Deathmark

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Coldsnap (CSP) Uncommon

Combos Browse all

Deathmark

Sorcery

Destroy target green or white creature.

Deathmark Discussion

ThatOneMfer on Don't Litter, Recycle

1 month ago

Deathmark I used to have Krenko in this build back when I played it post War. He was a glass cannon. If he worked, he was spectacular. If he didn't, it was a waste of the 3cmc slot. And honestly, he didn't work the majority of the time. He is a lightning rod for any kind of removal, bounce, etc. Any good player will make Krenko priority on removal. Legionnaire is a house in this deck. Easily becomes your main win-con in a lot of games. Thanks for the comment, and the +1.

forneyt on Vexing Devil Burn

11 months ago

I'm not sure if you have any specific budget, but Deathmark should definitely be switched out for Fatal Push if you are going to keep removal in your sideboard, as it hits a much larger percent of Modern creatures and is an instant. My first suggestion would be to remove all the basic swamps from your deck and replace them with 4 spells. Since your average cmc is about 1, 24 lands is way too many and you will most likely flood every match. I would replace them with Abbot of Keral Keep because it fits well with your reanimator theme and helps you dig through your deck for more damage, plus it has prowess so he can be a decent beatstick as well if your opponents don't keep an eye on it. A fun card could be the newish Olivia, Mobilized for War, as she can give Vexing Devil +1/+1 and haste for the small price of a discarded card AFTER your opponent decides whether or not to take the damage. However, she does cost 3, so it may be awkward to play her. Instead of Spike Jester, I would put in either Shattering Spree (against Affinity), and instead of Rain of Gore I would put in Skullcracks because they aren't dead cards if your opponents end up not gaining life. That's all I can think of right now, otherwise this deck looks really fun to play!

FancyTuesday on can I play the amonkhet ...

1 year ago

As Boza said the emphasis is on mana symbols in casting cost and rules text, excluding reminder text. Naming other colors does not affect color identity. For example, you can run Deathmark in a mono-black deck even though it mentions White and Green, and you can also run Crypt Ghast even though the keyword ability Exploit includes in its description a .

But there is something else color identity checks: color indicators. This is a colored circle to the left of the type field in cards that have no mana cost and faces of cards that don't have mana costs, and was formally rules text that said "this card is [color]." This doesn't matter in cases like Pact of Negation because the rules text goes on to include mana symbols, but remains of some importance for cards like Kobolds of Kher Keep.

Atrabilogie on {U/W} Control

1 year ago

Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.

Momentary Blink

It can be used to trigger Torrential Gearhulk and Reflector Mage abilities.

This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.

I'm new here so let me just relink you correctly my decklist :

3 Teferi, Mage of Zhalfir

1 Skeletal Vampire

1 Dralnu, Lich Lord

2 Dreadship Reef

1 Underground River

3 Dimir Aqueduct

9 Island

2 Swamp

3 Desert

3 Drowned Catacomb

4 Rune Snag

3 Spell Snare

4 Rewind

4 Think Twice

4 Mystical Teachings

1 Seize the Soul

3 Mana Leak

1 Cancel

4 Repeal

1 Cremate

1 Last Gasp

1 Sudden Death

SB:

3 Persecute

4 Deathmark

1 Slay

1 Seize the Soul

1 Trickbind

2 Moonlight Bargain

1 Spell Snare

1 Dreadship Reef

1 Darkblast

Things I added :

Damnation

Hero's Downfall

Wrexial, the Risen Deep (not very strong but cool card)

Venser, Shaper Savant

Stormforge_Mystic on BloodScooze

1 year ago

Staggershock Is not good, same with Deathmark.

That landbase looks like mesh, if you have money it can easily be made much better.

Look at this list, its maybe best Jund list at the moment:

https://www.mtggoldfish.com/archetype/modern-jund-16746#paper

Briandhoffmann on

2 years ago

I wouldn't make them tribal decks. I would just pick a "commander" that reflects that colors greatest strengths. You might at well make the format modern as well if its just going to be the set 5 decks.

Here are some Ideas for my commanders and their edicts.

W- Go wide Odric, Lunarch Marshal, or Odric, Master Tactician with some tiny fellows that all have cool keyword abilities and a few angels

W edicts: Luminesce, Celestial Purge, Surge of Righteousness

U- Control Talrand, Sky Summoner, or Baral, Chief of Compliance. Just load the deck with all instants and sorceries and a few sphinx as win cons

U edicts Encase in Ice, Flashfreeze

B- Midrange Gonti, Lord of Luxury, Yahenni, Undying Partisan. just play a bunch of mean and treacherous things and sprinkle with demons

B edicts: Deathmark, Talara's Bane, Self-Inflicted Wound

R Tempo "aggro wont work in a 5 player game" Grenzo, Havoc Raiser, Lovisa Coldeyes, kind of aggro but with more card draw and removal with some good dragons too,

R edicts: Combust, Rending Volley

G Big ol' Ramp Rishkar, Peema Renegade, Silvos, Rogue Elemental, just get lots of mana, defiantly include some hydras.

G edicts Display of Dominance, Great Sable Stag, Mold Adder (I kno they're creatures but green gets an exception)

merrowMania on Razaketh Storm

2 years ago

Trtl - Apprentice lets you ramp into Razaketh, while Priest is a free creature.

Gigi - First, Deathmark is probably a meta card, so that can come out for Priest. Codex Shredder seems too mana intensive to be relevant and can be replaced with Sacrifice. Animate Dead and Dance of the Dead were probably meant to reanimate Sidisi, so they can be replaced with Unearth (to get a cheap creature to tutor again) and Bob.

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