Master of Waves

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Mythic Rare
Theros (THS) Mythic Rare

Combos Browse all

Tokens

Master of Waves

Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

Master of Waves Discussion

Feridia on Merfolk Aggro

1 week ago

I like the synergy of the Merfolk lords you have. I also like your decision to use Master of Waves to add a lot of elemental onto the field.

DrukenReaps on Given to Fly

2 weeks ago

This is pretty cool looking! My first suggestion would be to replace your commander, Linessa, Zephyr Mage , with Alexi, Zephyr Mage . She is far more efficient being able to bounce one creature for and one additional creature for every additional you pay. You do have to discard cards when you use her but this deck should keep your hand pretty well stocked.

I usually only run 35 lands myself so you could drop 3 snow lands to get closer to a legal deck size. Some other potential removals for consideration:

Mu Yanling , Jace, Ingenious Mind-Mage , Sower of Temptation , Portal Mage , Master of Waves , Heidar, Rimewind Master .

heckproof on Fish Bois

3 weeks ago

HUGE disclaimer before I begin: I have next to no experience playing Merfolk!

With that out of the way, a few suggestions/thoughts:

First off, I feel like Master of Waves is the biggest draw to playing the deck. Neither 5c Humans nor Bant Spirits has access to such a bananas army-in-a can effect. I wouldn’t feel comfortable dropping to only 2, and I’d probably cut 2 of the Deprive .

Second, have you tested at all with Mistcaller ? It seems like it’s reasonably well-positioned right now, as it counters Dredge, Izzet Phoenix as well as other Aether Vial decks.

Finally, I’d include one or two (if not a full playset of) Cavern of Souls . They’re super important in the control matchups, and they also avoid Choke and Boil .

Just a few thoughts. I don’t know if they’re worth anything; take em or leave em.

naturalselector on Blue Dudes

1 month ago

Needs Master of the Pearl Trident , Silvergill Adept and Master of Waves . They are all really strong, and not running 4 of each of the former and 2-4 Master of Waves is stupid. Also some 1-drops would be beneficial, either Mistcaller s, Cursecatcher s or Benthic Biomancer s. Seafloor Oracle , Stonybrook Banneret and Streambed Aquitects are probably best left home.

Spreading Seas , you need it badly. It enables islandwalk and shuts off certain colours. Aether Vial is also essential, but if its out of your budget, you should do fine without it in casual environments. Some counterspells are also ran in Merfolk decks. Try Spell Pierce , Mana Leak , Deprive or Wizard's Retort .

hesperos on Merfolk

1 month ago

edengstrom1 I would say going with four Master of Waves , one Merrow Reejerey and three Spell Pierce would be even better. right now the format is running a ton of fast decks like Burn, Grixis Shadow and Phoenix decks so Merrow Reejerey is very clunky against those matchups. Spell Pierce on the other hand hoses those decks and helps against UW control, Jeskai control, Jund and Storm.

Feltrix on Crucio

1 month ago

Have you tried Master of Waves ?

ZeGinger on Merfolk Unblockable Tokens

1 month ago

+1 for showing me this on discord :P

I'm definitely with the other guy in terms of suggestions. Harbinger of the Tides and Merfolk Trickster both give huge tempo swings that the deck can benefit from.

Master of Waves pricy-ish card but definitely a powerful top end for the deck. Will win you games just by casting. I'd suggest finding some of these.

Merfolk Mistbinder Is a cheap addition to the team. I'd grab a playset of em.

Merfolk Sovereign is worth looking at too. It's a neat Lord that can make you push through stalemates.

If you ever get more of a budget in future, consider Mutavault , this becomes a strong Merfolk for little investment.

That's about it for me :P great work so far

edengstrom1 on Merfolk

1 month ago

hesperos Yeah, you're probably right. I'm testing with 3 Master of Waves and 3 Merrow Reejerey , but it might end up 4 and 2. I've won several matches casting Master and vialing in Phantasmal Image copying Master.

Thanks for the input!

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Master of Waves occurrence in decks from the last year

Modern:

All decks: 0.06%

Blue: 4.09%

Commander / EDH:

All decks: 0.01%

Blue: 0.17%