Spreading Seas


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Spreading Seas

Enchantment — Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

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Recent Decks

Spreading Seas Discussion

BodhiQL on U/W control

2 days ago

So i'm not sure on this but is 4 Jaces the right way to go? It seems a bit much, I think 2 is better, because you already have lots of high drops. I definitely agree to play Spreading Seas. I don't really know though. Im an Infect player and this isn't really my forte. Deck seems good nonetheless.

k_is_king on U/W control

2 days ago


Huh, I could've sworn I put in Spreading Seas in my sideboard. Guess I forgot to save the deck. But yeah, I agree, the deck is pretty overboard on creature removal, probably because apart from exiles and counters I can't do anything for them. I will take out the Dissipation Field and some Reciprocate as well. Field of Ruin would also be suitable as I have enough basics for it, and mana base drain will come in handy. Thanks for your improvements!

smoresnbacon on BUG Midrange

2 days ago

Tried some Field of Ruin in testing, and it just seems better suited for a draw-go style shell, like Corey Burkhart's Grixis Control. Your idea tempted me to try some maindeck Spreading Seas too, but it just felt clunky.

With Dismember, it's more about the flexibility of the casting cost for me. Being able to play a 2 drop on turn 3 and hold up Dismember has been so vital for me in the past. Now that Hollow One is a thing, I'd even spend my first turn Dismembering a Hollow One, if it meant keeping pace with my opponent.

Regarding Kalitas, Traitor of Ghet, I'd definitely consider it if the meta moves towards Bolt again and away from Fatal Push. I held onto Kalitas for a while, probably too long actually, and getting your 4-drop killed by Push or Path just felt miserable. Maybe it's time for him again soon though.

GeeksterPlays on NecroZenith Tempo

3 days ago

Ancestral Vision - yes

Black Sun's Zenith - Damnation

Despise - Thoughtseize or Inquisition of Kozilek

Duress - bad

Profane Command - Cryptic Command

Sign in Blood - Serum Visions or Opt

Countersquall - ok

Dismember - decent

Rune Snag - Mana Leak, Remand, Spell Snare (you'll be suprised how much that counters)

Fume Spitter - bad

Necroskitter - bad

Pona's Gatewarden - bad

Skaab Ruinator - conditional casting, no protection, removed with most of the popular choices of Modern removal Fatal Push Path to Exile etc.

Spellskite - good in certain matchups

Lashwrithe - only good if you have tons of land and Urborg out - Batterskull

Ashiok, Nightmare Weaver - why?

Jace Beleren - pretty bad... don't give you opponent extra cards! - Jace, Vryn's Prodigy  Flip Jace, Architect of Thought

Snapcaster Mage and Torrential Gearhulk are your some of your best friends as a control player.

If you local meta is quite slow, Cyclonic Rift and then being able to re-cast it in Overload form via a flipped Jace, Vryn's Prodigy  Flip is fun.

For control you need to be more Instant speed and more variety of answers. Your deck has so many creatures it's more like Tempo at best; but there's no way you're going to consistently control what the opponent is doing with a splash of -1/-1 counters and a few conditional counterspells.

Modern is a diverse format, and you need diverse responses - currently top-tier control decks even mainboard ways to disrupt opponents lands via Spreading Seas... because there's no "soft" way to do control. If you're gonna play, you have to play the best (re: nastiest!) spells to keep the opponent shut down.

UB Prison 'control' seems decent currently, maybe take a look here: https://www.channelfireball.com/articles/blue-black-control-in-modern/

clayperce on Superfriend Ponza

4 days ago

I like Courser of Kruphix better than Jadelight Ranger in a normal Ponza build, but the Ranger is better here. Early, she's great at clearing out land pockets and digging for gas. But she's even better in the late-game, with less Lands in the deck and a better chance of Doubling Season in play.

All that said, I pulled the Rangers to make room for Heart of Kiran and more Stone Rain, both of which seem to perform even better in the deck.

Thanks much!


Or just wait for the price to change! :-)


Hornet Nest is great in some match-ups, but it's really frustrating against flyers. And yeah, I will often run some Lightning Bolt in the main ... but even with 4x, the Nest was just too inconsistent for my tastes. Still, in a meta with fewer flyers, it could be amazing!

Except in a meta with a TON of mana disruption (e.g., Spreading Seas and Leonin Arbiter), it's surprisingly easy to get either or easrly, so both Pia and Kiran and Chandra, Torch of Defiance and easy Turn 3-4 plays (and sometimes, even as early as Turn 2). If Blood Sun starts seeing more play in Modern (e.g., to nerf the Jace, the Mind Sculptor decks) our Fetch-heavy manabase will have to chance. But until then, it's surprisingly robust.

Thanks for the thoughts!

rothgar13 on In Waves

5 days ago

What Spreading Seas does is turn the enchanted land into an Island, and remove all other land types. So for example, an Urza's Tower will no longer combine with the other two Urza lands to make massive amounts of mana, and a Blood Crypt will only produce . Aquitect's Will adds the Island type in addition to the other types, so it gives the opponent's land the ability to produce and removes none of its previous functionality. That's why you run Seas and not Will.

danderyan on In Waves

6 days ago

phew dude jace is gonna be scary. Anyways, have you considered Aquitect's Will? Or do you find that Spreading Seas is enough to trigger the islandwalk againt non decks?

clayperce on Superfriend Ponza

1 week ago

Yeah, Oath of Nissa is worth a hard look for sure. I dismissed it early, because we don't really need the fixing and the one-drop slot is already crowded with dorks. But the fixing isn't bad (e.g., I got cut off of RR the other day by a bunch of Spreading Seas, with a Chandra in hand). And it'd a great way to dig for gas in the late game. Thanks much!

I kept the 1x Mwonvuli Acid-Moss for a bit of ramp and because of the synergy with Tireless Tracker. I may swap to a Stone Rain if we add Oaths though, since we could still play both on curve ...

I go back-and-forth on Heart of Kiran in the main. I LOVE ot having to mul' if we don't get a dork (T1 Land, T2 Heart, T3 Nissa/Tracker/Ranger (unless we Explore 2x Lands) then attack with a 4/4 in the air = a perfectly keepable hand). And not having to mul' as much against an unknown deck is REALLY nice. But anyone who sees it Game 1 is bringing in Artifact hate for sure, which nerfs Trinisphere as well. And yeah, it dies to Fatal Push but I don't worry about that much ... so does literally every Creature (and the Tokens, of course) in the deck :-)

I've been pleased with the performance against Burn, actually. I don't have nearly enough reps to know for sure, but the 'Walkers seem to present them with a big dilemma ... and every Burn spell they aim at a 'Walker is one less at our face! I hate not being able to use Kitchen Finks though (since it's a complete non-bo with Doubling Season) ...

Thanks again, and I'd LOVE to hear how it goes if you end up doing any testing!


I'll definitely be watching to see how your deck evolves, because a non-Doubling Season build may frankly be the right approach. But making a deck that can win either with or without Doubling Season is kind of the point of this build. :-)

I explain my thoughts on Xenagos, the Reveler and Garruk Wildspeaker in the 'RG Walkers that don't seem to fit' section. I like them both (especially Xenagos) in your build, but they're pretty meh in a Doubling Season deck.

Yeah, I've been really impressed with Jadelight Ranger. I like Courser better in a 'normal' build (due to the lifegain and the full-time synergy with Chandra), but it's been super here.

Avenger of Zendikar would be sweet, but unfortunately a seven-drop is just too much for this deck.

Thanks for the thoughts on Heart of Kiran ... and all the other comments too! I'm also looking forward to seeing where this takes us!


Thanks for dropping by! Evolving Wilds would be great in a budget build, but Windswept Heath and Wooded Foothills (do a better job here. Similarly, the Aether Hub is not really necessary.

I know the manabase looks kind of weird, but the Stomping Grounds generally give us plenty of Red. And we have to go heavy on the Forests because if we get a Blood Moon out it turns the Fetchlands and Stomping Grounds into Mountains.

Thanks again!


Yeah, I'd love to find room for another Sarkhan Vol ... he's pretty solid even without Doubling Season out!

And Hornet Queen would be AMAZING, but a seven-drop is just too much for this deck.

Thanks much!

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