Creature — Merfolk Wizard
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Tidebinder Mage Discussion
19 hours ago
1) Run more than 16 lands. Not even Merfolk can properly function on 16 lands. And don't just use basics. Oboro, Palace in the Clouds, Mutavault, and Cavern of Souls fit great in a Merfolk build, and Wanderwine Hub, in addition to entering untapped for two colors, can reveal a threat from your hand that your opponent may need to play around.
3) Don't play black in a Merfolk build. If you're absolutely set on using another color, I personally would recommend white for Path to Exile, Mana Tithe, and Brave the Elements. White would also get the most value out of Wanderwine Hub. But, if you insist on using black, the spells you've chosen aren't going to cut it in modern. Dead Weight won't kill Tarmogoyfs, Hero's Downfall is way too expensive, and Appetite for Brains misses 99% of the relevant threats. In modern, the magic number is 3. That's where most of the curves top out. Thus, Appetite misses everything at or below the magic number. Personally, if I had to use black in a Merfolk build, I'd be running Dismember, Inquisition of Kozilek, maybe a couple Thoughtseize, and Fatal Push. I'd also run one or two Gut Shots for insurance, but that's just me. Of course, this all assumes that you play another color in your deck. If it were me, I'd stay mono-blue.
4) Aether Vial. Perfect card for this deck. Put it on two and keep pumping out creatures.
5) Merfolk Sovereign doesn't do enough work in this deck. It's 3 mana for the same effect as the two-mana lords (Master of the Pearl Trident and Lord of Atlantis), and its second ability is useless. Run Master of Waves or Harbinger of the Tides instead.
6) Cursecatcher. This is your one-drop. It kicks ass in this format.
7) I'd suggest maybe running some amount of Vapor Snags mainboard. It's really effective.
8) Hurkyl's Recall is a great sideboard option against Affinity. Ghost Quarter and Tectonic Edge shut down Tron. Gut Shot is great against a lot of faster decks. Tidebinder Mage is great against Burn and anything with Tarmogoyf. Spell Pierce for removal-heavy decks and Relic of Progenitus hoses graveyard shenanigans. Ceremonious Rejection for Tron and Affinity. Unsubstantiate and Flashfreeze if the matchup demands it. Unified Will, Echoing Truth, and Sea's Claim are all viable sideboard options as well.
9) I'd suggest you consult my list as well as the MTGSalvation primer for Merfolk
1 week ago
1 month ago
Hey man - Just a couple suggestions:
The card gives you play against GBX decks, especially with deaths shadow agro exploding in popularity, being able to lock down an 8/9 Tarmogoyf can sometimes win you the game, and it gives you easy sideboard flexibility in certain decks. With the fatal push meta, it's hard to keep a Phantasmal Image on the board, and Reejerey is the weakest lord, especially since you're playing a 4 Master of Waves setup, your overall likelihood of stringing together a big Reejery hand-dump is smaller on average.
Sideboard - I'd recommend cutting that extra Ghost Quarter for a Pithing Needle - It gives you just as much game against any deck you'd bring in the GQ for, and gives you some better game against Ad Nauseuem and other degenerate combo decks / planeswalkers / Grim Lavamancer
2 months ago
I would definitely run some graveyard hate for decks like Reanimator, Storm and Dredge in the form of Relic of Progenitus, Grafdigger's Cage or Tormod's Crypt. I think you need 3-4 pieces of graveyard hate.
I personally would also run 2x Back to Basics to punish greedy mana bases like Eldrazi, Lands, Mud, Bug etc. Just be aware that you play it when it does not hurt yourself too much.
I also think that you want 2-3 Dismembers in your sideboard against Tarmogoyf, Gurmag Angler, Stoneforge Mystic or any creature that might prevent you from getting damage through in the matchups, where your islandwalk is irrelevant. They are also very useful against Death & Taxes, which is one of Merfolk bad matchups.
You can also run Echoing Truth against decks that play annoying enchantments/artifacts like Meekstone, Ensnaring Bridge, Moat, Engineered Plague. It is also useful against tokens from Empty the Warrens, Monastery Mentor tokens, Young Pyromancer tokens and Entreat the Angels tokens.
Against Death & Taxes and Stoneblade decks, you could add 1x Manriki-Gusari to the sideboard to destroy their equipments. You can easily find it by copying their Stoneforge Mystic with your Phantasmal Image.
Many sideboards also run some additional counterspells and here there many available options.One of these options is Flusterstorm, which is good at winning counterwars and which is also good against combo decks like Storm and Reanimator.
You can also use counter spells like Negate, Swan Song or Spell Pierce. Personally I would not run 1 mana counterspell due to Chalice of the Void other the Flusterstorm, where the copies does not get countered by Chalice of the Void.
Other that these, you have some flexspots which can anything you need like: Pithing Needle which can name a ton stuff like Sensei's Divining Top, Wirewood Symbiote, Stoneforge Mystic, Grindstone, Sneak Attack etc.
Submerge which is a free bouncespell against decks with forest lands. It is sometimes even a removal spell, if you use it, when they use their fetchlands.
I hope this is helpful for you. :)
2 months ago
Guardians more is better! lol plus being a 2 drop is nice, and the fact that it gives permanent +1 counters that stack if theres more than one out is cool. i may sideboard it if Tidebinder Mage is in a useless match up
3 months ago
ok my deck includes 3 Stonybrook Banneret 2 Merfolk Sovereign 4 Merrow Reejerey 2 Dismember 3 Tidebinder Mage 1 Phantasmal Image 2 Vapor Snag 4 Master of the Pearl Trident 4 Silvergill Adept 2 Unsubstantiate 3 Lord of Atlantis 1 Mana Leak 4 Spreading Seas 4 Harbinger of the Tides 21 Islands
6 months ago
If you're going to play 8-Seas, your Vapor Snags should actually be in the sideboard, so that you can bring in 8 bounce effects to punish linears hard. Unfortunately, that means you'll have to part with either Tidebinder Mage or Phyrexian Revoker + Tectonic Edge. I'm not much of a fan of the latter combination, so I'd go with that. Other than that... I really like the 4th Master of Waves in 8-Seas (and I think Kira is somewhat poorly positioned, with all these decks that demand that you race them), but that's a matter of taste.
6 months ago
Truth be told, I don't like the Wake Thrasher. It's kind of wonky. I also don't like Negate in the main, as holding up against all comers can be complicated at times. 23 lands is also a bit heavy for my taste (I'd trim one Island), and 4 Gut Shots is a bit much. I'd jam some Vapor Snags in the main, and put a couple of Tidebinder Mages into the side.