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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Natural Affinity
Instant
Until end of turn, all lands become 2/2 creatures that are still lands.
ThuperThlayer on
The woods is dead people
1 week ago
There are a lot of cards I ordered on TCGplayer a month or more ago that haven’t arrived yet. Scryb Ranger is one of them. And I have a Nantuko Vigilante lost in the mail somewhere to synergize with Yedora and those rangers. I also have a Japanese Timber Protector that I want to run because with the second iteration of this deck, I plan to have a few cards to turn all my forests into creatures, like Life and Limb, Living Lands, and Thelonite Druid. And yes, if someone exiles all my creatures, there goes my board state, but that’s why I bought a Natural Affinity. It’s a mean reaction spell if they want to exile my land creatures.
And I have a Mycoloth for a potential combo of saccing all the forest creatures while Yedora is out, which will then let me bring them back as forests.
I’ve had really good success with the deck so far. All the trample and cards that let me pump my creatures due to how many forests I control, Finale of Devastation, Nissa, Ascended Animist and Conduit of Worlds letting me cast them multiple times, it’s all very fun.
Oh I forgot. I’d been thinking of running stuff like Cankerbloom as well because having a creature that can kill artifacts and enchantments is better than instant spells sometimes due to the commander interaction.
Most of the cards you mentioned I haven’t heard, I’ll definitely check them out.
I haven’t considered a sac outlet, even though I see how it is useful. I guess I’d rather leave the creatures as blockers and let them die from another source.
GoldSkull on Ink-treader ideas
3 months ago
Now all I need is an Ashnods alter, Act of Treason and Natural Affinity
LinkOpensChest_wav on
Land animation Selesnya
1 year ago
How about Natural Affinity? I like that it's at instant speed.
nbarry223 on
Is there a reason why Armageddon is Good??
1 year ago
I'm actually thinking you need more ramp, and maybe some additional 'control' elements (you have creature control covered) so you can just win with planeswalkers. I'm also thinking a better planeswalker option is Garruk Wildspeaker since his +1 lets you ramp like crazy and his -4 can be a surprise win-con with Natural Affinity. Nissa, Worldwaker would probably be a close second. Maybe something like 2-3 garruk and 1 nissa.
Ohran Viper could be worth considering as a source of card advantage and/or deathtouch creature.
I'm pretty sure there's got to be another way to animate your opponent's lands in an efficient manner with some type of synergy. I'll try to think about the various avenues in
I'd also consider putting Arctic Treeline and/or Woodland Chasm as targets for your fetches. Being hard tapped lands sucks a little, but you can crack a fetch into them when you have nothing to do with that mana anyway. Just something to consider to get the most out of your snow cards. I definitely wouldn't run more than one of each.
Crime / Punishment is also another board clear option, where you could only target lands when you have better board presence. It also has another mode built in that's not completely irrelevant.
Recross the Paths might be a good ramp option, since it gives you psuedo-scry and you have a relatively high mana curve, giving you better odds at winning a clash. I've also always liked Search for Tomorrow for some nice deck thinning and solid early ramp (though slightly delayed).
RambIe on Unique Commanders
1 year ago
Almost forgot I used to have a creatureless Thromok the Insatiable deck.
Natural Affinity+Insurrection was the concept
It was totally jank but it was really fun to play
shadeslayerx22 on
Beware the Bear
1 year ago
Sylvan Awakening turns your lands into bears. Natural Affinity does the same but for the whole board
alechodgin23 on
Aesi, Tyrant of Simic Strait
1 year ago
Hey man awesome deck! Definitely a +1 from me!
I have a few recommendations for you:
- Turnabout - Rude Awakening - Lotus Cobra - Nissa, Vital Force - Recurring Insight
The first 3 cards mentioned are going to be 3 of the BEST ramp spells in your deck. The last 2 will be 2 of the best draw spells in your entire deck. I think they’d be a good fit!
I might would even include Sylvan Awakening and Natural Affinity as win conditions! They’re very fun!
Could you check out my lands deck? I’d love some advice from you. It might also give you some interesting ideas! Please read the entire description though. Here’s the link:
NicodaPico on
Yedora, Lands are Friends
1 year ago
Combo lines; Commander + Life and Limb / Ambush Commander / Natural Affinity + any sac outlet like alter of dementia (this one is actually game winning) gives you infinite etb and death triggers plus infinite mana. Ways to finish the game after that include Walking Ballista / Goblin Cannon , Soul of the Harvest / Fecundity / Staff of Domination to draw your entire library, Season of Growth / Path of Discovery to scry your way to another wincon, Seed the Land , Genesis Chamber , Scute Swarm , Zendikar's Roil for infinite tokens, Baru, Fist of Krosa for infinitely huge trample creatures, Essence Warden / Retreat to Kazandu for infinite life then hit people with a Squall Line
Have (0) | |
Want (3) | Amaterasu312 , Phyrexian_Negotiator , Atzaru |