Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath

Legendary Creature — Elder Giant

When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.

Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Start Commander Deck Browse Alters View at Gatherer


Have (1) Eckat
Want (1) TheAnnihilator

Printings View all

Set Rarity
Theros Beyond Death (THB) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Pioneer Legal
Brawl Legal
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
2019-10-04 Legal
Oathbreaker Legal
Casual Legal
Modern Legal
Historic Legal
Legacy Legal
Block Constructed Legal
Pre-release Legal
Canadian Highlander Legal
Highlander Legal
Limited Legal
Leviathan Legal
Arena Legal
Unformat Legal
1v1 Commander Legal

Rules Q&A

Uro, Titan of Nature's Wrath Discussion

VampDemigod on King of Hugs

4 days ago

I love this kind of build with the king. His black ability lets you rez your opponent’s creatures back to their battlefield, which can have some interesting interactions. Once I generated infinite mana—which I justified to the table, promising I’d only use it to do things for my opponents, “such as returning [their] creatures to the battlefield, gaining them life, drawing them cards, etc.” I then played a Prismite, justifying it by telling them the player that questioned it plus the king’s blue ability by saying I wouldn’t mill them out by activating Kenrith’s blue ability. I then proceeded to mill them out by mass-reanimating their Uro, Titan of Nature's Wrath with my infinite mana. They died to mill via Uro, and the rest of the table was milled via Kenrith’s blue ability. The power of politics. Have fun with him.

ThisIsMyAccount on Fact or Fiction deck Idea …

1 week ago

A large reason Fact or Fiction isn't played is because Cryptic Command usually takes up the four mana slot in decks that would want Fact or Fiction. As great and iconic as it is, FoF just isn't what a lot of control decks want.

I believe FoF can still be playable though in decks that play blue that are not focused on control. You can sort of min/max the value of the card by playing it in decks that use the graveyard to some extent. I wondering if like a simic midrange deck that runs cards like Uro, Titan of Nature's Wrath, Tarmogoyf, and Fact or Fiction could be something worth considering.

I made a pretty sweet modern deck that uses FoF in the mainboard: Knightfall - EOTFOFYL

MrBoombastic on Orzhov's Damaging Lifelink

1 week ago

Hi there!

Would be pretty cool to see a proper cleric deck in Standard. I like the idea and have some suggestions:

  • One of the things the deck is missing is some card draw, which Taborax, Hope's Demise brings alongside some strong beats and potentially even lifelink. He's also a great target for your Heliod, Sun-Crowned counters. I'd swap Grimdancer for him. You might want to start out with just 3 copies though and then maybe add a 4th if he's good enough to not mind drawing multiples.

  • Nullpriest of Oblivion is definitely an upgrade to Expedition Healer. It has lifegain + evasion and it even adds to the minor reanimation theme lategame. Great card here.

  • Impassioned Orator is a cheaper version of Kor Celebrant.

  • If you're playing on Arena, Hallowed Priest is both a cleric and synergizes well with the lifegain strategy. Apparently they don't have it in the TappedOut database. Maybe because it's an Arena-only card.

  • Both Emeria's Call and Agadeem's Awakening are great substitutes for lands. Unless you're on a budget, I think you should almost always play some amount of these instead of lands. Maybe 2 of each for a start. Just remember that they should be played as lands that once in a while double as a lategame bomb, if you have the mana for it.

  • Looking at your curve, I think you want more lands. Probably at least 25-26, including possible flip cards. Also needed if you're adding Hallowed Fountain, as they will otherwise make for some awkward openers where you're missing a color.

  • Definitely only play 60 cards in your deck, always. There's never any really good reason to play more than the minimum amount, as that makes for the most consistency. Having trouble cutting cards? Find some candidates for the worst cards in the deck and cut out some number of them, until you're down to 60. I suggest all the spells in this case. Cling to Dust is mainly a sideboard card against Uro, Titan of Nature's Wrath and Revitalize doesn't do much either.

Hope that helps. I feel like putting something together on Arena myself now.

UpperDeckerTaco on Deathkeeper, shaman spellcaster- looking for …

1 week ago

Is anyone seeing that Mortuary and Verdant Succession combo all alone with Uro, Titan of Nature's Wrath??? Draw your entire deck while putting all your lands into play...seems legit.

Eckat on THE Praetor

1 week ago

I have finally got my hands on Reflecting Pool, so replaced one Swamp with it.

I also replaced Land Tax and Wayfarer's Bauble With Uro, Titan of Nature's Wrath and Hydroid Krasis

Destroyerbirb on ▷ 8 Crab MILL! ◁ 【Zendikar Rising】Competitive!

3 weeks ago

Magic_Aids I would stick to Dimir mill. Adding green just for Uro, Titan of Nature's Wrath and Assassin's Trophy is slowing down the deck. I would take these out, maybe add in 4x Iceberg Cancrix and two more Surgical Extractions (just to make sure you get them every game). In turns of the mana base, you could add more snow basics, and take out the ones that tap for green.

Ruin Crab will help mill decks, making them faster, helping them keep up with the other Modern decks, and you showcased this well.

+1 from me!

tacolover25 on It's a Mad World (U/G Madness)

3 weeks ago

HUFFDADDY, Finally got around to testing with Uro, Titan of Nature's Wrath. It does so much for this deck. Thanks again for the suggestion!

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