Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
|Want (2)||Etinifni , Axiomatix|
Printings View all
|Modern Horizons (MH1)||Common|
Combos Browse all
|Commander / EDH||Legal|
Fists of Flame Discussion
1 month ago
I've been doing a little bit of testing in my version of this deck with Fists of Flame and Dragon Mantle , and they've been pretty good in my play group. They replace themselves, and can put in that bit of extra damage needed for the knock out when I don't draw into my combo pieces. I was previously playing Diviner's Wand for the same reason with some evasion and a bit of draw when I'm desperate, but I felt like it was too much Mana.
2 months ago
I love the Anime super hero style of build!
Need to pack in more card advantage, this current list will run out of gas fast.
3 months ago
Hey thanks for the all the tips thescottromney. Your deck actually gave me this idea in the first place!
At first I splashed green but personally found it unreliable in the few games I played. I thought the deck needed more early protection with Lightning Bolt .
I actually never noticed the Faithless Looting and Unearth synergy. I'll probably make some edits now that you mention it. I think the original reason I didn't have 4 lootings is because you didn't gain card advantage from it but it being more accessible is definitely good. Personally I really like Thrill of Possibility because it can be used on your opponent's turn.
Also never heard of Fists of Flame so that's definitely a consideration!
Thanks for all the tips!
3 months ago
Hey this is great! I have a very similar deck and really love it. Grisly Survivor is seriously underrated I think and often gets overlooked in the first game. Spinehorn Minotaur and Grisly Survivor are both really good targets for Unearth and can get out early if you loot on the first turn.
I would definitely think about adding Unearth to use that added synergy to your deck and Fists of Flame enabled very scary plays with Spinehorn Minotaur . If I were you I would go for a full playset of the spinehorn so you can have two real threats in the 3 slot. 4x Faithless Looting is also the way to go. It costs 1 and can be used from the graveyard so it just activates your big threats more regularly than Thrill of Possibility or Cathartic Reunion .
I splash green for Deadshot Minotaur as well because cycle + removal + minotaur = Love
I really like this deck and am glad to see someone else noticed the good synergies. Keep up the good work with Winotaurs!
Here is my decklist https://tappedout.net/mtg-decks/minotaurs-in-pauper/
3 months ago
Neat build! Morophon seems like a good choice as the red-herring general. I went for Kynaios and Tiro of Meletis for my build since he helps draw into tutors, though I am jealous of your access to black.
Anyway you might like these: Debt of Loyalty , Natural Affinity , Dovescape , Possibility Storm , Replicate, Willbreaker , Baral's Expertise , Harnessed Lightning , Green Sun's Zenith , Spellseeker , Fists of Flame , Verdant Rebirth , Supplant Form , Hatred , Supernatural Stamina
3 months ago
Cool deck! You might like these: Twinflame , Heat Shimmer , Goblin Instigator , Wily Goblin , Siege-Gang Commander , Ephemerate , Cloudshift , Make Mischief , Spawning Breath , Fists of Flame , Otherworldly Outburst , Generous Gift , Afterlife , Boros Charm , Loyal Apprentice
4 months ago
Hey, saw your forum topic asking for help. Nice version of Feather.
Some staples that are within the budget to consider adding:
- Talisman of Conviction
- Tithe : cast it with Sunforger to tutor for Mistveil Plains .
- Open the Armory
- Red Elemental Blast
- Swords to Plowshares
- Aven Mindcensor
Some good cards for Feather to consider adding:
- Dreadhorde Arcanist : cast spell from graveyard, exile it with Feather, it doesn't goes to the graveyard so it's not exiled by Arcanist, recast spell with Feather.
- Aurelia's Fury
- Tenth District Legionnaire
- Niveous Wisps : draw.
- Fists of Flame : draw and pump.
- Titan's Strength : scry and pump.
Some lands to consider adding:
- Command Tower
- Sacred Foundry
- Mistveil Plains : combos with instants you cast with Sunforger to put them back into your library to cast them again.
- City of Brass
- Mana Confluence
- Sunbaked Canyon
- Rugged Prairie
- Clifftop Retreat
- Reflecting Pool
- Reliquary Tower
- Inspiring Vantage
- Ash Barrens
Cards in maybeboard to add if you have them:
Cards to consider cutting:
- Paradox Engine: is banned in Commander.
- Boros Cluestone
- Salvage Scout
- Tethmos High Priest
- Odric, Lunarch Marshal
- Archangel of Tithes
- Razor Barrier
- Spiritual Visit
- Hundred-Talon Strike
- Justiciar's Portal
- Crack the Earth
- Unwinding Clock
- Sentinel Tower
5 months ago
Nice list, and the low cost is especially nice! You might like these cards: Livewire Lash , Precursor Golem , Fists of Flame , Aurelia's Fury , Avacyn's Judgment , Ghired's Belligerence , Volcanic Wind , Violent Eruption , Arcbond , Twinflame