Angelsong

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Divine vs. Demonic Common
Shards of Alara Common

Combos Browse all

Angelsong

Instant

Prevent all combat damage that would be dealt this turn.

Cycling 2 (2, Discard this card: Draw a card.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -5%

0.7 TIX $0.05 Foil

Ebay

Have (2) Sparky41 , _raeofsunlight
Want (0)

Recent Decks

Load more

Angelsong Discussion

landofMordor on Jeskai control on a budget

5 days ago

Okay! Thing in the Ice  Flip we can work with. With Thing, you'll want a lot of cheap instants (and sorceries, if you must) to achieve a flip as fast as possible, then smash face for the win.

First, I'd suggest Spell Pierce, Dispel, Ephemeral Shields, and/or Turn Aside, all of which will be vital for protecting Thing from opposing removal. Then, I'd use Temur Battle Rage or Assault Strobe as a win condition (after Thing is flipped), since your opponent will likely already be within killing range from their shocks and fetches. Cantrips like Niveous Wisps, Ponder, etc will be pretty good to you, as will multiple-use spells like Faithless Looting, Think Twice, and so forth. If I were you, I actually might be tempted to take out all W except just a splash, if Thing is your main win con. Although I guess at this point, your deck becomes aggro...

If you care about the control part of things, I'd trade your Ulamog for Emrakul, the Promised End (she's better with Nahiri) and dial up the W element of the deck, leaving R just as a splash for Nahiri and Helix. Azorius Charm, Failure / Comply, Hindering Light, Silence, Angelsong, Censor, will all be crucial in extending the game long enough to swing in multiple times with Thing and maybe even get Nahiri to ult.

Either way, I suggest only splashing your third color -- 4-6 spells of that color max. Then, I suggest you build your land base with all basics except for 4 Evolving Wilds and 4 of the tapland of your 2 primary colors (for RU, Izzet Guildgate or the like). Split the basics evenly between all remaining colors.

Hope that helps! Despite what some other posters seem to think, I strongly believe you'll be able to build a fun and effective 3-color deck on a budget, especially if your goal is casual fun. However, I do think that you might be frustrated if you have a mana-intensive deck on a shoestring budget, which is why I so strongly recommend just splashing one of your 3 colors. Mention me on your decklist once you get some cards smashed together -- even if it's not pretty, I'll do my best to help you out! Best of luck.

2gherkins on Making a janky standard deck ...

1 week ago

So there's this card, right, New Perspectives, that is seeing play in a standard combo shell. The way that combo works is you cycle all of your cards with cycling after dropping New Perspectives (faith renewed, Shefet Monitor, and the cycle dual-lands). Sometime during this process or before this process begins, you enchant one of your lands with Weirding Wood. You then use Vizier of Tumbling Sands to untap and float as much mana as possible with the wood.

Once you've run out of most of your gas (viziers and monitors), the deck uses Shadow of the Grave to get it all back. Then rinse and repeat. Eventually, you will have so few cards in your deck and so much mana you will be able to cast Approach of the Second Sun and have it go right back to the top of your library. Cycle into it again and then recast to win.

So, modern. is a lot for a modern combo piece. The lucky thing is, the deck is built to combo off tapped out. Additionally, a modern New Perspectives deck doesn't need Weirding Wood - it can just win with Laboratory Maniac, and has extra Vizier of Tumbling Sands in the shape of Esper Sojourners , which have the added bonus of tapping our opponents lands. Modern also opens us up to Resounding Wave, which is just too. Much. Fun. We also get Angelsong, which I would consider a strict upgrade over Haze of Pollen.

So the modern deck needs to figure out what it wants to be. It has two options: it can try to ramp into its New Perspectives, or it can delay the game until it hits New Perspectives. Any thoughts on where I should take this?

Chino90 on Foretelling the End

3 weeks ago

I am really fond of this original take on Living End. Great job! Smart use of Gnaw to the Bone too!

I was thinking that if you were willing to splash white instead of black, you could replace some of your cards as following: Fatal Push--> Path to Exile ; Drake Haven (In my playtests, i never used it. I would rather pay an extra cycling cost to dig for As Foretold as fast as i can) --> Wall of Omens or Angelsong (i suppose the idea behind the drakes is to chump block, so these 2 cards accomplish the objective of stalling and drawing) and maybe add Idyllic Tutor to tutor for As Foretold

Other cards that come to mind (but haven't analyzed seriously): Constricting Tendrils, Delay, Wheel of Fate, Remand (these 2 give you more card draw :) ) and Restore Balance.

+1!

nightblindsniper on avacyn

1 month ago

Maybe cut Entrapment Maneuver for Wing Shards I think the extra sacs are better cause what if they just sac a 1/1?

Maybe cut Angelsong for like Dawn Charm but honestly IDK if any fog effects are super worth it.

Maybe cut Gift of Immortality? cause it seems weird with Avacyn. Could add Emeria, The Sky Ruin? It is kinda a mono white must have.

Maybe cut Gift of Estates for Oath of Lieges? I mean it might occasionally help someone else but it also triggers way more for you and is ramp unlike just putting them in hand.

I really like everything else.

Zouzk on mono blue paradox engine

1 month ago

ehlanamarie I've played around with it and it's pretty fun. I tried making a deck with it as my Win Con and it became a 4 colored deck where I used 4 Isochron Scepters with Manamorphose, Silence, Boomerang, Fire/Ice and Mana Leak and used 4 Khalni Gems as my mana stones. You could put in Angelsong, Lull and other Cycling cards so that you can get to Paradox Engine and the other cards faster

thegreenwonder on Big Momma's Flock

2 months ago

I searched more stuff and found these: Angel of Jubilation is a good lord with a good tax effect for only 4 mana. Angel of Salvation has a convoke cost which could be more manageable. Inspiring Statuary can also help by letting your artifacts help with mana cost.

Angelic Destiny and Angelic Renewal could protect some of your higher mana cost spells, or your commander, so that you don't have to worry about wasting mana. Angelsong is good protection as well.

infected07 on R/W/G Angels

3 months ago

You have heavy mana, you could benefit from green and smaller maybe token creatures for early on chump blocks.

Dromoka's Command - Sigarda, Heron's Grace - Path to Exile - Traverse the Ulvenwald - Oblivion Ring - Serra Ascendant - True Conviction - Soulmender - Soul Warden - Intrepid Hero - Hanweir Militia Captain  Flip - Doomed Traveler - Herald of Anafenza - Angelsong - Mass Calcify - Generator Servant

Would be terrible for those angels to be countered. Cavern of Souls

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 months ago

Looking to increase the cards that either discourage attacks against me or come as surprise swings, as well as trim some things that were underperforming.

Out:

Assemble the Legion - Too slow. I want turnaround wins. This doesn't do that, and places a target on my head. May need to add another wincon though.

Chaos Warp - Finding I don't play it when I have it. Taking away their options is often counter to the strategy of this deck. Leaving them to overcommit or develop, while laying low myself, leads to my opponents taking each other out. My offense is often letting their offense develop and be used against everyone but me. When I do choose to intervene in their development, I want it to be final, with no upside for them. This is counter to that.

Oblation - Same as Chaos Warp.

Isochron Scepter - Many times a dead draw, and when it comes into play it is less impactful than I want. It also creates too much worry over my board state any time I play it. Counter to my strategy.

Silence - Not the impact I was hoping. Proactive counter does not work the way I wanted. I want turnaround after their deck does what it is supposed to, not just delaying their playing their deck.

Wild Ricochet - Many times a dead draw, many times too expensive, rarely as impactful as I wanted.

Lapse of Certainty - I often let things through because I want them to be used against my opponents, I don't want a target on my head, and I want to use those things against their controllers. I sit on this card too much.

Foreboding Ruins - Almost always an ETB tapped dual with no upside. I can do better.

Secluded Steppe - ETB tapped plains that I rarely Cycle. No combos to take advantage of it.

In:

Temple of Malice - Upside that Foreboding Ruins didn't have.

Temple of Triumph - Replaces Secluded Steppe. Still ETB tapped, but now a dual and with an extra upside of Scry instead of Cycle.

Mystifying Maze - Another Maze. Leads to attacking elsewhere or to overcommitting. Encouraging both is exactly what this deck wants.

Gossamer Chains - Essentially another Maze.

Gift of Estates - Smoothing out the early game, ensuring land drops.

Karmic Justice vs. Martyr's Bond - I will cycle both. Redirecting targeted removal at my opponents would be good. Adding the chump block Rattlesnake of Martyr's Bond may or may not make up for the extra cost.

Some combination of Fogs such as:

May Consider:

Academy Rector - Just a simple Rattlesnake tied to a tutor. Would potentially be great.

False Prophet - Another Rattlesnake card tied to a boardwipe. May be counter to the strategy, but the Rattlesnake may be worth it.

Load more