Master of Waves

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Master of Waves

Creature — Merfolk Wizard

Protection from red ((Remember the acronym debt.) This can't be damaged, equipped, blocked or targeted by anything red. Anything red attached to this immediately falls off.)

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

ThassaUpYo@ssa on Issa Thassa

3 weeks ago

Profet93

Love this list - reminds me of the second commander deck I ever built! Got inspiration from multiple FNM's back when I played standard around the time of RTR & Theros when mono blue devotion was popular.

What about High Tide to facilitate an insanely productive turn mid-late game and Force of Will given the ease you'll have casting it to counter a problematic response an opponent may throw out? Also, Master of Waves would be a solid add given how much devotion is likely to be present on your board. Mox Amber may be valuable here, too.

Just a few thoughts, and glad to see someone else had something very similar in mind when it came to constructing a mono blue Thassa commander deck.

heckproof on Fish People

5 months ago

Icbrgr I've actually seen Merrow Reejerey used a lot before. As far as I've seen, I'd rather have my 3-drop slot filled with the playset of Svyelun of Sea and Sky, because it ends up winning more games for me, and Vodalian Hexcatcher has been really great as the 3rd lord in the deck.

That being said, Nikachu knows what he's talking about, and if it's working for you, it's definitely not a wrong choice. In fact, I've been trying to decide if I wanna put in a copy or two of Master of Waves, because it's good in this meta and also buffs Subtlety.

Chasmolinker on So, You Wanna Play Merfolk Yea? (Budget)

1 year ago

Thanks. I did browse the Tiered lists ont MTGTop8 and I feel there is about 85-90% of those decks represented in this list. The SB is really where the budget cuts were made along with simply running more Islands. I feel like there are some unique merfolk that simply aren’t synergistic or powerful enough to cut into the swath of lords. (There’s 16 of them!!) Even Master of Waves has been bumped for Subtlety.

It just goes to show how powerful Modern has become at the competitive level. I couldn’t even make room for Vendilion Clique. The creatures are fairly set in stone with Harbinger being the only variable from MB to SB. 31-33 creatures, 4 vials and 20 lands leaves only a few flex spots. The archetype is pretty much solved at this point.

multimedia on Blue/white merfolk tribal deck

1 year ago

Hey, you're welcome.

If you're new to sideboarding then some advice is to start, build a sideboard of 15 cards that are good in broad matchups: control, midrange and aggro. These three archetypes can be considered super archetypes as most decks go into one of these. For control matchups more counterspells, noncreature removal, creature protection, Planeswalker hate. For midrange other creature removal, a creature board wipe. For aggro a bigger creature that's hard to remove, creature protection, some life gain.

You want to think about what strategies are going to be difficult for you to beat with Merfolk and use your sideboard to help against these strategies. You want to be attacking with Merfolk therefore opponent strategies that put a lot of creatures onto the battlefield as blockers especially token creatures can be difficult. Board wipes wreck little tribal creatures. Merfolk are small creatures, bigger creatures can be a problem. 4x Swords to Plowshares main deck helps a lot against big blockers, but some times you need an effect that removes more than one creature.

In your main deck you have several cards that I would consider sideboard cards, not cards that belong in the main deck because they're narrow. Wash Out is a hate card that belongs in the sideboard because you might be against a blue opponent and then it also bounces your Merfolk. However, it can be a game winning effect against a nonblue opponent who has a lot of blockers. Disenchant doesn't do anything if opponent isn't playing a problematic artifact or enchantment. Angelsong can deny a big swing of damage from attackers by opponent and then you swing back at them on your turn, but you don't need this effect main deck even with cycling.

If you know about the decks that you're against such as a playgroup of friends who you always battle then you can be much more specific in what cards go in the sideboard. Cards that are good against decks your opponents are playing. Cards in the sideboard can be much narrower for only certain matchups if you know of those matchups and are against that type of deck a lot.

If you can use some Merfolk as sideboard cards then that will help your strategy of tribal Merfolk. Tidebinder Mage is for against green or red midrange or aggro. Hullbreacher against control. Kopala, Warden of Waves can make it more difficult for opponent to target a Merfolk you control. Sygg, River Guide can protect from chosen color and make that Merfolk unblockable against that color. Master of Waves is great against red, having protection from red and against aggro it can create a token army of blockers. Judge of Currents can be a life gaining Merfolk to bring in against aggro.

Example of a budget tribal Merfolk sideboard:

Have you heard of the term "hate card"? A hate card is most of the time found in the sideboard because it's very good against a certain color/colors. The good hate cards are lower mana cost because then you're getting amazing value for the cost against that color. Tidebinder Mage is a Merfolk example of a hate card against green or red creatures, but you don't play it main deck because if you're not against an opponent who has a green or red creature then it doesn't do much and there's better two drop Merfolk to play. Blue Elemental Blast is an example of a powerful hate card against red. Celestial Purge is white's hate against black or red.

A hate card doesn't have to be against a certain color, you might want it to shut down an entire deck strategy. Grafdigger's Cage is hate against reanimation strategies where opponent is bringing any creature from their graveyard onto the battlefield. Pithing Needle can shut down a certain card such as a Planeswalker or anything nonland that has an activated ability. Echoing Truth can wreck tokens because all token creatures of the same types are the same name and when a token is bounced it ceases to exist in the game.

Zobi on Merfolk 2

1 year ago

Maybe replacing Stonybrook Banneret because it only reduces the cost of the other Stonybrook Bannerets and the Merrow Reejereys. Something like Master of Waves or Svyelun of Sea and Sky could match.

densus on Illusion 2.0

2 years ago

hab äther vial 1x, müsste es öfter haben damit es zündet....

danke die 1 mana dropper sind besser.

Weiß noch nicht genau wo ich hin will, aber gegen die Leute gegen die ich spiele ist Unnatural Selection und Krovikan Mist ne starke flieger combi, auch kommen die Token von Master of Waves gut mit Arcane Adaptation da die elemental dann auch illusionen sind. Primär spiel ich master eigentlich wegen Altar of the Brood , hat mir neben der überflieg taktik noch ne 2 win möglichkeit eröffnet, nämlich decktod, zudem puscht es Jace's Phantasm.

hab auch gemerkt, dass neben Phantasmal Image , Unnatural Selection auch ein guter schutz für Lord of the Unreal ist. genau wie arcane adaption, da er so auch sich selbst hexproof geben kann.

Load more
Have (1) SunshineDynamo
Want (1) Yahtzee55