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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Lifetap
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
legendofa on AI Chaos
11 months ago
This is beautiful. It's basically a subpar Izzet spellslinger with Aetherflux Reservoir slotted in. The strategy notes are desperately trying to convince us that there's some lifegain synergy with Soul-Scar Mage and Electrostatic Field, with random mentions of Revitalize and Curiosity. Not even a Lifetap , let alone Kraken's Eye or Dragon's Claw. It's definitely an Izzet deck, but the life gain is almost an afterthought.
Thank you for doing this.
MichaelAYoung91 on Lifegain in Tasigur Control
5 years ago
My favorites are Lifegift and Druidic Satchel . Looking at your deck I'm unsure what would be the best option but the odds are in your favor to ramp or gain life with Druidic Satchel
- Angelheart Vial - comes to mind as a first pick if you are in a creature heavy meta.
- Bow of Nylea or Druidic Satchel - both have multiple uses, but the incidental life gain is fine.
- Elixir of Immortality - I put this in everything, kinda messes with seasons past though.
- Exquisite Blood or Polluted Bonds - these will get hate but have really good life gain potential.
- Retreat to Kazandu - for when you play lands.
- Lifegift - for when ANYONE plays a land. This card is super under rated in games of 3-4 players. especially against ramp decks.
- Ivory Tower or Ivory Crane Netsuke or Venser's Journal - trigger on upkeep, dependent on hand size venser is the better of the 3.
- Thoughtleech or Lifetap or Roots of Life - depends on your meta, i think there are more of these.
- Skullmead Cauldron - discard outlet on top of life gain.
- Tower of Eons - HUGE mana sink, but I have a special place in my heart for this card.
Snickles@EDH_only on See The Rainbow, Taste The Rainbow
6 years ago
Whim of Volrath, Alter Reality, Glamerdye or Swirl the Mists or the like for some of those enchantments - love the green / red hate being put to good use. Wrath of Marit Lage might also work well with them, and Llawan, Cephalid Empress as well.
If you do end up going that route, Lifetap is a must. and Back to Basics is a good follow up if you swap out to rocks and basics...
Since you are running Telepathy, Planeswalker's Mischief might be up your alley. It's slow, and it's random, but it can massively f*ck up an opponent's plan, and it draws hate away from other permanents you might wish to keep.
Vodalian Mystic and Painter's Servant (not sure painter's servant is still banned, need to check that out after this post) will help with the activation costs of your general, as will Training Grounds
Scrying Sheets. If you are running all snow islands, run this to smooth out your draws. that, and Extraplanar Lens will allow you to net extra without giving any to your opponents. I see you're already running it, so props there.
If you are running all the rocks for ramp, you might consider Paradox Engine or another untap effect like Unwinding Clock
odd one, more land dependent than color, but Floodgate can be hysterically effective to wipe fields with, as can Scourge of Fleets.
lastly, some early game protection might help - I suggest Sea Sprite and Coast Watcher for obvious reasons.
wereotter on Krampus White elephant gift exchange
7 years ago
I find in my own Zedruu deck that it's better to give away useless things than to give away bad things. A few that have worked out well for me are:
Darksteel Relic - 0 cast and indestructible. It's a good anchor for card draw since people aren't likely to use an exile spell on it.
Crown of Doom - can't be given back to you, and doesn't get people as upset as other gifts since they can give it to an opponent, then attack them.
Humble Defector - everyone I play with loves when they see this card come out. Everyone likes extra card draw, and it's nice for me since even if they don't give it back to me, I still get to draw a card every turn off it.
Lifetap - either it does absolutely nothing, and is a good give-away, or someone is playing green, and you get to gain a bunch of life.
Absolute Grace - rarely is no one playing black, so this is good extra defense, but even if no one is, it's a good give away regardless since it's a global effect.
Lastly if you have the money to splurge, Gilded Drake is absolutely amazing. I can't say how many times with boomerang/flicker effects and this creature I've been able to gain control of every great creature and every commander on the field.
Flagellum on Karametra, Goddess of Terra
7 years ago
Changes:
OUT
Mostly cut some pretty uninspiring and underwhelming cards.
Kor Skyfisher/ Emancipation Angel: Having 5 of the same effects was too much. Dead draw with any of the others. Whitemane Lion, Stonecloaker, Fleetfoot Panther also do the same but they have Flash and I may end up cutting another one (the others couldn't bounce potential removal targets).
Carven Caryatid/ Wall of Blossoms/ Elvish Visionary: Mediocre card draw at best. One time use.
Retreat to Emeria/ Sigil Captain/ Parallel Lives: Took out some token producers and as a result, Parallel Lives wasn't as needed.
Undergrowth Champion/ Vinelasher Kudzu: Grow too slow and weren't immediate threats.
Grazing Gladehart/ Lifetap: Lifegain really not supported nor utilized with this deck.
IN
Added some big beats and little dorks and a little non-creature ramp.
Armada Wurm: 2 5/5 tramples for 6 is value.
Avacyn's Pilgrim/ Llanowar Elves/ Elvish Mystic: Mana dork package. Actually not sad to see them early or late game.
Fierce Empath: Can tutor for bombs. Great for fetching Avenger of Zendikar.
Novablast Wurm: Clears the board but allows for Karametra to stick around. Will have to see how it plays with others.
Panglacial Wurm: A surprise 9/5 trample for casting say Llanowar Elves will probably make someone cry.
Silvos, Rogue Elemental: A regenerating fatty with trample. Sort of a theme going on here.
Weatherseed Treefolk: There's something nice about a creature that has a decent body, 5/3 with trample that I could care less if it dies since I get it back. Means more land drops via Karametra and is a decent attacker.
Gaea's Herald: A little bit of creature protection never hurt.
Kodama's Reach/ Cultivate: Allows for a faster Karametra drop, or landfall trigger. Great with Gaea's Touch.
Possible Chopping Block
These are cards that work well with the theme but maybe aren't the greatest.
Sporemound: A Landfall fungus that makes 1/1 tokens for 5 CMC. Not bad, not the greatest. Sort of a pet card that I always wanted to work (Totally want to make a Thallid deck for giggles).
Fleetfoot Panther: Currently have 2 other cards that do the same but the other two are cheaper, or also have another added effect.
Oran-Rief Hydra: Pretty decent, 5/5 trample for 6 CMC. However it has to grow a bit before it really dominates. I still have high hopes for this one though.
Flagellum on Karametra, Goddess of Terra
7 years ago
That sounds good. Suppose late game the dorks can fill 2 roles. What fatties would you recommend? Worldspine Wurm, Armada Wurm, Novablast Wurm, Panglacial Wurm since Kara fetches lands? Cut out Lifetap, Grazing Gladehart, Vinelasher Kudzu, Undergrowth Champion the latter two are not immediate threats and have grow aka easily removable.
For more card draw options that don't include Sylvan Library as that is no budget bueno. There's Primordial Sage, Skullclamp, Momentous Fall and Greater Good.
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