|Commander / EDH||Legal|
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Blazing Volley deals 1 damage to each creature your opponents control.
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Blazing Volley Discussion
2 weeks ago
I would start off with the following:
3 weeks ago
Definitely you don't need Blazing Volley in sideboard, exactly opposite, you need something to defend your creatures from that effect. And there is solution: Spidersilk Armor. And Rugged Highlands for mana stabilization.
1 month ago
It seems that you maybe a new player or new to standard but your deck has too many singletons.You want that your deck is as consistent as possible and by first you can choose what you want your deck to do.
Example your deck is BR (rakdos) so it is usually really aggressive so you are seeking cards that cost max 4 mana (With few exceptions).
You should take out Wily Goblin Deadeye Tracker <- (To side) Pitiless Plunderer Lightning-Rig Crew <- (maybe for side) Angrath's Marauders Angrath's Fury Blazing Volley Brass's Bounty Hijack Morbid Curiosity Vraska's Scorn Wrangle Dual Shot Skulduggery Vona's Hunger Treasure Map Flip Vanquisher's Banner Revel in Riches and Blood Sun and Walk the Plank . You should switch Angrath, Minotaur Pirate and Vraska, Scheming Gorgon for Chandra, Torch of Defiance if you are made out of money and if not then Angrath, the Flame-Chained will just done fine
For good 1 drop you should add 4x Fanatical Firebrand because he is useful even when games get long because sometimes that 1 dmg that he can do directly to face mattes some time. 3 more Dire Fleet Captain because they are hard to kill when you got 2-3 pirates attacking with it. 1 Kari Zev, Skyship Raider because she is reliable 2 drop because she is hard to kill and brings buddy when attacking and 2 Captain Lannery Storm because she has haste and ramps little bit for you to make wider board or faster Angrath. 1 more Dire Fleet Neckbreaker should do fine because she doesn't have evasive abilites but buffs pirates so much that they become even more menacing. (Hazoret would be amazing in aggro deck but she isn't pirate so you don't have to include her if you don't want / can't]
For other spells 1 more Lightning Strike 2 Vraska's Contempt 2 Kari Zev's Expertise 1 Vance's Blasting Cannons Flip and 3 Shock (or 1 Magma Spray and 2 Shock ) and if you are able to get then 4 Fatal Push and try to put them in as you like
And add 1 more land and if you can you should get 4 Canyon Slough because they make decks more consistent thanks to that cycling
For side take out Blight Keeper Brass's Bounty Costly Plunder Dire Fleet Captain Dire Fleet Neckbreaker Revel in Riches Skittering Heartstopper Storm Fleet Arsonist Sure Strike Wily Goblin because simply they don't do much in most sitsuations
These are just my thoughts and you don't need to change anything because I say so but these are what I recommend for your deck. If you want / need I can explain why I would take those cards out that I mention and what I would put in
1 month ago
Voltaic Brawler works fine with the two energy that it comes with, a 2 mana 3/2 that can be a 4/3 with trample for 2 turns is very good. It does get better with more energy as it can be bigger for more turns but it doesn't need more. Shouldn't slow down your deck at all.
For Ramunap red I have seen lists that just replace the deserts with aggressive one drops, like Daring Buccaneer/Fanatical Firebrand and have Blazing Volley in the sideboard for token matchups where the ferocidon would've been.
1 month ago
1 month ago
The problem with Blazing Volley and Fiery Cannonade are that they don't kill the Crested Sunmare, his horses, or Victory's Herald. Sweltering Suns doesn't solve the problem either. Only Hour of Devastation does that.