Angelsong

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Angelsong

Instant

Prevent all combat damage that would be dealt this turn.

Cycling (, Discard this card: Draw a card.)

multimedia on Blue/white merfolk tribal deck

1 year ago

Hey, you're welcome.

If you're new to sideboarding then some advice is to start, build a sideboard of 15 cards that are good in broad matchups: control, midrange and aggro. These three archetypes can be considered super archetypes as most decks go into one of these. For control matchups more counterspells, noncreature removal, creature protection, Planeswalker hate. For midrange other creature removal, a creature board wipe. For aggro a bigger creature that's hard to remove, creature protection, some life gain.

You want to think about what strategies are going to be difficult for you to beat with Merfolk and use your sideboard to help against these strategies. You want to be attacking with Merfolk therefore opponent strategies that put a lot of creatures onto the battlefield as blockers especially token creatures can be difficult. Board wipes wreck little tribal creatures. Merfolk are small creatures, bigger creatures can be a problem. 4x Swords to Plowshares main deck helps a lot against big blockers, but some times you need an effect that removes more than one creature.

In your main deck you have several cards that I would consider sideboard cards, not cards that belong in the main deck because they're narrow. Wash Out is a hate card that belongs in the sideboard because you might be against a blue opponent and then it also bounces your Merfolk. However, it can be a game winning effect against a nonblue opponent who has a lot of blockers. Disenchant doesn't do anything if opponent isn't playing a problematic artifact or enchantment. Angelsong can deny a big swing of damage from attackers by opponent and then you swing back at them on your turn, but you don't need this effect main deck even with cycling.

If you know about the decks that you're against such as a playgroup of friends who you always battle then you can be much more specific in what cards go in the sideboard. Cards that are good against decks your opponents are playing. Cards in the sideboard can be much narrower for only certain matchups if you know of those matchups and are against that type of deck a lot.

If you can use some Merfolk as sideboard cards then that will help your strategy of tribal Merfolk. Tidebinder Mage is for against green or red midrange or aggro. Hullbreacher against control. Kopala, Warden of Waves can make it more difficult for opponent to target a Merfolk you control. Sygg, River Guide can protect from chosen color and make that Merfolk unblockable against that color. Master of Waves is great against red, having protection from red and against aggro it can create a token army of blockers. Judge of Currents can be a life gaining Merfolk to bring in against aggro.

Example of a budget tribal Merfolk sideboard:

Have you heard of the term "hate card"? A hate card is most of the time found in the sideboard because it's very good against a certain color/colors. The good hate cards are lower mana cost because then you're getting amazing value for the cost against that color. Tidebinder Mage is a Merfolk example of a hate card against green or red creatures, but you don't play it main deck because if you're not against an opponent who has a green or red creature then it doesn't do much and there's better two drop Merfolk to play. Blue Elemental Blast is an example of a powerful hate card against red. Celestial Purge is white's hate against black or red.

A hate card doesn't have to be against a certain color, you might want it to shut down an entire deck strategy. Grafdigger's Cage is hate against reanimation strategies where opponent is bringing any creature from their graveyard onto the battlefield. Pithing Needle can shut down a certain card such as a Planeswalker or anything nonland that has an activated ability. Echoing Truth can wreck tokens because all token creatures of the same types are the same name and when a token is bounced it ceases to exist in the game.

Henchman31 on Meow Mix: CMC 1.30

2 years ago

Hi there! I've really been liking what you and Gattison have built with your Pauper lists. It's quickly become my favorite format. I'd really like to make this list work in my LGS's Pauper group. Do you have any suggestions for a more current version and a sideboard? Here's what I thought of so far (amounts not yet set):

Emerge Unscathed or Apostle's Blessing: protection

Spidersilk Net: for the flyers

Obsidian Acolyte and Crimson Acolyte: protection from most removal for themselves and the other creatures, as well as ideal targets for equipping against B and R.

Journey to Nowhere, Lens Flare: removal

Vorrac Battlehorns, Haunted Cloak: keywords!

Abzan Advantage, Disenchant: enchantment removal

Angelsong: save from a big swing or, at worst, card draw

War Report, Armed Response: equipment benefits

Tormod's Crypt: bog standard yard hate

Thanks for your time. I hope you keep up the brewing!

legendofa on Seasons' Approach: How the seasons go by...

3 years ago

Hey, a Turbofog deck! First couple things I see: in the Fog package, switch Haze of Pollen for Angelsong for a cheaper cycling card. Thwart the Enemy doesn't do anything that a straightforward Fog doesn't do for a third the cost; Thwart the Enemy is better for creature-on-creature combat. Even with the Seasons Past recursion, if you've been careful with your Fogs, pulling back a 1-mana fog and a 2-mana fog should be enough, especially since you only have two of them. If you're set on the 3-mana Fog, consider Sudden Spoiling .

For the removal package: Abrupt Decay is solid. Vraska's Contempt is a little more mana-hungry than I personally prefer, but I can respect it. I would switch it for something 3-mana, maybe Anguished Unmaking or Maelstrom Pulse for broader removal.

Win condition: I've never used Approach of the Second Sun personally, so I'm interested in that choice. There's an earlier suggestion about adding a backup win condition, and I agree with that. Something resilient and difficult to interact with. I see Dragonlord Dromoka in the maybe board, and I like Sigarda, Host of Herons , but those are questionably budget.

Other: Adding some ramp that comes down before turn 3 might help you reach your late game faster. I also like a small discard package; even a handful of Duress can preempt a lot of problems. Leyline of Sanctity has dropped in price a lot, and it's practically required if you see a lot of burn or 10-rack or anything like that.

So that's what I get out of my first pass over this deck. Use your Fogs carefully and use your life total as a cushion, and this could get some good results. More comments to come later.

VizzerdrixVibes on Wizzardrix (Kwain, Itinerant Meddler)

3 years ago

TotesMcGoats

That is certainly a good idea! Plus it reinforces the Friendly theme of I won’t hurt you. Although I tend to cut most fog effects from decks as I build them.

Maybe figuring out a slot for Dawn Charm might be worthwhile? The modularity of it could come in handy if you need to regenerate Hullbreacher or counter some nasty spell directed at you. Angelsong could be an okayish backup since you could cycle it if needed. I like the idea of Pollen Lullaby, but with the cmc being so low, probably won’t win many clashes.

Swilliam on Desolation Twin Populate

4 years ago

Blisterpod is a great card, but if it doesn't chump a creature the deck cannot generate a creature. I would swap it for another fog effect like Angelsong. This card will not be dead during any point in the game because of the cycling effect and ensures you do not get overwhelmed by aggressive decks. A turn 1 play that could replace Blisterpod would be Ancient Stirrings so you can dig for anything you need. Nest Invader could also replace Blisterpod if you are looking for more token spawners, although it is not colorless. Too often you may rely on your main synergy so finding other sources of damage or getting more card advantage could be useful. Matter Reshaper is a good body that can get you your token spawners or Desolation Twin and Spawning Bed offers value as the game progresses.

multimedia on Gavi´s Rrecycle Bin

4 years ago

Hey, Tectonic Reformation which is included in the precon gives you a repeatable source of low mana cost cycling using lands. This is wanted to repeatedly trigger Gavi, Slide, Drift and Haven. Idyllic Tutor is worth including because it can tutor for one of Reformation, Slide, Drift or Haven and you can recur it with Archaeomancer to tutor again.

There's a lack of ramp here and ramp is a fundamental part of all Commander decks. You want to make room in your deck for ramp since ramp also is color fixing. In the precon are Sol Ring/Arcane Signet these are good rocks for ramp, add them to your deck. There's also three Signets in the precon I suggest adding those rocks too.

Chromatic Lantern is not included in the precon, but it's a good mana rock with Reformation because then you can tap any land to make red mana to cycle a land with Reformation. Raugrin Crystal is the new Jeskai mana rock that has cycling.

Smothering Tithe is a fantastic card for repeatable ramp in multiplayer Commander since your opponents, much more than not, are not going to pay the two mana to deny you a treasure when they draw therefore each time around the table you're going to make treasures and these treasures can be saced to make any color of mana. Smothering is also good with Reformation because treasures can make red mana.

Some good budget cards with cycling to consider adding:

I offer more advice including what cards to consider cutting. Good luck with your deck.

ZendikariWol on

4 years ago

I am hardly a spike, so if I say something stupid, forgive me. That said, your choice in fogs seems a little... suboptimal?

Angelsong and Haze of Pollen can draw you a card if you don't need the fog. Ethereal Haze , Holy Day , and Pause for Reflection are all cheaper than Dawn Charm and Clinging Mists (and really, when is Fateful Hour gonna be active?). Winds of Qal Sisma and Defend the Hearth are one-sided wraths.

heckproof on Oriss Prison Drift

4 years ago

Sweet deck! In regards to your sideboard, wouldn’t Kami of False Hope or Spore Frog be better than Angelsong , because they can be recurred?

Load more
Have (2) reikitavi , oyianakis
Want (0)