Angelsong

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Divine vs. Demonic Common
Shards of Alara Common

Combos Browse all

Angelsong

Instant

Prevent all combat damage that would be dealt this turn.

Cycling 2 (2, Discard this card: Draw a card.)

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Angelsong Discussion

TheSurgeon on 13 Reasons Why (Mill Can Do Modern)

3 weeks ago

shadowfrost- Wonderful!

I am looking for more boardwide control. I don't want to step back into MB Esper or Bant just for more Fog effects when I personally build best with 2 colors.

I may take out all of the blue counters for white board control: 4x Angelsong, 4x Silence and 3x Path to Exile; keeping blue exclusively for mill. Remands are REALLY nice, and would like to keep them, but if I cut Phantasm I'm shorting myself my alternate wincon. Or is the control enough at that point to be consistent with a sole wincon?

coloneldark on Humans and Soldiers: Go for the Face

1 month ago

TheRedGoat,

Thanks for reply. My issue with death shadow is cards like Thoughtseize, Inquisition of Kozilek, and Fatal Push. Those cards kill my creatures before being able to even hit the battlefield. Similarly, even if my creatures buff Champion of the Parish and Thalia's Lieutenant to be 5/5's (for example), fatal push just kills it and I can't do anything about it. Furthermore Snapcaster Mage can play all those cards twice, which is an obvious problem.

The instant cards are there to speed up my attacks. If I swing with all my creatures and leave no blockers, I can use Angelsong to prevent damage the next turn. Similarly Brave the Elements can protect my creatures and allow them to swing without being blocked. I have had trouble with counter spells stopping my creatures so I included Cavern of Souls.

landofMordor on Nowhere and Back Again

1 month ago

Angelsong to keep you alive, over one of your redundant combo enablers. Other Cycling stuff will help you with that, too.

There's also annoying W hatebears like Spirit of the Labyrinth to stave off defeat as long as possible.

mrfab13 on Trash Boros

1 month ago

as for Intimidation Bolt, in the situation you have been overrun by creatures, you would be better off Boros Charm the face and cast a fog effect and untap and bolt the face again would be your best chance. for fog cards id look at Kami of False Hope, Holy Day, Ethereal Haze, Angelsong, Dawn Charm or Repel the Abominable. they are all very specific so carefuly read the text when desiding you fog (if you want one at all)

xaerusblade on Candy Striper

2 months ago

I would also recommend Idyllic Tutor because this deck can't win without your enchantment. The tutor would serve as pseudo copy of the enchantment i would place at least 2. I would not use Battlefield Forge though i would rather place Clifftop Retreat as you dont need the colourless. Also Angelsong is really good as you can cycle it once you have setup you scepter.

landofMordor on Jeskai control on a budget

3 months ago

Okay! Thing in the Ice  Flip we can work with. With Thing, you'll want a lot of cheap instants (and sorceries, if you must) to achieve a flip as fast as possible, then smash face for the win.

First, I'd suggest Spell Pierce, Dispel, Ephemeral Shields, and/or Turn Aside, all of which will be vital for protecting Thing from opposing removal. Then, I'd use Temur Battle Rage or Assault Strobe as a win condition (after Thing is flipped), since your opponent will likely already be within killing range from their shocks and fetches. Cantrips like Niveous Wisps, Ponder, etc will be pretty good to you, as will multiple-use spells like Faithless Looting, Think Twice, and so forth. If I were you, I actually might be tempted to take out all W except just a splash, if Thing is your main win con. Although I guess at this point, your deck becomes aggro...

If you care about the control part of things, I'd trade your Ulamog for Emrakul, the Promised End (she's better with Nahiri) and dial up the W element of the deck, leaving R just as a splash for Nahiri and Helix. Azorius Charm, Failure / Comply, Hindering Light, Silence, Angelsong, Censor, will all be crucial in extending the game long enough to swing in multiple times with Thing and maybe even get Nahiri to ult.

Either way, I suggest only splashing your third color -- 4-6 spells of that color max. Then, I suggest you build your land base with all basics except for 4 Evolving Wilds and 4 of the tapland of your 2 primary colors (for RU, Izzet Guildgate or the like). Split the basics evenly between all remaining colors.

Hope that helps! Despite what some other posters seem to think, I strongly believe you'll be able to build a fun and effective 3-color deck on a budget, especially if your goal is casual fun. However, I do think that you might be frustrated if you have a mana-intensive deck on a shoestring budget, which is why I so strongly recommend just splashing one of your 3 colors. Mention me on your decklist once you get some cards smashed together -- even if it's not pretty, I'll do my best to help you out! Best of luck.

2gherkins on Making a janky standard deck ...

3 months ago

So there's this card, right, New Perspectives, that is seeing play in a standard combo shell. The way that combo works is you cycle all of your cards with cycling after dropping New Perspectives (faith renewed, Shefet Monitor, and the cycle dual-lands). Sometime during this process or before this process begins, you enchant one of your lands with Weirding Wood. You then use Vizier of Tumbling Sands to untap and float as much mana as possible with the wood.

Once you've run out of most of your gas (viziers and monitors), the deck uses Shadow of the Grave to get it all back. Then rinse and repeat. Eventually, you will have so few cards in your deck and so much mana you will be able to cast Approach of the Second Sun and have it go right back to the top of your library. Cycle into it again and then recast to win.

So, modern. is a lot for a modern combo piece. The lucky thing is, the deck is built to combo off tapped out. Additionally, a modern New Perspectives deck doesn't need Weirding Wood - it can just win with Laboratory Maniac, and has extra Vizier of Tumbling Sands in the shape of Esper Sojourners , which have the added bonus of tapping our opponents lands. Modern also opens us up to Resounding Wave, which is just too. Much. Fun. We also get Angelsong, which I would consider a strict upgrade over Haze of Pollen.

So the modern deck needs to figure out what it wants to be. It has two options: it can try to ramp into its New Perspectives, or it can delay the game until it hits New Perspectives. Any thoughts on where I should take this?

Chino90 on Foretelling the End

3 months ago

I am really fond of this original take on Living End. Great job! Smart use of Gnaw to the Bone too!

I was thinking that if you were willing to splash white instead of black, you could replace some of your cards as following: Fatal Push--> Path to Exile ; Drake Haven (In my playtests, i never used it. I would rather pay an extra cycling cost to dig for As Foretold as fast as i can) --> Wall of Omens or Angelsong (i suppose the idea behind the drakes is to chump block, so these 2 cards accomplish the objective of stalling and drawing) and maybe add Idyllic Tutor to tutor for As Foretold

Other cards that come to mind (but haven't analyzed seriously): Constricting Tendrils, Delay, Wheel of Fate, Remand (these 2 give you more card draw :) ) and Restore Balance.

+1!

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