Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Printings View all
|Modern Horizons (MH1)||Common|
Combos Browse all
|Commander / EDH||Legal|
Fists of Flame Discussion
4 weeks ago
Looks good! I definitely recommend Capsize here. Mizzix's ability reduces additional costs like Buyback and Kicker, so you'd be able to play Capsize all day.
These might interest you too: Dominate, Curse of the Swine, Epic Experiment, Thousand-Year Storm, Forbid, Rite of Replication, Spellseeker, Fists of Flame (surprise commander damage!), Braingeyser, Mind Spring, Pirate's Pillage, Pirate's Prize, Spell Swindle, Reality Spasm (untap those lands!), Turnabout
1 month ago
Looks good! You might like these: Bag of Holding, Glint-Horn Buccaneer, Geth's Grimoire, Psychic Possession, Anvil of Bogardan, Burning Inquiry, Memory Jar, Druids' Repository, Cryptolith Rite, Song of Freyalise, Edric, Spymaster of Trest, Hissing Iguanar, Eldrazi Monument, Fists of Flame, Betrothed of Fire, Bravado
1 month ago
Lightning Rift as repeatable removal for utility creatures
Astral Slide as a second blink effect
Drake Haven as another token generator
I guess maybe Fists of Flame as a finisher if you can consistently chew through your deck with New Perspectives. If you're running that critical mass of cycling lands, you'll probably also want Crucible of Worlds. Probably a few other things, but it's been a while since I toyed with Astral Slide lists.
2 months ago
Hey Alvatariano. Wow it's been a while since I've seen a 60 card deck haha. I'm assuming the list is cards you already own, in which case it looks like a decent start. You have a lot going on here though and I think the deck would flow better if you focus on one particular strategy.
For example, you could do a dedicated aura strategy: Thran Golem, Brilliant Halo, Tragic Poet, Dawn Evangel, Tethmos High Priest, Squee's Embrace, Mesa Enchantress, Chained to the Rocks, Prophetic Flamespeaker, Hero of Iroas, Akroan Crusader, Phalanx Leader.
Or spellslinger style: Blaze Commando, Rile, Feather, the Redeemed, Reckless Rage, Zada, Hedron Grinder, Launch the Fleet, Guttersnipe, Twinflame, Ephemeral Shields, Fists of Flame, Charmbreaker Devils.
I buy single cards on tcgplayer.com since they're usually cheapest there. I've found you get more bang for your buck when buying singles rather than booster packs (even though packs are fun to open haha). For example you could get all of the cards mentioned above for about $7.
hkhssweiss on Kykar
2 months ago
Yo MoGoose831, it looks like you have a pretty decent list. Here might be some inexpensive cards that can be considered as well!
Some cuts can be the 0 drop creature as they don't really help you when you have Kykar out. It might be a little bit more on the expensive side but some of the really helpful spells are ones that makes creatures as well such as Monastery Mentor and Saheeli, Sublime Artificer. Purphoros, God of the Forge is also a great one to rack up damage, you can also try out Crown of Flames it makes you infinite triggers if you have a token doubler effect. Bonus Round and Past in Flames are super good cards to use as well as Underworld Breach.
I have an old list if ya wanna take a look.
Commander / EDH
SCORE: 10 | 2 COMMENTS | 314 VIEWS | IN 1 FOLDER
Hope that helps!
4 months ago
I've been doing a little bit of testing in my version of this deck with Fists of Flame and Dragon Mantle , and they've been pretty good in my play group. They replace themselves, and can put in that bit of extra damage needed for the knock out when I don't draw into my combo pieces. I was previously playing Diviner's Wand for the same reason with some evasion and a bit of draw when I'm desperate, but I felt like it was too much Mana.
5 months ago
I love the Anime super hero style of build!
Need to pack in more card advantage, this current list will run out of gas fast.
6 months ago
Hey thanks for the all the tips thescottromney. Your deck actually gave me this idea in the first place!
At first I splashed green but personally found it unreliable in the few games I played. I thought the deck needed more early protection with Lightning Bolt .
I actually never noticed the Faithless Looting and Unearth synergy. I'll probably make some edits now that you mention it. I think the original reason I didn't have 4 lootings is because you didn't gain card advantage from it but it being more accessible is definitely good. Personally I really like Thrill of Possibility because it can be used on your opponent's turn.
Also never heard of Fists of Flame so that's definitely a consideration!
Thanks for all the tips!