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Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
|Want (3)||Demetriusc24 , Grudlum , TobbyMuchWow|
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|Modern Masters 2015 Edition (MM2)||Rare|
|New Phyrexia (NPH)||Rare|
|Promo Set (000)||Rare|
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|Commander / EDH||Legal|
Surgical Extraction occurrence in decks from the last year
Latest Decks as Commander
Surgical Extraction Discussion
4 days ago
Hey ! It's my pleausure !
If you're not familiar with Legacy, the main difference between it and most formats is the large number of viable combo decks that you need to be mindful of. Every combo deck has its specificities but typically, with your kind of deck, you want to play the tempo game against them: you want to disrupt them just enough so that you can kill them before they recover. Every once in a while you'll get an insane opener like Dark Ritual -> Spoils of the Vault for Death's Shadow go to 3 -> double Death's Shadow -> kill t2 but it's pretty unlikely and they'll usually be faster than you, meaning that an all out aggro strategy will not do it. Those decks can kill t1 (again, pretty unlikely) but it's not unreasonnable to assume they'll win by t3 if left unchecked.
In Legacy, and even more with your deck, you want to be extremely efficient with your disruption because ressource management is tighter than in standard for example. So you need to identify what's most important in your opponent's deck. Here are some examples:
Reanimator: take first Entomb then a reanimation spell. They only have Entomb but usually pack 4 copies of Reanimate, Exhume and 2-4 copies of Animate Dead, making the first effect more redundant than the second.
I think your deck will have particularly bad match-ups against recursive graveyard strategies like Hogaak, Dredge or Loam decks, so you'll need to dedicate a few cards in your SB to grave hate. For your deck the best would probably be Surgical Extraction but it's on the expensive side. Extirpate is a nice budget alternative, but the fact it costs mana can sometimes be problematic. I also like the OG Tormod's Crypt and I'd do a mix of both; Extirpate being more generally good against combo and Tormod's Crypt being more efficient. However, I'd keep away from Planar Void. In general you prefer to avoid middling options. You don't care that effect is permanent because you plan on killing them quickly after hitting them with grave hate and, being both less versatile and flexible than Extirpate (instant and good against some non graveyard combo decks) and less efficient than Tormod's Crypt (does not cost mana and better topdeck), it does not really excell at anything.
Obviously, if you have time, it's better that you try all this by yourself to interiorize it, but I think this is the general approach you want to adopt when looking at legacy. Figure out your role in the match-up, identify what cards are important, go for efficient and specialized answers rather than generally good but not excellent options.
1 week ago
I've piloted a bunch of b/x discard over the years.
Lurrus/Kroxa/Unearth is a really nice package, but you will have some difficulty fueling the graveyard. I like the Bolt devil interaction, but it will need a little more to support it. Its worth looking at Cabal Therapist lists to see how other people were trying to make a similar package work.
Quick fix; Vilage rites is unlikely to give the card advantage you need. Swap for some draw/discard - Stitcher's Supplier or similar, so that you can lurrus it.
Longer fix; plan a sideboard. Rogue brews get a vast advantage from pre-sideboarding against the meta, and giving up bad matchups entirely with sideboard slots dedicated elsewhere. Discard likes maindeck Surgical Extraction to mess up key pieces of tron. Davriel, Rogue Shadowmage is good.You need to be exiling their graveyard regularly, so stuff like Elspeth's Nightmare is worth considering.
Mausoleum Secrets and a black 'answer' package could go a long way in this deck, and let you have a thinner sideboard spread.
Jund wants to get into a topdeck war just like you, the battle is keeping them off of value engines. That means surgicaling things before they reccur them, and keeping them off answers to affliction. Some cards like Sea Gate Wreckage can help, if you improve your manabase to support it. Specific hand pruning like Thoughtseize or its budget cousins will go a long way, letting you avoid their 2 for 1's. Exactly how you approach the matchup will depend on which flavour of jund - and as a rogue brew, you get the advantage of building just for them.
1 week ago
LeaPlath The reason I have white is because Leyline of Sanctity is very strong against many decks, and Lightning Helix is a good balance between removal and it makes aggro deck's lives harder. I might drop white, but it gives me a good enough excuse for having a "budget" mana-base. If white is only a splash, then I won't need too many white cards. I probably will cut the planeswalkers once I get better cards like Lightning Bolt and Manamorphose. I might end up keeping The Royal Scions just because it works so well with Dreadhorde Arcanist, but at the same time that's one of the only reasons in the deck. (Well, it's a way to dump Arclight Phoenixes into the bin.)
Pretty much all the cards you suggested I am aiming to get my hand on, but my wallet will go as far as it can go. Surgical Extraction is very good, but wow that's way too much money. Maybe something like Gut Shot or Mutagenic Growth could work in the "free spells" slot instead. I forgot about Finale of Promise until now, and might end up playing it. Thing in the Ice Flip is a bit expensive (money-wise) so I might end up runnning a proper boardwipe instead. Also, in the current meta, permanent boardwipes are ideal because it's too easy to replay your things. I have one copy of Aria of Flame.
psionictemplar I will fix the decklist as soon as I can. Rest in Peace is a nonbo, but Tormod's Crypt is one card I will add. I like the "fakeout" control idea, and really feel like making control a game two strategy if I feel my opponent is going to bring in graveyard hate. I do want to keep white as a splash colour (read above) so it's strong in this "fakeout" strategy. I will drop the Chandra's Incinerator and other bad cards once I get good cards to replace them with.
1 week ago
OK so this deck has some major issues. Also if you are posting a deck for help please stop putting cards on seperate lines. If we are helping which dont need to know which version of a card it is and it makes looking at the deck so much worse.
I would cut the white. You don't have any of the high impact whits cards and 2c would improve your mana base no end. For 3 colour in modern you need fetches and shocks as otherwise your mana base comes online too slow and doesnt allow for removal on curve versus say aggro.
Cut the walkers. Scions is very low impact. Ral is 5 mana and doesnt win the game. Modern is a turn 4 format in terms of when you want to be ahead and turn 5 Ral then they leave it alone for multiple turns isnt gonna happen.
You need to be playing 4 Lightning Bolt. Manamorphose. Thought Scour. Pheonix. Dreadhorde if you are playing dreadhorde, Opt, Serum Visions, Merchant. Personally I would then run 2 Lava Dart and some Izzet charms. Gut Shot and Lava Axe sometimes see play as 1-2 ofs. Surgical Extraction is one of the best cards you can play in the deck as a free spell, information, disruption and hate. So get some of those. Finale of Promise as a 1-2 of reads "return all pheonixes from your gy and cast a spell"
Ideally you wanna play 14 bodies max with 4 of them being Merchant, 4 Pheonix. From there I would consider Thing in the Ice Flip and Magmatic Channeler as a board wipe and a beatstick/CA card. Stormwing might be OK but its UU which taxes the mana base a little bit more.
For sideboard, Abrade is removal and artifact hate. Mystical Dispute is solid anti-Uro cards. Stopping that first Uro really helps prevent snowballs. If you had a stronger 2c mana base Blood Moon could really help. Dragon's Claw versus burn and aggro and scapeshift is a solid plan as you can get out of death range. Flusterstorm versus combo is quite nice and has added utility with your flurry of spells. Chandra, Torch of Defiance comes in and grinds the game out when your opponent goes to drop GY hate versus you, as can Jace, the Mind Sculptor. Surgical Extraction is once again great and if you run 2-3 copies main deck run the extra copies here. Card is great.
2 weeks ago
Mad....MMMAAAADDD?? Sounds like your friends might use some...l-l-l-lobotomy Sadistic Sacrament; Nightmare Incursion; Bitter Ordeal; Praetor's Grasp and Surgical Extraction to make sure that your... friends... will never draw anything they want...
1 month ago
Really awesome idea to design a deck around. Gotta give you points for working outside the box/outside the meta as it were.
What I would do is sideboard in some removal to make this more playable in the long run. I doubt it would ever be competitive, just due to the odd nature of what you’re trying to accomplish here, but specific cards like Dismember, Fatal Push, Surgical Extraction or Tormod's Crypt can go a long way toward making even kitchen table matchups more even. Otherwise, this looks really fun!
1 month ago
I think you’re right, and I also think that if you sideboard in the best of those selections that this deck will probably be just about as good as it can. It’ll be perfectly playable, but the odd Surgical Extraction or what have you will more than likely tank a game once in awhile. All in all, I think what you’ve built here looks really fun.