Kopala, Warden of Waves

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Kopala, Warden of Waves

Legendary Creature — Merfolk

Spells your opponents cast that target a Merfolk you control cost 1 more to cast.

Abilities your opponents activate that target a Merfolk you control cost 1 more to activate.

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Recent Decks

Kopala, Warden of Waves Discussion

GloriousSeeker on Best Merfolk Deck

1 week ago

I play a lot of Merfolk. I see that your deck is good. But it really miss the balance. I recommend that you play 1 copy of Kira, Great Glass-Spinner and 1 copy of Kopala, Warden of Waves.

I understand that you're playing Vapor Snag. But 1 extra Harbinger of the tides or Merfolk Trickster is much better. I have played a lot with Vapor Snag and is in my view worthless. Or play an extra Spell Pierce. You have too little board control over your Merfolk.

I'm a huge fan of our master of all waves, Master of Waves! But 4 Mainboard is not worth the effort. I play 2x Master of Waves in my sideboard. I have too many matches lost because they played a simple non-Red removal on my Master of Waves and have lost the matchup. That is why my tip, consider take the Master into your sideboard and run another 4-drop or 3-drop for example Watertrap Weaver. The best Merfolk player has the card also played and has had a great success! So this is not just a tip from me, but also of them!

Cards that under-rated but extremely strong are the following: Watertrap Weaver, Merfolk Trickster and Kopala, Warden of Waves.

You need more counter needed in main Board, Kira, Great Glass-Spinner and Kopala, Warden of Waves are both 1 time needed, Vapor Snag modify them by another Merfolk or an extra Spell Pierce. And you have to look at your sideboard and Master of Waves in your mainboard.

I have now won 58 of the 60 games. The Master of Waves is extremely strong, but not against non-Red tier decks. Watertrap Weaver and Merfolk Trickster have brought me many wins.

BTW @dylanyad, I've seen how you react towards other people. They're here to help you and you snatched them quite a lot. This is a tip because I'm playing like 16 years Merfolk now. Since that the hype of playing Merfolk. I'was playing it already. So take these tips ;)! You can consider what you want or not.

DangoDaikazoku on Gone Fishin

1 week ago

Hey vishnarg,

I am writing a primer for Modern Merfolk and I was wondering if you would be okay with me featuring this deck under my splash options category as a reference to a white splash list. Let me know what you think because this list looks almost exactly what my white splash deck looked like, except I included Harbinger of the Tides in the mainboard and I had Kira, Great Glass-Spinner sideboarded which is a strong alternative to your Monastery Siege. Kopala, Warden of Waves is also a strong newer option as well. I'd like to see ya freshen up this list because it looks really nice!

Hexaflexagon on Interaction between the Forerunners and ...

1 month ago

Hi,

My deck, Simic Standard Merfolk V 2.0 has a Vanquisher's Banner and 2 Forerunner of the Heralds. I had a Banner out and had chosen Merfolk. The next turn, I cast a Forerunner. Using the stack, am I allowed to tutor for a card (let's say Kopala, Warden of Waves) and then draw it from the Banner's last ability?

Pieguy396 on Tatyova, A Ballad of Vodka and Merfolk

1 month ago

Hey there! Thanks for your suggestions on my deck!

If you're going for a more Merfolk-centric deck, Kopala, Warden of Waves, Merrow Harbinger, Lullmage Mentor, Seahunter, Cryptolith Rite, and Master of Waves are all very strong.

As for just general suggestions, Counterspell, Kodama's Reach, Krosan Grip, Beast Within, Rapid Hybridization, Reality Shift, Lightning Greaves, Plasm Capture, Eternal Witness, and Explosive Vegetation are all very strong.

Also, not sure if this is something you want to be putting in your deck, but you can go for the Strip Mine/Wasteland lock with Azusa, Lost but Seeking and Crucible of Worlds (or Ramunap Excavator).

Finally, if you're looking for cards to cut, I'd consider Arctic Merfolk, Jade Bearer, Jungleborn Pioneer, Merfolk Branchwalker, Storm Sculptor, Vineshaper Mystic, Extract, Enter the Unknown, and Exhaustion.

Hope this helps, and thanks again for your suggestions!

albino_ninja on

1 month ago

Awesome deck, I would suggest that you add Kopala, Warden of Waves to the decklist. There is a lot of removal in Modern, make those spells expensive could time walk an opponent mid game.

x12721 on Blue-Green Merfolk (Standard 2018)

2 months ago

First of all, the TappedOut competitive meter is broken (You can make a new deck with no cards in it and it will be rated as 85%). Don't pay any attention to it.


On to the actual deck: two of the best merfolk in this format are Kumena, Tyrant of Orazca and Jadelight Ranger. I see you have two Kumena, but you could go with three or even four of them. The Ranger is pricey, but is an amazing card that should be a four-of. Another good card is Merfolk Branchwalker. You should also up the Adepts to four copies, as it is a very good card. Merfolk need good draw, because most of the time you'll be dumping your hand very early in the game. Forerunner of the Heralds can act as copies five and six for Kumena and the Adepts as well, and will soon become a powerful threat on it's own. If I were you, I'd cut the River Sneaks, Tempest Callers, and Curious Obsessions. You may also want to consider Aquatic Incursion in place of some of the Deeproot Waters. Most of your merfolk have the potential to become huge, and making them unblockable as well can mean a quick end for your opponent. Finally, Botanical Sanctum is strictly better than Woodland Stream.


For a sideboard, Kopala, Warden of Waves is excellent against targeted removal. Some amount of Blossoming Defense, Dive Down, and/or Heroic Intervention is also a good idea, and could even find it's way into the mainboard. Crashing Tide is great pseudo-removal, and it can be used to save your own creatures in a pinch (Unsummon is cheaper, but doesn't draw you a card) or be used to abuse ETB triggers. Of course, Naturalize is a sideboard staple as well, and Panharmonicon could lead to some ridiculous plays. Swift Warden is effectively Defense on a stick, and is still a merfolk. Seafloor Oracle could be used as extra draw if you see yourself doing lots of combat damage. Unfortunately, is lacking in permanent removal, and there's not much you can do about that, outside of splashing for Fatal Push and similar. However, you do have the advantage of playing counterspells such as Negate, Essence Scatter, and Spell Pierce. Finally, another "lord" effect for you is Metallic Mimic, which also synergizes well with Hadana's Climb  Flip.


Hopefully these suggestions help, and if you have any questions, feel free to let me know!

DatBolas on Fun Underused Mono-Blue Commanders?

3 months ago

I think Memnarch is not that fun, I actually used to use him as a commander in my Mono-U deck. It would help to know what kind of Mono-U deck you want to run? My Teferi deck (formerly Memnarch) has a huge artifact theme and doesn't run like typical blue decks. Tons of mana rocks, not many counters, and a ton of artifact and planeswalker finishers.

I think mono-blue could pull off tribal, maybe Merfolk or Vedalken? Those would both put you in very interesting, non-typical blue decks. I recommend Kopala, Warden of Waves for merfolk or Padeem, Consul of Innovation who would obviously skew towards artifact/vedalken!

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