Kopala, Warden of Waves
Legendary Creature — Merfolk
Spells your opponents cast that target a Merfolk you control cost 1 more to cast.
Abilities your opponents activate that target a Merfolk you control cost 1 more to activate.
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Kopala, Warden of Waves Discussion
3 days ago
I run a similar list for UG Merfolk (Sorry I dont have it posted on here) but I run 3 Aether Vial and 2 Collected Company. I find collected company helps dig for some creatures when your hand is low and you almost never miss since it hits every creature in your deck. That being said I also run Kopala, Warden of Waves and Kira, Great Glass-Spinner so Im digging to find them, so I dont know if collected company would benefit you as much as it does me.
5 days ago
6 days ago
I appreciate your comments :)
Ive been toying with the idea of adding treasure map, but I can get value out of it yet since this deck focuses on the early game, and typically, Treasure Map Flip is most effective in the early game. I dont wanna have to decide between a Treasure Map Flip and a Winding Constrictor for example.
1 week ago
Let's see, I'm not sure what cards you should cut, but I do know some good cards you could use. I can see this deck have 3 different outcomes. An unblockable deck with Slither Blade, River Sneak, and Storm Sculptor. The typical Merfolk deck with Deeproot Champion, Deeproot Waters, and Kopala, Warden of Waves. Or something else. Opt, Negate, Chart a Course, and Glimmer of Genius are some blue staples. Not sure for green.
2 weeks ago
Thanks for your suggestions. I'll try to answer to anything:
. I tried Stonybrook Banneret but it always feels subpar because a lot of my creatures costs and the reduction of from turn 3 isn't really effective. It would make me drop Merrow Reejerey or Merfolk Sovereign for just two mana, but still on turn 3, leaving me with one floating mana, hoping to have something to spend it on.
. Borderpost are indeed strange and i feel uncomfortable playing such odd cards. I mainly added them as my T1 play for the Devotion plan. Playing them on T1 instead of Triton Shorestalker gives me a decent ramp, especially with Nykthos. The other reason for their presence here is that i got the impression that fishes cc1 drops aren't very editing (except Kumena's Speaker and Cursecatcher, but i am mono-U and poor). But maybe i was just wrong.
. Kopala, Warden of Waves is love for a budget player and definitely worth couple of slots. I wanted it in my side in a similar way real Merfolk's players side in Kira against removal, but after seeing how many burn spells Goblins play, it becomes a must.
. I was waiting for Silvergill Adept's reprint as uncommon in Rivals because the price while drop and i like the new art, but it will sure be a 4x in the final deck.
. I will search those version for sure, thanks.
2 weeks ago
Borderposts are slow and subpar. If you're looking to accelerate Merfolk onto the battlefield, your best option is Stonybrook Banneret. I'd also recommend the full playset of Harbingers, and something like Mothdust Changeling or Triton Shorestalker at the 1-drop spot as a stopgap. Nykthos is also a massive win-more - one of the things Merfolk sometimes struggles with is not having good mana sinks, so that sort of ramp card does next to nothing here. Ghost Quarter's a better use of the spot. Kopala, Warden of Waves is cheap and pretty good, so he should be in here.
3 weeks ago
Have you considered Siren Stormtamer instead of maybe Daring Saboteur? 'Cause it's always nice to have a turn one play, and it has flying, which is unblockable 3/4 of the time, plus it gives your creatures some added protection that can be really good if they want to Fatal Push your 4/4 River Sneak or a Metallic Mimic, or just whatever since you only have the one copy of Kopala, Warden of Waves and the 3 Blossoming Defenses for protection. It's a pretty solid creature all around in my opinion. It's also pretty nifty if you play against a lot of Glorybringers, because it has flying to block it if need be and you can also counter its ability if they exert it so it stays tapped and you save one of your other guys from a fiery death.
3 weeks ago
The deck doesn't need 4 Unclaimed Territory. In my experience it bricks at 3 or 4 so I've cut it down to two in my merfolk deck. I also run 3 Verdurous Gearhulk for pressure, 4 Hieroglyphic Illumination for draw power and 3 Kopala, Warden of Waves for protection/disruption. Thinking the Illuminations might get cut for 4 Glimmer of Genius just because the pile can be super finicky with draws.