Not legal in any format
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Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Price & Acquistion
Echoing Truth Discussion
1 minute ago
23 hours ago
5 days ago
I like the list. Personally, I much prefer Mana Leak to remand given the number of matchups I face that just don't care about getting remanded (soo many 1 drops).
Have you given thought to Collected Company with Abbot of Keral Keep? as a value engine it functions acceptably, and although it calls for a higher creature count, it plays nicely on the midrange plan. Options like Eternal Witness and similar RUG value cards are all also there.
If you're committed to the controllier end of things though, more board wipes. Just, more wipes, or a sideboard with 4 Echoing Truth and tools for handling the innundation of aggressive decks.
5 days ago
Whiplash Trap is better as a 1 or 2 of, while it costs 1 less mana than Echoing Truth, ET can hit other permanents as well and is better at dealing with Lingering Souls and other tokens that pop up in more than pairs. It's also a dead card in noncreature matchups if you don't happen to have Hunted Horror.
1 week ago
Oh shoot, I didn't notice that you asked for sideboard help lol. Well, here goes:
The first thing to consider when making a sideboard is what matchups you're bad against; aggro is the obvious one, so that should come first on your list of hate cards to look for. Next you should ask yourself what decks you typically run into at your LGS (or wherever you play) and look for hate cards against those decks. Finally, fill the rest of your sideboard out with the "staples" such as Negate or Dispel. I actually usually do this first, then consider the other things after (that's the lazy way out, but it works if you need a sideboard quickly). Here's what I would recommend running in any blue deck:
Another thing you should try to do when building a sideboard is find cards that help out your game plan as well as shore up your matchups; for example, a Collected Company deck would play Thrashing Brontodon over Naturalize because it contributes to the deck's gameplan (winning through beats and making value with CoCo) whereas Naturalize doesn't. In your deck, it can be as simple as a spell that draws a card along with its effect, or it can be a cheap (or expensive) artifact that you can play for free (or for cheap) with your cost-reducers.
Of course, during all these steps you need to keep in mind the limitations of your deck and the colors it's in. Blue is particularly bad at removing creatures and artifacts/enchantments and dealing with graveyards.
Now that that's been said, here's a list of some generally good budget sideboard cards that I compiled:
Steel Sabotage for Affinity and other artifact decks.
Ceremonious Rejection is a solid counterspell for Tron, Eldrazi, and Affinity.
Gigadrowse is my favorite card to play in blue combo decks as it can tap creatures in the aggro matchup and tap down lands in the control matchup, allowing you to combo off the next turn without any chance of getting disrupted.
Ratchet Bomb is another good catch-all for permanents you can't normally deal with in blue. Pretty neat in this deck since you can play it for free. (It's under a dollar if you really search for it)
Witchbane Orb helps against targeted discard and stuff.
Dragon's Claw is great in the red matchup, even helps you gain life for the Aetherflux kill.
Now some cards that I think would work well in your deck as well as in the sideboard:
Engulf the Shore since you have Inspiring Statuary, it's probably easy to cast it for just 1-2 mana. In fact, I think it warrants a spot in the main if you run into aggro a lot. Might need more statuaries so you can cast it consistently, though.
Baral's Expertise because it can deal with creatures and cast Paradoxical Outcome (if you think about it it's a Paradoxical Outcome that bounces 3 things for 1 extra mana) and Statuary helps cast it, however it's in the same situation as Engulf.
Silent Arbiter is a bit too heavy on the wallet for this deck, but I thought you could maybe consider it.
After you make a rough draft of your sideboard, you need to do one more thing: ask yourself what cards your opponents will bring in against you and think of cards that will counter those cards. This part is tough, as you'll have to think of all the possibilities and cut some of your other sb cards, but it'll benefit you in the long run.
The way I learned how to make sideboards was by looking at similar decks to the ones I was building and taking notes from their sideboards. Doing that would help you out in the long term, too.
Sorry my answer was a bit late, hopefully this helps :D
1 week ago
cool concept but was wondering why you didnt go for U/B mill has it is clearly superior? I dont really understand the green splash
add list: Manic Scribe extra mill, Archive Trap extra mill 2, Mesmeric Orb GOOD MILL, Visions of Beyond 1 mana drawn 3 is unfair. maybe go for more control to mill? because in your current list agro destroy you card like Profane Memento are pretty cute but Echoing Truth Spell Pierce and Unsummon are more consistent. To replace Brainstorm go for Serum Visions or Opt or Sleight of Hand for sideboard Natural State is a staple in most green deck Fog could be usefull too
remove list: man.. you love having no maximum hand size lol but seriously Spellbook, Graceful Adept are awfull card, Meloku the Clouded Mirror is 5 mana that's a lot for a 2/4 flyer that bounce your own land
if your interested in a U/B mill deck ub mill
2 weeks ago
Depends on what you expect to go up against...
I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.
If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)
Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.
I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)
If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).
Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.
In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....
If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.
ZorrosRage on Infect
3 weeks ago
Have not played infect in a little bit but some cards to consider that worked well for me.
Wild Defiance is great in the side. especially vs burn
maybe an extra Spellskite in the side
I've seen people test Peek as a 1x not sure how well but seems decent to see your opponent hand before attack
Echoing Truth could be good side board tech in here too.