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Creature — Human Wizard
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
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Soul-Scar Mage Discussion
52 minutes ago
The list looks good. Wild Slash is a strictly better shock. I would highly consider Supreme Will over anticipate. A single copy of Dragonlord Ojutai would be good mainboard, possibly 2-3 Torrential Gearhulk as well. Soul-Scar Mage could also be nice for putting -1 counters on things, but is probably out of place. Also surprised you have no Jace, Vryn's Prodigy Flip. Ally Gideon feels out of place compared to the creatures i listed. Hour of Devastation also came out recently and is a good board wipe, but that will destroy your creatures where you can get around fumigate. 1 copy of Commit would be good if you're up against mill or the game is going long. I would also be wary of pain lands in control, they can rack up a lot of damage and cost you the game. You also have 61 cards in your deck, cutting that down to 60 adds better consistency.
13 hours ago
I had Soul-Scar Mage in there for too long Archaos_the_Gemfish. Here are some of the problems with it that I've found through my testing: 1) it puts a heavy focus on getting red mana early making the manabase less consistent. 2) it requires much more of a build-around. With SSM you really need a lot of burn to make it more than a 1/2 prowess beater. In the end it was almost always a disappointing card both on the field and off the top of the deck.
Removing SSM allows for a much more consistent and more powerful build IMO. Thank you for your suggestion though and I hope this makes sense to you. Myself and quite a few other Jund players on TO seem to have come to the conclusion that there are just more impactful cards that the deck needs to function.
14 hours ago
I run a very similar deck for standard. Can i also recommend Soul-Scar Mage since you're running a few burn spells in there and gives you more of a chance of getting a few more tokens out there!
1 day ago
I don't love Kefnet the Mindful or Earthshaker Khenra here, and would recommend more cards like Shock which are improved by the Soul-Scar Mage which could be nice to have a full playset of. Also would just straight up play the Disallow over the Void Shatter but I recommend you take a look at Censor as well. There is a point where if you run enough cycling cards, you could play Abandoned Sarcophagus which is gross with Censor. I think Essence Scatter/Negate should both be in the sideboard where you could also consider Dispel and Ceremonious Rejection although you must know your local meta better than I do and Essence Scatter may be worth a mainboard as you have it for your own meta. Love decks like this! +1 and good luck at gameday!
1 day ago
I would cut two copies of Archfiend of Ifnir and a copy of The Scorpion God. You dont have enough lands to support that much high end. Or cut Soul-Scar Mage because he's kind of underwhelming and you don't have enough burn to warrant his inclusion imo.
2 days ago
I think you can get rid of the Soul-Scar Mages since you don't have a lot of spells that do damage and you don't have a lot of noncreature spells, so he won't be that useful to you. Maybe add some Metallic Mimics instead to use to make the humans better.
2 days ago
3 days ago
As we know, when Tahngarth, Talruum Hero uses his "fight" mechanic while equipped with wither, he weakens his target before he gets damage back. Does Soul-Scar Mage also make him put -1/-1 counters before targeted creatures hits him back?
Its replacement effect, as is wither, so basicly it should work.