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Creature — Human Wizard
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
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Soul-Scar Mage Discussion
21 hours ago
Also, if you are running red removal you could test out Soul-Scar Mage to trigger -1/-1 counters instead of straight up damage to trigger the effects of Hapatra, Obelisk Spider and Nest of Scarabs.
2 days ago
I've add them on maybeboard, the think of Soul-Scar Mage is that I also want to add "Vance's Blasting Cannons" which sinergizes amazingly good with those 3dmg
2 days ago
I do agree that the 1/2 menace is great but a 2/2 first striker is really good in the meta right now. You might want to pull 2 of the Soul-Scar Mage for Rigging Runner as you only run 10 instance/sorry spells.
3 days ago
This looks like the deck I ran for nearly all of Hour of Devastation. It was a blast to play with, for sure. I've decided to move into control this block, but Enigma Drake is still my all-time favorite card. A couple each of Unsummon and Essence Scatter would be good sideboard tech against decks that run creatures too large for you to kill with Sweltering Suns and Lightning Strike, since you can't always guarantee that you'll be able to keep your non-combat damage around with Soul-Scar Mage. Another nice sideboard card is Spell Swindle, which you can pull in against ramp decks to turn their huge spells into massive amounts of mana for your own instants.
4 days ago
rothgar13 and SirSh4ggy. thanks for all the advice on how to imorove the deck, ill look into making it faster, and more agro than it currently is, and ill be sure to work with the Soul-Scar Mage and some burn. im not sure how i feel about removing the first strike, but ill do some testing with it and see how it plays out.
4 days ago
This is a really cool deck idea, and I think it has total potential. That being said you've really got to narrow down to either ago or mid-range. Necroskitter is totally cool here, since it's card advantage to the max. rothgar13 gave you some good advice, definitely include four Soul-Scar Mages, a Kolaghan's Command or two, like two Dreadbores, and a Cut / Ribbons. The whole first strike thing doesn't look good enough for the cards. I'd say take it out completely, and try to add in some haste enablers
4 days ago
The reason you're struggling is because your curve is jacked - you have way too many cards that cost 3 or more, which means your deck gets started at the time when most of the aggro or combo decks are looking to kill you. Furthermore, some of your cards are just... bad. I wouldn't even play the likes of Smoldering Butcher in Limited, to be honest. If you want to keep the wither theme, I suggest jamming 4 copies of Everlasting Torment, 4 copies of Soul-Scar Mage, and playing piles of burn spells and efficient creatures.
1 week ago
Frankly your best bet at this point may just be some serious testing. I really like the Playtest feature here on TappedOut ... opening up a window with the brew and another with some known good deck and slugging it out. We've no idea what the meta will look like of course, but Ramunap Red and RGx Pummeler lose almost nothing in the coming rotation, so they'll be a force early for sure. You'll get a good idea of what works for your playstyle and what you want to tweak, which will be very helpful when the full spoiler is released Friday ...