Huatli, Dinosaur Knight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Huatli, Dinosaur Knight

Planeswalker — Huatli

+2: Put two +1/+1 counters on up to one target Dinosaur you control.

-3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.

-7: Dinosaurs you control get +4/+4 until end of turn.

Scallywallwest on the avatar

3 years ago

Whoa, whoa, whoaaaaa...Hold up. You're running 48 lands???? Dude, you could cut that down to 35-38 by tossing in a few ramp artifacts and spells. Also--stop running so many taplands! I don't want to disrespect the taplands, the Temples are fine, but a lot of these aren't that great at all. They can greatly slow down your turn. Cards like Domri, Chaos Bringer or Huatli, Dinosaur Knight (Yes, I know it's from a planeswalker deck, but it synergizes with the dinos), and even Huatli, Radiant Champion could be good here.

Goretast on Help with pricing with pw …

4 years ago

Just took a quick look, but Huatli, Dinosaur Knight only has tcgplayer prices for foil versions of the card, not normal versions. You might have to change them to foil using * F * in the list. Huatli, Dinosaur Knight

swaretappedout on Dinosaurs

4 years ago

I saw your list and there is a similar deck in my playgroup that has frequently ended games quickly. From looking over your list, I have the following suggestions, that you can take with a grain of salt.

First off, I think that for explosive, fast games with Dinosaur tribal, Gishath, Sun's Avatar is a better fit as the commander. While Zacama, Primal Calamity is a great commander with toolbox removal stamped on it, I think it is most effective as commander in a deck that wants to mess around with casting it, un-tapping your lands, re-casting it, and abusing the mana you get. Something for you to think about.

Your ramp is mainly a mix of creatures that reduce Dinosaur costs like Knight of the Stampede and artifacts like Chromatic Lantern . My suggestion is that you replace some of your colorless ramp artifacts like Worn Powerstone or Fountain of Ichor with cards like Rampant Growth and/or Farseek , 2 CMC land-based ramp will speed up how quickly you can cast your commander, and will be better abused with Zacama's untap ability. Cultivate , Kodama's Reach , Explosive Vegetation all will help accelerate you into your commander, and are all fairly budget friendly options. Skyshroud Claim is great as it can grab 2 Forests which come into play untapped, which is often overlooked. If creature based ramp is more your thing, Llanowar Elves or Birds of Paradise are solid turn one plays. Also your land-count is on the low side, and I personally try to run between 36-38 lands in most of my EDH decks.

The card draw seems a little light as well, which can be an issue when you run out your whole hand. This being an aggro deck, that tends to happen quite often. Some good options are Soul's Majesty , Harmonize , and Rishkar's Expertise . 2 more cards that will be better than they look at face value are Lifecrafter's Bestiary and Runic Armasaur , the latter being a dinosaur which fits your theme!

Because you are likely going to be the threat at the table, I would look at cutting Fog and replacing it with some protection for your big beaters. Lightning Greaves , or Swiftfoot Boots do double duty of protection and granting your creatures haste, letting you swing the turn you cast them. Safe Passage is strictly worse then Make a Stand , so I would swap that out, as it can save your creatures from a "destroy-all" kind of board-wipe. Some cuts you could consider are as follows

Imperial Ceratops cut for Soul's Majesty

Fog cut for Lightning Greaves

Huatli, Dinosaur Knight cut for Lifecrafter's Bestiary

Imperial Ceratops cut for Harmonize

Fungusaur cut for Rhythm of the Wild (This one is a great card, as it shuts down counterspells nicely while also giving you the option of haste or pumping your creatures).

Overall your list looks like a fun deck to pilot, and I hope some of my suggestions were helpful. Happy brewing!

Caerwyn on Can You add a Plainswalker …

4 years ago

This will work with Estrid's +2.

To start, Loyalty Abilities are activated abilities. Like all activated abilities, you pay a cost as part of putting the ability on the stack. In the case of a Loyalty Ability, that cost is adding or removing loyalty counters from the planeswalker.

Estrid's first ability does not target, so you can pay the cost (adding 2 loyalty) and put the ability on the stack, regardless of whether that ability is going to have an effect or not. The ability resolves, and nothing happens, but that's irrelevant to your question--by that point the loyalty has already been put on Estrid.

Notably, however, this will not work if the planeswalker ability requires a target AND there are no legal targets for that ability--you cannot activate a targeted ability (and thus cannot pay the cost of gaining loyalty), unless you are able to satisfy the targeting requirements.

In practice, however, that's not going to be a big deal--Wizards went out of its way to ensure the + loyalty abilities will almost always have a sufficient number of valid targets. This is done in four ways:

  1. The + loyalty ability will say something like "Up to one target" meaning you can choose 0 targets. This allows you to activate the loyalty ability with 0 targets, so you can still "pay" the cost of adding loyalty to your walker. Example: Huatli, Dinosaur Knight.

  2. The planeswalker's ability will always have a target because it can target itself. Example: Ajani Vengeant.

  3. The planeswalker might not be able to activate one of its + loyalty abilities due to lack of valid targets, but will have a second + loyalty ability that can be activated in the absence of targets. Example: Garruk, Apex Predator

  4. The target of the loyalty ability will be an opponent, since you'll always have an opponent. Example: Ashiok, Nightmare Weaver.

So, the only situation where a player can't activate at least one + loyalty ability is going to involve a loyalty ability that requires a target and a complex boardstate rendering all those targets unavailable. For example, if Leyline of Sanctity gives your opponent hexproof, you will not be able to activate Ashiok, Nightmare Weaver's +2 ability due to a lack of valid targets.

FenrisBurgess on Dino rage

4 years ago
  • Could use more mana dorks.
  • Nix the Guild Globe . It is actually a bad card. Replace it with a locket or cluestone.
  • Atla Palani, Nest Tender is an incredibly good card. It should be in your mainboard, if not your commander.
  • Huatli, Dinosaur Knight is an expensive card to cast, and its abilities aren't the best. You can easily fill its slot with Samut, Voice of Dissent . Haste and a strong creature is better than a planeswalker.
  • Start considering the speed of the deck if you want to make it more aggro.

7xprototype on

4 years ago

This is a pretty cool idea. But I would suggest removing some of the non-dinosaur creature cards and replace them with Huatli, Warrior Poet , , Huatli, Dinosaur Knight , Etali, Primal Storm , & Ghalta, Primal Hunger

gnizz00 on Dinosaur (R/G Aggro)

5 years ago

Forgot to add, Birds of Paradise would allow you to throw in Huatli, Dinosaur Knight without having to change up your manabase too much. You only need 1 white symbol, and Birds of Paradise will do the job well.

gnizz00 on Dinosaur (R/G Aggro)

5 years ago

Thought about Huatli, Dinosaur Knight ? You would have to splash white for it but in my opinion, a dinosaur planeswalker HAS to be in a dinosaur deck ^^

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