|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs. Tezzeret||Common|
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Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
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Echoing Truth Discussion
1 day ago
I think the best way to free up space for your sideboard is to reduce redundancy. For example, Vapor Snag and Echoing Truth are both very similar cards. The same with Dispel and Spell Pierce. What matchups in your local meta are you having trouble with? Some of your sideboard cards make little sense to me because I'm not sure what matchups they are used for. Lava Spike seems like a very narrow reach card, and Harvest Pyre is hard removal but it nonbos with some of your other cards (also Enigma Drake if you put him in).
1 week ago
Okay so the idea of a sideboard in a combo deck should always concern protecting the combo in difficult matchups. Because you are playing blue, a number (probably 2 of each) of Dispel and/or Negate should be there. Propaganda feels more like a mainboard card that gets sided out against creature light decks, Leyline of Singularity while cool has no place on the sideboard. Tormod's Crypt to deal with reanimate decks (3 copies). Echoing Truth is a good choice on your part. That puts us at 9 cards (not including Propaganda). From there the choices are up to you, options could include something as simple as Unsummon but I wouldn't use it. I would suggest putting 3-4 copies of Delver of Secrets Flip on the sideboard, its a card that could find a home here and also speed up your clock making you less reliant on the combo. Your opponent is likely going to bring in some hate during the sideboard games, I know I would side in a Torpor Orb if I saw this list beforehand to avoid the instant win Leveler. Other than that the deck is pretty solid.
2 weeks ago
3 weeks ago
I love this deck, it plays really well and is pretty cheap to boot!One of the biggest problems with Mill is that there is no real way around Leyline of Sanctity. that said, Mesmeric Orb and Chronic Flooding can get there. I'd consider adding Manic Scribe as another way to get around that.
- I find Vapor Snag to be strictly better than Unsummon;
- you probably will need Echoing Truth against non-creaturey decks;
- Hurkyl's Recall against lantern / affinity;
- Bribery is hilarious against nahiri or other similar decks that just drop emerakul and win;
also not super sure about spiral, it just costs too much. that said phantasm is really good.
3 weeks ago
So Ive refined this list with the help of others on tapped out and the harsh criticism of reddit.
I can also get artifacts off of Glint-Nest Crane. Too bad it doesnt say lands too..
Defense Grid never seemed to pan out.
Filigree Familiars have been great out of the side against goblins and little zoo, I dont know if I should move them to the main.. I like turn 3-4 dropping wurmcoils and tutoring/filtering them turn after turn.
3 weeks ago
1) Run more than 16 lands. Not even Merfolk can properly function on 16 lands. And don't just use basics. Oboro, Palace in the Clouds, Mutavault, and Cavern of Souls fit great in a Merfolk build, and Wanderwine Hub, in addition to entering untapped for two colors, can reveal a threat from your hand that your opponent may need to play around.
3) Don't play black in a Merfolk build. If you're absolutely set on using another color, I personally would recommend white for Path to Exile, Mana Tithe, and Brave the Elements. White would also get the most value out of Wanderwine Hub. But, if you insist on using black, the spells you've chosen aren't going to cut it in modern. Dead Weight won't kill Tarmogoyfs, Hero's Downfall is way too expensive, and Appetite for Brains misses 99% of the relevant threats. In modern, the magic number is 3. That's where most of the curves top out. Thus, Appetite misses everything at or below the magic number. Personally, if I had to use black in a Merfolk build, I'd be running Dismember, Inquisition of Kozilek, maybe a couple Thoughtseize, and Fatal Push. I'd also run one or two Gut Shots for insurance, but that's just me. Of course, this all assumes that you play another color in your deck. If it were me, I'd stay mono-blue.
4) Aether Vial. Perfect card for this deck. Put it on two and keep pumping out creatures.
5) Merfolk Sovereign doesn't do enough work in this deck. It's 3 mana for the same effect as the two-mana lords (Master of the Pearl Trident and Lord of Atlantis), and its second ability is useless. Run Master of Waves or Harbinger of the Tides instead.
6) Cursecatcher. This is your one-drop. It kicks ass in this format.
7) I'd suggest maybe running some amount of Vapor Snags mainboard. It's really effective.
8) Hurkyl's Recall is a great sideboard option against Affinity. Ghost Quarter and Tectonic Edge shut down Tron. Gut Shot is great against a lot of faster decks. Tidebinder Mage is great against Burn and anything with Tarmogoyf. Spell Pierce for removal-heavy decks and Relic of Progenitus hoses graveyard shenanigans. Ceremonious Rejection for Tron and Affinity. Unsubstantiate and Flashfreeze if the matchup demands it. Unified Will, Echoing Truth, and Sea's Claim are all viable sideboard options as well.
9) I'd suggest you consult my list as well as the MTGSalvation primer for Merfolk
3 weeks ago
Also for your sideboard a consideration of mine would be, Echoing Truth.
4 weeks ago
Yeah, I really don't know how else to fix anything here. SB also looks pretty solid in terms of dealing with the meta game. Really the only decks that are conceivably capable of killing you fast enough before you pull the trigger on storm are Aura and Infect and Echoing Truth handles both pretty well. The SB is also pretty good in terms of dealing with those control-y cards like Eidolon and Thalia. TBH looks pretty set to me.