Kopala, Warden of Waves
Legendary Creature — Merfolk
Spells your opponents cast that target a Merfolk you control cost 1 more to cast.
Abilities your opponents activate that target a Merfolk you control cost 1 more to activate.
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Kopala, Warden of Waves Discussion
10 hours ago
So I've played a few games of this and the lower mana hasn't been an issue yet because the
covers me. Also considering that I only have 4 cards that are 4+ drops, I really only need 3 mana to get the ball rolling.
Kumena's Speaker Does seem to be the better of the two for turn 1/2 purposes, though the pump ability on Jungle Delver can get outta hand really quickly if I run out of cards in hand but have plenty of mana. So any opinions on when is the optimal play there would be greatly appreciated. I have the same issue deciding between Deeproot Warrior and Shaper Apprentice because possible 3/3 for 2 is awesome, but the flying helps get the damage down range.
River's Rebuke Was a wild card in my initial assessment, its nice when I actually get it and need it, but the 1/60 of it and its high cost makes it sort of meh I agree. I was thinking of removing it, Growing Rites of Itlimoc , and Search for azcanta to make room for 2 or 3 Kopala, Warden of Waves and then taking out the Perilous Voyage s and grabbing some Unsummons (even though i do like the early scry, I can see what you mean by keeping the tempo up)
16 hours ago
There are a lot of 2-of cards which I feel could be better tuned. You have both Jungle Delver and Kumena's Speaker as one 2-of turn 1 plays, why not just run one of them at 4 copies? Another example if Deeproot Warrior and Shaper Apprentice, there is likely one you would prefer to see in most scenarios, so I think it would be better if you cut one of them to add more copies of the other.
A second issue I see is your mana base. You are running 18 lands, which is generally really low, specially when you have 5-mana and 6-mana cards, as you will often struggle to play them. I am not saying that 18 lands is not playable, but you cannot expect to be able to play River's Rebuke most of the time. I would personally remove the Vanquisher's Banner and the River's Rebuke and replace them with 2 lands.
As for card additions I would recommend Kopala, Warden of Waves, as it would help you stay ahead in tempo by protecting your team. I would also recommend Unsummon, as it can remove blockers cheaply, further helping you stay ahead.
4 days ago
Also, a card you might put one or two of in is Kopala, Warden of Waves for further protection. Storm Sculptor is nice for bouncing cards like Tempest Caller,Vineshaper Mystic, and Watertrap Weaver(If you decide to put any in your deck). If you are set on having Jungle Delver's ability, i would still cut it and replace it with Shapers of Nature; 3 for a 3/3 is on curve and it gives you draw ability as well.
1 week ago
Maybe not good enough / might need some support
1 week ago
I notice you don't have the usual Kira, the Great Glass-Spinner this is so common in Modern Merfolk. I'd look into it as some good protection for them. Also there is a new set of U/G Merfolk that came in with Ixalan like Kopala, Warden of Waves,Kumena's Speaker,and Merfolk Branchwalker just to name a few. Love the addition of company though!
1 week ago
2 weeks ago
I need 2Kopala, Warden of Waves mainly and other cards i like trade on pucatrade if all possible. https://pucatrade.com/profiles/show/113961
2 weeks ago
I would say play two copies of Kopala, Warden of Waves and Verdurous Gearhulk is pretty effective in this type of build. If you are going unblockable you could cut One With the Wind in order to make room. Good luck with it!