Kopala, Warden of Waves

Kopala, Warden of Waves

Legendary Creature — Merfolk

Spells your opponents cast that target a Merfolk you control cost 1 more to cast.

Abilities your opponents activate that target a Merfolk you control cost 1 more to activate.

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Have (1) pskinn01
Want (2) supa_tim , walkerspace

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Set Rarity
Ixalan (XLN) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kopala, Warden of Waves occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Kopala, Warden of Waves Discussion

Zakath on My Merfolk

3 months ago

Personal thought: Remove Stormtide Leviathan - massive target and hate bringer. Add The Great Henge for lifegain and draw. Remove Deepchannel Mentor , Kalonian Hydra , Intruder Alarm . Deepchannel too expensive for what it does. Kalonian doesn't fit the theme. Intruder Alarm will really only benefit your opponents as you are already untapping on each end step. Remove either Vanquisher's Banner or The Immortal Sun due to mana costs. You need at least 8 more lands. 33 lands in commander is like 20 lands in standard. 25 in commander is like 15 in standard. Aetherflux Reservoir is also a hate generator. Might want to remove that in favour of more lands.

Additions maybe? Kopala, Warden of Waves for spell defense. Darting Merfolk - great blocker. Wanderwine Prophets - win condition. Especially if you have a merfolk generator.

Sorin_Markov_1947 on U/G(Simic) Pioneer Merfolk

3 months ago

Okay... I'm going to suggest several things, so pick and choose what you like.

First, the cards you should remove. Silvergill Adept is easily the most underpowered card in this deck. Past that, it gets a little harder. I don't like Kumena, Tyrant of Orazca , because as good as she is when you have plenty of merfolk, you aren't going to have plenty of merfolk oftentimes, even with Deeproot Waters . Do some testing and see if Benthic Biomancer is really necessary. It's good for a one-drop since it can get you some more card filtering (something this deck will rely on), but you really need more room in the deck. Yavimaya Coast is a bad land for a two-color deck, so remove that for basics.

Things to add: Frilled Mystic gives you another counterspell as well as a 3/2. Two more Deeproot Waters are going to be key to this deck, because it combos with so many things (especially Deeproot Elite ). If your main fear is removal of your merfolk, maxing out Kopala, Warden of Waves will be great. If you max out Kopala, you'll be stressing your opponent for mana even more, which allows for such counterspells as Quench . Since this deck aims to win early, stalling the later turns to give you more time will help, so I'd go with a few Disdainful Stroke s. There are other counterspells out there, so just look for some you like.

andrewkelly239 on Merfolk/Islandwalk/+1/+1

8 months ago

Consider running more like Kodama's Reach , Journey of Discovery , Farseek or Explosive Vegetation . Fertilid is a viable replacement as not only is it a body, but you can respond to damage dealt to it by removing one of it's +1's, plus with this +1 build you can get more use out of it. Proliferate is a mechanic you may consider running in this deck if you wind up spec'ing into +1. I would sideboard your counterspells for the moment and add more like Whelming Wave . Engulf the Shore is a solid spell that does nearly the same. (Plus I really like the similar artworks.) Drop Retraction Helix outright. Cursecatcher is good at diffusing instants and also counts as a merfolk.

Merfolk Spy has a decent saboteur ability. Many cards you may want to consider running instead of non-merfolk have "When ~this creature~ deals combat damge to a player, _". Given the evasive nature of this deck, I would consider looking for more of them. A good example would be Riptide Pilferer .

There's some auto-includes I'd consider as well-- Stonybrook Banneret , Wanderwine Prophets , Combine Guildmage seems like it would provide some synergy here, Kopala, Warden of Waves seems like you'd want it, but doesn't bring synergy. I'd consider dropping Master of Waves for Lullmage Mentor

TheSmalHistorian on

10 months ago

Have you considered Kopala, Warden of Waves for your sideboard? It has useful actions requiring opponents to pay 2 more mana to cast spells/abilities targeting Merfolk.

Kogarashi on Kopala, warden of waves interaction ...

11 months ago

Oracle of Bones ' ability to cast a spell without paying its mana cost is an alternative cost. Kopala, Warden of Waves ' ability is a cost increase.

When determining the total cost of a spell in order to cast it, rule 601.2e says (just the relevant portion):

The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions.

Your opponent would need to pay the additional for the Shock , even though they get the alternative cost of "without paying its mana cost."

Supersaulty on Kopala, warden of waves interaction ...

11 months ago

Kopala, Warden of Waves on the board, my opponent plays Oracle of Bones , tribute is not paid for Oracle of Bones , opponent has 1 untapped land and wants to cast Shock on a merfolk... I feel as though free or zero cast spell or not, if my merfolk is being targeted he has to pay the 2... Am i wrong? Please cite rulings.

Ch0ppah on The River Merfolk

1 year ago

I saw this deck on a deck ad and decided to try to help out, mainly because I also enjoy playing Merfolk decks and I have one GU merfolk deck using Kumena, Tyrant of Orazca that's pretty fun to play. If you want the link, it's Alexander's Terrible Horrible No Good Merfolk Deck. If you like Merfolk, Kumena is an excellent commander to try out. I personally would get rid of Pyramid of the Pantheon because for your deck it's too slow. Most of your drops are already pretty cheap, and having to wait three turns (at minimum) to get the card's full power doesn't sound too great.

I would also get rid of Leonin Sun Standard, while the buff is a good mana dump and synergizes with any unblockable effects you can slap onto your merfolk, since the buff doesn't count as a +1/+1 counter buff and isn't proliferate-able, I wouldn't run it.

Windrider Patrol is too expensive for your deck. The scry is nice, but if thsi is a UW Aggro deck, it's probably best to stick to smaller, more easily swarmable creatures.

Animation Module is too slow too. 3 mana for a semi-prolif on only one permanent as opposed to something that can proliferate on everything.

Brave the Sands doesn't really make too much sense to me in this deck. The vigilance effect and being able to block multiple things doesn't really help either since if your creatures are big enough and able to block you probably won't get swung at anyway. If anything, run Intruder Alarm instead (it's so much fun trust me).

Noble Purpose can also be taken out. The lifegain from unblockable creatures is nice, but at 5 mana I wouldn't run it.

In my opinion, Kopala, Warden of Waves sounds good in theory, but against a swarm strategy like this deck is, you can bet people will probably save their single target removal for either other players or just use non-target board wipes on you.

Sea Scryer is a merfolk, but in a (mana-wise) cheap deck like this I don't think he'll be too useful. If he's in your opening hand or shows up in the first 3 turns or so he can be useful, but if you don't draw him before then he's kind of a dead draw.

Heartstone doesn't synergize enough with your deck. There's not enough activated ability creatures in your deck to warrant running it in my opinion. There's probably more you can do to get rid of things, but I think those are good suggestions to start with. Try to assess your big cards and see if they're really worth their mana cost.

Doctorlobo89 on Ultimate Tribal Lords

1 year ago

I would use Galerider Sliver if your using Winged Sliver same purpose just one mana less.

Paragon of Gathering Mists, Diffusion Sliver, Rattlechains, Shadow Sliver, Shifting Sliver and Kopala, Warden of Waves could help protect your commander and give additional abilities.

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