|Commander / EDH||Legal|
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Blazing Volley deals 1 damage to each creature your opponents control.
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Blazing Volley Discussion
2 weeks ago
Argy, yeah sorry about that i was just being lazy, anyway I think I would replace 2 of the Welding Sparks in the side with Padeem, Consul of Innovation and move the sparks to the mainboard, because Removal is important in this format with Danger noodles and such running around, so you need something to kill creatures with abilities before Skysovereign, Consul Flagship. I would add the Welding Sparks in instead of the Speedway Fanatic, because despite giving your vehicles haste he only crews 1 of them, and I would also add in 2 Kefnet's Last Word and trim 1 Merchant's Dockhand and 1 Dive Down to steal The Scarab God or God-Pharaoh's Gift which has been picking up more steam lately, especially the blue-red version. I would also 2-3 of the negates in the mainboard with Syncopate since it's better against midrange and can also counter control finishers like The Scarab God and Torrential Gearhulk. For the sake of this suggestion i'm assuming Sweltering Suns is for token matchups, but if i'm wrong please tell me so I can offer a more helpful suggestion. I think you could also replace Sweltering Suns with something like Blazing Volley since the suns kills every creature in your deck, even with 1 Chief of the Foundry out. And now since you have more removal in the mainboard you can also replace 1 Essence Scatter in the sideboard with a Negate. Anyway I hope this was a more helpful post, thanks for letting me know.
2 weeks ago
Really struggled against WB vampires at last night's FNM, 3x Blazing Volley going into the sideboard in place of 1x Chandra's Defeat and 2x Sentinel Totem. Managed to pick up 2x Scavenger Grounds so these have gone into the main board.
1 month ago
Champion of Rhonas seems kinda bad. Your curve is simply not fit for it. Think about it: at best you attack exert and get basically 3-4 mana to cast only a creature. That is if your opponent does not have removal, and with a decent blocker he will be able to kill the champion and leave you with whatever you get. Look at it like a 4 mana spell that puts a creature from your hand into play, then creates a 3/3. But its all delayed quite a bit. If your curve is this low, you might as well play Sram's Expertise then. Still 3/3 stats, but you get the card instantly, and on top of that you dont get blown out by a removal spell.
Consider strong cards like Always Watching , Ahn-Crop Crasher, Prepare and Gust Walker. Also, if it fits in your budget Aurelia, the Warleader is the coolest card possible for an exert deck in my opinion.
1 month ago
But fun deck! Love it!
2 months ago
I would start off with the following:
2 months ago
Definitely you don't need Blazing Volley in sideboard, exactly opposite, you need something to defend your creatures from that effect. And there is solution: Spidersilk Armor. And Rugged Highlands for mana stabilization.
3 months ago
It seems that you maybe a new player or new to standard but your deck has too many singletons.You want that your deck is as consistent as possible and by first you can choose what you want your deck to do.
Example your deck is BR (rakdos) so it is usually really aggressive so you are seeking cards that cost max 4 mana (With few exceptions).
You should take out Wily Goblin Deadeye Tracker <- (To side) Pitiless Plunderer Lightning-Rig Crew <- (maybe for side) Angrath's Marauders Angrath's Fury Blazing Volley Brass's Bounty Hijack Morbid Curiosity Vraska's Scorn Wrangle Dual Shot Skulduggery Vona's Hunger Treasure Map Flip Vanquisher's Banner Revel in Riches and Blood Sun and Walk the Plank . You should switch Angrath, Minotaur Pirate and Vraska, Scheming Gorgon for Chandra, Torch of Defiance if you are made out of money and if not then Angrath, the Flame-Chained will just done fine
For good 1 drop you should add 4x Fanatical Firebrand because he is useful even when games get long because sometimes that 1 dmg that he can do directly to face mattes some time. 3 more Dire Fleet Captain because they are hard to kill when you got 2-3 pirates attacking with it. 1 Kari Zev, Skyship Raider because she is reliable 2 drop because she is hard to kill and brings buddy when attacking and 2 Captain Lannery Storm because she has haste and ramps little bit for you to make wider board or faster Angrath. 1 more Dire Fleet Neckbreaker should do fine because she doesn't have evasive abilites but buffs pirates so much that they become even more menacing. (Hazoret would be amazing in aggro deck but she isn't pirate so you don't have to include her if you don't want / can't]
For other spells 1 more Lightning Strike 2 Vraska's Contempt 2 Kari Zev's Expertise 1 Vance's Blasting Cannons Flip and 3 Shock (or 1 Magma Spray and 2 Shock ) and if you are able to get then 4 Fatal Push and try to put them in as you like
And add 1 more land and if you can you should get 4 Canyon Slough because they make decks more consistent thanks to that cycling
For side take out Blight Keeper Brass's Bounty Costly Plunder Dire Fleet Captain Dire Fleet Neckbreaker Revel in Riches Skittering Heartstopper Storm Fleet Arsonist Sure Strike Wily Goblin because simply they don't do much in most sitsuations
These are just my thoughts and you don't need to change anything because I say so but these are what I recommend for your deck. If you want / need I can explain why I would take those cards out that I mention and what I would put in
3 months ago
Voltaic Brawler works fine with the two energy that it comes with, a 2 mana 3/2 that can be a 4/3 with trample for 2 turns is very good. It does get better with more energy as it can be bigger for more turns but it doesn't need more. Shouldn't slow down your deck at all.
For Ramunap red I have seen lists that just replace the deserts with aggressive one drops, like Daring Buccaneer/Fanatical Firebrand and have Blazing Volley in the sideboard for token matchups where the ferocidon would've been.