Soul-Scar Mage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Soul-Scar Mage

Creature — Human Wizard


If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

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Soul-Scar Mage Discussion

taiga277677 on Jurassic Missle Launcher

3 hours ago

Would actually recommend Soul-Scar Mage until it cycles out as it would make the damage more permanent.

Wallamin on Rakdos Burn - Hyper Budget

11 hours ago

Hi, as a fellow Rakdos Burn Player I'd like to offer a couple of suggestions to improve the deck, while still staying low on budget. I would cut most of the Three-Drops to improve the overall speed of the deck, killing the opponent quickly is the main advantage and appeal of playing any Burn List.I would especially lower the number of expensive creatures, the Guttersnipes in particular, but I think the Elementals and the Shredfreaks could be replaced as well.

Suitable replacements include Bloodsoaked Champion, Vicious Conquistador, Firedrinker Satyr, Zurgo Bellstriker, Soul-Scar Mage, Harsh Mentor and maybe Spike Jester.

I personally also feel that a Dark Confidant-like card benefits the Strategy and is one of the main draws to include Black in Burn. There are a variety of creatures that provide a similar effect and are very budget-friendly: Blood Scrivener, Asylum Visitor, Pain Seer, Ruin Raider. However, I had the most success with Glint-Sleeve Siphoner, which has menace to boot, supported by Gonti's Machinationss and Aether Hubs. Removing these creatures will be a high priority for your opponents, making Claim to Fame very powerful, bringing back your card advantage-tools.

I would also relegate the Terminates to the Sideboard and instead play Searing Blood in the Main, especially since you are running a playset of Graven Cairns. On a similar note, Sign in Blood could also be considered, since it does not only provide further provide card draw, but can be aimed at the opponent to deal 2 damage to the opponent in a pinch.

In terms of spells, I would definitely improve the number of Lightning Bolt-Effects. Shard Volley, Collateral Damage and Burst Lightning are fine options. And since you are willing to also play Sovereign's Bite, you might want to look into Two-Drop Burn Spells as well: Lightning Strike, Searing Spear, Incinerate, Incendiary Flow are all serviceable Burn. I would not cut the Bump in the Night for Sovereign's Bite, though. One Mana Burn is so much more important than the three Life gained. Playing both should be good, though.

And finally, I would drop the Lootings and Duresses from the Sideboard. You rarely have the time to spend your first turn looking at their hand, despite it being basically the only answer Rakdos has to cards like Worship or enchantments in general. I feel it is just too much of a tempo loss. And you can just make them lose life with Bump instead of dealing damage to them anyways. Instead I would propose you look into Molten Rain to fight Tron- and Utopia Sprawl-Decks and add more Rakdos Charms or Smash to Smithereens to fight artifacts.

Silverdrake on Banefire-Elves

2 days ago

The tough part with elves in standard right now is that everyone and their mom is playing Goblin Chainwhirler, which wipes your early game and slows your plan significantly. I'd suggest moving at least 2 of the Heroic Interventions to mainboard to try to mitigate the number of times you get blown out by chainwhirler, but even that doesn't stop Soul-Scar Mage + Goblin Chainwhirler

nobu_the_bard on Does Solemnity stop Force Bubble ...

2 days ago

Oracle Ruling on Solemnity:

If a replacement effect allows a player to modify or replace an event by putting counters on an artifact, creature, enchantment, or land, that player may apply that replacement effect. Counters won’t be put on the object, but if the original event is entirely replaced (such as by applying Soul-Scar Mage’s replacement effect), the original event won’t happen.

The replacement effect still happens, but no counters are put on Force Bubble

Donpedrox on Wizards' Assault [7-0-1 Record]

4 days ago

would Siren Stormtamer be a good one drop in place of Soul-Scar Mage?

Snivy__ on Wizards' Assault [7-0-1 Record]

5 days ago

Viashino Pyromancer goes in for Spellweaver Eternal, but for Soul-Scar Mage i got nothing better to choose from. Hopefully the Ravnica set prints a good 1-drop for Izzet.

vomitpile on Counter burn : Guttersnipe is back

5 days ago

BR is another good choice for Guttersnipe, getting access to Sovereign's Bite as another good way to leverage playing against aggro. Sword-Point Diplomacy is pretty solid also, and this lets you go heavier on creatures like Viashino Pyromancer and Soul-Scar Mage since you are almost mono red splashing black. Without a massive payoff card like Kiln Fiend or Delver of Secrets  Flip, UR blitz/counterburn type decks just don't feel worth it to me since burn to the face is a much more proactive gameplan but that's totally personal preference. The Flame of Keld, Doublecast, Abrade and Banefire are some other solid choices. Good luck.

JH-TOWN on Mono Red Dragons

1 week ago

I would honestly increase the Dragon's Hoard to 3, and if not, add a Manalith or two. And with the amount of Burn you're running, you could make a decent case for a Guttersnipe or two, or an additional Soul-Scar Mage.

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