Grazilaxx, Illithid Scholar
Legendary Creature — Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creature you control deal combat damage to a player, draw a card.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Grazilaxx, Illithid Scholar Discussion
1 month ago
Nice, multimedia! That has me off to a good start.
Bolas's Citadel - I just like playing this card when I have the mana to pull it off.
Overwhelmed Apprentice - A placeholder until I can get a few more powerful scry cards.
Temple of the Dragon Queen - I honestly don't know how this even got in here, but "Bye, Dragonicia!" along with 2 basic swamps and 1 island.
Bone to Ash -- Wasn't suggested, but I honestly never use it when it's in my hand anyway...
Still on the lookout for some others, especially Fallen Shinobi cause I want a set for my Modern Ninja deck as well!
1 month ago
Hey, you're welcome.
The first cuts to consider are Temple of the Dragon Queen and 3 other lands since 40 lands is too much. In place of some lands add some lower CMC scry/draw such as Brainstorm, Augury Owl, Preordain, Telling Time. The idea is these cards can replace lands because they're one or two mana, easy to cast, that can help to find lands if you need a land, find/draw other cards or most important help to setup the top card of your library for Yuriko. The scry 3 of Augury Owl is nice since it's a flying creature to return to your hand to cast again.
The more lower CMC creatures who have evasion or can give itself or another creature evasion you add the better the creature base will be for Yuriko. There's a large amount of budget creatures to choose from therefore there's really no reason to play many nonNinja creatures who don't have evasion.
Some other cards to consider cutting:
- Pharika's Cure
- Wall of Frost
- Bone to Ash
- Vampire Spawn
- Calcite Snapper
- Shipbreaker Kraken
- Inkwell Leviathan
- Shambling Ghast
- Hoard Robber
- Death-Priest of Myrkul
- Zombie Ogre
- Scion of the Swarm
- Thassa's Intervention
A more complex budget interaction is Cunning Evasion or Grazilaxx, Illithid Scholar with Yuriko and other Ninjutsu. You keep bouncing Ninjas who are blocked and then Ninjutsu them while still in combat. This is helpful with Yuriko and other Ninjas because they will not always have evasion. Any Ninja who has a trigger when it does combat damage to a player such as Ingenious Infiltrator benefits from being able to be blocked then bounced and then Ninjutsu while still in combat, before combat damage step.
Some other cards to consider adding later on that are a little more expensive price, but still budget:
- Arcane Adaptation: this makes all creatures you control a Ninja as well as a Rogue. This is a powerful effect because then each creature who does combat damage to an opponent triggers Yuriko.
- Varragoth, Bloodsky Sire: it's a Rogue who's boast ability can tutor for any card and put that card on top of your library. You can activate boast at any time after Varragoth is declared as an attacker thus you can set up the top card of your library in combat before Varragoth dies if that is what is going to happen and before you do combat damage to a player.
- Fallen Shinobi: Ninja with a potentially busted trigger when you do combat damage to an opponent, but the power of it depends on what cards you exile from the top of your opponent's library.
1 month ago
timelord I'd consider Diviner's Portent to work more like a better version of Blue Sun's Zenith in this deck. Since Grazilaxx, Illithid Scholar allows you to have such a massive hand size, I found it really doesn't matter what you roll on the d20 (the cards you have in hand + the number you roll is usually higher than 15. In my Grazilaxx deck (Grazilaxx, Card-Draw Fiend) Diviner's Portent works as Scry X, Draw X
1 month ago
Always great to see a fellow scholar! Allow me to recommend some cards that have really performed well for me, Toothy, Imaginary Friend is a great card that pairs really well with Grazilaxx, Illithid Scholar that you can bounce or grow with your card draw. I'd also recommend Teferi's Ageless Insight and Diviner's Portent as well.
2 months ago
So, I couldn't get my hands on Grazilaxx, Illithid Scholar of the 3 new horrors, but it is definitely the best of the 3 horrors. It not only helps us protect our creatures but it also is a body that gives card draw. Honestly, One of the better horrors to come out in a while.
As for Froghemoth it is a little slow but fits into Atraxa nicely. It fits with our theme, has synergy with Atraxa and has relevant keywords. I don't think it is an auto include but for a horror its decent. Also I like frogs, so im a sucker for this creature.
Mind Flayer honestly is fine but I don't think this is the deck for it. However, it is a fun card to play with. It is nice to take away fliers with so Atraxa has an easier time getting through though. Tapping our mediocre horror creatures to take people's commanders never feels bad. I am playing with this one right now but im not confident it will stay. It definitely has its niche though. If your playgroup is creature heavy maybe this will work better for you than me.
2 months ago
So I added Grazilaxx, Illithid Scholar for the same kind of effect as Cunning Evasion , because for this deck it’s important to try to put any effect I want in the deck on a creature instead of any other kind of permanent. That way it can potentially combo with ninjas, be tutored out by Higure, be played repeatedly, help me swing for damage. Our card advantage also comes from damage often, so my T2 play needs to be something that will feed that engine, rather than an enchantment that only really helps ninjas in combat.
Somehow I don’t think I’ve actually EVER seen Myriad Landscape before, but it is a rather striahgtforward ramp card correct? With only one color mana to worry about and how cheap the card is, I might just put that in! Thanks!
2 months ago
Thank you kieferzilla! I appreciate it!
I'll start with the Forgotten Realms stuff first, then move on to the other cards:
Krydle of Baldur's Gate - Paying 2 mana for a creature that isn't a ninja and doesn't have any evasion isn't really where we want to be. His second ability is decent, but not nearly powerful enough to make the cut.
Grazilaxx, Illithid Scholar - This card is powerful as well, but I think it just misses the cut. Its abilities are only relevant when you have a couple enablers and ninjas on the battlefield already, so I worry about it being too "win-more" for my playgroup. I would probably include this card in a more casual meta though.
Alrund's Epiphany - Seems decent, but just not quite as good as the other extra turn spells out there. I don't think it's worth the extra mana (compared to Time Warp or Temporal Manipulation ) even if it does come with two 1/1's. I would like to test it out at some point though.
Diabolic Vision - Looking 5 cards deep for 2 mana is definitely no joke, but being a sorcery and not an instant really makes this card seem meh to me. If you want to use it as topdeck manipulation, you have to cast it on your precombat main phase instead of in response to Yuriko's combat damage trigger, which means it isn't too late for an opponent to remove Yuriko and save themselves some damage. You also can't hold up countermagic and use it on the player-to-your-left's endstep like Dig Through Time . I think it's a reasonable option if you don't have something like Sensei's Divining Top or Vampiric Tutor though.
Mana Crypt - In my experience, it helps way more than it hurts. Since you have 40 life to work with in commander, taking 9-12 damage throughout a game is pretty negligible when you're ahead by 2 mana every turn. It's by no means necessary to include in a Yuriko deck though, since we don't have a lot of ways to utilize colourless mana.
I hope that all makes sense, let me know if you have any more questions/suggestions!
2 months ago
Hey azja I love the list! I am lookin to build somethin' similar.
I also am looking for input on Alrund's Epiphany since it gives a flyer for ninjutsu and can be reduced in cost, sorta, with fortell.
One last card I had been looking at is Diabolic Vision to help with some top deck manipulation and maybe put a good ninja in your hand before attackin. Most of this stuff I've asked about could just be too slow for the deck but I was curious what you had to add!
Oh, and do you see Mana Crypt helping more than hurting usually? My playgroup could just run the game longer, we play a lot of removal and stuff, but it seems to outlast its welcome usually.
Thanks for any reply! :P