Blue Elemental Blast

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blue Elemental Blast

Instant

Choose one —

  • Counter target red spell.
  • Destroy target red permanent.

K4nkato on Tinkerbell says “No”

3 months ago

Sideboard update:

3x Annul

2x Steel Sabotage

4x Blue Elemental Blast

1x Hydroblast

3x Relic of Progenitus

Either 1 Echoing Truth and 1 Foil or 2 Echoing Truth.

It’s reasonable to cut Foil or bump it to 1 mainboard. It’s a bad draw the first 5 turns but it allows you to play very aggressively later in the game. You can easily engage in stack wars and catch players tapping out with it. Echoing Truth is good enough to mainboard in my opinion.

Coward_Token on I'm Blue (da ba dee da ba daa)

4 months ago

More modal counterspells: Confounding Riddle, Supreme Will (also Blue Elemental Blast/Hydroblast, depends on your meta though)

Discover the Impossible

Merchant Scroll

Spellbinder doesn't work with Rebound, but since Pakpatiq has flying and curves directly from this, I think It's worth considering (also, Nexus of Fate)

jonjonhholt on Prague-Rock (Helix-Golem Combo)

7 months ago

darn my adhd brain, i had also meant to add a couple other things. one i LOVE Machinate i honestly didnt know it existed until know but its so cool n seems perfect in this list. also to Giorgiod's sb question i think any blue list should have 3+ of Hydroblast/Blue Elemental Blast. also Annul is great vs artifacts and i expect affinity to be running rampant with the new CMM downshifts

Andramalech on Tribal Scarecrows (Get your spook on)

1 year ago

An interesting concept for sure; I feel like I wouldn't be doing justice if I didn't mention that Painter's Servant and the corresponding "elemental" and "blast" cards:

Love that this uses WUBRG because Magus of the Candelabra is a thing. I have a Post deck that I use almost every week with my group. Its called : Gaia-post

multimedia on Blue/white merfolk tribal deck

1 year ago

Hey, you're welcome.

If you're new to sideboarding then some advice is to start, build a sideboard of 15 cards that are good in broad matchups: control, midrange and aggro. These three archetypes can be considered super archetypes as most decks go into one of these. For control matchups more counterspells, noncreature removal, creature protection, Planeswalker hate. For midrange other creature removal, a creature board wipe. For aggro a bigger creature that's hard to remove, creature protection, some life gain.

You want to think about what strategies are going to be difficult for you to beat with Merfolk and use your sideboard to help against these strategies. You want to be attacking with Merfolk therefore opponent strategies that put a lot of creatures onto the battlefield as blockers especially token creatures can be difficult. Board wipes wreck little tribal creatures. Merfolk are small creatures, bigger creatures can be a problem. 4x Swords to Plowshares main deck helps a lot against big blockers, but some times you need an effect that removes more than one creature.

In your main deck you have several cards that I would consider sideboard cards, not cards that belong in the main deck because they're narrow. Wash Out is a hate card that belongs in the sideboard because you might be against a blue opponent and then it also bounces your Merfolk. However, it can be a game winning effect against a nonblue opponent who has a lot of blockers. Disenchant doesn't do anything if opponent isn't playing a problematic artifact or enchantment. Angelsong can deny a big swing of damage from attackers by opponent and then you swing back at them on your turn, but you don't need this effect main deck even with cycling.

If you know about the decks that you're against such as a playgroup of friends who you always battle then you can be much more specific in what cards go in the sideboard. Cards that are good against decks your opponents are playing. Cards in the sideboard can be much narrower for only certain matchups if you know of those matchups and are against that type of deck a lot.

If you can use some Merfolk as sideboard cards then that will help your strategy of tribal Merfolk. Tidebinder Mage is for against green or red midrange or aggro. Hullbreacher against control. Kopala, Warden of Waves can make it more difficult for opponent to target a Merfolk you control. Sygg, River Guide can protect from chosen color and make that Merfolk unblockable against that color. Master of Waves is great against red, having protection from red and against aggro it can create a token army of blockers. Judge of Currents can be a life gaining Merfolk to bring in against aggro.

Example of a budget tribal Merfolk sideboard:

Have you heard of the term "hate card"? A hate card is most of the time found in the sideboard because it's very good against a certain color/colors. The good hate cards are lower mana cost because then you're getting amazing value for the cost against that color. Tidebinder Mage is a Merfolk example of a hate card against green or red creatures, but you don't play it main deck because if you're not against an opponent who has a green or red creature then it doesn't do much and there's better two drop Merfolk to play. Blue Elemental Blast is an example of a powerful hate card against red. Celestial Purge is white's hate against black or red.

A hate card doesn't have to be against a certain color, you might want it to shut down an entire deck strategy. Grafdigger's Cage is hate against reanimation strategies where opponent is bringing any creature from their graveyard onto the battlefield. Pithing Needle can shut down a certain card such as a Planeswalker or anything nonland that has an activated ability. Echoing Truth can wreck tokens because all token creatures of the same types are the same name and when a token is bounced it ceases to exist in the game.

Balaam__ on Ferngully (Help Wanted!)

1 year ago

Thanks for posting sac_ld. Ah yes you’re right about Blue Elemental Blast, I think I’ve just been collecting suggestions for awhile and haven’t given this a serious look yet. I should remove that one, thanks for pointing it out. I’ll add the other two suggestions to the maybeboard too.

sac_ld on Ferngully (Help Wanted!)

1 year ago

Blue Elemental Blast isn't Modern legal, so might want to skip that suggestion for now. Have you considered 2x Rankle, Master of Pranks, the T3 makes it a little more survivable. Also I've been considering running Glasspool Mimic  Flip as potentially more lords.

Dezibell on Ferngully (Help Wanted!)

1 year ago

With Ragavan, Nimble Pilferer and Fury in Modern currently, it might be useful to run Blue Elemental Blast in the Sideboard.

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