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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Grasping Current
Sorcery
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
trippy_mcfly on
Cumly Cube
5 months ago
Introducing Cumly Cube 1.4.2! 4 months ago, Cumly Cube 1.4.1 was released. This was the first minor update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 36 swaps were made to remove two strategies that never found a home in Cumly Cube -- enchantments matter and Centaurs. Instead of trying to make them work, it was easier to remove them. On the other end of the spectrum, a few problematic cards were removed for being too powerful or annoying to play against. Some new cards bolster tribal synergies, while others search for specific planeswalkers, providing an interesting dynamic to look out for while drafting.
Here are the changes, provided with brief justifications:
REMOVED:
- Aether Vial: too powerful
- Ajani's Chosen: enchantment matters cards are no longer part of Cumly Cube
- Baral's Expertise: too powerful
- Captivating Unicorn: enchantment matters cards are no longer part of Cumly Cube
- Centaur Battlemaster: Centaurs are no longer part of Cumly Cube
- Centaur Rootcaster: Centaurs are no longer part of Cumly Cube
- Chronicler of Heroes: Centaurs are no longer part of Cumly Cube
- Conclave Cavalier: Centaurs are no longer part of Cumly Cube
- Conclave Mentor: Centaurs are no longer part of Cumly Cube
- Dawn's Reflection: too much general utility
- Dawnhart Geist: enchantment matters cards are no longer part of Cumly Cube
- Duergar Hedge-Mage: too obvious a choice of Cumly
- Eidolon of Blossoms: enchantment matters cards are no longer part of Cumly Cube
- Garruk, Apex Predator: cut to make room for another planeswalker
- Gwenna, Eyes of Gaea: too powerful
- Hedonist's Trove: too weak
- Herald of the Pantheon: enchantment matters cards are no longer part of Cumly Cube
- Humble Naturalist: too obvious a choice of Cumly
- Imi Statue: too weak
- Kataki, War's Wage: too strong against artifact decks
- Kindred Discovery: too weak (in the event where it fits a deck very well, you run a high risk of decking yourself)
- Lagonna-Band Trailblazer: Centaurs are no longer part of Cumly Cube
- Many Partings: too much general utility
- Marwyn, the Nurturer: elves are too commonly known for making mana, but they serve other roles in Cumly Cube!
- Mayhem Devil: too powerful
- Moldervine Reclamation: too weak
- Nikya of the Old Ways: Centaurs are no longer part of Cumly Cube
- Pheres-Band Raiders: Centaurs are no longer part of Cumly Cube
- Recoil: too powerful
- Serra's Sanctum: enchantment matters cards are no longer part of Cumly Cube
- Sludge Monster: received complaints about unfun gameplay patterns
- Teferi, Master of Time: cut to make room for another planeswalker
- Tireless Provisioner: too powerful
- Trace of Abundance: too much general utility
- Tuvasa the Sunlit
: enchantment matters cards are no longer part of Cumly Cube - Verdant Haven: too much general utility
ADDED:
- Basri's Aegis: searches for a specific planeswalker
- Batterhorn: supports the Beast creature type
- Brightmare: supports the Unicorn creature type
- Changeling Wayfinder: supports tribal synergies
- Dance with Devils: supports the Devil creature type
- Dissension in the Ranks: a fun and unique red card
- Domri's Nodorog: supports the Beast creature type
- Dovin's Dismissal: searches for a specific planeswalker
- Eldrazi Obligator: supports the Eldrazi creature type
- Emberwilde Captain: supports the Pirate creature type and is another monarch card
- Flock Impostor: supports tribal synergies
- Footlight Fiend: supports the Devil creature type
- Frondland Felidar: supports the Beast creature type
- Gathering Stone: supports tribal synergies
- Ghor-Clan Rampager: supports the Beast creature type
- Grasping Current: searches for a specific planeswalker
- Havoc Jester: supports the Devil creature type
- Huatli, Dinosaur Knight: supports the Dinosaur creature type and is searchable by a specific card added to Cumly Cube 1.4.2
- Infernal Captor: supports the Devil creature type
- Jace's Ruse: searches for a specific planeswalker
- Krosan Warchief: supports the Beast creature type
- Leaf-Crowned Visionary: supports the Elf creature type
- Liberating Combustion: searches for a specific planeswalker
- Living Lightning: supports the Elemental creature type and instant/sorcery synergies
- Medicine Runner: supports the Elf creature type
- Niambi, Faithful Healer: searches for a specific planeswalker and supports the Human creature type
- Oko's Hospitality: searches for a specific planeswalker
- Pulse of the Tangle: supports the Beast creature type
- Selesnya Evangel: supports the Elf creature type and the Saproling creature type
- Splendor Mare: supports the Unicorn creature type
- Sun-Blessed Mount: supports the Dinosaur creature type
- Teferi, Timeless Voyager: is searchable by a specific card added to Cumly Cube 1.4.2
- Teferi's Wavecaster: searches for a specific planeswalker and supports the Merfolk creature type
- Triassic Egg: a slow but powerful artifact to be used in reanimator decks or other strategies
- Unknown Shores: offers colorless mana for Eldrazi cards and bad mana fixing for decks that need help
- Yanling's Harbinger: searches for a specific planeswalker and supports the Bird creature type
Yesterday on Why does it still count …
7 years ago
(For clarity, I meant that Cranial Extraction and Grasping Current only say 'search' because they involve looking through a library, not just any hidden zone. I know that Thoughtseize doesn't say 'search'.)
Yesterday on Why does it still count …
7 years ago
Searching isn't unique to hidden zones. Even if 'search' is the term used in cards like Cranial Extraction and Grasping Current only for the sake of simplicity because those cards also involve looking through a hidden zone, the result is that you're searching in places other than a library. With cards similar to those, you can search through a revealed zone, and more relevantly you can search through a hidden zone that isn't a library.
The top for cards of your library are a hidden zone just like the rest of your library. That still doesn't mean that searching your library is the same thing as searching the top four cards of your library, which is what other cards like Ob Nixilis, Unshackled believe it is.
Yesterday on Why does it still count …
7 years ago
The most common parallel is for cards like Anger of the Gods that exile things if they would die, and therefore don't trigger things like Ajani's Last Stand or cause effects like Morbid on Caravan Vigil to apply.
From the Gatherer page for Aven Mindcensor —
- For effects that check whether a player searched a library, searching the top four cards of that library counts as searching that library.
I appreciate this is an awkward question, but... why? Considering this is a replacement effect which replaces searching a library with a different action, why does looking at the top four cards still cause Ob Nixilis, Unshackled to trigger, or cause you to shuffle if you search with Grasping Current (which specifically only says to shuffle if you searched your library)?
Correct me if I'm wrong, but I think that cards that give you the option to search a library as one of multiple searchable zones, and then shuffle the library only if you searched that library, didn't exist when Aven Mindcensor was first printed (they were popularised with the tutor/recur effects in recent Planeswalker decks). So when the Aven got reprinted I was expecting the wording to be changed, maybe to "when a player searches their library, they can only find cards from the top four cards of that library".
As it stands, this is the only card I can think of that just outright disobeys the rules in the wording in this way. I don't know.
What does it mean to search a library?
What does it mean to be happy?
What is life?
tarmael on
7 years ago
Oh, I stole this from Mono Black (YouTuber)
To win you need 1x Mastermind's Acquisition , 1x Flood of Recollection and enough mana to play Omniscience from the sideboard with Mastermind's Acquisition
Once you pull Omniscience , Flood of Recollection returns your Mastermind's Acquisition
Then you loop return Mastermind's Acquisition by pulling Salvager of Secrets from sideboard 4 times (min 2, but 4 is better)
Then you pull Grasping Current to return 2x Salvager of Secrets from the battlefield, now you're up 1x an extra pull from sideboard by having 2x Salvager of Secrets ready to play
Then you pull and play Thousand-Year Storm , then pull Revival / Revenge and play Revenge, which should kill them no matter what life total they have
wisegreenbean on
Midrange Merfolk 2.0
8 years ago
Welcome to Magic! Let's talk about deck building.
I appreciate that this appears to mostly be building off what you have, but you'll find that to be a difficult way to play. Online sellers like tcgplayer or your local gaming store can probably do a better job furnishing you with full playsets of cards you want. Realistically, as there aren't an enormous number of good merfolk, you'll want to get the max number of the good ones.
A critical consideration for this deck is that a new set is coming out very shortly, less than 2 weeks. We already know it contains some good merfolk, you can puruse the revealed cards here, and there are more to come. http://mythicspoiler.com/rix/ I'd suggest you wait before cementing your deck considerations. Silvergill Adept in particular will be an autoinclude at 4x, but there will likely be many fun options. Merfolk Mistbinder, which tappedout doesn't recognize yet because it's new, will also be something you will want 4x. You can check it out on that link.
On to deck building. Merfolk are an aggressive strategy. The kind of deck that's interested in playing those 1 mana 2/2s you have with Kumena's Speaker. Your cards should follow that model. Low cost, quick to close out a game. So unfortunately, that Jace isn't a great fit here. He's 6 mana and doesn't do much for your strategy. Jace is the kind of card you see in a control deck, which is playing the long game, trying to run the opponent out of resources, before closing with powerful big threats. Having aggressive cards alongside control fatties is usually a mistake. At most you might have it in the side board to combat control strategies that will take you into late game. It should also be noted that you have only 20 lands, making a 6 mana spell VERY ambitious. The same logic also applies to Fleet Swallower.
Working under the assumption that you follow my advice and make those cuts, then New Horizons is also quite unimpressive. It ramps you into a late game strategy that would no longer be a part of your deck. Your 3 drops should be powerful threats that kill the opponent or powerful removal cards to deny their strategy.
Then there are outright bad cards: Jade Guardian is 4 mana for 3 power. If it doesn't do something much more exciting, then that's a big nope. Same for Wind Strider. Creatures that have less power than their mana cost are usually not good for an agressive strategy. And even if you have 1 Jace in your deck, it wouldn't be enough to make Jace's Sentinel good. Same for Grasping Current; pretty mediocre with Jace, terrible without.
In about a week, the whole new set will be spoiled. Shortly after that happens, and the pro players and content producers have seen the cards, you can google what a standard merfolk list might include for ideas about how to construct your deck. That would probably be the best place to start, as brewing independently can be challenging for a new player.
Good luck!
BrianAlonsoMTG on
U/G Nissa Merfolk Mimic HELP/SUGGEST
8 years ago
Should I just take out Blossoming Defense and Shapers' Sanctuary for Jace, Ingenious Mind-Mage and Grasping Current?


