Auriok Champion

Auriok Champion

Creature — Human Cleric

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

Browse Alters View at Gatherer

Trade

Have (2) Azdranax , tedtanal
Want (2) Dykle_ , Rabu

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Auriok Champion occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.01%

Auriok Champion Discussion

Lanzo493 on Heliod's Sun Gun

2 weeks ago

You've got almost all of the soul sisters and similar cards. You still need Auriok Champion . Recruiter of the Guard can get you Walking Ballista for the win.

king-saproling on Mankind's Codex of Civilian Planetary Unification

2 months ago

BMHKain but it's so much easier to add cards haha. These are the cards I would cut:

Lemky24 on Life Gain Commander

2 months ago

Frozen AEther has very little synergy with the rest of the deck

Greater Auramancy the card is good and great enchantment protection but it is not needed here

Sphere of Safety not enough synergy for the deck, I would say good in a 20+ enchantment deck, otherwise just use Ghostly Prison or Norn's Annex

Hedron Archive the card draw is nice but you have card draw built into your commander, I would use the 3 cost mana rock that taps for 2. Worn Powerstone

Burnished Hart maybe, good ramp for your colors, but is just a maybe

Solemn Simulacrum very good, but I think you can have a better card in the spot, no real way to abuse/recure him

Vampiric Tutor great card but more of a legacy card. I would use Demonic Tutor which also has no card disadvantage

Mystical Tutor same as above, Merchant Scroll

Enlightened Tutor same as above Idyllic Tutor

Cut 3 lands (dont need fetches, they are nice but not a necessity Polluted Delta , Marsh Flats , Flooded Strand , Prismatic Vista , Silent Clearing )

Some notable cards I would include are Sphinx's Revelation , Suture Priest , Auriok Champion

MrBoombastic on Orzhov Lifegain

3 months ago

Hey there!

First of all, 19 lands is way too few, unless you're planning on making a very fast aggro deck or include a high amount of cantrips (cheap spells that draw cards). In a deck such as your current one, you probably want around 25 lands.

Another tip for deckbuilding is to always focus your deck as much as possible. It seems to me, that you just have a bunch cards that either give life or trigger off of you gaining life, but not doing anything particular with it. Making a deck more focused, is usually to recognize what exactly you want your strategy to be and then optimizing that as much as possible - be that casual, crazy comboes or top tier decks. There are several different ways to go with the cards you have in this list. Do you want to make a "Soul Sisters" deck, that focuses on cheap creatures and cards like Soul's Attendant or do you want to try and stall/combo and burn people out with Sanguine Blood or something entirely different? Decks are generally more fun to play, when they have a consistent plan.

By the way, most of the cards in your list aren't Standard legal (Standard consists only of the 5 newests sets at the moment), don't know if that's on purpose. If you're just making a casual deck that's based around life gain and a bunch of counters and don't care about format, I'd go for cards like Ajani's Pridemate , Archangel of Thune , Soul Warden , Soul's Attendant , Auriok Champion , Ajani, Strength of the Pride , Gideon's Company , Bloodthirsty Aerialist etc. and then try to aim for having 4 copies of each card instead of 1-2 copies.

Good luck!

EsperControl4Life on I think Eldraine’s Fervent Champion ...

3 months ago

Ugh StopShot my guy or gal or Firefox whatever floats your boat, in the mirror Eidolon isn't bad you just have to know how to navigate the board state and when to play it also in games 2 and 3 its just all about who lands an Auriok Champion or Kor Firewalker first.Deaths shadow is like burns best match up so Eidolon shouldn't matter that much and you can just board it out and bring in Auriok Champion and/or deflecting palm. Lastly you can sit here and pick apart every one drop in burn I mean on the draw a turn 1 guide can be awful they could hold up Fatal Push or Path to Exile get a land off the attack trigger and then kill it, but thats not saying goblin guide is bad also those reasons you pointed out against vexing devil are the reasons it is not in burn, but even with all the different ways it could be bad it is still better than playing fervent champion.

PurePwnage on Bowl of Dicks

4 months ago

Skulltaker, I have been considering adding this card but discarding tends to hurt the overall strategy of this deck. Since lands are technically colorless I can use them as a discard outlet, I can see a possible use with Lingering Souls or as a sideboard option for when I remove Auriok Champion out of the main. Either way, I will assess my LGS's meta and if Auriok sucks ass will consider adding this card to the main.

TristanTaylorsVoice on Armageddon & Taxes

5 months ago

I think Knight of Autumn main is an excellent idea, Mirran Crusader feels more narrow and Knight of Autumn 's fail state also beats for 4.

I think an extra Kor Firewalker would do more work vs the Sun Droplet but in reality I would drop both for Auriok Champion or additional Knight of Autumn .

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