Sludge Monster

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sludge Monster

Creature — Horror

When Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.

Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

trippy_mcfly on Cumly Cube

6 months ago

Introducing Cumly Cube 1.4.2! 4 months ago, Cumly Cube 1.4.1 was released. This was the first minor update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 36 swaps were made to remove two strategies that never found a home in Cumly Cube -- enchantments matter and Centaurs. Instead of trying to make them work, it was easier to remove them. On the other end of the spectrum, a few problematic cards were removed for being too powerful or annoying to play against. Some new cards bolster tribal synergies, while others search for specific planeswalkers, providing an interesting dynamic to look out for while drafting.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Aether Vial: too powerful
  2. Ajani's Chosen: enchantment matters cards are no longer part of Cumly Cube
  3. Baral's Expertise: too powerful
  4. Captivating Unicorn: enchantment matters cards are no longer part of Cumly Cube
  5. Centaur Battlemaster: Centaurs are no longer part of Cumly Cube
  6. Centaur Rootcaster: Centaurs are no longer part of Cumly Cube
  7. Chronicler of Heroes: Centaurs are no longer part of Cumly Cube
  8. Conclave Cavalier: Centaurs are no longer part of Cumly Cube
  9. Conclave Mentor: Centaurs are no longer part of Cumly Cube
  10. Dawn's Reflection: too much general utility
  11. Dawnhart Geist: enchantment matters cards are no longer part of Cumly Cube
  12. Duergar Hedge-Mage: too obvious a choice of Cumly
  13. Eidolon of Blossoms: enchantment matters cards are no longer part of Cumly Cube
  14. Garruk, Apex Predator: cut to make room for another planeswalker
  15. Gwenna, Eyes of Gaea: too powerful
  16. Hedonist's Trove: too weak
  17. Herald of the Pantheon: enchantment matters cards are no longer part of Cumly Cube
  18. Humble Naturalist: too obvious a choice of Cumly
  19. Imi Statue: too weak
  20. Kataki, War's Wage: too strong against artifact decks
  21. Kindred Discovery: too weak (in the event where it fits a deck very well, you run a high risk of decking yourself)
  22. Lagonna-Band Trailblazer: Centaurs are no longer part of Cumly Cube
  23. Many Partings: too much general utility
  24. Marwyn, the Nurturer: elves are too commonly known for making mana, but they serve other roles in Cumly Cube!
  25. Mayhem Devil: too powerful
  26. Moldervine Reclamation: too weak
  27. Nikya of the Old Ways: Centaurs are no longer part of Cumly Cube
  28. Pheres-Band Raiders: Centaurs are no longer part of Cumly Cube
  29. Recoil: too powerful
  30. Serra's Sanctum: enchantment matters cards are no longer part of Cumly Cube
  31. Sludge Monster: received complaints about unfun gameplay patterns
  32. Teferi, Master of Time: cut to make room for another planeswalker
  33. Tireless Provisioner: too powerful
  34. Trace of Abundance: too much general utility
  35. Tuvasa the Sunlitfoil: enchantment matters cards are no longer part of Cumly Cube
  36. Verdant Haven: too much general utility

ADDED:

  1. Basri's Aegis: searches for a specific planeswalker
  2. Batterhorn: supports the Beast creature type
  3. Brightmare: supports the Unicorn creature type
  4. Changeling Wayfinder: supports tribal synergies
  5. Dance with Devils: supports the Devil creature type
  6. Dissension in the Ranks: a fun and unique red card
  7. Domri's Nodorog: supports the Beast creature type
  8. Dovin's Dismissal: searches for a specific planeswalker
  9. Eldrazi Obligator: supports the Eldrazi creature type
  10. Emberwilde Captain: supports the Pirate creature type and is another monarch card
  11. Flock Impostor: supports tribal synergies
  12. Footlight Fiend: supports the Devil creature type
  13. Frondland Felidar: supports the Beast creature type
  14. Gathering Stone: supports tribal synergies
  15. Ghor-Clan Rampager: supports the Beast creature type
  16. Grasping Current: searches for a specific planeswalker
  17. Havoc Jester: supports the Devil creature type
  18. Huatli, Dinosaur Knight: supports the Dinosaur creature type and is searchable by a specific card added to Cumly Cube 1.4.2
  19. Infernal Captor: supports the Devil creature type
  20. Jace's Ruse: searches for a specific planeswalker
  21. Krosan Warchief: supports the Beast creature type
  22. Leaf-Crowned Visionary: supports the Elf creature type
  23. Liberating Combustion: searches for a specific planeswalker
  24. Living Lightning: supports the Elemental creature type and instant/sorcery synergies
  25. Medicine Runner: supports the Elf creature type
  26. Niambi, Faithful Healer: searches for a specific planeswalker and supports the Human creature type
  27. Oko's Hospitality: searches for a specific planeswalker
  28. Pulse of the Tangle: supports the Beast creature type
  29. Selesnya Evangel: supports the Elf creature type and the Saproling creature type
  30. Splendor Mare: supports the Unicorn creature type
  31. Sun-Blessed Mount: supports the Dinosaur creature type
  32. Teferi, Timeless Voyager: is searchable by a specific card added to Cumly Cube 1.4.2
  33. Teferi's Wavecaster: searches for a specific planeswalker and supports the Merfolk creature type
  34. Triassic Egg: a slow but powerful artifact to be used in reanimator decks or other strategies
  35. Unknown Shores: offers colorless mana for Eldrazi cards and bad mana fixing for decks that need help
  36. Yanling's Harbinger: searches for a specific planeswalker and supports the Bird creature type

doc_frank_18 on A mill-ion

1 year ago

Take out my Sludge Monster and put in Polar Kraken instead! lol jk jk

thefiresoflurve on [Needs Trimming] Blue Fliers Budget EDH

3 years ago

Hey there!

I would go for slimming down each category, rather than just creatures/control.

Some low drop creatures can be worth running in the right context, but some of yours can probably be cut: turns 1-2, I'd much rather be casting things like Ponder or Brainstorm to prepare for future turns than drop a Faerie Seer which isn't terribly impactful. Some of your low CMC creatures can stay, like Cloudfin Raptor which is an absolute beast, but if I were you I'd just playtest some of them and see what you like best.

There's no such thing as "too much card draw", as long as you don't deck out or die due to not doing other things that actually win you the game. A good thing to do in blue is make sure your card draw spells are instants, so you can hold up mana for a counterspell if you need it, then if your opponents change phases to their end steps without doing anything crazy, you can cast a Brainstorm / Deliberate.

Draining Whelk can be really good, depending on what you counter. It's a 6 drop Counterspell & 4/4 + flier in one card slot. Only downside is the steep CMC.

Some things you could trim: Wingspan Mentor - a bit slow and win-more: if you have enough creatures out for its counters to matter, you were probably dealing good damage without it.

Charix, the Raging Isle - same CMC as your commander, so you'll probably want to cast your commander instead 9/10 times you draw it.

Floodgate - as above, also you have better control options.

Sludge Monster - slow, not quite a fit here.

Thryx, the Sudden Storm - a bit better of a fit, but still not quite worth it.

Windstorm Drake - small toughness boost is not worth the cost.

Sphinx of Jwar Isle - sometimes it can be nice to know what's coming up next in your library, but this isn't worth the cost and top deck manipulation doesn't really have much synergy here.

You could cut a few of your worse counterspells: Intervene, Crypsis, Nullify.

lastly, with your average CMC, I think you could comfortably cut 4-5 Islands.

Hope that helps. Sorry for the wall of text, but I wanted to explain some of my reasoning on cuts and such.

GL, HF!

UltimateRoxas40 on Horrors and Nightmares

3 years ago

Looks fun! I've got a similar Dimir Horror/Mill deck, though mine is helmed by Captain N'ghathrod. I'm thinking about how to include Umbris, Fear Manifest in my own deck currently, since he has some fun effects and great flavor.

And you can actually substitute Everflowing Chalice in place of Mana Crypt for that infinite colorless mana combo, which you've already got in your deck. Just tap Sol Ring for , cast the Chalice for , then bounce the Ring, then cast it for , bounce the Chalice, etc, netting you colorless mana each time. No Mana Crypt required haha.

And he is a little pricey, but Toxrill, the Corrosive is a great finisher in these kinds of decks, and has a powerful synergy with Sludge Monster. With both on the field, you can turn all your opponent's non-Horror creatures into 2/2 (effectively 1/1's after the Slime counter's -1/-1 effect happens). You can effectively soft-lock your opponent's board, as very few of their creatures will stick around long enough to be impactful.

UltimateRoxas40 on How to Lose Friends and Infuriate Enemies: Toxrill

3 years ago

I highly recommend Sludge Monster to synergize with your commander. If both are in play when the Slime counters are given, it basically turns all our opponent's creatures into 1/1's with no abilities, then kills them all on the next end step when they get a second Slime counter, giving you a ton of Slug tokens that can swing or be turned into card draw. Gross, Slimey, and Hilarious!

I'd also suggest Expedition Map, to go find Urborg, Tomb of Yawgmoth. That's what I use in my Dimir deck, which also runs the above-mentioned combo. That can increase your chances of using Kormus Bell to wreck your opponents.

Hybrow on Volo's Pan and Harmonicon

3 years ago

Yahh.. i have stayed away from legendary creatures, because only one gets put into play (other ETB's then dies).

Also, Cascade doesnt work with Volo's ability. The first Sweet-Gum Recluse you cast gets its cascade, but the second doesnt because YOU didnt cast it.. And then, whatever creature cascades out of your deck doesnt get duplicated by Volo's ability because you didnt CAST that either.

I happened to have an Apex Devastator, so threw it in, because 4 cascades is pretty good, but a creature with a single cascade doesn't really synergize with Volo. But it was a real kick in the pants when I found out my copy of him didnt get 4 cascades as well. Below are a couple honourable mentions in mine.

Sludge Monster -- targeted removal

Prosperous Innkeeper -- life gain

Beastcaller Savant for ramp pays for himself first turn (if you duplicate)

Reef Worm - protection from board wipes

Hybrow on Anti Tribal

3 years ago

Depending on if any overlap with some creatures in your deck, these are all pretty cheap adds, I ended up needing a spreadsheet to keep my creature types straight, lol. I made sure to have no Legendary, Humans, or Wizards... and not one duplicate creature type.

Topiary Stomper --land fetch

Sludge Monster -- targeted removal

Lord of Change -- draw

Prosperous Innkeeper -- life gain

Beastcaller Savant for ramp pays for himself first turn (if you duplicate)

Reef Worm - protection from board wipes

I would also recommend changing out some creatures that are underperforming for stuff like Cultivate, Circuitous Route, Explosive Vegetation, and Kodama's Reach .. my Volo tends to be pretty mana hungry.

Hybrow on Volo - Oops, All Creatures

3 years ago

If you are looking for creatures with attached ETBs,

Topiary Stomper --land fetch

Sludge Monster -- targeted removal

Lord of Change -- draw

Prosperous Innkeeper -- life gain

Beastcaller Savant for ramp pays for himself first turn (if you duplicate)

Reef Worm - protection from board wipes

FYI, Duskwatch Recruiter  Flip doesnt dup, because he is human (same as volo). Also, I found out that apparently Cascade doesnt work with Volo's ability. You dont get the token spell's Cascades ... because the second one YOU didnt cast.... Apex Devastator is still totally worth it for the first 4 cascades

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