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|Iconic Masters (IMA)||Rare|
|Fifth Dawn (5DN)||Rare|
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Creature — Human Cleric
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Price & Acquistion Set Price Alerts
|Have (7)||HydraOoze , TheDuggernaught , gosora , killstars , Big-Foot , Azdranax , vishnarg|
|Want (7)||TheAlmostHero , Dadaman11 , fireborne1986 , capriom85 , phoere , Gearfriedroy , golgarigirl|
Auriok Champion Discussion
15 hours ago
@chadsansing: Liliana, the Last Hope, Auriok Champion, and Archangel of Thune are all too expensive for this deck, and Pious Evangel
Flip seems like a worse and more expensive version of a lot of cards already in the deck. I have though been looking into Nyx-Fleece Ram, Wall of Reverence, and Authority of the Consuls and they seem pretty good.
@KINGofORESKOS: Vona, Butcher of Magan seems like an amazing removal option and as a vampire it would help with Blood Tribute. The only downside is the cost. I already own most of this deck and am looking to change it, but I am trying to keep most changes at most a dollar or two and I already have pretty strong removal. This definitely is a card I will keep in mind for future upgrades though
5 days ago
Auriok Champion is probably a better Soul Warden just for it's protections, like humans playing 2 drops isn't a big deal, but 4 Norin the Wary is probably just too many. Vial decks typically only have room for 4 other noncreature spells, and I'm not entirely sold on Purphoros, but I understand it. But you also have a decent chunk of Non-humans spells too, even if you're not running Unclaimed Territory, which definitely is going to feel clunky.
I think an aristocrat build of Humans is absolutely viable tho, and I think you can keep working on it :)
I hope this might give some ideas as well, also a non-typical human deck: High Priest Humans.
on Oloro Stuff
1 week ago
- Chalice of Life Flip: Isn't the worst card in Oloro, but isn't all that reliable either.
- Darksteel Plate: I've seen you play this card a bunch of times, and most of the time it just sits there, all menacingly. Problem is - your deck doesn't plan to use creatures often, so the plate also won't be used either.
- Dreamstone Hedron: Ramp is great, but expensive ones that produce colorless mana can be iffy since they're often easy targets right after you play them. Gilded Lotus can at least let you cast counterspells after you tap all your lands to play it.
- Orzhov Keyrune: This one is just personal preference from me. I don't like 3 mana artifact ramp most of the time. (Chromatic Lantern and Darksteel Ingot are much better) It's up to you if you wanna take it out or not.
- Sun Droplet: This card is very slow and you could easily replace it with something better.
- Subversion: It may seem like a decent drain effect, but it's not that great since it's 5 mana and makes you wait til your next upkeep before it does anything.
- Thought Reflection: Decent card, but 7 mana is pretty costly. Up to you if you wanna keep it.
- Celestial Force: It's nice to instantly gain life each upkeep, but 8 mana for basically just a vanilla creature otherwise isn't really good.
- Pontiff of Blight: Extort is nice for your deck, but your deck doesn't have many creatures to take advantage of the pontiff. Up to you if you wanna keep this guy if you wanna add more creatures.
- Skirge Familiar: I think this card would be a lot better if your deck was more combo focused.
- Azorius Chancery: These types of lands will flat out screw you over if they get destroyed or Blood Mooned.
Cards you definitely should add (won't cost you a whole lot):
- Crested Sunmare: Easily synergizes with Oloro and provides very solid creatures for defensive/offensive plays.
- Aetherflux Reservoir: The win condition you've been looking for. It's a pretty funny card honestly, but works very well with Oloro once you get him going.
- Alhammarret's Archive: Simply synergizes well with Oloro.
- Felidar Sovereign: Not sure how the others would feel about alternative win conditions, but if everyone' okay with it, this guy can most likely win you some games.
- Karlov of the Ghost Council: An awesome card. Can help control the board or becomes a big body to swing with.
- Delay, Counterspell, Swan Song, Negate: Good, cheap counterspells you should at least be running.
- Sphinx's Revelation: Put that ramping to good use.
- Anguished Unmaking, Cyclonic Rift: Must-have control instants.
- Supreme Verdict, Merciless Eviction, Fumigate: Excellent board wipes to go with Oloro.
- Clever Impersonator: This guy's incredibly flexible and can be useful in just about any situation.
- Mana Confluence: Almost exactly another copy of City of Brass.
- Temple of Enlightenment, Temple of Silence, Temple of Deceit: These will make your mana base a tad bit more consistent while helping you a bit with your next draw as well.
- Diabolic Tutor/Dark Petition/more tutors: Your deck would be more consistent if it had more tutors.
- Brainstorm: Generally a good blue card to manipulate your deck/hand a bit at an instant.
Suggestions (Some are costly, but very worth it for Oloro):
- Grave Titan: Just a powerhouse in general. Just like Crested Sunmare, Grave Titan will give you excellent battlefield presence.
- Whip of Erebos: If you do add more creatures like Grave Titan, this card can be very good for your life gain strategy.
- Sun Titan: One of my favorites. Can grab back some useful stuff, even land.
- Soul Warden, Soul's Attendant, Suture Priest, Auriok Champion: The soul sisters. You shouldn't include all of them at once though. Just keep them in mind since they're good against creature-heavy decks.
- Consecrated Sphinx: Costly, but worth.
- Kambal, Consul of Allocation: Punishes spell-slinging decks, and generally nice if he sticks around.
- Ayli, Eternal Pilgrim: She can be good if you can keep your life total high enough.
- Sanguine Sacrament: Pretty nice for the deck's game plan at instant speed.
- Demonic Tutor: Arguably the best tutor you can find, but the price tag will probably turn you away. But... Greatness, at any cost.. Right?
- Enlightened Tutor, Mystical Tutor, Vampiric Tutor: Excellent tutors, but expensive (although Mystical Tutor is only around $5; not a whole lot compared to Vampiric Tutor).- Austere Command: Another one of my favorites. Very flexible, and doesn't cost a whole lot either.
- Torment of Hailfire: This card will probably make everyone hate you, but it's a fantastic card nonetheless.
- Leyline of Anticipation: One of the best blue enchantments in my opinion. Allows you to intimidate everyone just by playing a land on your turn.
- Crawlspace: Good against creature-heavy decks.
- Talisman of Dominance, Talisman of Progress, Fellwar Stone: Some decent and cheap mana rocks if you want more ramp.
- Decree of Pain: A good tempo swing in your favor if there are a ton of creatures in play. Kinda costly to play though.
- Hallowed Fountain, Godless Shrine, Watery Grave: Shock lands. Excellent at increasing consistency with mana bases. They're even better with the Fetch lands. All of these lands are very costly though.
- Flooded Plains, Marsh Flats, Polluted Delta: Example Fetch lands you could use.
- Ponder, Preordain: Cheap cantrips for a little more consistency.
- Maze of Ith, Kor Haven: Decent control lands.
- Urborg, Tomb of Yawgmoth, Cabal Coffers: Generates a ton of mana if you get them together.
- Expedition Map: Can help getting the above lands or any land you need.
- Crypt Ghast: Synergizes very well with Urborg, Tomb of Yawgmoth, but is overall decent for your deck.
That's all I can think of for now. I can post more for you if I think of anything else.
1 week ago
Have fun brewing!
1 week ago
Is Archangel of Thune out of budget?
Have fun playing!
1 week ago
bitterblossom for sure. expensive, but you've broken the $30 barrier with your marsh flats already. I personally play a liliana tempo build, which runs two of her, a playset of sorin lord of innistrad, and 3 Gideon, Ally of Zendikar. Also more removal (2 Dismember, 2 Fatal Push, and a Murderous Cut) so its a tempo value build, and Bitterblossom really gets that engine going if you t1 Thoughtseize, t2 Bitterblossom, t3 Liliana of the Veil discarding a Lingering Souls or dropping a Spectral Procession or an anthem, and its basically gg against most aggro decks, as you can chump for days and gain some life. Obviously, the Auriok Champion's in your 'board will help with Bitterblossom, making them essentially free life wise, with Sorin, Lord of Innistrad providing some lifelink if you go anthem>token>anthem and swing for three or four lifelink power which buys you a few turns.Anyway, hope this helps, and good luck with the deck! it has served me well, as i hope it will to you.
2 weeks ago
Bite the bullet and get playable Aether Vials. You seriously will be glad you did, it's the main reason that humans have interaction and can go a longer game or play a faster aggro game. And since most can't afford Cavern of Souls right now, Vial covers the "uncounterable" part also. Get them ASAP because they WILL jump in price. Collected Company is good and all but most have learned it's not 'safe' in modern right now, it's easy to play around it.
Warden of the First Tree is a cute pet card, but it does not do enough, it's too threatening but at the same time extremely easy to just remove after a heavy mana investment and seems to be holding you back from using Unclaimed Territory.
Drop Gather the Townsfolk it's too low power at all, and just play your Auriok Champions mainboard and two other creatures.
Right now I play Allies, Degenerate Allies which is a high-power, fast-paced, almost combo deck (but that's what happens when a combo player builds an aggro deck)
And I'm looking at putting together High Priest Humans which may yield some other ideas for you. I do believe there are multiple ways to build different Humans decks but they are going to have a lot of overlap, competitively.
2 weeks ago
Honestly, this deck looks like a more casual version of Soul Sisters, a competitive lifegain deck from the early days of the Modern format. The link I just gave gives a pretty comprehensive breakdown of that deck, but for the bits that would work in your deck without making major changes...
Soul's Attendant: Here, you seem to have dropped copies 5-8 of Soul Warden. This is technically better because you could choose not to gain life if that would be bad for some reason, but you really just wanted more. Better than Soulmender, and because you gaining life increases your damage output it's also almost always better than Suture Priest
Auriok Champion: Even more Soul Sisters! While this one costs double to play, the protection from black and red is extra good right now thanks to the prevalence of black aggro decks, and makes it very hard to remove unless your opponent is using Path to Exile.
I could go on, but that seems like a good jumping off point that won't break the bank.