Soul-Scar Mage

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Soul-Scar Mage

Creature — Human Wizard

Prowess

If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

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Soul-Scar Mage Discussion

Snivy__ on "Mono" Red "Control"

2 days ago

Think of Modern Burn. They run creatures because in a lot of cases they can do more damage than a Bolt would deal. Soul-Scar Mage in a standard burn deck is like Monastery Swiftspear, which is a 4-of ALWAYS, in Modern.

Snivy__ on "Mono" Red "Control"

3 days ago

I would probably cut the Open Fires for Abrades or Magma Sprays or Soul-Scar Mages. They can deal a lot more damage for less mana and Open Fire is literally a draft common because it's a 3 mana Lightning Bolt with no additional effects like Incinerate or Incendiary Flow. Even though those last two cards aren't standard legal, Soul-Scar Mage can get in for a lot of damage early, Abrade can either be a Lightning Strike or a Shatter, and Magma Spray can exile any creatures that come back such as Dread Wanderer, Scrapheap Scrounger and The Scarab God

Legendary_penguin_of_death on Everything dies to everything

3 days ago

Hey Murphy77! Thanks for taking interest in the deck! The reason I chose Harnessed Lightning over Lightning Strike is so I can play Aether Hub. Evolving wilds is very slow and this is an aggro deck so tap lands arent ideal. I really would like to try to squeeze as many lightning strikes in here as possible but I dont know what to take out. Shake the Foundations is probably my weakest removal but cantrip removal is just so good. I could take out my flip lands but search for azcanta works well with Enigma Drake and is late game CA. I guess Ill still take it out tho. I will take out Vance's Blasting Cannons  Flip for a lightning strike for sure. I will play around with it and see.

Mutiny is a card I considered but decided against for one major reason. I dont like it because it doesnt deal damage from a source I control. Soul-Scar Mage specifies a source you control and it therefore doesnt put -1/-1 counters on creatures. It makes getting hazoret off the battlefield quite difficult.

As for your list. I like a that you fit lightning strike in. I dont think Harsh Mentor should be a mainboard card. Im torn, lightning strike but evolving wilds vs harnessed lightning gaining Aether Hub.

Thanks for commenting! I will make some adjustments from your suggestions.

Liquidbeaver on [PRIMER] - Ib Halfheart, Goblin Sac-tician

5 days ago

While doing research for a Modern deck I came across Soul-Scar Mage, and it looks like a wonderful addition to Ib!

All of the damage dealt by Goblins that are explo-sacrificed to Ib is noncombat damage, so having a passive way to add removal for Indestructible creatures is amazing, and at just 1 CMC too!

It is unfortunately a non-bo with Repercussion, but the Mage is easy enough to kill when I don't want it out anymore. It does, however, have the added benefit of making the following things more versatile:

Skirk Fire Marshal

Blasphemous Act

Mizzium Mortars

Goblin Bombardment

Valakut, the Molten Pinnacle

Rolling Earthquake

Not bad at all for R.

ghaltmeier on Mono Red Aggro (RIX)

1 week ago

Standard Showdown went well tonight! 2-0, 0-2, 2-0. placing 3rd overall. After this I realized that Vance's Blasting Cannons  Flip isn't doing a thing for me, so I moved one of them along with one of my Soul-Scar Mage to the sideboard and added both of my Rekindling Phoenix, which ended up winning me a few games. The decklist has now been updated.

Agusdakilla on U/R Drake Control

1 week ago

Thebiggalactus of course I'm going to keep the main strategy of the deck, which would be "cast lots of instants/sorceries"; the only thing that would change would be the tempo of the deck, and the kind of spells I'd be casting. I'm going to try and test this on XMage before I buy anything though. If it works, there I go.

Bloodwater Entity is a sure choice, and, much as I'd love Soul-Scar Mage, it's too expensive for my taste. Riddleform it is then. My new sideboard would look like so: 3x Bloodwater Entity, 3x Riddleform, 3x Invigorated Rampage, 2x Crash Through, 2x Negate, 1x Essence Scatter, 1x Cancel. I'm not sure about the combat tricks yet; if you know any better ones please let me know!

By the way, I'm going to try and get my hands on a few copies of Admiral's Order, since they will not rotate this year, and will come in handy. If anything, they'll be a good investment for the time when Disallow rotates.

Thebiggalactus on U/R Drake Control

1 week ago

While I agree with you that siding into a more aggressive deck is a good idea, just be careful. Your idea of making it a prowess based deck when you need it to is good as it still fits the central core of the deck. Which is spellslinging. Just remember to keep the core of the deck in mind when making the sideboard.Don't want to turn the deck into a jack of all trades. as in it can go control or aggro but be the master of none. I would definitely add the Bloodwater Entity, but between Soul-Scar Mage, and Riddleform thats up to you. Both have positives and negatives that need to be taken heavily into account. One is a 1 drop is a killable creature that has prowess but doesnt have haste, and comes with a nifty replacement effect. The other meanwhile is a hard to kill enchantment, cant block, and doesnt have prowess but comes with evasion and is a basic 3/3 out of the gate. I think that since your on a budget, Riddleform is simply the better choice. Its harder to kill, and is cheaper to obtain which is what you really want as a budget player.

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