|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Human Wizard
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Price & Acquistion Set Price Alerts
|Have (37)||timmyb , Willis1994 , the.beanpole , Vasbear1 , SpottedGee , Hakira , damo_rox , silvereh , electrolynx , MathieuHarvey0555 , nakni , Epidilius , Riders_of_Brohan , NCN946 , Fineontheoutside , clayperce , Diamonddragon2002 , Candyman949 , pskinn01 , Va1mar , mycheze , Dimarx , teslacoil7992 , BobJeph , Venser_the_Sojoner , mymanpotsandpans , TheRealSpecialK , Lindough , Kvothe1115 , Ellyreia , Atroxreaper , AlertKnave8075 , Vergil_Redgrail , thetechzombie , KB2187 , ecurps , machiavelli2081|
|Want (26)||HehaGardenHoe , Shadumahl , DrVoldemort , flipdipple , Zimu , Hakira , Killuas , TheSuperDodo , Monduck , asdfSchnitzel , chcummings92 , cookspeedling , TheBryce , shootersam12 , Black_Honn , NobleSlay3r , BorosEvendur , SAT586 , Kuni , NapoleonBonaparte , lefarfadais , MementoMuffin , Pshar , Sharpie1584 , AdroitCoyote , rco|
Soul-Scar Mage Discussion
19 hours ago
Going by tcgmarket pricing, here is what I have:
1x Sacred Foundry RAV $23.64
1x Assassin's Trophy GRN $18.46
1x Steam Vents GRN $9.75
1x Overgrown Tomb GRN $7.38
1x Keranos, God of Storms JOU $7.50
1x Abrupt Decay RTR $3.66
TOTAL = $70.39
2x Abrade HOU $2.01 ea
2x Alpine Moon M19 $0.64 ea
2x Chain Lightning BBD $0.57 ea
4x Daze NEM $1.61 ea
2x Monastery Swiftspear KTK $0.94 ea
4x Preordain M11 $3.36 ea
4x Soul-Scar Mage AKH $1.41 ea
1x Spell Snare MMA $2.50
4x Wizard's Lightning DOM $1.96 ea
TOTAL = $44.15
If you are interested in some other cards we can work up to add in the fetchlands. Otherwise you can prioritize what you would like from my end to make the trade more even!
1 day ago
I have the following things if you're interested. I'll message again with my interests if so:
1 week ago
Remand - Currently a staple in the deck, removed recently to playtest Mishra's Bauble as a means to flip Delver of Secrets Flip and better leverage the top of my deck. Also a good way to trigger prowess later for Soul-Scar Mage, Bedlam Reveler, or Monastery Mentor if I ever play him. Would require a much more control-intensive build but would be rewarding in a certain meta.
Risk Factor - Probably a 2 of, will playtest soon
Izzet Charm - early foundation for the deck, great options and the cost is fine.
1 week ago
Soul-Scar Mage rotated out of standard, as did the Expertise.
1 week ago
2 weeks ago
My Wizards build has too lost Soul-Scar Mage... may he rest in peace... but with GRN I have found both Mission Briefing and Risk Factor to play huge roles in stealing games. Also I don't see Ghitu Lavarunner in your build, mainly because he should be as a one-drop mostly hasty Wizard that can come out and win the game for you.
2 weeks ago
Runaway Steamkin is seeing play in mono red decks, but outside of that I also dont know how long that will be a thing since were just entering week 1 of the new standard legality. If you have the copies, play test it, but I wouldnt do so in tournaments until youre sure you can play it in your deck.
I have all three one drops in my deck btw. Some observations; Siren Stormtamer is a creature that protects your other creaturea from Settle the Wreckage and other mass target spells. Things that target you or your creatures, keep in mind. So it cant counter Cleansing Nova for example. Its a sideboard pick for me, and I run two, but its not a bad card at all; its just not necessarily round-one-playable in an aggro wizards deck.
I actually dont like Fanatical Firebrand in the deck. I really miss Soul-Scar Mage because its ability meant i could use it to not only cut Steel Leaf Champion in half with a lightning strike, but i could then use SSM to block if I played another burn spell that turn. Likewise, if it was blocking me i could also bait it into that attack and kill it. For now, FF will do.
Ghitu Lavarunner is great; at worst its a one-drop 1/2. At best its a 2/2 with haste that you can drop two of and do serious damage with, if you play your cards right.
4 weeks ago
I do like the idea of running Black/Red burn but a suggestion I would make is definitely run Risk Factor post rotation in there, maybe in place of sword point.
The benefits are it's instant so you can cast it on your opponent's end step when they think they're safe. Secondly, the opponent doesn't get to see the 3 cards and therefor he's left guessing if he should give them to you, unlike with sword point he could just give you 2 lands and take 3 damage, or give you something less impactful like a Guttersnipe when you need a Shock. Finally, it's red so works on The Flame of Keld's final trigger.