Surgical Extraction


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
New Phyrexia (NPH) Rare
Promo Set (000) Rare

Combos Browse all

Surgical Extraction


( can be paid with either B or 2 life.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

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Surgical Extraction Discussion

Faraven on Survival of the Fittest / Recurring Nightmare

15 hours ago

I'm going to take this and make some edits allowing for some defense. My big concern is for someone to use Surgical Extraction and ruin the entire deck.

Oloro_Magic on The Mistake WotC Made By Unbanning Protean Hulk

18 hours ago

I'm not actually super confident that this deck needs blue at all, it seems to me that it plays out relatively similar to Grishoalbrand type decks, and to this end I think the shell could pretty solidly be B/R. The problem with cards like Contingency Plan is that if it wiffs what exactly did you get from it? The answer is nothing. Taking a lesson then from Grishoalbrand's playbook the package of Discovery / Dispersal , Cathartic Reunion , and the immensely powerful Faithless Looting are the best options to ensure Protean Hulk finds it way into the graveyard, whilst also providing at least some value for you. The way I see it is that the only blue card that is necessary to win is Body Double and you aren't actually casting it. That kind of covers it for the combo/dig part of the deck, so what about the rest of the deck. Well considering the combo happens all on one turn I would strongly recommend the playset of Simian Spirit Guide which enables a very improbable, but possible turn one win which looks something like this:

Opening Hand on the Play: Protean Hulk , x3 Simian Spirit Guide , Faithless Looting , Swamp (or any untapped black source), and Footsteps of the Goryo

Turn One: Exile Simian Spirit Guide , cast Faithless Looting , discard Protean Hulk and any card not in the list above (note one or two of those cards can be found off Faithless Looting meaning you essentially have 9 looks), play the swamp, exile the two other Guides and cast Footsteps of the Goryo , win at end step.

That is very improbable, but it could happen, and the addition of Guide really would speed up your cloak, regardless if you take it to B/R or not. I also wouldn't play the full playset of Fatal Push , instead I would diversify, likely with 1-2 Fatal Push in the sideboard and only 1-2 copies of Collective Brutality in the main simply because it can discard Protean Hulk (I realize this card is expensive though so it is only a suggestion for if you decide to invest in this deck; the same can be said for some of the other cards I will suggest; if you want budget alternatives I'm more than happy to start digging around to see what I can come up with). Filling out the deck, I think I want doubles of most of the combo creatures as I would hate to draw them, though that doesn't feel optimal and I would have to test to see, and maybe some form of protection. As you are winning the turn you play Protean Hulk perhaps Pact of Negation , its fast, free, and versatile.

The land also needs a good amount of work. No matter what you do I firmly believe you want at least 3 scry lands, whether that be Temple of Deceit or Temple of Malice depending on the direction you go, ideally a playset of fetches as well for the marginal advantage of deck thinning. I would also encourage playing both Gemstone Caverns here, as the math with that luck counter could be interesting, and Gemstone Mine as if your opponent plays a Leyline of the Void you are functionally dead, to get around this, in addition to hate in the sideboard, it would be advantageous to actually be able to cast your cards, I mean, a 6/6 is a 6/6, it can win games in desperation.

As for your sideboard, I think you want a healthy mix of hate and protection; on the side of protection I would consider Pact of Negation , Silence , Chalice of the Void (turns off opposing hate and with a diverse cantrip base built around two-cost spells, is amazing against Phoenix). The other half of the sideboard I would devote to staying alive and more general hate: cards like Lightning Axe , Kozilek's Return , Bontu's Last Reckoning , Engineered Explosives , Blood Moon , and Shatterstorm .

If I was building a sideboard for a large tournament with the proposed B/R shell it would look something like this (obviously though this needs to be tested and the numbers better figured out):

1x Lightning Axe

3x Chalice of the Void

2x Kozilek's Return

2x Pact of Negation (unless in main)

1x Shatterstorm

2x Blood Moon

2x Wear / Tear

2x Inferno Titan (I think the deck just wants something to grab out of the sideboard to win in another way against decks heavy on Surgical Extraction nowadays)


1x Fatal Push

1x Slaughter Pact

I realize what I am proposing here is a totally different shell that just happens to use the same combo, but I strongly believe a B/R shell is the more competitive build of the deck in terms of consistency and speed. Either way good luck and good draws

Dragonman39 on Mono Myr Mill

19 hours ago

Surgical Extraction is a great card for a mill deck since you need to pick apart what your opponent is doing so you can survive long enough to win. I have never seen a mono black mill deck before... the concept seems sound, however most mill decks have blue with the black since the best mill cards are in blue. Good luck refining your deck!

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

1 day ago


U/W Control is favorable, the problem that deck has specifically is that we have inevitability over them. The control deck can't realistically expect to win if they never play a threat, and if they mis-time playing that threat they can lose on the spot. It really is a matter of patience and not getting too jumpy with going off. Their best plan is to try to stick a Jace, the Mind Sculptor at a point where we can't feasibly combo and fate seal to victory. That's the dream for them; for us its to get to at least 6 mana as quick as possible and play conservatively, they are at an onus to not counter anything but Ad Nauseam , anything else is risky and can be the game. For us then, its about crafting a hand that has at least 2 Pact of Negation in it, that is usually pretty hard for them to beat, especially if they try to tap for anything to progress towards winning the game; our goal is to present a scenario where we can win if they ever try to commit, they need to play very very smart, the onus is really on them to pick their moments, we just have to observe. Mystical Teachings also is often great in this matchup, I've had control players stare down a Mystical Teachings at end step, knowing it is getting a Pact of Negation , put in a lose-lose situation as, if it resolves, they don't have the mana to beat 2 Pact of Negation , and if they counter it they can't beat 1.

I've had a few players express how much they dislike the matchup, but to me it's really just a matter of being patient, sometimes keeping a below average hand with just acceleration, dig, and Pact of Negation , simply because a smart control player is not going to try and win quickly and play as though you always have it.

After sideboard, because I never leave home with at least 1 Grand Abolisher type effect and if control was feeling worse I would probably also have a Swan Song , while it gets a bit more complicated because of Dispel changing the math, overall we are still favored; the one exception perhaps being Esper Control just because they have access to Thoughtseize + Surgical Extraction .

Overall my record against U/W (+Esper since I began recording a couple months ago I have lumped those two together as they play out similarly) is 33-3-13, so about 67%, the majority of the loses coming to decks with the black splash. Its a hard matchup if you don't know what you are doing, but we have the advantage as long as you are smart (keep in mind though that there is a point of no return with a deck like control, like we aren't going to win if they have 20 lands out and 7 counters in hand but if it ever gets to that point the game probably should have ended ages ago). :P

PinguElZorro on Rakdos Contract Modern

5 days ago

eatmygender thanks for the suggestions! Sadly I really lack on experience in competitive mtg but I see why you don't like Modern meta right now. I was thinking about Thoughtseize or Inquisition of Kozilek for decks like Archlight Izzet, you know something that could work well together with Surgical Extraction or Slaughter Games . Anyway, I don't have the budget to afford a really good deck to approach tournaments so I guess I'll stick with matches with locals/friends for a while. Thanks again!

Chasmolinker on

6 days ago

Hey saturn999! Saw your request to check out this build.
I love the idea of rock Phyrexian Obliterator builds. The addition of a suicide black variant is also pretty cool and an interesting twist on the deck.

Not a big fan of Field of Ruin without Tireless Tracker . That being said, I don’t think tracker is what you want here with Phyrexian Obliterator . I would probably cut the 2 fields for 2 more Urborg, Tomb of Yawgmoth . I think Dark Confidant fits the theme better and doesn’t strain your mana as much as Grim Flayer .

Removal package seems good; maybe one too many Abrupt Decay . Surgical Extraction or Nihil Spellbomb would be a good one of MB.

Vraska, Golgari Queen is reallly good in typical rock decks. Not sure how it pairs without Tireless Tracker though. It’s worth a test though.

PinguElZorro on Rakdos Contract Modern

6 days ago

Thank you for your suggestions garruk3, I thought about Surgical Extraction to slow down opponents but as you said it's really expensive, although Slaughter Games seems a slow but good choice. I should consider to implement a Sideboard with cards like Blood Moon and some boardwipes. Will think about it. By the way, thanks again.

Squirrelbacon on Purge the heretics 2.2

1 week ago

I know that it was also suggested above, but with the meta changing some and the graveyard decks being silly right now, I think a few things could be changed for relatively inexpensive.


Sweeper--> With how the meta is right now, I feel that Volcanic Fallout isn't exactely what we're looking for here. Maybe instead we look at Pyroclasm now, since it's significantly cheaper than the others. Personally, I think that Anger of the Gods is your best bet since it exiles threats... Arclight Phoenix and Dredge are a real thing.

Flex--> 4 Wear / Tear seems excessive, but if it works for you keep at it. I'd also recommend graveyard hate. It can be as cheap as Tormod's Crypt or Relic of Progenitus , to slightly more expensive in Rest in Peace to the silly cards like Surgical Extraction or Leyline of the Void

Also, I agree with above that Abrade is a real card. I love seeing Abrade in almost all matchups.


Have you thought about going more burn-y?

Rift Bolt --> Just another 3 damage to the face. Feels decent.

Light Up the Stage --> Much better with spells than with creatures, but if the curve is low enough it's basically -draw two cards.

Eidolon of the Great Revel --> Probably will hurt them more than it will hurt you. That's why burn plays them as a 4 of. Plus, storm just makes a frowny face at the spirit dude.

This is all just ideas and my personal opinions so if you have any questions about my ideas please ask! I know you're on a budget, so I tried to keep the options pretty friendly overall. Have fun!

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Surgical Extraction occurrence in decks from the last year


All decks: 0.11%

Golgari: 0.2%


All decks: 0.06%