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Surgical Extraction Discussion
2 days ago
I played against a storm player who ran this and it really improves the resiliency of the deck.
It's useful for getting back your creatures from the grave or getting a second go of Past in Flames if it's been discarded or saving a Grapeshot from being hit by Surgical Extraction / Relic of Progenitus or in desperation, if you need to gifts for an electromancer, baral, past in flames, and revival.
It's very useful when things don't go according to plan in games 2 & 3.
I would run 1 in the main and 1 in the sideboard if it were me, but I'm biased because I lost to this card.
2 days ago
I mean, Leyline is usually best used with some discard or counters to back it up. There's technically equal chance that you draw your out, but you don't just win the game if you do: You won't mull to 5 to find a Destructive Revelry, but you might mull to 4 to find a Leyline.
Actually, though, that's not really important. The thing is, when you make it so that much of a deck's cards don't really do anything but others straight-up win the game, it doesn't promote making all these skilled choices that we like people to make. It's pretty much just mull till you find a discard heavy hand, or Surgical Extraction, or Timely Reinforcements, or Stony Silence, etc. That's not very fun because the game comes down to whether a single card sticks as opposed to whether the right combination of multiple cards do.
As for your typical haters of everything, there's no reasoning with them.
2 days ago
xyr0s I think we didn't understand each other well. My point is that winning is not by nature the goal every player have in mind. What I meant is that definition of words or concept are a mirror of human interaction, words have the meaning we give them. Winning has definitely a definition, a game-related definition, but it also have a human-related definition, which are not necessarily equivalent. What my stance was is that whether or not you want to win, you must define it's definition within yourself, and then play alike. If you follow me, if you wanted to win game-wise, in a competitive environment, play another deck, stompy is good but there's better, but if you want to win flavor-wise, or within your own definition of the concept of winning, play whatever you like, which englobe the deck and a thousand other casual ones.
In the same way, the deck is how you define it as much as how people defines it around you, names have no universal meaning and can (and will) change within a population and time. It's not more of an aggro deck for everyone as a midrange deck for you. I know it's meta and not really important, but nonetheless, it's true. Even if I must admit that yes, it's quite frankly a aggro deck, no need to be Einstein to understand that, my point is that there is no need to fall into a obscurantism of opinions, in which strange place only one matters: there is no "real" way to play the deck, nor "real" way to win. You can't assume the intention of players by the fact they play magic, it's not because they wrote "competitive" on top of the page that they are playing to win, as strangely as it may sound.
How many time have I seen people play douchebag decks only to make people suffer, not even to win. They feel good even if they lose at the end. It happens especially in commander, and they call their decks competitive.
Anyway, Wilt-Leaf Liege is against discard, yes. Loxodon Smiter is another good exemple of great answer against discard. With Death's Shadow decks all around and our ability to play everything we have in our hand super fast, discarding it to a surprise Thoughtseize (having no other target) or a late game Liliana of the Veil is great way to punish them. I prefer them in sideboard tho, unless your meta is full of discard.
Groundbreaker as a one of, in the situation you've shown, is quite funny and interesting I must admit. keeping them from playing their removal is interesting, good interaction. It could surprise a lot of players game 1, and keep them on the edge game 2. You can even side it out and the opponent won't even know it, no one will ever Surgical Extraction you so they won't search your library. I'd say go for it, I agree. I personally prefer consistency over surprise win (in which case I feel like playing against my own deck), but it's a matter of taste/meta :)
3 days ago
3 days ago
I know the deck can go SUPER-wide, but some evasion might be nice in the sideboard for Game 2 (after you get Surgical Extractioned). Maybe Urborg, Tomb of Yawgmoth + Funeral Charm? Or if you want to go for maximum jank: Graf Rats + Midnight Scavengers = Chittering Host.
6 days ago
The idea is OK, but it has some problems I'll come back to later. Some basics though: You have no way to deal with creatures that are already on the battlefield. You'll just get overrun without cards like Fatal Push. Against Combo decks your deck works great, you hit a combo piece out of their hand, exile the rest and then have all the time in the world to close out the game. Against pretty much any kind of Aggro deck, you just get overwhelmed. Control decks also often just don't care. Gonti, Lord of Luxury is way better than Nightveil Spectre, as you can use your own colors to cast whatever you chose to exile. Deathtouch is also at least some way to remove opposing creatures, pretty much killing 2 birds with 1 stone. I don't think Blue is the way to go here though, unless you transform the deck completely to a Mill deck or something like that.
Now here is the problem with your idea: Cards like Surgical Extraction go from extremely powerful against Combo decks like Ad Nauseam or Storm, to utterly useless against almost any kind of Aggro deck. Exiled 2 of my threads? Well, I'll just play some of the other 10 then, no problem. If you enjoy looking at your opponent's hand and just ripping their strategy to shreds, you are better of playing good old 8-rack: https://www.mtggoldfish.com/deck/649295#paper
In 8-rack, Extirpate and Surgical Extraction are fantastic sideboard cards. You only bring them to the match after game 1, where you can quickly see if it makes sense to board them in or if they are useless instead. Here is a budget version of said deck: https://www.mtggoldfish.com/articles/budget-magic-48-50-tix-modern-8-rack. It's a bit old, but still viable and can be quickly modernized.
1 week ago
1 week ago
If your meta has a lot of removal, then yes it would be a good idea to keep two copies of Kira, Great Glass-Spinner.
Issues do arise occasionally with Phantasmal Image, but not as often as you would think. I personally mainboard two of them because I feel as if it offers a lot of versatility by being able to copy an extra creature on the battlefield, you can even copy a Master of Waves on turn four with Aether Vial so Phantasmal Image has protection from red to avoid those Lightning Bolts. The way I look at the drawback too is if someone is willing to target it, they'll most likely target it with removal anyways. The only real problem you'll see with playing it is against burn, but by game two you can pull it out for counterspells or even Spellskites now that you're considering it.
As far as Surgical Extraction goes, I've personally never used it but in mono-blue it can offer great utility as a sideboard option. If you want some removal I'd recommend Dismember because that's the best removal you have access to.
Glad to see you're getting more components that you need, my decklist looked a lot like yours while it was developing and I always enjoy helping fish players out with suggestions and watching their decks evolve. Keep me updated and I'll be able to assist you with questions or concerns that you may have whenever.