Shadow of the Grave
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
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Shadow of the Grave Discussion
2 days ago
Hey guys - just entered a draft league. They let us pick up 4 packs to start (2 ANK, 2 HOU) and build 30 card decks from there. I think I got the short end of the pulls. Especially when I look at the awesome (frustratingly so) pulls that my GF got, who is even more of a newbie to the game. Anyway, this is what I put together:
Creatures Frilled Sandwalla , Hapatra, Vizier of Poisons, Naga Vitalist, Dune Beetle , Wretched Camel, Ruin Rat, Bitterblade Warrior , Sidewinder Naga , Ornery Kudu , Giant Spider , Bitterbow Sharpshooters
The idea that I had was to go BG for tossing -1/-1 with Vizier, and having some creatures and pumps. Splashed U for milling.
What else did I pull? Garbage, I think. White was especially thin, which is sad because it's one of my favorite colors.
Blue Strategic Planning, Spellweaver Eternal, Labyrinth Guardian , Ancient Crab , Eternal of Harsh Truths, Tragic Lesson, Illusory Wrappings , Shimmerscale Drake , Striped Riverwinder, Open Into Wonder
Aftermath Onward / Victory
Now, my list of cards is recorded at the store, so I can change the deck but obviously cannot add any cards from elsewhere. I'm wondering if I shouldn't have featured Red in the deck, maybe just cut my losses and went RG to keep it simple. Can anyone help me out? It's fairly casual, but I don't really want to get my head caved in for the next two months of MtG.Thanks in advance for any help you can offer!
2 days ago
New Perspectives is your friend, especially if you have a full hand. Shadow of the Grave for when you empty your library and want to do it again for either terrible life loss for your opponent, while you gain that same life, or a huge fleet of drakes for direct damage.
3 days ago
So, this starts slow. As most experienced MTG deck builders will tell you, this deck has too high of a mana curve. FNM tweaked it a bit from a suggestion playing against another standard work in progress deck.
Went 1-3. Lost to spirit tribal 0-2, didn't even scratch it playing a practice 3rd game. Next played red burn/agro, went 1-2, taking him down only when he mulliganed down to 4 cards.
Beat a Bolas the deceiver deck 2-1. Of note, this deck can cycle on two lands, but only just, edging out the non-cycle deck by going through cards and getting to lands and useful small spells faster.
Lost the final round to temur energy, 1-2.
Vile Manifestation grows very quickly, and is a bigger threat than I initially realized. I've added creature removal in Fatal Push and Bontu's Last Reckoning, also trading out all the Shadow of the Grave, a Curator of Mysteries, a Archfiend of Ifnir, and New Perspectives for the Wasteland Scorpion and the Nimble Obstructionist. Razaketh's Rite seems nearly useless, as when I'm casting it, I need to be casting the archfiend instead, or some other jankiness.
So, will update the card list in the deck and post how effective the updates are for HOU showdown.
5 days ago
Nest of Scarabs slows down this deck. This deck wants to cycle to the win con of Archfiend of Ifnir, then continue to cycle through to shrink enemies down to manageable size, killing any and all weenies by strangulation to -1/-1 counters. Cast spells from hand and cycle cards into graveyard, then cast them from the graveyard when Abandoned Sarcophagus hits the board. Perpetual Timepiece, Abandoned Sarcophagus, and Shadow of the Grave to protect against graveyard haters out there, which there surely will be, along with all the super fast mill decks.
Staple of this deck is graveyard, archfiend of ifnir, and abandoned sarcophagus, but all the others are fun threats to throw in someone's face.
Quick fact: Torment of Hailfire works much better AFTER cycling and killing off the opponent's creature board state. It's so fun to play though, it usually burns a mana hole in my hand so that I play it first. I imagine it being much more fun to play after cycling 3-4 -1/-1 counters on all opponent's creatures.
1 week ago
this should be jund with Noose Constrictor and Shadow of the Grave it opens so many answers and avenues and keeps the discard train going to turn on proto and drop a quicker 4/4 for free basically plus you can throw new lili in for recursion but thats my take on the deck im going to work on
1 week ago
I built two decks to test different paths I could take this deck:
1) A temur deck: Full of loot spells and cantrips to dig through the deck as quickly as possible. The wincondition was Splendid Reclamation with Valakut, the Molten Pinnacle. No interaction, no Seismic Assault.
2) A jund deck: Moderate looting, Seismic Assault with Shadow of the Grave, Life from the Loam, 1 Creeping Renaissance, The Gitrog Monster and some interaction in the form of 4 Abrupt Decay and 2 Lightning Bolt.
With no opponent I needed on average about 6 turns to assemble a kill with deck 1). I only went through a few hands with deck 2), but it seems only slightly slower (if at all). Deck 1) seems way to easy to board against - a Nihil Spellbomb or Relic of Progenitus and it's unlikely that I win. In deck 2) I have more control over the graveyard resources, but I'm still vulnerable to it. Btw The Gitrog Monster felt amazing (thanks @Kuubudaraa).
After looking at the two win conditions separatly, I'm considering removing the Splendid Reclamation + Valakut, the Molten Pinnacle interaction completely from the deck, since it increases my dependancy on the graveyard, it makes the manabase quite difficult and it gives me a bit more space. Any thoughts?
1 week ago
I built another version of the deck without black (Splendid Assault). It kinda defeats the whole point of building around Shadow of the Grave, but since it looks quite reasonable, I thought I would share it.
2 weeks ago
you can dump your whole hand to dragoon, then use Shadow of the Grave to bring them all back while your team gets pumped.
yah its a little janky, but at least you could go T2 Cunning Survivor, T3 Cunning Survivor T4 Olivia's Dragoon discard your hand (3 cards) and Shadow of the Grave it back, discard the 3 again, and your boys can swing for 14 unblockable on T4.
Just an idea because Forgotten Creation can be a little slow.