Surgical Extraction

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
New Phyrexia (NPH) Rare
Promo Set (000) Rare

Combos Browse all

Surgical Extraction

Instant

( can be paid with either B or 2 life.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Price & Acquistion Set Price Alerts

MM2

NPH

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Surgical Extraction Discussion

DeviousPenguin666 on BG Ponza

1 day ago

Chasmolinker thanks for the upvote and the comment! Surgical Extraction would be quite good in the sideboard but I feel like Blackmail is just a worse Thoughtseize.

Chasmolinker on BG Ponza

1 day ago

Blackmail is always fun in decks like this. As well as Surgical Extraction

Spazik008 on Risky Jund

6 days ago

It's just so hard to find the sideboard slots in a deck like this in Modern. There are too many werewolves and not enough silver bullets. A personal problem I have with Collective Brutality on the side is that it's sort of a grindy value card (unless you're using it for Reanimator shenanigans on the discard) so it's harder for me to evaluate when exactly to side it in than a "shoot you in between the eyes" type card. Obviously CB comes in against burn because CB wrecks burn, but beyond that.... It's hard to cut the silver bullets. Maybe when Dredge goes away again and the Leyline of the Void can go away, that's eating up a huge chunk of sideboard on its own. I guess the Surgical Extraction isn't as necessary if I have such strong graveyard hate, but Surgical Extraction can also be good against combo decks if you Thoughtseize their key piece and then extract it out of the game.

I did end up adding Gonti, Lord of Luxury if for no other reason than that I want 4 4-drops to come in for the Bloodbraid Elf in the rare instances where Bloodbraid Elf is bad.

TheAlexGnan on Flame On (Grixis Control)

1 week ago

you hold Surgical Extraction for the pay off cards unless you have a fast clock on board. Bloodghast, Narcomoeba and occasionally Conflagrate in response to Life from the Loam are the main targets. there is alot to consider with extraction vs dredge. A simple example: if you're gonna surgical bloodghast, you cant wait for their landdrop. if they play a fetch they can double-trigger ghast and nullify extraction.

just in case you dont know: you can extract both Creeping Chill and Narcomoeba in response to their triggered ability.

Surgical isn't easy to navigate, but if you do it correctly, its great.

ignore the enablers (some corner cases excluded). Dredge is actually very threat-light. if you can keep Amalgam from triggering, thats a winning game.

i also regularly extract Creeping Chill but that comes down to math. if you can survive all 4 chills + conflagrate, you just let it happen and wait to hit their actual threats. thats a game to game call you have to make.

ToolmasterOfBrainerd on Flame On (Grixis Control)

1 week ago

GDS was tough when I was on Delver, and Cryptic Command is pretty clunky so I imagine it's a bit worse here. They're too friggin efficient.

When playing vs Dredge, what do you use Surgical Extraction on? I've tested post-board a little bit and I'm struggling a lot. I Surgical their Stinkweed Imps and then they go off with Life from the Loam. I snap-surgical Loam, and then they still get there with Golgari Thug and Darkblast. It just doesn't feel like it does enough.

On the plus side this deck is #6 on the site right now. I'm tempted to feature it since I have a feature token that I probably won't use elsewhere.

LoneCrusader399 on Koth: Crimson-Control

1 week ago

Your build seems pretty solid, I can't say there is anything major you are missing except for Chandra, Torch of Defiance. She is just a generally strong walker that fits well with your strategy. With dredge on the rise maybe another Anger of the Gods in the sideboard or more graveyard hate in general like Surgical Extraction is necessary?

Otherwise I have seen some builds that aren't as land destruction focused and are playing Sarkhan, Fireblood with Glorybringer and Thundermaw Hellkite instead. Have you tried testing that out?

TypicalTimmy on Let's Discuss: Why is Emrakul ...

1 week ago

First thing's first: "Why is this in the Rules Q&A thread?"

  • I decided to place this question within the main thread for two reasons.

  • 1.) It will generate a bit more traffic to get a better answer since it's sort of an open-ended question as it embarks on both facts and opinions. By not putting it in the EDH or Modern thread, it allows players from both formats to enter the same thread and discuss the topic.

  • 2.) We are actually talking about the ruling as to why it is banned in one format over another, and the interaction it plays within the two formats in general. I felt this was relevant enough to warrant this thread. I encourage any Mod / Admin who feels differently to please move this thread to a more appropriate section as desired.


So the question is why is Emrakul, the Aeons Torn banned in EDH but not in Modern? Obviously, having Em as a Commander is highly violent in nature. You could ramp into her via the plethora of stones and have a neigh unstoppable wrecking force.

But, at the same time when you consider the abrupt and vicious tactic of Nahiri, the Harbinger or an equally devastating Samut, the Tested if you can manage Haste with a quick spell / artifact, the game suddenly feels just as one-sided.

I'd actually argue she should be banned in Modern, and not in EDH. In Modern, you have one opponent, a smaller life total, a smaller pool of cards to build from, and your opponent could have not just four copies of her in their deck but also four copies of each method to draw her out. You could Goryo's Vengeance her out of your graveyard, you could Genesis Wave her from your library, you could Spawnsire of Ulamog her from outside the game - thereby effectively negating even the possibility of a Surgical Extraction if your opponent doesn't know what's going on.

But in EDH? If you manage to kill her via chump blockers, she's immediately going to cost a staggering , if not far, far more.

She has protection from colored spells, yes. But that resides in the realm of being targeted. To my understanding, protection acts a lot like Hexproof - If you aren't the "target", you aren't "protected".

Yes, a 15/15 flyer with Annihilator 6 is just the worst. But it's not unstoppable. Your opponent is the one who decides what is sacrificed, not you. So they could just keep a flyer or a creature with reach to chump block. If she doesn't have vigilance, all other opponent's will likely team up and take her down.

Now obviously I skimmed over the titanic Loxodon in the room (God, did I really just make THAT pun? Ugh...), and that is her extra turn she gives you.

But this is where my point is just even more honed in.

In Modern, where you have 20 life and games are usually violently quick, that 2nd turn may not even come up. Even if it does, it's essentially a 100% guaranteed win. If you don't have some sort of immediate answer, such as AEtherize, you are 100% losing the game unless you have tons and tons of life and tokens. In fact, Selesnya Tokens with some sort of lifegain buffer might just be THE BEST against her because you can shrug off both the damage and the Annihilator.

But in EDH? Well... You can wreak havoc against one opponent, then against the same opponent or another.

You're dealing a max of 30 damage. Yes, as a Commander that's lethal amounts. But she restricts you to a purely Colorless deck.

Meanwhile, as just a card in your main 99, you have to actually get her out and if you can't win in those next few turns, you bet you'll be taken down ASAP.

Let's talk about that 30 Commander Damage, by the way. You'd have to spend both turns attacking the same opponent to win. Thereby leaving two opponent's open to assault you. And if you spread the Annihilator around to wreak as much havoc as you can, you haven't actually beaten anyone - just set them back. No different than a Wrath spell, in that regards.

I feel like she's honestly too powerful for Modern, as she makes the game truly one-sided and doesn't even really need the 2nd turn in most cases. She deals nearly lethal damage just in one swing and destroys the entire boardstate along with it. Once she hits, it's game.

But in Commander, even if you manage to get her out it becomes less about EDH and more about Archenemy where IF YOU'RE LUCKY you can take out a single opponent during your second turn. Otherwise you just payed for a Wrath of God and a 2nd turn. Brutal, but not necessarily game-winning.

So what are your opinions? Do you agree? Do you feel differently? How so and why?

Let's discuss.

ToolmasterOfBrainerd on Flame On (Grixis Control)

1 week ago

Well, Fulminator is getting reprinted in a month. I'll be able to get some paper copies of those. And if by some miracle there's a Surgical Extraction reprint as well then I'll be in great shape for upgrades.

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