Blazing Volley

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Related Questions

Blazing Volley

Sorcery

Blazing Volley deals 1 damage to each creature your opponents control.

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Blazing Volley Discussion

Grubbernaut on pauper dinos

2 weeks ago

I would start off with the following:

-2 Blazing Volley

+1 Lightning Bolt

+1 Flame Slash or Magma Jet or Arc Lightning or Fireblast

Also the other pauper dual-lands, to ensure consistency. Or even Terramorphic Expanse/Evolving Wilds would do, as well. And of course Ash Barrens but it's a few bucks

SB ideas

Move the Blazing Volley here, Pyroblast (absolute must-have, I'd go 4x), Smash to Smithereens, Flame Slash, Journey to Nowhere, Dawn Charm, Fragmentize

DesArthes on tokenbaiting

3 weeks ago

Definitely you don't need Blazing Volley in sideboard, exactly opposite, you need something to defend your creatures from that effect. And there is solution: Spidersilk Armor. And Rugged Highlands for mana stabilization.

EpicBox75 on Angry Pirates

1 month ago

It seems that you maybe a new player or new to standard but your deck has too many singletons.You want that your deck is as consistent as possible and by first you can choose what you want your deck to do.

Example your deck is BR (rakdos) so it is usually really aggressive so you are seeking cards that cost max 4 mana (With few exceptions).

You should take out Wily Goblin Deadeye Tracker <- (To side) Pitiless Plunderer Lightning-Rig Crew <- (maybe for side) Angrath's Marauders Angrath's Fury Blazing Volley Brass's Bounty Hijack Morbid Curiosity Vraska's Scorn Wrangle Dual Shot Skulduggery Vona's Hunger Treasure Map  Flip Vanquisher's Banner Revel in Riches and Blood Sun and Walk the Plank . You should switch Angrath, Minotaur Pirate and Vraska, Scheming Gorgon for Chandra, Torch of Defiance if you are made out of money and if not then Angrath, the Flame-Chained will just done fine

For good 1 drop you should add 4x Fanatical Firebrand because he is useful even when games get long because sometimes that 1 dmg that he can do directly to face mattes some time. 3 more Dire Fleet Captain because they are hard to kill when you got 2-3 pirates attacking with it. 1 Kari Zev, Skyship Raider because she is reliable 2 drop because she is hard to kill and brings buddy when attacking and 2 Captain Lannery Storm because she has haste and ramps little bit for you to make wider board or faster Angrath. 1 more Dire Fleet Neckbreaker should do fine because she doesn't have evasive abilites but buffs pirates so much that they become even more menacing. (Hazoret would be amazing in aggro deck but she isn't pirate so you don't have to include her if you don't want / can't]

For other spells 1 more Lightning Strike 2 Vraska's Contempt 2 Kari Zev's Expertise 1 Vance's Blasting Cannons  Flip and 3 Shock (or 1 Magma Spray and 2 Shock ) and if you are able to get then 4 Fatal Push and try to put them in as you like

And add 1 more land and if you can you should get 4 Canyon Slough because they make decks more consistent thanks to that cycling

For side take out Blight Keeper Brass's Bounty Costly Plunder Dire Fleet Captain Dire Fleet Neckbreaker Revel in Riches Skittering Heartstopper Storm Fleet Arsonist Sure Strike Wily Goblin because simply they don't do much in most sitsuations

You should add 2 Abrade 1-2 Magma Spray (depending on how many sprays you have in mainboard) 2 Deadeye Tracker 2 Lightning-Rig Crew 3 Blazing Volley or Dual Shot and 2-3 Duress

These are just my thoughts and you don't need to change anything because I say so but these are what I recommend for your deck. If you want / need I can explain why I would take those cards out that I mention and what I would put in

AgentJackjohn on

1 month ago

Voltaic Brawler works fine with the two energy that it comes with, a 2 mana 3/2 that can be a 4/3 with trample for 2 turns is very good. It does get better with more energy as it can be bigger for more turns but it doesn't need more. Shouldn't slow down your deck at all.

For Ramunap red I have seen lists that just replace the deserts with aggressive one drops, like Daring Buccaneer/Fanatical Firebrand and have Blazing Volley in the sideboard for token matchups where the ferocidon would've been.

DaftVader on How to FIght Lifegain?

1 month ago

He couldn't activate Shefet Dunes in response to your Blazing Volley it specifies 'sorcery speed only' on the card.

Spirit_Logan on How to FIght Lifegain?

1 month ago

The problem with Blazing Volley and Fiery Cannonade are that they don't kill the Crested Sunmare, his horses, or Victory's Herald. Sweltering Suns doesn't solve the problem either. Only Hour of Devastation does that.

JerryW72 on How to FIght Lifegain?

1 month ago

I tried out Blazing Volley tonight and it did great, but then he used Shefet Dunes on me. So Fiery Cannonade would have been a lot better choice! Thanks Atroxreaper!

Poaralion on Snakes/Insect Wither

1 month ago

Soul-Scar Mage and Blazing Volley could work great ! If you're splahing red, look at The Scorpion God, might be good. I really like your deck man !

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