Glare of Subdual

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Glare of Subdual

Enchantment

Tap an untapped creature you control: Tap target artifact or creature.

wallisface on Blinking Cowards

1 year ago

Some thoughts:

wolfhead on Best Fae of Wishes Targets?

2 years ago

Assault Formation!! haha

It's the only thing I've ever used it to wish for. And maybe an Ensnaring Bridge or Behind the Scenes once or twice out of the same deck, too.

I've considered it in some blue-based decks--Karn, the Great Creator is better, but fae can be the 5th+ slot.

I knew a guy who played a dice factory deck, and he ran a couple in there.

But if I were to jam it in a deck right now, and not just use it as a 5th-8th Glittering Wish or karn...

I feel like I'd want to play a combo deck,

But maybe something toolbox-ey, like Shark Typhoon and Wrath of God?

Glare of Subdual?

You brought up the built-in evasion, so maybe Vraska, Golgari Queen?

buffo on GW Emiel EDH: Blink Toolbox PRIMER

2 years ago

jpmaster321, it works because it’s not adding the tap ability to the creature. You’re activating the ability on the Earthcraft. Summoning sickness is that you cannot tap a creature to attack or activate an ability on itself during the first turn it comes into play. But you can tap the creature to activate a DIFFERENT card. Like Earthcraft or Glare of Subdual.

For example, Squirrel Nest works with Earthcraft and not with Cryptolith Rite, because Cryptolith Rite gives the tap ability to the creature. Essentially the difference between activating the creature vs. activating the enchantment.

ThatWeirdPerson I do know about that combo, but try to do mostly creature based combos so that I can efficiently find pieces that I need. Earthcraft works with my creature based theme, but Squirrel Nest isn’t really on theme. It’s good, and it will draw into some wins, but I’m min-maxing hard, so I don’t have it in the deck.

Aexislord on Emmara, Soul of the Tapped (EDH - Optimized)

2 years ago

chigorin Really appreciate the feedback and interest! It would be my pleasure to answer your questions.

First, regarding the card Grand Crescendo, it has definitely caught my eye. For now I am still testing the most recent build of the deck to see if I feel the need for more board-wipe protection. I will say that as a general rule, for this deck I like creatures such as Dauntless Escort and Selfless Spirit more than sorceries/instants because they combo with Earthcraft type effects and Gaea's Cradle + Itlimoc, Cradle of the Sun. They can also be recycled with Sun Titan in a really powerful loop, and they can be searched with tutors. It is true that Grand Crescendo offers unprecedented flexibility in that you can use it as protection or as a token maker or both. I would still say that it is inferior to Heroic Intervention and to Teferi's Protection. Making more tokens in Emmara can really quickly feel "win more" because Emmara is such a reliable token maker. As soon as I test stuff out and make a decision I will write an update specifically for New Capenna stuff, so keep an eye out for that!

The deck is actually optimized for a 4-player game. It is true that Esper Sentinel and Smothering Tithe offer draw and mana, respectively, and at various points I did include them. However, they give you those things...and nothing else. They have almost no real synergy with your gameplan. Additionally, they are both occupying extremely busy mana slots. Turn 1 should always ideally be any of the "Turn One Tappers" and the 4 mana slot is almost always ideally taken by a token doubler or to continue setting up your combo. Mana/ramp is also the one thing that I do not feel the deck needs more of at all.

As for board wipes in general, my experience has been this: if no one plays a board wipe, I win 100% of the time unless I had an absolutely terrible hand/draws. You are the go wide deck. Either someone blows up the board or you win. So, focus on running protection and let others worry about board wipes.

Throne of the God-Pharaoh draws attention to you in a bad way. You don't want to give opponent's a reason to blow you up early. Emmara is a slow, steady token deck. You are always growing turn after turn. Your goal is to reach that critical point where you can 1-KO everyone before they realize you are a threat.

Glare of Subdual is a trap. It discourages you from tapping your creatures during your turn, and in this deck, if you are doing the things that will make you win, you are normally ending your turn with a tapped out board. Knight-Captain of Eos is your best defense against attacks, and it is always better to remove artifacts rather than just tap them.

Finally, Sylvan Library has the unfortunate trait of costing 2 mana. You ALWAYS cast Emmara turn 2. And because Sylvan Library is best played as early as possible, and from turn 3 forwards, it really doesn't feel like there is ever a good time to play it. I decided to cut it because now we have access to more cards with draw like Welcoming Vampire and the absolute perfection that is Bennie Bracks, Zoologist.

Please feel free to ask as many other questions as you want, or let me know if you would like more detail regarding any of my explanations! I love this deck, and for some weird reason I am just obsessed with making it perfect hahaha, so I will definitely be maintaining it for years to come!

chigorin on Emmara, Soul of the Tapped (EDH - Optimized)

2 years ago

Hey! Amazing list and thanks for keeping it updated. Curious about your thoughts on the new Streets of New Capenna Commander Card, Grand Crescendo?

In addition, is this list optimized for 1v1? Just curious why you're not running Esper Sentinel, Smothering Tithe or Boardwipes (Hour of Reckoning etc)?

I'm probably late to these decisions but why were cards below cut? Throne of the God-Pharaoh Glare of Subdual Sylvan Library

Thanks for keeping this list maintained!

legendofa on Which non-partner commanders would you …

2 years ago

With permission, or even without, I'm going to take a cue from Last_Laugh and give a little background on my Bant Merfolk thought. Merfolk have a decent tapping/untapping theme, with effects like Lullmage Mentor, Merrow Commerce, and Stonybrook Schoolmaster. Good for , but it leaves out cards like Kumena, Tyrant of Orazca, Glare of Subdual, and Seedborn Muse that would push it to the next level. There aren't really any Bant commanders or partners that support this strategy, and the only Bant Merfolk commander is Tuvasa the Sunlit. I've been wanting to build this for a while, but I've never been satisfied with the available options. It doesn't help that Thrasios, Triton Hero is pretty much universally recognized as a combo commander.

wolfhead on Inspired to brew UWR tokens

2 years ago

i think to play it youd need to focus on how its different from mentor+pyro,

and focus on turning tokens into 3/3s.

so things like Hordeling Outburst and Dragon Fodder.

i dont have much knowledge of token generators,

id be a boomer and go the direction of Spectral Procession, outburst, and Intangible Virtue,

(Glare of Subdual would make the crappy fall-apart zombies kinda cool)

maybe do weird graveyard stuff with Haunted Dead, Hornet Queen and Persist?

i dunno, like i said im sure someone else will be more helpful in that area,

but i think focusing on mixing the prowess and token-generation aspect is what will work the best with him,

and the deck isnt gonna look like what youd expect and probably want,

but shoving a copy or two into a more traditional mentor shell probably would be fine too

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