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Surgical Extraction Discussion
10 hours ago
Nice list. +1
13 hours ago
I think that a Ghost Town might be good for comboing with Archive Trap but also as a land destruction (Casting Surgical Extraction on a dual land is great).I would consider 1x Rest in Peace for your sideboard to go against eldrazi heavy decks or dredge.
overall, nick deck +1
17 hours ago
@SavageGaul- It's always nice to hear from a fellow lobotomist!
There are a few sets cards that have been/are in here that I feel are a wash when it comes to benefits and personal taste. Take Thought Scour and Tome Scour; each works with my archetype but one offers a little draw in leu of more mill power. Or Breaking and Mind Sculpt. One is less color specific, so it's easier to cast, but mills one less. A relevant example of this is your aforementioned Extirpate and Surgical Extraction. This boils down to my local meta, as it runs a LOT of control and counter. So, I heavy-end the Extirpates to avoid so much countering with split second. Though, I whole-heartedly agree that having the ability to extract at will is pretty darn handy.
As stated in my previous comment, I did order another Orb, but would like to keep the potential first-turn mill on the table with Tome Scour.
Sorry it took me a minnit to get back to you, it's been one of THOSE weeks.
Play on, friend!
1 day ago
SecondRate recommend Nip Gwyllion due to it's function, but because it is B and W, Edge of the Divinity is extremely powerful. With the amount of enchantments that you have, Blood-Cursed Knight would not be a bad option, also working with Edge. Divinity of Pride can be extremely powerful as 5 for an 8/8 with flying and lifelink. Tithe Drinker also fits into this category. Hyena Umbra provides some protection for your creatures.
If you are looking for a few more expensive cards, Daybreak Coronet is a good enchantment, Inquisition of Kozilek is good hand removal. Fatal Push isn't that expensive, but provides some of the best removal. Stony Silence will shut down all artifact decks, and Surgical Extraction is pretty great to remove reoccurring threats.
Hope that that helps, and good luck with your deck.
2 days ago
Okay, so the deck runs 8 discard spells in Thoughtseize, Inquisition of Kozilek, and Collective Brutality. The entire lock of Lantern of Insight, Codex Shredder, Ghoulcaller's Bell and Pyxis of Pandemonium are all interacting with the opponent, and we also run Surgical Extraction, Pithing Needle and Abrupt Decay. So, that makes, main board, our suite of cards that interact sit at about 26 cards, not even counting Spellskite or sideboard cards. So that puts us at our non-lands/mana sources being a 26/21 split in favour of interaction. For this reason, I consider Lantern to be a highly interactive deck.
So that's exactly why Lantern is interactive. By all means, tell me why you consider it non-interactive.
2 days ago
You should definitely put some more counters in your sideboard incase you're playing an opponent who can systematically get rid of your Saheeli's with discard or cards like Surgical Extraction or Extirpate
2 days ago
change anger of the gods with Surgical Extraction card is better works better with Snapcaster Mage it also doesnt clear your board as well against dredge. if you can't afford surgical then I recommend Ravenous Trap does the same thing essentially
3 days ago
Now that I think of it, I have seen quite a few Skred lists that ran Batterskull in the mainboard. Don't know why it slipped my mind when I was making the deck. I think I'll throw it in in place of the third Eternal Scourge as I am not a huge fan of having 3 mainboard anyways. My personal reasoning for only running 3 Blood Moons mainboard is that, while having 4 does make drawing it more guaranteed, if you draw another while you already have one out, it's kind of a dead draw. However, I will probably try playtesting it with 4 to see how it feels. I'm currently running Kolaghan's Command in sideboard as per suggestion of a friend of mine. Originally I had it in place of the 2 mainboard Fatal Pushes but decided to switch to the Fatal Pushes as a good amount of the meta around where I am is super aggressive creature aggro (All-in Goblins, Affinity, Naya Zoo, Jund, etc.). I usually sideboard Kolaghan's Command in against Affinity, though. As for Terminate, I've considered putting it in the place of the Fatal Pushes as there is a guy around here that runs R/G Titanshift and those pesky Titans get annoying. At the same time, however, I've thought about using Dreadbore instead as it would provide an answer to Planeswalkers as well. I will probably go ahead and replace the Surgical Extractions in my sideboard with Slaughter Games as it is only now that I realize that Inquisition doesn't hit Ad Nauseam, and thus cannot be hit buy Surgical Extraction.