Master of Waves


Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all


Master of Waves

Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

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Master of Waves Discussion

Themysteriousone on Inalla's Ritualistic Summons

5 days ago

Purphoros, God of the Forge but no Master of Waves ??

Two would go great with one another like peanut butter and jelly.

rothgar13 on In Waves

1 week ago

Hi Vampiric_Tutor,

  1. My main criteria when testing Kopala over Kira were to improve my offense, while sacrificing little on defense. Kopala has often been a 4/4 (sometimes even a 5/5), and that extra bit of muscle as compared to a 2/2 flyer has been helpful.

  2. Some people are lamenting Master of Waves' position in the meta, but I am not one of them. As an example, I broke the back of a Jeskai Control opponent by casting an uncounterable Master of Waves in three consecutive turns.

  3. The list has performed quite well - I have not seen a need to transition into a more aggressive build as of yet. If I do, I think I'd opt for Phantasmal Image, given that Kopala can actually protect it. Metallic Mimic is too dependent on sequencing for my taste.

VeggiesaurusRex on Get Schooled

1 week ago

hubatish, thank you for the feedback!

The reason I'm behind Simic instead of mono-blue is Merfolk Branchwalker is great and I have faith that Rivals of Ixalan will bring at least a couple more solid green or blue/green merfolk and I want to have a loose shell (weak pun, I know) drafted up for January. Depending on how that list performs, I may or may not be building this deck.

Now to address some of the other things you brought up:

  • I haven't had any problems with the Mutavaults. Four were too many, but three feels just right.

  • Lightning Bolt is at an all-time low. Fatal Push and Path to Exile are currently Modern's most common removal spells. That, coupled with the fact that the Devotion being split between two colors, is why Master of Waves didn't make the cut. Meanwhile, pairing Aether Vial with Collected Company lets me flood the board with my fishmen (and women).

  • I haven't done much playtesting yet, but I agree that burn will probably be a problem. However, I haven't decided what to do about it. I could throw Kitchen Finks in the sideboard, I could run Wanderwine Hub and go Bant Fish for leyline and/or Kor Firewalker, I could play Dragon's Claw, or I could just suck it up and muddle through the burn matches. I have so many options, but I think I'm going to wait until RIX before I try to find my solution.

ScSabella on Architect of Waves

2 weeks ago

this is a really cool deck. the synergy between Grand Architect, Master of Waves, and Slate of Ancestry is insane.

my only criticism is that the addition of Sky Hussar necessitates land cards that are expensive and less efficient. is there an acceptably powerful replacement for Sky Hussar that's mono blue? (maybe Torrent Elemental?)

joek8me2014 on GU Merfolk

2 weeks ago

Good deck, but Master of Waves or Tishana, Voice of Thunder might also help the deck

Mandalorian on Merfolk Tidalwave

2 weeks ago

Spreading Seas in conjunction with the islandwalk that Lord of Atlantis and Master of the Pearl Trident give, can be one of the more powerful things the Modern Merfolk deck can do.

Master of Waves to go wide

Cursecatcher can help keep your opponent off curve

Mutavault is a Merfolk creature land that can be quite large with all the lords in play

I also agree that Aether Vial is excellent in Merfolk since it allows you to put multiple creatures into play on limited resources. Collected Company is a close second

Valengeta on Budget Modern Merfolk 2017

2 weeks ago

Yeah the thing is people are used to their local players, be they friends or people in the card shop. So you adapt to those decks you've seen. But then you can always prepare a sideboard where you cover the weaknesses you detect during those games. Personaly I'm not very fond of Master of Waves since I think you have better merfolks for 4 or less mana but if you like it and have seen it work by all means play it :)

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