Huatli, Dinosaur Knight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Huatli, Dinosaur Knight

Planeswalker — Huatli

+2: Put two +1/+1 counters on up to one target Dinosaur you control.

-3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.

-7: Dinosaurs you control get +4/+4 until end of turn.

Belfore on Jurassic Park

5 months ago

I personally wouldn't use the Huatli planeswalkers: Huatli, Radiant Champion is much better suited or a token heavy deck. Huatli, Dinosaur Knight, while aesthetically in line with your deck I feel either Domri Rade, Lukka, Coppercoat Outcast, or Vivien Reid both fill the aesthetic role and are more apt in the role as well.

I would also look at your response to a flying heavy deck. I have had trouble with that as well. Dino Tribal is my current deck that I do need to update (especially the mana base) but it could give you some idea about upgrading.

trippy_mcfly on Cumly Cube

5 months ago

Introducing Cumly Cube 1.4.2! 4 months ago, Cumly Cube 1.4.1 was released. This was the first minor update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 36 swaps were made to remove two strategies that never found a home in Cumly Cube -- enchantments matter and Centaurs. Instead of trying to make them work, it was easier to remove them. On the other end of the spectrum, a few problematic cards were removed for being too powerful or annoying to play against. Some new cards bolster tribal synergies, while others search for specific planeswalkers, providing an interesting dynamic to look out for while drafting.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Aether Vial: too powerful
  2. Ajani's Chosen: enchantment matters cards are no longer part of Cumly Cube
  3. Baral's Expertise: too powerful
  4. Captivating Unicorn: enchantment matters cards are no longer part of Cumly Cube
  5. Centaur Battlemaster: Centaurs are no longer part of Cumly Cube
  6. Centaur Rootcaster: Centaurs are no longer part of Cumly Cube
  7. Chronicler of Heroes: Centaurs are no longer part of Cumly Cube
  8. Conclave Cavalier: Centaurs are no longer part of Cumly Cube
  9. Conclave Mentor: Centaurs are no longer part of Cumly Cube
  10. Dawn's Reflection: too much general utility
  11. Dawnhart Geist: enchantment matters cards are no longer part of Cumly Cube
  12. Duergar Hedge-Mage: too obvious a choice of Cumly
  13. Eidolon of Blossoms: enchantment matters cards are no longer part of Cumly Cube
  14. Garruk, Apex Predator: cut to make room for another planeswalker
  15. Gwenna, Eyes of Gaea: too powerful
  16. Hedonist's Trove: too weak
  17. Herald of the Pantheon: enchantment matters cards are no longer part of Cumly Cube
  18. Humble Naturalist: too obvious a choice of Cumly
  19. Imi Statue: too weak
  20. Kataki, War's Wage: too strong against artifact decks
  21. Kindred Discovery: too weak (in the event where it fits a deck very well, you run a high risk of decking yourself)
  22. Lagonna-Band Trailblazer: Centaurs are no longer part of Cumly Cube
  23. Many Partings: too much general utility
  24. Marwyn, the Nurturer: elves are too commonly known for making mana, but they serve other roles in Cumly Cube!
  25. Mayhem Devil: too powerful
  26. Moldervine Reclamation: too weak
  27. Nikya of the Old Ways: Centaurs are no longer part of Cumly Cube
  28. Pheres-Band Raiders: Centaurs are no longer part of Cumly Cube
  29. Recoil: too powerful
  30. Serra's Sanctum: enchantment matters cards are no longer part of Cumly Cube
  31. Sludge Monster: received complaints about unfun gameplay patterns
  32. Teferi, Master of Time: cut to make room for another planeswalker
  33. Tireless Provisioner: too powerful
  34. Trace of Abundance: too much general utility
  35. Tuvasa the Sunlitfoil: enchantment matters cards are no longer part of Cumly Cube
  36. Verdant Haven: too much general utility

ADDED:

  1. Basri's Aegis: searches for a specific planeswalker
  2. Batterhorn: supports the Beast creature type
  3. Brightmare: supports the Unicorn creature type
  4. Changeling Wayfinder: supports tribal synergies
  5. Dance with Devils: supports the Devil creature type
  6. Dissension in the Ranks: a fun and unique red card
  7. Domri's Nodorog: supports the Beast creature type
  8. Dovin's Dismissal: searches for a specific planeswalker
  9. Eldrazi Obligator: supports the Eldrazi creature type
  10. Emberwilde Captain: supports the Pirate creature type and is another monarch card
  11. Flock Impostor: supports tribal synergies
  12. Footlight Fiend: supports the Devil creature type
  13. Frondland Felidar: supports the Beast creature type
  14. Gathering Stone: supports tribal synergies
  15. Ghor-Clan Rampager: supports the Beast creature type
  16. Grasping Current: searches for a specific planeswalker
  17. Havoc Jester: supports the Devil creature type
  18. Huatli, Dinosaur Knight: supports the Dinosaur creature type and is searchable by a specific card added to Cumly Cube 1.4.2
  19. Infernal Captor: supports the Devil creature type
  20. Jace's Ruse: searches for a specific planeswalker
  21. Krosan Warchief: supports the Beast creature type
  22. Leaf-Crowned Visionary: supports the Elf creature type
  23. Liberating Combustion: searches for a specific planeswalker
  24. Living Lightning: supports the Elemental creature type and instant/sorcery synergies
  25. Medicine Runner: supports the Elf creature type
  26. Niambi, Faithful Healer: searches for a specific planeswalker and supports the Human creature type
  27. Oko's Hospitality: searches for a specific planeswalker
  28. Pulse of the Tangle: supports the Beast creature type
  29. Selesnya Evangel: supports the Elf creature type and the Saproling creature type
  30. Splendor Mare: supports the Unicorn creature type
  31. Sun-Blessed Mount: supports the Dinosaur creature type
  32. Teferi, Timeless Voyager: is searchable by a specific card added to Cumly Cube 1.4.2
  33. Teferi's Wavecaster: searches for a specific planeswalker and supports the Merfolk creature type
  34. Triassic Egg: a slow but powerful artifact to be used in reanimator decks or other strategies
  35. Unknown Shores: offers colorless mana for Eldrazi cards and bad mana fixing for decks that need help
  36. Yanling's Harbinger: searches for a specific planeswalker and supports the Bird creature type

Scallywallwest on the avatar

6 years ago

Whoa, whoa, whoaaaaa...Hold up. You're running 48 lands???? Dude, you could cut that down to 35-38 by tossing in a few ramp artifacts and spells. Also--stop running so many taplands! I don't want to disrespect the taplands, the Temples are fine, but a lot of these aren't that great at all. They can greatly slow down your turn. Cards like Domri, Chaos Bringer or Huatli, Dinosaur Knight (Yes, I know it's from a planeswalker deck, but it synergizes with the dinos), and even Huatli, Radiant Champion could be good here.

Goretast on Help with pricing with pw …

6 years ago

Just took a quick look, but Huatli, Dinosaur Knight only has tcgplayer prices for foil versions of the card, not normal versions. You might have to change them to foil using * F * in the list. Huatli, Dinosaur Knight

swaretappedout on Dinosaurs

6 years ago

I saw your list and there is a similar deck in my playgroup that has frequently ended games quickly. From looking over your list, I have the following suggestions, that you can take with a grain of salt.

First off, I think that for explosive, fast games with Dinosaur tribal, Gishath, Sun's Avatar is a better fit as the commander. While Zacama, Primal Calamity is a great commander with toolbox removal stamped on it, I think it is most effective as commander in a deck that wants to mess around with casting it, un-tapping your lands, re-casting it, and abusing the mana you get. Something for you to think about.

Your ramp is mainly a mix of creatures that reduce Dinosaur costs like Knight of the Stampede and artifacts like Chromatic Lantern . My suggestion is that you replace some of your colorless ramp artifacts like Worn Powerstone or Fountain of Ichor with cards like Rampant Growth and/or Farseek , 2 CMC land-based ramp will speed up how quickly you can cast your commander, and will be better abused with Zacama's untap ability. Cultivate , Kodama's Reach , Explosive Vegetation all will help accelerate you into your commander, and are all fairly budget friendly options. Skyshroud Claim is great as it can grab 2 Forests which come into play untapped, which is often overlooked. If creature based ramp is more your thing, Llanowar Elves or Birds of Paradise are solid turn one plays. Also your land-count is on the low side, and I personally try to run between 36-38 lands in most of my EDH decks.

The card draw seems a little light as well, which can be an issue when you run out your whole hand. This being an aggro deck, that tends to happen quite often. Some good options are Soul's Majesty , Harmonize , and Rishkar's Expertise . 2 more cards that will be better than they look at face value are Lifecrafter's Bestiary and Runic Armasaur , the latter being a dinosaur which fits your theme!

Because you are likely going to be the threat at the table, I would look at cutting Fog and replacing it with some protection for your big beaters. Lightning Greaves , or Swiftfoot Boots do double duty of protection and granting your creatures haste, letting you swing the turn you cast them. Safe Passage is strictly worse then Make a Stand , so I would swap that out, as it can save your creatures from a "destroy-all" kind of board-wipe. Some cuts you could consider are as follows

Imperial Ceratops cut for Soul's Majesty

Fog cut for Lightning Greaves

Huatli, Dinosaur Knight cut for Lifecrafter's Bestiary

Imperial Ceratops cut for Harmonize

Fungusaur cut for Rhythm of the Wild (This one is a great card, as it shuts down counterspells nicely while also giving you the option of haste or pumping your creatures).

Overall your list looks like a fun deck to pilot, and I hope some of my suggestions were helpful. Happy brewing!

Caerwyn on Can You add a Plainswalker …

6 years ago

This will work with Estrid's +2.

To start, Loyalty Abilities are activated abilities. Like all activated abilities, you pay a cost as part of putting the ability on the stack. In the case of a Loyalty Ability, that cost is adding or removing loyalty counters from the planeswalker.

Estrid's first ability does not target, so you can pay the cost (adding 2 loyalty) and put the ability on the stack, regardless of whether that ability is going to have an effect or not. The ability resolves, and nothing happens, but that's irrelevant to your question--by that point the loyalty has already been put on Estrid.

Notably, however, this will not work if the planeswalker ability requires a target AND there are no legal targets for that ability--you cannot activate a targeted ability (and thus cannot pay the cost of gaining loyalty), unless you are able to satisfy the targeting requirements.

In practice, however, that's not going to be a big deal--Wizards went out of its way to ensure the + loyalty abilities will almost always have a sufficient number of valid targets. This is done in four ways:

  1. The + loyalty ability will say something like "Up to one target" meaning you can choose 0 targets. This allows you to activate the loyalty ability with 0 targets, so you can still "pay" the cost of adding loyalty to your walker. Example: Huatli, Dinosaur Knight.

  2. The planeswalker's ability will always have a target because it can target itself. Example: Ajani Vengeant.

  3. The planeswalker might not be able to activate one of its + loyalty abilities due to lack of valid targets, but will have a second + loyalty ability that can be activated in the absence of targets. Example: Garruk, Apex Predator

  4. The target of the loyalty ability will be an opponent, since you'll always have an opponent. Example: Ashiok, Nightmare Weaver.

So, the only situation where a player can't activate at least one + loyalty ability is going to involve a loyalty ability that requires a target and a complex boardstate rendering all those targets unavailable. For example, if Leyline of Sanctity gives your opponent hexproof, you will not be able to activate Ashiok, Nightmare Weaver's +2 ability due to a lack of valid targets.

FenrisBurgess on Dino rage

6 years ago
  • Could use more mana dorks.
  • Nix the Guild Globe . It is actually a bad card. Replace it with a locket or cluestone.
  • Atla Palani, Nest Tender is an incredibly good card. It should be in your mainboard, if not your commander.
  • Huatli, Dinosaur Knight is an expensive card to cast, and its abilities aren't the best. You can easily fill its slot with Samut, Voice of Dissent . Haste and a strong creature is better than a planeswalker.
  • Start considering the speed of the deck if you want to make it more aggro.

7xprototype on

7 years ago

This is a pretty cool idea. But I would suggest removing some of the non-dinosaur creature cards and replace them with Huatli, Warrior Poet , , Huatli, Dinosaur Knight , Etali, Primal Storm , & Ghalta, Primal Hunger

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