Master of Waves

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Tokens

Master of Waves

Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

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Master of Waves Discussion

Pieguy396 on Sky Wizards

1 week ago

@Lumix1640 Hi there! I would love to explain how the deck works!

In the early game, you want to flood the board with some cheap Wizards - Sage of Epityr to give you some card selection (Evolving Wilds is here to shuffle away unwanted cards), Martyr of Frost as a cheap counterspell, Spellstutter Sprite for the same reason, etc., and then play a bomb threat like a Master of Waves to blow your opponents away. As you'll rarely be attacking with your 1/1 early Wizards, you can use them to draw cards with Sky Hussar, too.

luther on Evoke the Elementals of Notions

2 weeks ago

Master of Waves is a nice lord effect for you. It may not get you many tokens, but it boosts all your creatures and will always give you at least 1 token.

Tempt with Vengeance would be very beneficial to you

Torrent Elemental gives you the ability to swing freely

River Kelpie gives more draw

Zendikar's Roil is less good than the others I have said, but gives good chumps

You could also maybe use a bit of instant speed removal such as Swords to Plowshares or Krosan Grip

I hope I helped!

rothgar13 on In Waves

2 weeks ago

So far in testing, I've been reasonably pleased with Weaver. It has made a lot of creature-based matchups (namely Affinity and Humans) easier, and being able to park Vial on 2 or 3 has made the curve a bit smoother. I may shave a land, but I'm not quite sure of that yet. I would keep Master of Waves in mind in case the likes of Burn and Jund come back in force, but barring that, I can recommend the current configuration.

Argy on Goblins vs Merfolk Dual Deck

3 weeks ago

There will always be random bad luck in Magic.

If you have read what I and others have said you will see that it hasn't been our experience that Goblins are OP.

You will also notice that I said Master of Waves is not the ONLY good Merfolk card in the deck.

It wouldn't have helped in the early game, anyway.

My friend got one on the field when he had two of my Goblins locked down with Claustrophobia. It was Merfolk City, by that stage.

Argy on Goblins vs Merfolk Dual Deck

3 weeks ago

Merfolk won a LOT of the games we played.

You have to know when to use cards that interrupt the Goblins, like the aforementioned Claustrophobia, and Engulf the Shore, and make good use of your foil Master of Waves.

The Professor did a review of the product and found the decks to be balanced against each other. I concur with his findings.

It should be said, though, that the Merfolk probably do better when played by someone who has a bit of experience with Magic, whereas Goblins could perform well even if piloted by a beginner.

That is usually the case when playing tempo.

Airakk on Merfolk hits you Unseen

1 month ago

Jelly-On-Toast,

Master of Waves makes Elemental creatures. but its a merfolk tribal. i dont want any creatures without type merfolk in it.

thats one of my own destrictions... i wanted a monocolor tribal modern deck.

its okay to use him, but not for me in this deck.

i dont use Spreading Seas instead of Tideshaper Mystic XD i cant trigger Merrow Reejereys ability with it -.- and its more expensive -.-

its a creature less in my deck -.- and this deck already hasn't that much creatures... and Cursecatcher is useless if my opponent has 1 single mana (or simply doesnt use spells i could counter)

and Hyperalgialysis,

Triton Shorestalker is useless compared with Tideshaper Mystic because he makes >all< my creatures unblockable and i need 2 playsets of cards which make my opponents lands to islands... but thats mathematics... you wont get that

Jelly-On-Toast on Merfolk hits you Unseen

1 month ago

Good budget merfolk, but it lacks power and removal takes it apart pretty well. I don't know if you could add in one or two Master of Waves (maybe even sideboard for those more controllier matchups). It'd be pretty cool. +1

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