|Commander / EDH||Legal|
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||None|
|Theros (THS)||Mythic Rare|
Combos Browse all
Master of Waves
Creature — Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
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Master of Waves Discussion
1 week ago
2 weeks ago
Looks pretty solid! +1
2 weeks ago
Hello, I played Tetsuko in standard and Brawl. And I love this card. I plan to do an Edh with him to. I build a first version in brawl like yours. With Tetsuko and some 1 thoughness creature, some équipements and one of my wincon was Throne of the God-Pharaoh.
The deck was great but sometimes you just have Tetsuko on the Battlefield and one or two creature, and if you have toi equip all your creature it takes too much time.
This Tetsuko deck can draw lot of cards. Every time a creature deals damage you can make card advantage so I will play a tempo strategie. Like a Sygg, River Cutthroat deck. Counterspell, bounce, removal and little unblockable creature. And why not some rogue synergie, or wizards ( you Can choose tout play little wizards that give you card advantage,attack every turn with a Coastal Piracy or Bident of Thassa on the Battlefield. This version will be less dependent on Tetsuko. And you Can play Naban, Dean of Iteration)
Your deck is very interesting. Master of Waves IS a very good addition ( and a wizard). But If you choose Infect, you have to go all in. Play every blue creature, artifact creature , artifact, sorcery, Instant, that say Infect or Proliferate. But i think you will lose value
Now i want tout build my own version >< thank you for the inspiration
4 weeks ago
Looks fun! I’d probably recommend using bigger playsets of fewer creatures. Some of these seem a little redundant. For example, instead of having 2 Slippery Scoundrels and 2 Departed Deckhands, you could just have 4 Departed Deckhands.
Some things, such as Triton Shorethief, Master of Waves, Nezahal, Primal Tide, Entrancing Melody, and Frost Walker seem a little bit random as well. Its kinda like you have 2 decks that got mushed together. Id try to focus on this unblockable thing you have going and get rid of the fluff.
There are also cards that are a straight upgrade from current cards in here. Like Slither Blade being the same as Triton Shorethief, but with the unblockable ability you’re looking for. So I’d probably do some research and see what cards do these abilities with less conditions and similar mana costs.
Finally, I don’t really see any big wincons. Looks like you’re pretty much just trying to whittle down your opponents life bar with unblockables. Try to find something that uses being unblockable to your advantage that will act as a big finisher.
1 month ago
Master of Waves makes for a good add, imo
1 month ago
you can go for an infinite combo to finish off the opponents for your alternate win condition.
Sharuum the Hegemon+Sculpting Steel/Phyrexian Metamorph+Disciple of the Vault would be infinite damage you can also do a basic infinite combo like Ashnod's Altar+Master of Waves+Blood Artist+Nim Deathmantle this is infinite damage as well as long as you have a devotion to blue of 2 or more so you will need at least 1 blue symbol beyond the Master of Waves if your devotion is 3 or more and you don't have the Blood Artist you will have infinite tokens instead. I doubt if these are combos you are looking for but I don't really play esper so I am not sure what else their is out there.
1 month ago
It's true that Master of Waves can steal games, but you don't need 4 of them. you have at least 8 cantrips in merfolk, sometimes more, meaning that you get to dig a bit into your deck over a whole game. And you really don't need Master of Waves on you opening hand (it's unlikely that you get to play it on turn 4 - calculate turn 5 as what you can reasonably expect). Turn 5 means you are 12 cards + cantrips into your deck. Let's say that is 14 cards or so - almost 25% of your deck. Without knowing how to do the exact math, I think you are more likely to have drawn one out of 3 copies, than not to have drawn any, by turn 5. Also worth considering: A single Master of Waves can steal a game. Merrow Reejerey on the other hand really shines when you have 2 of them in play: play a couple of merfolk, tap anything that could stop you from attacking, throw fish across the table, end of game. But tapping down 2 blockers/lands are a lot better than tapping 1 for each merfolk you play.
1 month ago
Master of Waves can steal games out of nowhere, and I hate to cut him.