-style KCI decks but isn't focused on the graveyard at all which can be a good way to try and trick the opponent into sideboarding Rest in Peace and Leyline of the Void which won't hurt you at all. On that note, you could add Scrap Trawler and play into the regular KCI gameplan a little more without needing to use Pyrite Spellbomb over and over to win. For the sideboard, I would say counterspells like Metallic Rebuke and Dispel would be a priority, maybe The Antiquities War against slower decks, Ghirapur AEther Grid would help against other creature decks, as well as point removal like Galvanic Blast or Dispatch. Tempered Steel could be sweet but maybe too gimmicky and difficult to play. Graveyard hate like Rest in Peace and Relic of Progenitus would be fine if you don't add the graveyard angle in at all. Basically, all of the sideboard options that other artifact decks use are open to this one! Overall, I think building in a real, solid turn-you-play-it win condition like Emrakul, the Aeons Torn is the first thing to do since this deck looks like it's just planning on swarming with thopters, which is a solid plan and it can go infinite with multiple Myr Retrievers on the board and a Krark-Clan Ironworks, but without backup could fall short with the amount of board wipes in modern that can kill everything in the deck before you can actually attack. Good luck, I'm currently turning my Affinity deck into something similar to this and got a few ideas from your list!

elgosu1337 on Brudiclad, Telchor Engineer

3 weeks ago

Thanks for the comment generalrenard. As mentioned in the description, Coat of Arms and Shared Animosity make all the tokens much bigger when Brudiclad turns them all into the same token with the same creature type. The burn damage from Ghirapur AEther Grid is much more insignificant since it's 0.5 damage per token and only for artifact tokens, and if I tap them I can't attack.

Hi_diddly_ho_neighbor, I think Siege-Gang Commander could be a good addition, but the costs outweigh the benefits for the other cards. Wurmcoil Engine tokens are small although copying the original card could be valuable as a death effect. Desolation Twin costs a lot of mana and Phyrexian Processor costs a lot of life, and the tokens don't trample and aren't that big compared to the cards already included like Angrath's Marauders or Borderland Behemoth which can do over 40 damage each. Myr Turbine makes just 1 token a turn, Thopter Assembly could be a delayed 6 mana for 5 tokens, but is not reliable if I already have Thopters from other sources. Mechanized Production is not bad for the alternate win condition and copying noncreatures although the token is only produced next upkeep. Saheeli's Artistry would be useful if I was running more noncreature payoffs but for now is costly at 6 mana. Rite of Replication is good but since I don't think I will be kicking it often I'm running cheaper single target copy spells for now, will have to test it. I'll be tuning the deck and adding more ways to protect Brudiclad. I'd cut the token producers that rely on instants and sorceries if I find that they don't trigger enough. Thanks again for the detailed suggestions!

generalrenard on Brudiclad, Telchor Engineer

3 weeks ago

I’m unsure about the purpose of your 2 pump spells in your deck, especially since they are tribal pump. Instead of those spells, I would run cantrips or Ghirapur AEther Grid. Regardles, I would run Ghirapur AEther Grid and blue staples.

LampeShades on Artificers(saheeli)

4 weeks ago

If you want to keep 4 colors, needed:Chromatic Sphere, Chromatic Star, & Terrarion ... actualy I would still use those even if only 3 colors, and might be better to make 2 different decks one Grixis (black, red, blue) and another with the white (Esper maybe)

If keeping red: Galvanic Blast, Ghirapur AEther Grid, Pyrite Spellbomb, Simian Spirit Guide

If you want more combo focus: Myr Retriever, Scrap Trawler, Buried Ruin, Krark-Clan Ironworks, Mind Stone, Ichor Wellspring ... with others possible depending what you'd like to do, possible huge 'X' damage spells likeFireball and lots other variations

skibulk on Just Taaaaaaap It In

2 months ago

Nice deck.

-4 Mountains, +4 Artifact Lands from another color. That would leave you with 12 red mana sources (1 in 5 cards). Since you can't play your Ghirapur AEther Grid until turn 3 anyway, chances are high that you'll have at least one red mana within your first 10 cards. Or maybe use Buried Ruin, Inventor's Fair, Tomb of the Spirit Dragon.

While Norin and Genesis Chamber are a cool combo, you only have 2 Norin, no draw, and no search. Besides Norin, none of your other cards really abuse Genesis chamber, and vice versa. So I'm wondering if you would be better off taking them out.

Nuisance Engine, Unwinding clock, and two artifact lands would serve a similar purpose.

Animation Module is awesome with Arcbound Crusher, Hangarback Walker, Steel Overseer, Crystalline Crawler.

deepthought on breya treasures and toys

2 months ago

To Magus_of_the_Brothels Yes! This deck is just a different approach to the traditional Breya combo-fest so Blightsteel Colossus is just for fun and to have a "traditional" threat to put into play with Master Transmuter. There are a lot of cards in this list that are just for kicks or because I have one and are in no way needed e.g. Karn, Scion of Urza

As far as Ghirapur AEther Grid is concerned, it's pretty janky but we have a ton of dorky artifacts lying around and it can get wild with Paradox Engine so I'd absolutely say it's worth a spot.

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