Enchantment — Aura
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
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Spreading Seas Discussion
1 day ago
BerylLasko yeah, I thought using Spreading Seas, as well as cantrips to change the type of the lands the opponent, so I disrupt the game even more (like Convincing Mirage or Phantasmal Terrain ). About the problem of playing with B/U decks, I played with some, and it worked pretty fine (obviously, Sea's Claim and/or Evil Presence get kinda useless, but they can be switched with something on the sideboard). For UB decks, it worked even better, as I just made then play with one color or another, so the game slowed a lot and the creatures killed then.About decks with a low mana cost, if they are based on creatures, I wipe then off the board with Vapor Snag or Sigil of Sleep, and it went ok, but I still got some problems with haste decks, cause when I can take then back to their owners hand the damage is already done (when I dont have a Vapor Snag ready). Thanks for the advice, I will take some time thinking and searching more, so I might change it for better :)
3 days ago
Ideas that we thought of while you were here:
Ajani Vengeant - possibly 2 (Maybe board)
Spreading Seas - 4 of them
Yahenni's Expertise - 2 of them (Sideboard)
Remove 1 Path to Exile for # 7
Ashiok, Nightmare Weaver instead of Ajani or Nahiri
Take out Mana Leaks for Spreading Seas
Add Tolaria West
4 days ago
I thought about running Harbinger of the tides but he did seem that useful because of a one time effect.
I want to find a place for Stonybrook Banneret so he could start working right away and help with ramp.
What do you think about Index and maybe finding room for it?
4 days ago
Thanks Tethys. I've out a lot of time into balancing this deck and I think it's pretty good.
The deck is very good against Grixis builds in general, because it is attacking from a bunch of tough angles for them. Strangler is extremely good against a suspended Ancestral Vision, and while Fatal Push doesn't hit Tasigur or Anglers, it's great against Delvers, Shadows, and Tar Pits. And Path (or Blessed Alliance from the side) can get the big guys.
Relic is great, slowing down T2 Tasigur drops easily and often turning Snapcaster Mage into a crappy Ambush Viper. Lingering Souls chumps for days, and taxes counterspells and removal heavily. And Shadow decks need to watch out for late-game Smasher topdecks that could finish them off, so they often find they need to leave a blocker behind when going into the red zone. (They'll need two cards in hand to remove a Smasher with a spell, of course.)
We need to watch out for Fulminator Mage out of the side from most players--Pithing Needle can be a good pre-emptive play against Fulmie, though it's unlikely to survive all game because of Kolaghan's Command. Some players are beginning to run Spreading Seas too, which is even better against us than Fulminator is, tbh.
5 days ago
That's a pretty good card. I will definitely try it out. I have considered Spell Queller, it's just really susceptible to burn and removal, and I can't really find a spot for it or the Cryptic Serpent. Ideas for what to take out for those two? (as well as Spreading Seas). Will give the Anger of the Gods/Supreme Verdict thing a try at FNM tomorrow. Thanks so much for your continuous support!
5 days ago
Spreading Seas? I know it cost one more than Sea's Claim, but it's also a cantrip.
I see the potential of what's going on here, but it still seems a bit cute. I guess I'm trying to see which decks would actually have a tough time dealing with this mechanic. Up against any Blue or Black deck (esp. UB), this deck seems pretty dead in the water (no pun intended), and other color decks usually run low costed spells, so losing a land here and there is no biggy.
Thank you for sharing!
1 week ago
1 week ago
Echoing a bit, what JararoNatsu said, consistency is king in magic and a focussed deck with a clear win condition and plan will do better than one without. I'm assuming your on a budget, but here are some suggestions:
4x Detention Sphere, great against tokens and removes other big threats.
4x Spreading Seas, great for shutting down the hungry mana base of Modern.
4x Wall of Omens, it blocks and it draws you a card.
4x Void Snare bounce anything.
All these suggestions cost 3 or less mana, why? Modern is a turn 4/5 clock you need to have board control in place on turn 3 or have a sweeper like Supreme Verdict. Also Instant is better than sorcery as a general rule...