Enchantment — Aura
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Price & Acquistion
Spreading Seas Discussion
1 day ago
3 days ago
Hi, I love the deck and I think that a few copies of Spreading Seas could be very beneficial as it shuts down man lands like Celestial Colonnade or Creeping Tar Pit who are instrumental in many decks win conditions in addition to shutting down multicolored decks. It also works with Disrupting Shoal to counter Snapcaster Mage, Thalia, Guardian of Thraben, Dark Confidant and many more important cards. In addition to drawing a card. I really like mono-blue control and maybe Jace, the Mind Sculptor can make it work well in modern!
1 week ago
Oh shoot, I didn't notice that you asked for sideboard help lol. Well, here goes:
The first thing to consider when making a sideboard is what matchups you're bad against; aggro is the obvious one, so that should come first on your list of hate cards to look for. Next you should ask yourself what decks you typically run into at your LGS (or wherever you play) and look for hate cards against those decks. Finally, fill the rest of your sideboard out with the "staples" such as Negate or Dispel. I actually usually do this first, then consider the other things after (that's the lazy way out, but it works if you need a sideboard quickly). Here's what I would recommend running in any blue deck:
Another thing you should try to do when building a sideboard is find cards that help out your game plan as well as shore up your matchups; for example, a Collected Company deck would play Thrashing Brontodon over Naturalize because it contributes to the deck's gameplan (winning through beats and making value with CoCo) whereas Naturalize doesn't. In your deck, it can be as simple as a spell that draws a card along with its effect, or it can be a cheap (or expensive) artifact that you can play for free (or for cheap) with your cost-reducers.
Of course, during all these steps you need to keep in mind the limitations of your deck and the colors it's in. Blue is particularly bad at removing creatures and artifacts/enchantments and dealing with graveyards.
Now that that's been said, here's a list of some generally good budget sideboard cards that I compiled:
Steel Sabotage for Affinity and other artifact decks.
Ceremonious Rejection is a solid counterspell for Tron, Eldrazi, and Affinity.
Gigadrowse is my favorite card to play in blue combo decks as it can tap creatures in the aggro matchup and tap down lands in the control matchup, allowing you to combo off the next turn without any chance of getting disrupted.
Ratchet Bomb is another good catch-all for permanents you can't normally deal with in blue. Pretty neat in this deck since you can play it for free. (It's under a dollar if you really search for it)
Witchbane Orb helps against targeted discard and stuff.
Dragon's Claw is great in the red matchup, even helps you gain life for the Aetherflux kill.
Now some cards that I think would work well in your deck as well as in the sideboard:
Engulf the Shore since you have Inspiring Statuary, it's probably easy to cast it for just 1-2 mana. In fact, I think it warrants a spot in the main if you run into aggro a lot. Might need more statuaries so you can cast it consistently, though.
Baral's Expertise because it can deal with creatures and cast Paradoxical Outcome (if you think about it it's a Paradoxical Outcome that bounces 3 things for 1 extra mana) and Statuary helps cast it, however it's in the same situation as Engulf.
Silent Arbiter is a bit too heavy on the wallet for this deck, but I thought you could maybe consider it.
After you make a rough draft of your sideboard, you need to do one more thing: ask yourself what cards your opponents will bring in against you and think of cards that will counter those cards. This part is tough, as you'll have to think of all the possibilities and cut some of your other sb cards, but it'll benefit you in the long run.
The way I learned how to make sideboards was by looking at similar decks to the ones I was building and taking notes from their sideboards. Doing that would help you out in the long term, too.
Sorry my answer was a bit late, hopefully this helps :D
2 weeks ago
Tsabo's Web does tap some of my lands, buts its mainly there as another 2cmc cantrip alongside Wall of Omens and Spreading Seas, its also worth noting i would run Back to Basics if i had one, and web doesnt tap as much of my stuff as Stasis or Winter Orb/Static Orb, and not to mention i can untap the lands affected by web via Cloud of Faeries,Flickerwisp, Felidar Guardian
3 weeks ago
Get rid of Acquitect`s will and replace with Spreading Seas
3 weeks ago
I do think Spreading Seas is good, but when push comes to shove Fatal Push is better in more situations, and so merits a spot over Spreading Seas. Judging by your sideboard though, you run into Tron a lot, so if that's the case it's probably best to keep three in the main board. Speaking of that, a lot of your sideboard is devoted to that matchup... it makes me scared that you'll just get run over by dredge or scapeshift or something post board. I suggest you add at least a couple cards for other matchups, Kor Firewalker, Blessed Alliance, Negate, Dispel, etc. You really don't need that many hate cards, especially with Spreading Seas already in the main.
As for cutting a Seas to make room for a D sphere in the main, I don't dislike it. Either way is fine. That depends on what you face and your own preference.
3 weeks ago
As for the Tron matchup - you're monocolored, run a few Field of Ruin or Ghost Quarter in the mainboard? Spreading Seas certainly helps aswell. They're both catch-alls for things like Eldrazi Temple, Tron or even Emeria, The Sky Ruin.
In terms of your draw power, it really depends. If you find you get enough tempo from your counters and early fliers to finish the game before you go into topdecking mode, you don't need it. This is essentially up to playtesting though.
3 weeks ago
As for card draw, there is no real mechanism in place - Remand gives me some, Cryptic Command can occasionally provide a draw and from time to time I get a nice little run out of bouncing Faerie Miscreant in and out but that's about it. Can you recommend anything in particular? I originally had a full set of Ancestral Vision because I thought it was an ideal one-drop/turn one play but was advised against it, in part due to how often I ended up with cards back in my hand (via Quickling, Familiar's Ruse, etc.). I could probably replace one Vendilion Clique and the three Cryptic Command with them if that was the way to go. I suppose I could do the same with a set of Serum Visions as well...