Glare of Subdual

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rules Q&A

Glare of Subdual

Enchantment

Tap an untapped creature you control: Tap target artifact or creature.

buffo on GW Emiel EDH: ETB Toolbox PRIMER

4 weeks ago

jpmaster321, it works because it’s not adding the tap ability to the creature. You’re activating the ability on the Earthcraft. Summoning sickness is that you cannot tap a creature to attack or activate an ability on itself during the first turn it comes into play. But you can tap the creature to activate a DIFFERENT card. Like Earthcraft or Glare of Subdual.

For example, Squirrel Nest works with Earthcraft and not with Cryptolith Rite, because Cryptolith Rite gives the tap ability to the creature. Essentially the difference between activating the creature vs. activating the enchantment.

ThatWeirdPerson I do know about that combo, but try to do mostly creature based combos so that I can efficiently find pieces that I need. Earthcraft works with my creature based theme, but Squirrel Nest isn’t really on theme. It’s good, and it will draw into some wins, but I’m min-maxing hard, so I don’t have it in the deck.

Aexislord on Emmara, Soul of the Tapped (EDH - Optimized)

2 months ago

chigorin Really appreciate the feedback and interest! It would be my pleasure to answer your questions.

First, regarding the card Grand Crescendo, it has definitely caught my eye. For now I am still testing the most recent build of the deck to see if I feel the need for more board-wipe protection. I will say that as a general rule, for this deck I like creatures such as Dauntless Escort and Selfless Spirit more than sorceries/instants because they combo with Earthcraft type effects and Gaea's Cradle + Itlimoc, Cradle of the Sun. They can also be recycled with Sun Titan in a really powerful loop, and they can be searched with tutors. It is true that Grand Crescendo offers unprecedented flexibility in that you can use it as protection or as a token maker or both. I would still say that it is inferior to Heroic Intervention and to Teferi's Protection. Making more tokens in Emmara can really quickly feel "win more" because Emmara is such a reliable token maker. As soon as I test stuff out and make a decision I will write an update specifically for New Capenna stuff, so keep an eye out for that!

The deck is actually optimized for a 4-player game. It is true that Esper Sentinel and Smothering Tithe offer draw and mana, respectively, and at various points I did include them. However, they give you those things...and nothing else. They have almost no real synergy with your gameplan. Additionally, they are both occupying extremely busy mana slots. Turn 1 should always ideally be any of the "Turn One Tappers" and the 4 mana slot is almost always ideally taken by a token doubler or to continue setting up your combo. Mana/ramp is also the one thing that I do not feel the deck needs more of at all.

As for board wipes in general, my experience has been this: if no one plays a board wipe, I win 100% of the time unless I had an absolutely terrible hand/draws. You are the go wide deck. Either someone blows up the board or you win. So, focus on running protection and let others worry about board wipes.

Throne of the God-Pharaoh draws attention to you in a bad way. You don't want to give opponent's a reason to blow you up early. Emmara is a slow, steady token deck. You are always growing turn after turn. Your goal is to reach that critical point where you can 1-KO everyone before they realize you are a threat.

Glare of Subdual is a trap. It discourages you from tapping your creatures during your turn, and in this deck, if you are doing the things that will make you win, you are normally ending your turn with a tapped out board. Knight-Captain of Eos is your best defense against attacks, and it is always better to remove artifacts rather than just tap them.

Finally, Sylvan Library has the unfortunate trait of costing 2 mana. You ALWAYS cast Emmara turn 2. And because Sylvan Library is best played as early as possible, and from turn 3 forwards, it really doesn't feel like there is ever a good time to play it. I decided to cut it because now we have access to more cards with draw like Welcoming Vampire and the absolute perfection that is Bennie Bracks, Zoologist.

Please feel free to ask as many other questions as you want, or let me know if you would like more detail regarding any of my explanations! I love this deck, and for some weird reason I am just obsessed with making it perfect hahaha, so I will definitely be maintaining it for years to come!

chigorin on Emmara, Soul of the Tapped (EDH - Optimized)

2 months ago

Hey! Amazing list and thanks for keeping it updated. Curious about your thoughts on the new Streets of New Capenna Commander Card, Grand Crescendo?

In addition, is this list optimized for 1v1? Just curious why you're not running Esper Sentinel, Smothering Tithe or Boardwipes (Hour of Reckoning etc)?

I'm probably late to these decisions but why were cards below cut? Throne of the God-Pharaoh Glare of Subdual Sylvan Library

Thanks for keeping this list maintained!

legendofa on Which non-partner commanders would you …

2 months ago

With permission, or even without, I'm going to take a cue from Last_Laugh and give a little background on my Bant Merfolk thought. Merfolk have a decent tapping/untapping theme, with effects like Lullmage Mentor, Merrow Commerce, and Stonybrook Schoolmaster. Good for , but it leaves out cards like Kumena, Tyrant of Orazca, Glare of Subdual, and Seedborn Muse that would push it to the next level. There aren't really any Bant commanders or partners that support this strategy, and the only Bant Merfolk commander is Tuvasa the Sunlit. I've been wanting to build this for a while, but I've never been satisfied with the available options. It doesn't help that Thrasios, Triton Hero is pretty much universally recognized as a combo commander.

wolfhead on Inspired to brew UWR tokens

3 months ago

i think to play it youd need to focus on how its different from mentor+pyro,

and focus on turning tokens into 3/3s.

so things like Hordeling Outburst and Dragon Fodder.

i dont have much knowledge of token generators,

id be a boomer and go the direction of Spectral Procession, outburst, and Intangible Virtue,

(Glare of Subdual would make the crappy fall-apart zombies kinda cool)

maybe do weird graveyard stuff with Haunted Dead, Hornet Queen and Persist?

i dunno, like i said im sure someone else will be more helpful in that area,

but i think focusing on mixing the prowess and token-generation aspect is what will work the best with him,

and the deck isnt gonna look like what youd expect and probably want,

but shoving a copy or two into a more traditional mentor shell probably would be fine too

legendofa on Ideas for a Return to …

4 months ago

The original Alara took advantage of the color overlaps: (Grixis unearth/Jund devour) was about sacrificing and bringing back creatures, (Jund devour/Naya power 5+) was having big creatures on board, (Naya power 5+/Bant exalted) was basically Voltron-ing, and Esper was doing its own thing because colored artifacts were much more of a novelty at the time.

For New Alara, I see the humans and goblins of New Jund basically learning advanced religion from Naya and Bant, possibly considering being eaten to be akin to ascension. Possible Jund mechanic: "When you sacrifice this creature, X." and sacrifice matters theme.

Bant had the seeds of corruption and trickery, as seen in Jhessian Infiltrator and Gwafa Hazid, Profiteer, and connections to Esper and Grixis might develop those further. New Bant could have more of a stax-y control mechanical theme, flavored as a welcoming society hiding an authoritarian power structure. Kind of a philosophical fusion of Azorius and Selesnya. Possible Glare of Subdual reprint.

Naya should be go wide/tokens. The beasts are powerful, but the demons of Grixis and the angels of Bant are more hands-on and provide for their followers. The Nayans notice and start to reconsider their faith. Their objects of worships are insufficient and they're surrounded by outsiders who want to basically colonize them, so they band together to show solidarity.

So for this so far, is locking down the board with tokens and prison effects, and is generating tokens and sacrificing them.

I have to admit, I'm not quite sure where to go with Grixis. I like TriusMalarky's graveyard exile stuff for benefits, sort of a user-end version of scavenge. This would put mechanically as sacrificing creatures and recycling them for parts.

Esper has to have an artifact theme somehow, but colored artifacts are showing up every set, so there's nothing special about that any more. is something about salvaging scrap metal, and is hard prison? Maybe?

And did the mana symbols change? The circles look bigger realities to the icons.

lilgigantopithicus on Sex Dwarf Enchantress

4 months ago

I'm not sure shroud might be a good fit for this version of enchantress since half my auras are creature enchantments. Me specializing in aura makes Heliod Heliod's Pilgrim stronger I think... but I have a Glare of Subdual enchantress brew that would like it O.O

DawnsRayofLight on And The Dead Keep It, The Way Is Shut

5 months ago

I might consider going flat out zombies for this list. mono White, mono blue Urza, green white, or bant tend to do tax lists a bit better. I get the reasoning with rooftop storm, but it isn't enough.

If you want to do zombies, U/B is great because you have 3 solid generals to choose from between Grimgrin, Corpse-Born, Gisa and Geralf, and Wilhelt, the Rotcleaver

If you want to focus on Stax, maybe look into Urza, Lord High Artificer, Derevi, Empyrial Tactician, Hokori, Dust Drinker, Michiko Konda, Truth Seeker, Yasharn, Implacable Earth, Sigarda, Host of Herons, etc. All make great Stax commanders and have easier colors to work around the orb and tax effects (Opposition, Glare of Subdual, Seedborn Muse, Urza, Lord High Artificer, etc). Black can allow for reanimation for smokestack and the like white also has the potential along with plenty of ways to generate tokens.

You can do whatever you feel like, it is certainly your list, I just wanted to maybe offer the advice that this list is trying to do too much which keeps it from doing either of its game plans effectively. I speak from experience trying to make a Naya list that could be stompy and run tokens which didn't work well.

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