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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
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Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Emberwilde Captain
Creature — Djinn Pirate
When Emberwilde Captain enters the battlefield, you become the monarch.
Whenever an opponent attacks you while you're the monarch, Emberwild Captain deals damage to that player equal to the number of cards in their hand.
Crow_Umbra on Musashi's Mosh Pit [Primer]
1 month ago
Thank you for checking out the deck and offering some suggestions, Craeter, I appreciate it. I'm overdue on doing a year end wrap up of the various changes I've made this year. Definitely overdue for a primer update in general; I've been meaning to expand on a couple of sections and clean up organization in general. In regards to your suggestions:
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I used to play Sword of the Animist in some of the earliest iterations of this deck, from like February 2022 to at most the following year. A core memory was an early game where I pulled all of the basics out of my deck with the Sword, & my play group saw how this would be a problem. Over time, I've moved away from playing equipment much beyond the Lightning Greaves variants and Skullclamp, especially outside of dedicated Equipment strats. They're useful, but I don't like the play pattern of equipment costs, especially when I run lots of cheap instant speed interaction, that I feel those costs can compete with. I think as I optimized my mana base, Land Tax effectively took the slot that Sword used to be in.
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I'll keep that Kaya in mind. I played Kaya, Geist Hunter for a bit for her anthem effect and token doubling. Planeswalkers don't see a whole lot of play in my play groups because of how aggro and go-wide they primarily lean. Walkers tend to get attacked and removed very quickly.
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Nahiri's Resolve is interesting as an anthem & means of re-setting creatures at end of turn. For a Haste anthem, 5 mana feels kind of slow, especially when there are other haste anthems in the 3-4 cmc range that also offer a power buff in addition to haste. I think this could be a stronger piece in a deck with a more dedicated suite of creatures or artifacts with ETB effects.
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Etali, Primal Storm is another card I used to play in Isshin. There were turns where it popped off & got some really cool pulls off its doubled trigger. The majority of the time I played it, Etali tended to eat targeted removal and board wipes, or the attack triggers whiffed. It's a fun card, but very boom or bust. Big Red effects are fun, but after a while I craved more consistency.
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Mangara, the Diplomat was in some of the earliest iterations of this deck (maybe like the first 4 months). I found that my playgroup would play around Mangara in a way that he didn't feel super impactful. Some of the earliest archetype shifts that I made for this deck were cutting the more defensive pillow-fort effects like Mangara and Emberwilde Captain, and leaning much more into being proactive with my own aggro. I've found that Authority of the Consuls and similar effects have been wonderful here because they hamper early aggro, or cheaply come down when the table is in board-wipe recovery mode and helps me get out ahead.
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I played Gloin briefly in my old Prosper, Tome-Bound deck. Gimli feels like it could be a budget alternative to Professional Face-Breaker, or put in work in a more Legendary focused deck, like you suggested. I toyed around with the idea of a Shanid, Sleepers' Scourge Mardu Legends deck about a year ago, and I think these two Dwarves and Galadriel's Mirror would be more at home there.
Thank you again for the suggestions.
Last_Laugh on Isshin, Two Whoopins as One
8 months ago
The other thing I'm noticing now that I take a closer look is you're very light on card draw. You only have 5 cards that draw right now including 2x that are just a 1 time use (Jeska's/Fable).
Breena, the Demagogue, Karazikar, the Eye Tyrant, Emberwilde Captain, Tocasia's Welcome, Skullclamp, Chivalric Alliance, and Plumb the Forbidden are all solid options here that won't break the bank.
Last_Laugh on The GOAT of GOAD
9 months ago
Phyrexian Reclamation would be a great way to repeatably get Kardur back and avoid commander tax.
Try Plumb the Forbidden in Read the Bones slot. Just sac'ing Kardur nets you the same 2 cards but the ceiling is much higher and it's a sort of anti boardwipe tech that keeps your grip full afterwards.
Pain Magnification can be triggered by you or your opponents (just not against you). This card could be bonkers here. I think of it as a "curse all opponents" effect.
Emberwilde Captain is good card draw here, deters attacks when you can't goad, and the monarchy is easy to hold if you goad consistently.
Karazikar, the Eye Tyrant is admittedly a bit group huggy, but it is an excellent source of card draw that goads.
Bothersome Quasit will turn the chaos up to 11 if you can consistently goad.
Vengeful Ancestor is another fun card in goad decks. It's especially punishing against go-wide strategies.
Anyways, I hope that helps. I ran Marisi for goad personally but am familiar with the archtype. The deck looks good.
Last_Laugh on It's time for their daily penance, honey.
9 months ago
Price of Progress and Blood Moon will hate on good mana bases (assuming the 36 basics is accurate and not just a lazy placeholder... I've been there lol). Blood Moon can definitely cause some saltiness though.
Archfiend of Depravity will screw go-wide creature strategies. Tainted AEther is another card that punishes creature strategies. Feed the Swarm and Chaos Warp are your only 2 answers to enchantments in these colors. Oubliette is another premium piece of removal (use on commanders for maximum effect).
Vicious Shadows, Emberwilde Captain, and Unquenchable Fury will hate on large hands. I'm not sure I like the Black Vice effects (or at least so many of them).
Exsanguinate would be a nice finisher here.
You are a bit light on creatures. Koskun Falls can be hard to find if you aren't shopping online but it does provide some defense.
Last One Standing and Blasphemous Act are a pair of good budget friendly boardwipes here.
Last_Laugh on debuf
9 months ago
Pain Magnification, Kardur, Doomscourge, Vial Smasher the Fierce, Delirium, Backlash, The Ruinous Power, Balor, Emberwilde Captain, and Unquenchable Fury all come to mind as possibilities.
legendofa on Mono-Red Turbo Fog Deck
11 months ago
Do you think cards like Emberwilde Captain, Leyline of Combustion, or Agitator Ant would help to deflect attention? The creatures wouldn't survive your boardwipes, but they're another layer of protection.
Crow_Umbra on Isshin for a Fight
1 year ago
I think one easy swap that you could make that also potentially helps with the dilemma of adding in Chivalric Alliance is swapping either Eiganjo, Seat of the Empire or a basic Plains for Minas Tirith.
I've been okay so far at 35 lands. I can understand running Mass Hysteria for the mana efficiency, but giving your opponents' creatures haste runs the risk of benefiting other aggro strats, and activated tap abilities. Rising of the Day gives 17 of your 29 total creatures (including Isshin) that little additional buff.
My quick suggestions for cuts or swaps:
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Swap either Brave the Sands or Fervent Charge for Flowering of the White Tree. Again, 17 of your 29 creatures get a couple decent buffs, and all your other creatures get a consistent +1/+1. Fervent Charge only buffs when you attack.
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I think you can cut Revenge of Ravens for similarly stated reasons as Emberwilde Captain. Or, you could flat out swap with Marchesa's Decree if you really want to keep the effect, but still squeeze in another draw opportunity.
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You can likely cut Vampiric Rites as you were thinking, especially if you end up adding Minas Tirith, which feels like a middle ground to Vampiric Rites & Chivalric Alliance in terms of getting the draw. Idk what land destruction is like in your meta, but Minas Tirith is also a bit more removal resistant.
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Painful Truths can be a potential cut, or perhaps swap with Professional Face-Breaker. Face-Breaker is a combat damage trigger, but is still something you can benefit from since you want to go wide & hit face anyways.
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More of a meta call, but you can maybe cut Vandalblast and/or Damn. I've been cutting back on board wipes in my more aggro decks in favor of more targeted removal, draw, or creatures.
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Inquisitorial Rosette could be another cut. I've personally moved away from this card & Captain's Claws. I think they got phased out for additional creature slots. If you like it as a menace anthem, then Goblin War Drums is also an option. Ultimately up to you though.
IamRancor on Isshin for a Fight
1 year ago
I liked your reasoning for cutting Emberwilde Captain and I may even think about taking it out of my deck. I just recently put Karlach in and might replace Emberwild with another Vigilance card.
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