Natural Affinity

Natural Affinity


Until end of turn, all lands become 2/2 creatures that are still lands.

Natural Affinity Discussion

DrJaMiN on Sisay Stax

1 month ago

Hi, thanks for all the strategic details in your description. I’m building a similar list as my first CEDH deck, but with budget concerns. Can I get your opinion on Touch of Vitae? And should I avoid running redundancies of Living Plane like Nature's Revolt and Natural Affinity?

Naksu on [PRIMER] See my lands? See them double?

2 months ago

This is mighty nice! I also do highly recommend some utility lands, since you're running so few spells. Also for one turn wins, you should try the Scapeshift + Crucible of Worlds combo, with all their addons (Ramunap Excavator, Life from the Loam, Splendid Reclamation <- explodes your landfall triggers after Scapeshift)!

Also some cards that work really well with this sort of approach:

LabManiac_cobblepott on Snake Bag

2 months ago

Kross33 there's also Finale of Devastation for infinite (gives haste) as well as Natural Affinity which allows us to blow up all opposing creatures and lands (from which point winning isn't difficult).

Ashcashcash on Titania EDH

3 months ago


Thanks for noticing! I should really document my reasons for deck list updates, but I haven't in a long time.

I removed Blast Zone because the card has never done what I wanted. I thought the card would be a great form of recursive removal with Titania at the helm. Instead, Blast Zone is over costed, doesn't remove tokens, and as a colorless source, hinders the early gameplay by restricting my access to colored sources. I replaced it with Desert of the Indomitable as a place holder for now because cycle lands help to dig for better cards, but sucks that it enters tapped. I'll probably replace it with Harmonize or a Forest in the future to be honest.

I removed Natural Affinity because it was more of a gotcha card. It wasn't a bad card. There were several times that it won me the game. Other times, you use it to fuel a Craterhoof Behemoth or have instant speed blockers. I've had my fun with Natural Affinity , but I would rather have more recursion in the deck, and removing it doesn't hurt my deck. That's why I replaced it with Reclaim .

Thank you for your suggestion of Noxious Revival ! I didn't know that it worked on any graveyard. That makes it a lot better than I thought. I'll most likely swap it into the deck when I get a hold of one, which I just did through TCGPlayer after reading your comment!

imSandstorm on ₩ɆĐĐł₦₲ ₣Ɇ₳₴₮

4 months ago

Sorry for the double-post, forgot to mention Natural Affinity which is a pretty mean combo with Massacre Wurm .

bushido_man96 on Titania, Protector of Argoth

5 months ago

Daedalus19876, thanks for the suggestions. Command Beacon looks great, but it also looks like it's expensive. I may give the new Sanctum of Eternity a try in it's place. I do like the shenanigans that Natural Affinity offers.

Daedalus19876 on Titania, Protector of Argoth

5 months ago

I'd highly recommend Command Beacon here, since Titania auto-recurs it. It means she never really goes away ;) Pairs with Food Chain for infinite mana, too!

Realms Uncharted is awesome in this kind of list, especially if you can get Petrified Field fitted into the list.

I know this sounds counterintuitive, but I'd add some artifact and creature based ramp in here: once you sacrifice your lands, you want something to let you still have mana up. Heroic Intervention might also work well, and finally I'd suggest Natural Affinity here: if you cast it in response to a board wipe, you'll be left with a giant set of beaters while your opponents have nothing.

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