Burning Anger

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare

Combos Browse all

Burning Anger

Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature deals damage equal to its power to target creature or player."

Burning Anger Discussion

jakeelephant006 on Uril, Ultimate Bench-Presser

2 months ago

This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .

Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.

Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .

My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.

Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.

I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.

oliveoilonyaasscureshemorrhoid on Tiana; Like an Enchantress but... Not

11 months ago

I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.

Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.

I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!

Grixis776 on Infect...

1 year ago

Brawl is banned in modern. The closest thing to that is Burning Anger

epajula on Nicol Bolas, Elder Dragon (Grixis Control)

1 year ago

Arcane Teachings, and Burning Anger both seem kinda janky but fun.

carpecanum on A God's Venom

1 year ago

Creatures with wither or infect can throw counters around with Fire Whip, Power of Fire, Lavamancer's Skill and Burning Anger. The Hateflayer goes crazy with one of these to tap, then untap, repeat as often as you have mana. Pretty funny on Stigma Lasher as well.

Arcane Lighthouse might help.

You have a LOT of creatures that would be great in a Soul Foundry because of effects that take place as they enter of leave the battlefield.

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER

1 year ago

bushido_man96 Thanks for upvoting/commenting!

I've considered Blood Moon... not sure what it is about it but maybe it just... doesn't interest me? i dunno. if I ever pull one I'll probably throw it in here but as of right now I don't want to spend $20 unless my heart's behind it haha

I'm not the biggest fan of X-spells but Fanning the Flames might go in!

Appreciate you taking a look friend!

Fluffpocalypse Thank you so much! Neheb is a ton of fun to play!

Braid of Fire is sick but I can only use the mana for instant(it goes away after the upkeep is over) and I like to do stuff after attacking, in my second main. Neheb gives waaaayyy more mana haha

As for Sulfuric Vortex... I think you misread Neheb, the Eternal there. His mana trigger only happens on my post-combat main phase. Not my opponents :( I wish though!

Burning Anger seems interesting and I'll consider it! Concerned about the casting cost and the potential to be 2-for-1ed though.

Again, thank you to you both and to all who upvote and comment! Keep the suggestions rolling!

Fluffpocalypse on OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER

1 year ago

Rad deck! Ive always wondered how Neheb would work out in EDH.

A few suggestions I have are Braid of Fire, Sulfuric Vortex, and Burning Anger. Braid can get crazy if not dealt with - its casting cost is cheap at and it gets you red mana after red mana the longer it sits there. Additionally, Sulfuric Vortex can help to deny life-gain tactics as well as netting you two at the beginning of every opponents upkeep, which I imagine would be nifty for when an instant is in order, but just out of reach. Similarly, Burning Anger can let Neheb or any other creature you have deal its damage to players (or creatures) directly, gain you mana off Neheb trigger, and keep the creature safe from combat all at once. Seems valuable!

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