Splendor Mare

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Splendor Mare

Creature — Elk Unicorn

Lifelink

Cycling (, Discard this card: Draw a card.)

When you cycle Splendor Mare, put a lifelink counter on target creature you control.

trippy_mcfly on Cumly Cube

5 months ago

Introducing Cumly Cube 1.4.2! 4 months ago, Cumly Cube 1.4.1 was released. This was the first minor update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 36 swaps were made to remove two strategies that never found a home in Cumly Cube -- enchantments matter and Centaurs. Instead of trying to make them work, it was easier to remove them. On the other end of the spectrum, a few problematic cards were removed for being too powerful or annoying to play against. Some new cards bolster tribal synergies, while others search for specific planeswalkers, providing an interesting dynamic to look out for while drafting.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Aether Vial: too powerful
  2. Ajani's Chosen: enchantment matters cards are no longer part of Cumly Cube
  3. Baral's Expertise: too powerful
  4. Captivating Unicorn: enchantment matters cards are no longer part of Cumly Cube
  5. Centaur Battlemaster: Centaurs are no longer part of Cumly Cube
  6. Centaur Rootcaster: Centaurs are no longer part of Cumly Cube
  7. Chronicler of Heroes: Centaurs are no longer part of Cumly Cube
  8. Conclave Cavalier: Centaurs are no longer part of Cumly Cube
  9. Conclave Mentor: Centaurs are no longer part of Cumly Cube
  10. Dawn's Reflection: too much general utility
  11. Dawnhart Geist: enchantment matters cards are no longer part of Cumly Cube
  12. Duergar Hedge-Mage: too obvious a choice of Cumly
  13. Eidolon of Blossoms: enchantment matters cards are no longer part of Cumly Cube
  14. Garruk, Apex Predator: cut to make room for another planeswalker
  15. Gwenna, Eyes of Gaea: too powerful
  16. Hedonist's Trove: too weak
  17. Herald of the Pantheon: enchantment matters cards are no longer part of Cumly Cube
  18. Humble Naturalist: too obvious a choice of Cumly
  19. Imi Statue: too weak
  20. Kataki, War's Wage: too strong against artifact decks
  21. Kindred Discovery: too weak (in the event where it fits a deck very well, you run a high risk of decking yourself)
  22. Lagonna-Band Trailblazer: Centaurs are no longer part of Cumly Cube
  23. Many Partings: too much general utility
  24. Marwyn, the Nurturer: elves are too commonly known for making mana, but they serve other roles in Cumly Cube!
  25. Mayhem Devil: too powerful
  26. Moldervine Reclamation: too weak
  27. Nikya of the Old Ways: Centaurs are no longer part of Cumly Cube
  28. Pheres-Band Raiders: Centaurs are no longer part of Cumly Cube
  29. Recoil: too powerful
  30. Serra's Sanctum: enchantment matters cards are no longer part of Cumly Cube
  31. Sludge Monster: received complaints about unfun gameplay patterns
  32. Teferi, Master of Time: cut to make room for another planeswalker
  33. Tireless Provisioner: too powerful
  34. Trace of Abundance: too much general utility
  35. Tuvasa the Sunlitfoil: enchantment matters cards are no longer part of Cumly Cube
  36. Verdant Haven: too much general utility

ADDED:

  1. Basri's Aegis: searches for a specific planeswalker
  2. Batterhorn: supports the Beast creature type
  3. Brightmare: supports the Unicorn creature type
  4. Changeling Wayfinder: supports tribal synergies
  5. Dance with Devils: supports the Devil creature type
  6. Dissension in the Ranks: a fun and unique red card
  7. Domri's Nodorog: supports the Beast creature type
  8. Dovin's Dismissal: searches for a specific planeswalker
  9. Eldrazi Obligator: supports the Eldrazi creature type
  10. Emberwilde Captain: supports the Pirate creature type and is another monarch card
  11. Flock Impostor: supports tribal synergies
  12. Footlight Fiend: supports the Devil creature type
  13. Frondland Felidar: supports the Beast creature type
  14. Gathering Stone: supports tribal synergies
  15. Ghor-Clan Rampager: supports the Beast creature type
  16. Grasping Current: searches for a specific planeswalker
  17. Havoc Jester: supports the Devil creature type
  18. Huatli, Dinosaur Knight: supports the Dinosaur creature type and is searchable by a specific card added to Cumly Cube 1.4.2
  19. Infernal Captor: supports the Devil creature type
  20. Jace's Ruse: searches for a specific planeswalker
  21. Krosan Warchief: supports the Beast creature type
  22. Leaf-Crowned Visionary: supports the Elf creature type
  23. Liberating Combustion: searches for a specific planeswalker
  24. Living Lightning: supports the Elemental creature type and instant/sorcery synergies
  25. Medicine Runner: supports the Elf creature type
  26. Niambi, Faithful Healer: searches for a specific planeswalker and supports the Human creature type
  27. Oko's Hospitality: searches for a specific planeswalker
  28. Pulse of the Tangle: supports the Beast creature type
  29. Selesnya Evangel: supports the Elf creature type and the Saproling creature type
  30. Splendor Mare: supports the Unicorn creature type
  31. Sun-Blessed Mount: supports the Dinosaur creature type
  32. Teferi, Timeless Voyager: is searchable by a specific card added to Cumly Cube 1.4.2
  33. Teferi's Wavecaster: searches for a specific planeswalker and supports the Merfolk creature type
  34. Triassic Egg: a slow but powerful artifact to be used in reanimator decks or other strategies
  35. Unknown Shores: offers colorless mana for Eldrazi cards and bad mana fixing for decks that need help
  36. Yanling's Harbinger: searches for a specific planeswalker and supports the Bird creature type

Apoptosis on Gear Up!

1 year ago

Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.

OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade  Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle  Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)

In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)

legendofa on Princess Twilight Sparkle

2 years ago

Do you have a reliable source of toys for Rarity and Applejack?

Outside of the MLP cards, Unicorns kind of have a +1/+1 counter theme with Emiel the Blessed, Lathiel, the Bounteous Dawn, and Good-Fortune Unicorn. Lathiel and Celestial Unicorn tie that to life gain, with Splendor Mare and Brightmare offering further options there. There's also a little bit of ETB that Emiel can set up.

Horses don't have much of a unified theme or depth. Pick from these as needed, I guess.

Adding in Pegasi, they all have flying to help Rainbow Dash, but that's about it. Park Heights Pegasus plays well with Emiel.

The creature base looks very -heavy, with in second. There's not a ton of independent token depth. Group hug would be very on-theme, but my crippling lack of knowledge about the franchise prevents me from offering any thematic suggestions. Legendary creatures matter could work here. Do you want to get Princess Twilight Sparkle out every game, or just use her as support when needed?

Coward_Token on Wilds of Eldraine

3 years ago

Kellan: Ano'thr, Equipment Commander. Anyway, still pretty neat; leans into stuff like Anduril, Flame of the West and Cathar's Call

Agatha: AFAIK she gives a discount on her own ability.

Stroke of Midnight: surprised they're going on with Generous Gift variants but I'm all for it. (I don't really get Ash's flavor tho.)

Rowan/Will: Both are neat, although I think Rowan goes into much more interesting design space, even if she has a serious case of PTSD.

Ruby: So uh she never actually used a crossbow in the story right? Just threw stuff and eventually got an ice sword?

Troyan: The most chill vedalken since Putrid Leech's buddies?

Hylda/Sharae: feels kinda weird to have these two in the same set

Greta: does making Food:s into Clues really require you to lose life?

Johann: compare the cost of Melek, Izzet Paragon. Not bad for an uncommon commander

Goose Mother: feels kinda weird that it wants you to eat its eggs

Syr Ginger: meh, kinda underwhelming? At least the anti-planeswalker ability is funny. Could have granted indestructible.

Alela: meh, goading at most one creature per opponent (well, two with double strike) is kinda underwhelming.

Cursed Courtier: you know, Splendor Mare wasn't that long ago? Oh well, enchantments/auras matters I guess. I actually hope this kind of designed gets used more, if with a bit better base P/T for the cost.

DreadKhan on The Fourth Horseman Pestilence Deck

4 years ago

Have you considered Fatal Blow to kill big creatures at instant speed? I'm not sure if it's better or worse than the sorcery speed Mire, which can be played earlier with extra mana. I also wonder if Dark Ritual isn't worth a look, it's budget but it can offer some impressive speed, or can let you pump extra mana into Pestilence. Not sure if it'd be worthwhile, but Crypt Rats exist. Being a creature makes them easy to interact with, both for you and your opponent.

A thing I saw on a Jumbo Commander video, you can put a Lifelink Counter onto Pestilence and it'll still work, which is objectively hilarious. Nesting Grounds is an easy way to do it. Boot Nipper, Grimdancer, and Crystalline Giant are potential sources, as is Splendor Mare or Unexpected Fangs. Now that I think of it, giving Pestilence a Deathtouch Counter would also be objectively funny, since your Pro Black stuff isn't damaged, everything else dies from B pretty much, and if you've got extra lifelink, being able to put a Lifelink counter on your attacker sounds pretty solid too if you can't get a Nesting Grounds out.

It can potentially blow up in your face, but Phyrexian Totem can be a nice dual purpose card, 2B to turn your 3 mana rock into a 5/5 Trample is pretty good, and it also ramps you. It can help close out games faster if you're behind, provided Pestilence got you close enough to a win. Your deck has a high average MV in my opinion, so some ramp might not hurt, provided the ramp can do more than just ramp. The only drawback of using Totem is that you can't as easily use Pestilence once it's a body, but I'm not sure that's a huge issue.

Just a thought, but is 3 Pestilence enough? You seem pretty dependent on getting it out, not sure how well your deck works if you can't, or it's removed somehow.

Really like this deck, looks like lots of fun! I wonder if a higher budget version could be built that works with Brash Taunter and benefits from access to Pyrohemia, for use in 1v1 competitive play, Rakdos has some acceleration at least.

pistolpeteiii on Yidaro, The Cycle of Life

6 years ago

Try out Glint-Horn Buccaneer instead of Splendor Mare, so you have an additional method of dealing damage.

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