Buyback (3) (You may pay an additional (3) as you play this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
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|Commander / EDH||Legal|
Latest Decks as Commander
5 days ago
Battle of Heart-Bridge
Enchantment - Saga
: Create a 1/1 red Human creature with haste and ": Target Human you control gets +1/+0 until end of turn and a 1/1 red Human Soldier creature with First Strike.
: Sacrifice a Human, discard your hand. Exile the top two cards of your library. Until Battle of Heart-Bridge you may play those cards.
: Bridge of Heart Bridge deals 1 damage to each creature. Draw a card for each Human destroyed this way.
I'd like to see a card which interacts with Sagas specifically, either positively or negatively, or like Clockspinning , where it can work both ways.
1 month ago
I really didn't want to play any of the new Elder Dragons. I pulled Tanazir in that sick full-alternate art...I might consider building him now.
Cards you might want to consider:
2 months ago
I think this deck is really well-positioned to become a "draw-go" style control deck that plays instants and flash creatures on others' turns. Pteramander , Augur of Bolas , Brineborn Cutthroat , Threnody Singer , Vodalian Arcanist , Naiad of Hidden Coves , Wavebreak Hippocamp , Murmuring Mystic , and all of your instants (save for the likely too slow 4 mana ones) already fit in such an archetype to at least some extent. The horse fish is particularly insane as a card draw engine, and I'd try to get a playset of it if you can. Stacking them to draw even more cards with Nymris, Oona's Trickster , Baral, Chief of Compliance , Slitherwisp , etc. would also make Ominous Seas more viable, possibly even supplemented by draw payoffs like Chasm Skulker and Nadir Kraken .
For more generally good instants, Counterspell , Mana Leak , Countersquall , Frantic Search , AEtherize , Vapor Snag , Rewind , Cryptic Command , Opt , and Brainstorm (if you're playing with the legacy banned list) are options of varying budgets and power levels for a control deck.
The first cards I'd cut would be anything with suspend or that applies keyword ability counters. I think some amount of counter manipulation would be needed to maximize the value from such cards (with Clockspinning , Jhoira's Timebug , Paradox Haze , and Nikara, Lair Scavenger being a few things that come to mind). Then, I'd cull any sorceries or creatures that would take up all your mana on your own turn for minimal impact. Dead Revels , Frost Lynx , Alirios, Enraptured , and so on.
Sorry it took me a while to submit this after seeing the deck get posted earlier this week. Let me know if you have any questions and good luck with your build!
2 months ago
I think Neotrup covered it, but just in case the reason this doesn't work isn't clear, here's the short version:
At the beginning of your upkeep, both suspend triggers go on the stack. Once the one on top resolves and casts its spell, that spell goes on the stack above the other suspend trigger. It will resolve before the other suspended card gets its time counter taken off.
In regards to your other question, if you cast Reiterate from suspension without paying its mana cost, you can still pay the buyback (as this is an additional cost, not part of the mana cost). Note that if you don't have a target for Reiterate when its last time counter is removed, you can't cast it and it will just stay exiled forever. You'll need Clockspinning or Jhoira's Timebug to get the Reiterate out of suspension when you can use it.
2 months ago
No, both suspend triggers go on the stack to remove a counter, the first resolves triggering the ability to cast it, which then resolves and lets you cast that spell. If Reiterate is the one that's still suspended, you could then cast something like Clockspinning to remove the last counter and cast it in response with the original suspended spell still on the stack, but short of something like that the first will resolve before you remove the counter from the other.
4 months ago
Other cards you might consider: - High Tide . Why are you not running High Tide? It makes going off with Orvar super easy, and it's tutorable with Spellseeker . Casting it multiple times by recurring it with Archaeomancer or Mystic Sanctuary is great. - Dizzy Spell . Can be used defensively and to trigger Orvar, but it also tutors for most of the repeatable spells ( Clockspinning , etc.). - Sudden Substitution . "Nice Expropriate you've got there. Why don't we trade? You get this Spellseeker I've already used, and I'll get your extra turns. And a new Spellseeker. No, you don't get to respond." - Merchant Scroll . Tutor all the instants. - Spark Double . Lets you have any number of Orvars. Targeting one Island and getting eight is rather nice. - Glimpse the Cosmos . Dig six cards deep for at most . - Confounding Conundrum . Replaces itself and slows down the opposing ramp decks, getting more punishing with every copy. Eventually acts as a way to draw your deck. (Generate infinite mana, then copy it decksize times.)
More spendy suggestions: - Sakashima of a Thousand Faces . Like the original, can enter without becoming a copy, meaning you can target him and make a token version—which can enter as a copy of something. Also lets you have any number of Orvars. - Treachery . Goes infinite in the same way as Peregrine Drake , while also providing value without Orvar or a repeatable target source. - Palinchron . Goes infinite in the same way as Peregrine Drake, and can even go infinite without Orvar, provided you have something like ...
4 months ago
Love the list!
Clockspinning is an alternative/additional instant with buyback that is capable of targeting any permanent. Much cheaper in paper than Whim of Volrath right now, for those looking for budget alternatives.
4 months ago
Powerstone Shard is a good idea, though at 3 it's a bit expensive in terms of mana cost. Cloudpost at least doesn't cost anything to play though less spells can target it. It's absolutely worth considering though for big mana.
Clockspinning is simply there as a buyback spell, the counter effect won't occur, but the spell can still be cast and target a permanent for Orvar's effect. Same with Whim of Volrath and Mind Games -- Those do have some fringe usages for their actual effects, but both are more there as trigger spells to make tokens. The Cipher spells are in similar space, you're not casting them for their actual effects 9 times out of 10, you cast them for the tokens.