Creature — Human Wizard
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
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Soul-Scar Mage Discussion
2 hours ago
Cartouche of Ambition same cost as green cartouche and puts -1/-1 counter on target creature. I would also sideboard Trial of Ambition as well, for creature heavy matches. The ability to play and bounce back to your hand is nice. I am working on a JUND deck similar since the Cartouche of Zeal is only to cast I can get the trials back quicker. Soul-Scar Mage gives ability to turn any non combat damage into -1/-1 counters.
5 hours ago
Here's a thing: We oppened Soul-Scar Mage as well as Nest of Scarabs and blazing volley. She said it would be worth it to play all 4 cards, even though they barely do anything on there own (the other damaging spell we had was fling and i rather not fire that on creatures). What do you say, Argy? Worth it or not? (Our only 2 -1/-1 cards were the Scarab and the 3mana "Distribute 2 counters").
9 hours ago
Hi FalconGaleo, I'm a big fan of your work and this deck looks AWESOME!! Just a couple of questions, have you considered Heart of Kiran?? Also Soul-Scar Mage seems out of place, maybe look for some better options - Glorybringer could be better? Anyway, +1 from me!!!
19 hours ago
WeWhoSaidWhat, I see what you're saying. I'be been testing this deck a lot and Stormchaser Mage and Soul-Scar Mage just seemed a little weak. I haven't done enough testing with this new version so maybe I'll revert back I'm not sure. At 6/5 he doesn't really just sit their though. 6/5 is kind of a big deal in standard right now.
I'll look into Chandra, Torch of Defiance mainboard.
Thanks for your comment!
21 hours ago
To the comment about not having responses to indestructible creatures, consider picking up a Soul-Scar Mage!
1 day ago
So including your 5 cycle cards, you have 15 discard effects, and while you can capitalize on them with Bedlam Reveler and Enigma Drake, I think you could use a couple Drake Haven, I would put 2 in either the sideboard or mainboard.
Though I know Shock stops Copycat, I still think Galvanic Bombardment deserves a place here. I'd bring 2 Magma Spray in the main over Soul-Scar Mage as I think four-of is a bit much (to me, his main purpose is burning and early game beats, while the fliers are the combat powerhouses). You have Incendiary Flow which can stop recurring threats like Scrapheap Scrounger, but being able to deal with them at instant speed mainboard is crucial.
This should leave you enough room in the Sideboard for the set of Galvanic Bombardment if you drop the 2 remaining Visions. The extra slot can be left for the remaining Spray, or another Lightning Axe.
The last edit should be the mana base. This is a fast deck, so having five lands that always come in tapped is a bit dangerous. I'd drop the Highland Lake for Geier Reach Sanitarium for looting. And drop two each of Fumarole and Bluffs for some basics.
This all said, I love the deck and will definitely be trying it out.
1 day ago
1 day ago
Walking Ballista also doesn't work well with the deck as it is to aggressive and has no +1/+1 counter theme.
Another idea is going with a madness sub theme, with bloodrage brawler, which opens up geat cards such as Lightning Axe and Fiery Temper. It also has added synergy with Hazoret the Fervent as she needs a maximum of 1 card in hand to attack and Insult / Injury works fine also as even if you discard it you can still use the Injury half of it.
I also wouldn't main-board a playset of Harsh Mentor as against mainy decks he is just a bear.