|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Human Wizard
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Soul-Scar Mage Discussion
1 week ago
How strict is the budget? And how casual?
You can make a pretty decent burn deck for around $40, if you try to keep it fast and low to the ground, by dropping things like Viashino Pyromancer and Guttersnipe , and adding Soul-Scar Mage and / or Monastery Swiftspear
An upside to playing the prowess 1-drops is it gives you reliable access to a cheap burn spell called Wild Slash which is very good if you can reliably turn it on. Especially alongside Kiln Fiend , that should be easy to do.
I'd also suggest dropping Volcanic Fallout in favour of Exquisite Firecraft , losing the instant speed can be a minor downside, however, with two in the deck, and it costing 3 mana anyway, Firecraft will work more like a finisher, hitting your opponent for 4 instead of 2, and possibly finishing them off. It is uncounterable with spell mastery, which should be pretty easy to turn on.
Also, with 20 lands, it might be worth considering Shard Volley , turn your extra lands into 4 damage.
1 week ago
Have you considered taking out some lands? Your land count is quite high, imo. If you are going to take out some lands or just need cards in general, you might want to consider these cards:
Good Luck with your deck, I hope my suggestions will help you.
1 month ago
So I've played a bit more, so far
3-0 Izzet Phoenix
3-1 4c Saheeli
1-2 Pyro Prison
1-1 Mardu Pyro
My current creature package is:
2x Ash Zealot
2x Harsh Mentor
With the rest of the list mostly same as yours (although, I accidentally played a few games with my sideboard searing blood's in my mainboard, and kind of liked it a lot?)
Some thoughts (still very new to modern so there's a lot of interactions I might just be completely un-aware of):
I see why we'd have Relic over Ravenous Trap now, didn't really want to bring in ravenous trap vs mardu pyro but Relic would be sweat, so I'll probably make that change too. Also saves me the hazzle of finding non-proxy ravenous traps, which are completely impossible to buy where I live.
I was thinking if we could replace ratchet bomb with mainboard Blast Zone , until I realized that it 1) Gets blanked by Blood Moon 2) Starts with a counter on it so we can't even hit chalice 3) Probably screws up our RR on turn two too badly.
Oh well, it sounded good in my head before I remembered about those minor details.
What do you think about Pillage vs Molten Rain for the sideboard? Doubling as artifact removal is nice, one of the main decks we'd bring land destruction in against is Tron right? Which makes it pull double duty.
The new canopy cycle of lands, I almost want to go UP in lands a little bit if we include them? Flooding is less bad since we can sac it to draw, more lands -> more reliable mana for our 3 drops. Not sure if it opens up any interesting sideboard options at all on its own, but with some RW fetches maybe?
Speaking of 3 drops, tried Scab-Clan Berserker at all?
Magic09865 on ccc
2 months ago
A few Ideas for Prowess-Creatures:
Stormchaser Mage : Flies, CMC 2
Maybe use this Land? Faerie Conclave
Saving Grasp : Flashback:
Flaming Gambit : Removal, Flashback:
2 months ago
Also, how are your creatures treating you? Things like Soul-Scar Mage and Setessan Battle Priest are cute cards; though I struggle to see what mileage you’re getting out of Soul Scar Mage. You aren’t running much in the way of burn; so is he not a dead draw most of the time? Is his prowess the only thing helping you?
The obvious Heroic synergy is present with the Priest; though is her lifegain that relevant to you? Or is that a more meta dependent include?
I personally have been using Dreadhorde Arcanist to great effect as it allows me to start dumping hand buffs early without Feather support, benefit from the draws; and then pick them back up later. Also, and while I’m poking at your creatures; is there any particular reason you havent mentioned Zada, Hedron Grinder or Mirrorwing Dragon anywhere? Since you are using “janky” card draw effects such as Heal , I’m sure you would appreciate being able to draw a couple extra cards alongside your normal targets no?
Really like the inclusion of the Tethmos High Priest in your list and am struggling to find a place for him in my own list.
2 months ago
Here ya go, Derrick,
Where is Gamble
Ramp or extra mana
Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,
Target spells that are dope
Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.
Heroic/Prowess Creatures cuz value
these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.
Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.
3 months ago
This is frankly fantastic. Another damage increaser that effects almost all of our spells, is not symmetrical, and has a baby bolt attached to it.
"Doubles" Raid Bombardment damage output on top of making each Goblin hit for more. Adds to Repercussion and Blasphemous Act . Ibsplosions hit for 5 instead, which is a very relevant milestone for X/5 creatures that we used to not be able to do anything about except with Soul-Scar Mage .
Really just a solid card, and will be going right in alongside new Krenko when they come out.
3 months ago
Hey, buddy! First off thanks for the input on my own Ib deck. Haven’t had time to make changes yet but you’ve sold me on Soul-Scar Mage for sure.
This new Krenko is interesting. Although I won’t lie I’m more obsessed with Neheb, Dreadhorde Champion
Brewing for him if you wanna take a gander Through the fire and flames; Neheb Returned
In Ib I feel like he’s tricky. He’d work great if we can get through. Nemesis Mask would help with that. But maybe add Whispersilk Cloak or something similar?
Soul-Scar Mage occurrence in decks from the last year
All decks: 0.1%
Commander / EDH:
All decks: 0.0%