Tidebinder Mage


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Tidebinder Mage

Creature — Merfolk Wizard

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

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Tidebinder Mage Discussion

jpsuchecki on Kumena's wet slapping

2 months ago

Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.

I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.

Also consider Bred for the Hunt, Hardened Scales, Inexorable Tide, Death's Presence.

Bow of Nylea and Bident of Thassa would work well with attack and card draw.

Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.

IlGuale on

4 months ago

Thanks for your suggestions. I'll try to answer to anything:

. I tried Stonybrook Banneret but it always feels subpar because a lot of my creatures costs and the reduction of from turn 3 isn't really effective. It would make me drop Merrow Reejerey or Merfolk Sovereign for just two mana, but still on turn 3, leaving me with one floating mana, hoping to have something to spend it on.

. Borderpost are indeed strange and i feel uncomfortable playing such odd cards. I mainly added them as my T1 play for the Devotion plan. Playing them on T1 instead of Triton Shorestalker gives me a decent ramp, especially with Nykthos. The other reason for their presence here is that i got the impression that fishes cc1 drops aren't very editing (except Kumena's Speaker and Cursecatcher, but i am mono-U and poor). But maybe i was just wrong.

. Kopala, Warden of Waves is love for a budget player and definitely worth couple of slots. I wanted it in my side in a similar way real Merfolk's players side in Kira against removal, but after seeing how many burn spells Goblins play, it becomes a must.

. I was waiting for Silvergill Adept's reprint as uncommon in Rivals because the price while drop and i like the new art, but it will sure be a 4x in the final deck.

. Yeah Harbinger of the Tides is good, but clunky. Also, against Goblins in particular Tidebinder Mage can be sometimes better.

. I will search those version for sure, thanks.

Xica on Blue Moon

7 months ago

And with my good luck i managed to wrote Tidebinder Mage, instead of Harbinger of the Tides.

Xica on Platinum Pact

7 months ago

I meant Harbinger of the Tides when i wrote Tidebinder Mage.

Xica on Madcap Cryptic Clique

7 months ago

Well i meant Harbinger of the Tides, instead of Tidebinder Mage :P

Xica on Platinum End

7 months ago

Ello mate!
I am in the ironing out a similar deck (Blood Angel's Pact) so it would be nice if you would take a look and offer some advice.

In return i offer my own.
Remands have limited use in the deck, they are they nicest bling in modern, popular and everything, but this deck doesn't win fast - to say the least. It just delays the game loss caused by the removal of the angel from the field, or they can be used to remand your own counters in counter battles, sadly the deck can't really fight those.
Its because true control (the draw-go kind) decks, don't need to devote 7 card slots to our combo, and are able to have much more effective card draw, which will result in a state where they will have more counters & removal, than this kind of deck can match with counterspells of its own.
The best way to win counter battles is to not fight them, instead bait out removal and counterspells, then rip out the rest of them from the control deck via Extirpate - as an added bonus its great against hate cards that could be recurred from the graveyard. And it has "split second" - meaning the opponent can't play cards while its on the stack - no countering it, or playing Ancient Grudge in response, like what would happen with Surgical Extraction

Add some anti-liliana tech - since Liliana of the Veil is black death - be it Logic Knot, or some Spell Pierce in the side.

And finally some tech against artifacts is a must thanks to Grafdigger's Cage and the combination of Aether Vial + Tidebinder Mage/Flickerwisp - which can really get out of hand if you leave the pesky artifact in play.

This could all fit in the sideboard in place of win more cards like Keranos, God of Storms, Pia and Kiran Nalaar & Threads of Disloyalty. They are great tempo cards, but this deck has more inevitability when the lock is established, and at worst you can always win with a big Earthquake to the face, or when the opponent draws his/her library empty.

Xica on Madcap Cryptic Clique

7 months ago

Hello, i am working on a deck that also is based around Madcap Experiment, Platinum Angel & Blood Moon

Blood Angel's Pact

Modern Xica


So if not a problem (maybe even if it is) i would share my ideas about it.
And have some mild hope to get a similar constructive criticism on my list in return - in the end it doesn't matter, as long the deck can improve n some way, i gladly offer any help, without reciprocation.
Pia and Kiran Nalaarare just win-more cards taking up valueable sideboard space
So in my experience the deck doesn't behave like a tempo build.
Its a lock deck, that must keep Platinum Angel on the battlefield or lose on the spot.
Thus he need for redundant removal like Roast; Harvest Pyre; Spontaneous Mutation; Threads of Disloyalty is minimal. And cards like Remand that can only delay the removal of the angel don't help much, since its unlikely that the dekc can win in that extra turn.

In general draw go control decks, and decks that can recur removal from the grave (like loam pox) are terrible matchups without some sideboard help. Extirpate solves both problems, since thanks to its split second it cannot be responded to while on the stack.
Thus it can rip out all copies of a single removal or counterspell if you can bait them to play it. Or it can effectively prevent the second (or first if its dredge) cast of stuff like Ancient Grudge from the opponent's deck.

I would run more artifact removal since both Grafdigger's Cage and the combo of Aether Vial + Flickerwisp/Tidebinder Mage lose us the game. I recommend replacing some mainboard Lightning Bolt for Abrade to be able to increase the number of artifact removal in the final 75.

Glorious End can counter anything (except stuff with split second), including stuff like Supreme Verdict, and has a secondary use, if you play it on your opponent third turn it can do its imitation of Time Walk - then you must follow up with Madcap Experiment on your fourth turn. This line is very good against fast linear strategies that can win very early, and lack removal for the angel.
The downside is that this card can't gain flashback, and that its dead without Madcap Experiment, still its worth some place in the 75 i think.

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