Angelsong

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Divine vs. Demonic (DDC) Common
Shards of Alara (ALA) Common

Combos Browse all

Angelsong

Instant

Prevent all combat damage that would be dealt this turn.

Cycling {{2}} ({{2}}, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

DDC

ALA

Ebay

Recent Decks

Angelsong Discussion

AdamChafee on Approach of the Salt

5 days ago

BrandonJamesCAC, you make very good points.

The thing about the counterspells is very true. The one thing I like about Angelsong is that it can cycle so if I don't need any type of fog effect I can cycle it to dig through my deck faster. I will be making some edits.

I appreciate the feedback!

BrandonJamesCAC on Approach of the Salt

5 days ago

Angel's Grace is the best fog effect. It should replace Angelsong

If the goal is Scepter Silence to get to Approach twice, you need different Counterspells.

Mana Leak will fall flat on turn 8.

And Hindering Light is a great card for a sideboard but won't protect your Approach.

I would swap those and the Mana Leaks out for Negate and Remand

Plus 1

ZorrosRage on An unstoppable deck, except against Rudolph

3 weeks ago

Honestly i dont like the green. Feel like mono W or or UW would be better. Below are some cards to consider

Dawn Charm Possibly for fog and anti burn

maybe have a few Wrath of God, Supreme Verdict effects. Martial Coup is fun also?

Isochron Scepter is amazing if copied card like Dawn Charm

Leyline of Sanctity maybe in the side or main you need some hexproof

Repel the Abominable decent fog type card if your not facing humans. It prevents burn from the player also

Jace Beleren would also help with draw

Howling Mine more draw and less color dependant

Angelsong another fog

Sphinx's Tutelage can be fun alternate wincon

eyes2sky on A Token of My Extreme

3 months ago

+1 For the love of Artifacts and Mono-white! For draw/hand advantage (I know it's tough in mono-white, plus there are not many good options in pDH in general), I would recommend adding the cycling land from Amonkhet Desert of the True and Haunted Fengraf. Here's a few good cantrips I use in many mono-white pauper decks that you might want to try: Shelter, good protection for your commander. Expose Evil, not exactly a cantrip, but a little extra control, an artifact and a card when you need it, also Thraben Inspector for similar reasons. And a fog or cycle: Angelsong. Since you have heavy artifact synergy, Cranial Plating and Welding Jar seem like must-adds. Hope that helps a little. Happy pDHing!

Thraxx on Thopter stick

4 months ago

I used to run Dawn Charm before I started using Angelsong. Although dawn charm is versitile, I feel as though the cycle ability on angelsong is more beneficial.

zephyr_chang on Barbie Doll

8 months ago

Re: mana curve, playing high CMC win-cons in a casual deck is not mutually exclusive with having a decent curve. But since your defense for everything is 'I don't take this deck seriously', then no problem, I guess. Just pointing out that having a 5-CMC win con or a 3 card combo doesn't preclude you from having a good curve. I didn't mention ramp at all either. Re: Angelsong was included because it stops more than one source, combat damage is usually more relevant than damage from spells/lands, and you can cycle it (you mentioned the importance of cycling yourself).Re: Pentarch Ward; sure, it is 3CMC, but I'd removed other 3CMC spells to make space. If you take my suggestions as a whole, the net CMC came down and the curve is better - not sure why you focus on this one card's CMC. But again, I'm guessing you don't play in a meta where the most common removal Path to Exile is played, so no problem there.Re: Boros Charm, 'mana-intensive' should have been 'color-intensive' - my bad.Re: slow, grindy decks and mana-curve; again, most slow grindy decks DO have early game plays. Not sure why you keep thinking otherwise.Re: 1 and 2-CMC enchantments; there are tons of them. For instance, Porphyry Nodes can control the board till your Stuffy Doll comes down. There are many Pacifism-type spells that you can try too.Overall, I guess your deck can work in a meta where Mesa Enchantress is feared, apparently no removal is played, but things like Back to Nature and Myr Battlesphere see play, and if you take nothing seriously. Good luck with that.

zephyr_chang on Barbie Doll

8 months ago

Yes, I get that it is a budget deck - I'm not sure why you say that playing Manabarbs and Stuffy Doll means you can't have a good curve. It doesn't. If you understand the concept of mana curve but still ignored it, then that says a lot, I guess.

Ok, as for specific suggestions, here they are:Moving 2 Pay No Heed to sideboard. It can come in against combo decks like Scapeshift.Moving 2 Phyrexian Unlife to sideboard. Should play it with Solemnity or not at all.Cut 1 Curse of Exhaustion and frankly, might move the other 1 to sideboard, because I'm not sure who you are trying to get with this. It's too slow for Storm, maybe it stops Snapcaster Mage tricks, but it's only an annoyance more than anything.Moved 1 Oblivion Ring to the sideboard.Cut 1 Pariah. This card doesn't really do anything without a Stuffy Doll out, plus more reasons later.Cut 4 Mesa Enchantress. You already play very few creatures. I suspect most opponents will have multiple removals in hand to deal with this before you can extract any card advantage from it. Now, the replacements.Adding 4 Heliod's Pilgrim. Guaranteed at least 1 card when you cast this creature. Is a legitimate tutor but restricted to Auras. Still, it makes your 1-ofs better and it enables us to go down 1 Curse and 1 Pariah too, since they are now searchable.Adding 1 Pentarch Ward. To support your Faith's Shields. But really, this is really for exile effects like Path to Exile on your Stuffy Doll.Added 2 Journey to Nowhere. RemovalAdded 4 Angelsong. Stalls the game, or if not, cycles.Added 1 Scrabbling Claws. Budget graveyard hate, also cycles.

Lands:Added 4 Battlefield Forge. Removed 1 Bojuka Bog - if you are playing this just for graveyard hate, I've replaced it with Claws, if you have Relic of Progenitus that's fine too.Removed 1 Reliquary Tower - I doubt that you will need its ability often.Kept the rest, but cut 1 Plains and 1 Mountain to make space.

Sideboard:Cut Boros Charm. I suspect you need this card mainly for the indestructible mode, and this saves only your enchantment pieces, since Doll is already indestructible. If that is the case, I suggest more Faith's Shield, or something not so mana intensive.Cut Karma - much too narrow. I have literally not seen this being played before. If you are afraid of black, play some Celestial Purge instead. Liliana of the Veil is one of the worst cards you can face.I would cut 2 Revoke Existence, if you want you can play more Disenchants. I'm not sure what indestructible artifact/enchantment (or anything that comes back from the graveyard?) you are worried about.

That brings your deck to 60 cards (did you realise you were originally playing with only 59 cards?) and a nicer curve and a lower budget.

Oloro_Magic on Prison Stall

9 months ago

Okay so I'm going to go through these from least to most obstructive to the deck

Option C: Retire the deck, this would require no edits so the deck isn't technically changing, if you did this (please don't by the way) your meta is fast so you would want to play either an agro deck or burn to keep up and give you the best chance of success.

Option A: Adding green could do a lot for the deck and it would retain the enchantment focus however adding green would make the mana base significantly more expensive, more on that to come. The inclusion of green would most notably give access to Utopia Sprawl and Eidolon of Blossoms. The former would accelerate the deck and provide it with a way to keep up with faster decks, the later would provide a card draw engine. If you went this route I would drop Gideon's Intervention and Wall of Omens to make room for the new additions. The biggest change here however would be the mana base, you would need to have a fetch/shock setup 4x Flooded Strand, 4x Windswept Heath, 1-2 Misty Rainforest and then 2-3 Temple Garden, 3-4 Hallowed Fountain, and 1-2 Breeding Pool, 1x Oboro, Palace in the Clouds, Razorverge Thicket, maybe Minamo, School at Water's Edge, and you probably also want 4 Ghost Quarter in there. If you go this route I'll draft an example mana base so you can get a better idea.

Option B: The deck would basically be a whole new deck if you went this route, it would probably be built around Thing in the Ice  Flip, with cantrips such as Serum Visions, as well as a collection of prevent damage spells including Holy Day, Ethereal Haze, Angelsong, Riot Control, Hallow and Luminesce in the side, and most importantly Isochron Scepter to get repeated use out of the prevent damage spells. Again green could be added here but this deck would have a low curve so Fog isn't necessary. The core prison pieces would stay Ghostly Prison, Luminarch Ascension, Nevermore, Runed Halo, Detention Sphere, Path to Exile but just about everything else would be cut or be in serious consideration of being cut. This concept is something I haven't really seen before so I can't attest to its power but it seems like it could be good with the power of Thing in the Ice  Flip (this deck would also likely run some counters like Remand).

I would personally go with A or B because I think the deck could work but if you chose to retire it I'm more than happy to help you find a new deck, just I feel this deck is almost there.

Load more