Blazing Volley


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Related Questions

Blazing Volley


Blazing Volley deals 1 damage to each creature your opponents control.

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Blazing Volley Discussion

Calispotato on Jhoira's Crew

2 weeks ago

Argy, yeah sorry about that i was just being lazy, anyway I think I would replace 2 of the Welding Sparks in the side with Padeem, Consul of Innovation and move the sparks to the mainboard, because Removal is important in this format with Danger noodles and such running around, so you need something to kill creatures with abilities before Skysovereign, Consul Flagship. I would add the Welding Sparks in instead of the Speedway Fanatic, because despite giving your vehicles haste he only crews 1 of them, and I would also add in 2 Kefnet's Last Word and trim 1 Merchant's Dockhand and 1 Dive Down to steal The Scarab God or God-Pharaoh's Gift which has been picking up more steam lately, especially the blue-red version. I would also 2-3 of the negates in the mainboard with Syncopate since it's better against midrange and can also counter control finishers like The Scarab God and Torrential Gearhulk. For the sake of this suggestion i'm assuming Sweltering Suns is for token matchups, but if i'm wrong please tell me so I can offer a more helpful suggestion. I think you could also replace Sweltering Suns with something like Blazing Volley since the suns kills every creature in your deck, even with 1 Chief of the Foundry out. And now since you have more removal in the mainboard you can also replace 1 Essence Scatter in the sideboard with a Negate. Anyway I hope this was a more helpful post, thanks for letting me know.

gcaster on Hazoret Aggro - Revamped

2 weeks ago

Really struggled against WB vampires at last night's FNM, 3x Blazing Volley going into the sideboard in place of 1x Chandra's Defeat and 2x Sentinel Totem. Managed to pick up 2x Scavenger Grounds so these have gone into the main board.

Skinken on exertion

1 month ago

Glory-Bound Initiate and Glorybringer are by far the most impactfull exerters. Both should be easy 4x includes in a deck like this one

Champion of Rhonas seems kinda bad. Your curve is simply not fit for it. Think about it: at best you attack exert and get basically 3-4 mana to cast only a creature. That is if your opponent does not have removal, and with a decent blocker he will be able to kill the champion and leave you with whatever you get. Look at it like a 4 mana spell that puts a creature from your hand into play, then creates a 3/3. But its all delayed quite a bit. If your curve is this low, you might as well play Sram's Expertise then. Still 3/3 stats, but you get the card instantly, and on top of that you dont get blown out by a removal spell.

Im not sure I understand the format to fit this in. With cards like Harmonize, why not replace Blazing Volley with Lightning Bolt? Rain of Blades seems even worse.

Consider strong cards like Always Watching , Ahn-Crop Crasher, Prepare and Gust Walker. Also, if it fits in your budget Aurelia, the Warleader is the coolest card possible for an exert deck in my opinion.

Shliken on Popping Bubbles

1 month ago

If you want something that would target all enemy creatures, there's a bunch like Blazing Volley that could do the trick! Also a fun card to use with Niv is Quicksilver Dagger.

But fun deck! Love it!

Grubbernaut on pauper dinos

2 months ago

I would start off with the following:

-2 Blazing Volley

+1 Lightning Bolt

+1 Flame Slash or Magma Jet or Arc Lightning or Fireblast

Also the other pauper dual-lands, to ensure consistency. Or even Terramorphic Expanse/Evolving Wilds would do, as well. And of course Ash Barrens but it's a few bucks

SB ideas

Move the Blazing Volley here, Pyroblast (absolute must-have, I'd go 4x), Smash to Smithereens, Flame Slash, Journey to Nowhere, Dawn Charm, Fragmentize

DesArthes on tokenbaiting

2 months ago

Definitely you don't need Blazing Volley in sideboard, exactly opposite, you need something to defend your creatures from that effect. And there is solution: Spidersilk Armor. And Rugged Highlands for mana stabilization.

EpicBox75 on Angry Pirates

3 months ago

It seems that you maybe a new player or new to standard but your deck has too many singletons.You want that your deck is as consistent as possible and by first you can choose what you want your deck to do.

Example your deck is BR (rakdos) so it is usually really aggressive so you are seeking cards that cost max 4 mana (With few exceptions).

You should take out Wily Goblin Deadeye Tracker <- (To side) Pitiless Plunderer Lightning-Rig Crew <- (maybe for side) Angrath's Marauders Angrath's Fury Blazing Volley Brass's Bounty Hijack Morbid Curiosity Vraska's Scorn Wrangle Dual Shot Skulduggery Vona's Hunger Treasure Map  Flip Vanquisher's Banner Revel in Riches and Blood Sun and Walk the Plank . You should switch Angrath, Minotaur Pirate and Vraska, Scheming Gorgon for Chandra, Torch of Defiance if you are made out of money and if not then Angrath, the Flame-Chained will just done fine

For good 1 drop you should add 4x Fanatical Firebrand because he is useful even when games get long because sometimes that 1 dmg that he can do directly to face mattes some time. 3 more Dire Fleet Captain because they are hard to kill when you got 2-3 pirates attacking with it. 1 Kari Zev, Skyship Raider because she is reliable 2 drop because she is hard to kill and brings buddy when attacking and 2 Captain Lannery Storm because she has haste and ramps little bit for you to make wider board or faster Angrath. 1 more Dire Fleet Neckbreaker should do fine because she doesn't have evasive abilites but buffs pirates so much that they become even more menacing. (Hazoret would be amazing in aggro deck but she isn't pirate so you don't have to include her if you don't want / can't]

For other spells 1 more Lightning Strike 2 Vraska's Contempt 2 Kari Zev's Expertise 1 Vance's Blasting Cannons  Flip and 3 Shock (or 1 Magma Spray and 2 Shock ) and if you are able to get then 4 Fatal Push and try to put them in as you like

And add 1 more land and if you can you should get 4 Canyon Slough because they make decks more consistent thanks to that cycling

For side take out Blight Keeper Brass's Bounty Costly Plunder Dire Fleet Captain Dire Fleet Neckbreaker Revel in Riches Skittering Heartstopper Storm Fleet Arsonist Sure Strike Wily Goblin because simply they don't do much in most sitsuations

You should add 2 Abrade 1-2 Magma Spray (depending on how many sprays you have in mainboard) 2 Deadeye Tracker 2 Lightning-Rig Crew 3 Blazing Volley or Dual Shot and 2-3 Duress

These are just my thoughts and you don't need to change anything because I say so but these are what I recommend for your deck. If you want / need I can explain why I would take those cards out that I mention and what I would put in

AgentJackjohn on

3 months ago

Voltaic Brawler works fine with the two energy that it comes with, a 2 mana 3/2 that can be a 4/3 with trample for 2 turns is very good. It does get better with more energy as it can be bigger for more turns but it doesn't need more. Shouldn't slow down your deck at all.

For Ramunap red I have seen lists that just replace the deserts with aggressive one drops, like Daring Buccaneer/Fanatical Firebrand and have Blazing Volley in the sideboard for token matchups where the ferocidon would've been.

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