Spreading Seas


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Spreading Seas

Enchantment — Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

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Recent Decks

Spreading Seas Discussion

clayperce on Naya Moon

1 hour ago

No, this gives us the best possible chance to play a Turn 2 Blood Moon, and we have plenty of Forests. Here's a piece on the mana- and dork-base, if you'd like to learn more.

That said, in a meta overrun with Spreading Seas, swapping a Forest for a Mountain or Sacred Foundry would be fine.


SeekerofSecrets on U-Control

9 hours ago

I play mono U delver and after looking at your list you kind of have a split personality atm. delver and clique want to tempo hard while your current spell package wants to go long (jace, 4 of cryptic, ect,)

I think that if you want to play control then honestly you should just play UW. The main reason to play mono U is to play disruption shoal which is actually awful for the long game (because of card disadvantage) but shines after slamming a turn 2 titi or turn 3 tempest for an amazing swing in tempo

So if you want to pay tempo then this is what i would do:

your creatures need more closing power and interaction, I would play 4x delver, 4x Thing in the Ice  Flip, 3 snap, 1 clique and 0-1 Tempest Djinn. titi is absolutely nuts in this metta and is game over for many decks; humans, hollow one and others.

your spells need to be more early game centered, I normally play 3 Mana Leak 4 shoal, ect. I would drop down to 2 cryptics

I also like Echoing Truth over Repeal. repeal does cantrip but that's assuming that you have that much mana + 1 to answer, thats a tall order for a deck that want's to play 18-20 lands when you see a turn 3 karn

I also play 3 Spreading Seas and 3Field of Ruin main board. With tron and so many cavern of souls decks running around that's basically the only way you'll have a fighting chance.

I also like Chart a Course as a 2-3 of to compensate for card loss from shoal.

I'm sorry that my thoughts where this disorganized but I hope they where some help!

TheKing8426 on U-Control

5 days ago

$0.02 Time

I'll start with my background: I'm a low level points grinder. I play Storm/Jeskai Control in Modern, and Miracles/2 Chains in Legacy. I'm gonna tell you what I don't like in your deck, why I don't like it, then I'll tell you what I would put in your deck, and why I would. We all play magic differently, so I hope you at least consider some of the changes, and overall I wish you luck in your building!

Mana Leak: I would not play 4 of. Honestly, I'm not sure I would play more than 1, and absolutely no more than 2. This card is only good early game, and you're a pseudo-control deck, which means you will go long sometimes. For me, it's down to 1 here

Echoing Truth: This card just doesn't deserve a main board slot, in my opinion. In loses you card parity, as opposed to repeal, which will cantrip. I'd move to have 2 total in the side.

Spreading Seas: Again, a good sideboard card, but not a good main board card. As Durkle mentioned, it only hurts Delver. Also, you won't need it in every match up. I'd throw these in the board.

Scalding Tarn: You don't need this many fetches, even if you are playing Jace, considering you play 4 Serum Visions and 4 Opt. You need more lands than anything, so petition to make this pair of fetches into a pair of Islands.

Into the Roil: This card seems like an odd fit. At best, it's a Cryptic that can't counter and can't tap the team. I would take this out completely.

Pact of Negation: You already play 3 -cost spells in the main, in Disrupting Shoal. This card (for the most part) prevents you from holding up counter magic on your next turn, or playing a spell on your next turn. You already play a ton of fair counterspells, this pair is overkill. I'd take 'em out.

Vedalken Shackles: I think this is more of a meta call, but I'm basing my evaluation of these cards in the vacuum that is the national meta of modern - which means that K-Command and Bolt probably are too good to play this card. But, again, I believe this is a meta call. As per the continuity of this comment, I would be taking these out.

Ensnaring Bridge: I know this is in your maybeboard, but I'm gonna squash this right now. This card is awful in a deck that wants 7 cards in hand at all times. Unless Pox / 8 Rack is the best deck in your meta, I wouldn't even consider this.

Okay, now to what I would add:

1 Vendilion Clique & 2 Wizard's Retort: These 3 go into the main to help out your Disrupting Shoals - you have few three drops without these. Playing a total of 11 Wizards makes a pair of Wizard's Retort pretty playable. For those reasons, these come in.

1 Repeal & 1 Unsubstantiate: Both of these cards are nuts. Unsub does double duty, being both a counterspell and an unsummon (and don't forget, you can use both of these cards on your own Snapcaster Mage to avoid a bolt or just flashback another card), while Repeal cantrips and sets your opponent back one turn. Try both of these out in the main, you won't be disappointed.

2/2 Psionic Blast: 2 in the Main, 2 in the Side. There's a reason that Jeskai Control is the best control deck in Modern right now - it can become a burn deck pretty easily. This is your answer to that. The two damage is negligible - considering you don't play shocks, it seems your life total will be pretty safe in the early game. As for playing a pair in the side, it's just a continuation of the burn gameplan. Thanks Durkle for throwing this out there.

Dismember could find a spot in the side, along with Surgical, but I would only take out some number of your Relic of Progenitus to do so. Maybe 2 Relic, 1 Surgical, 1 Dismember? It seems pretty meta dependent, but thought I'd bring it up. Okay, that's all I got for you. Hope I've been of some use. Cheers!

ramuzzini on U-Control

5 days ago

I agree with a lot of what was already said but one thing that may have been missed is playing Field of Ruin. This let’s you take care of troublesome lands without losing your own, enables shuffling for Jace, and you can drop the Spreading Seas.

You should also consider running Search for azcanta . You have fetches and could run Thought Scour, but if not you have a lot of cheap spells so flipping shouldn’t be difficult either way.

One last note, always keep artifacts on your radar. Mono-blue Control works great with prison style hate cards.

Best of luck!

lagotripha on Forcing Temur Midrange

6 days ago

I'd personally keep the ooze (the hate is good right now) and add trackers in place of Spreading Seas, while daredevil becomes a second huntsmaster, swapping remand out for something that more permanently deals with threats- possibly a Ceremonious Rejection given how key colourless cards are in everything I'm playing against, or even Seal of Primordium maindeck. Thats mainly a meta call though- and I'm not an experienced pilot of this archetype. A little higher creature count feels good for me.

The reason I'm looking at swapping spreading seas before anything else is that everyone is prepping for Field of Ruin, so land hate is likely to be less incedentally devastating.

It just feels like against humans and against vengevine its anger or bust, so packing a set of Sweltering Suns/anger might help the list tick over. Knuckleblade might be part of that strat right now- I'd lean into it with a 4 toughness / Anger of the Gods style one sided wipe plan, with counterspells picked to fight KCI/Storm/(possibly tron). Issue is, thats a radically different list, even if the counterspell support is similar. Its difficult to judge without spending a few fridays on it.

JoeBob21 on Merfolks

1 week ago

My first impression was that the 4 Spreading Seas should be switched out with 4 Aquitect's Will. Also two Silvergill Adepts should go and be replaced by 2 Streambed Aquitects. 1 Merfolk Trickster should be replaced by Bident of Thassa. two Cursecatchers should be replaced by two Counterspell. And one Harbinger of the Tides should be replaced by a Merfolk Sovereign. And also take out 2 Aether Vial and add in two more Sovereigns

sergiodelrio on Mono Blue Delver

3 weeks ago

Beautiful! +1

Maybe an amount of either Spreading Seas and/or Ghost Quarter will help you fight Caverns.

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