Searing Blaze


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Common
Worldwake (WWK) Common
Promo Set (000) Common

Combos Browse all

Searing Blaze


Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.

Landfall If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.

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Searing Blaze Discussion

Ol_man on Ramunap Red Standard 2 Modern Conversion

11 hours ago

Atroxreaper thanks for the suggestion. I do like Hungry Flames its like a higher cmc slightly less effective Searing Blaze thats been played properly however, I feel if I were to MB it, Bomat Courier and Chandra, Torch of Defiance would become less useful. I'll definitely Sb it.

aholder7 on Don't you guys think Burn ...

6 days ago

I understand that giving your opponent choices is a good way to get yourself in a bad situation. But what situations will this get you in? Well I think this card would go best (if anywhere) in a burn deck. And I think most people agree on that.

we'll try and prevent some of the more obvious problems of letting your opponent pick spells by going with creatureless burn.

The thing is in that deck this card will almost always be 2B: draw 3. What card would they want to take 3 to stop you from getting? Lava Spike? Probably not because why take 3 when you can let you opponent spend a mana to do it. Of all the 1 drops you would play the only one that's even debatable is bolt itself cause you could target one of their creatures. For all 2 drops it's still pretty beneficial in most cases to let the burn player draw and use helix rather than take 3 because that way they have to spend the 2 mana to deal 3 to you. Boros Charm does 4 but compared to taking 3 you made the burn player spend 2 mana to deal 1 damage. Again only one I feel is really debatable is Searing Blaze for same reason as bolt. And if you flip a land or another diplomacy they'll let you have it because land won't hurt them and another reveal 3 means another turn of burn not dealing any damage. So basically almost every result is let the burn player draw the spell.

So the question in my mind is only really "would burn want a 2B: draw 3"

Note: I'm looking at this from a modern perspective. Legacy/other formats might over different results and I cannot speak to what I think this card will do in those.

Ghosty on The light can heal, or the light can burn!

1 week ago

dracoarmy – because it's vital in 3-color deck to get the land you NEED AND WANT at the moment. And usually it's dual land (Sacred Foundry or Stomping Ground in this case), not just a Mountain.

And for Landfall (like Searing Blaze) as well, yes

Note that Bloodstained Mire is a fetch land and doesn't give any mana. Although it's colored in black and read it gives neither nor

Pieguy396 on Jeskai MidBurn

2 weeks ago

I'd strongly recommend running some number of Lava Spikes, Searing Blazes, Eidolon of the Great Revels, and Skullcracks. Blue doesn't really add a lot to your deck, and I would at least consider removing it entirely. Cyclonic Rift and Keranos, God of Storms are both too slow for Modern, and more burn spells would really help your deck.

goblinguiderevealpls on Serious Ponza

2 weeks ago


First off, I'm impressed at how well you've done with a non-meta, jank homebrew list, it looks very slow for modern but not with mana dorks and the like!

I play both decks you asked about, you're right to be running Ancient Grudge vs affinity, some alternatives or additional hate for artifacts

Destructive Revelry


Shattering Spree

Nature's Claim

Thats about all you can do vs affinity in gruul colors, destroy artifacts and/or creatures

Molten Rain is surprisingly good vs affinity cuz it blows up Spire of Industry and Inkmoth Nexus

Both decks are bad matchups for you because they outspeed you by a lot, and unfortunately most of the hoser spells are in white, i.e.

Stony Silence, Kor Firewalker, Leyline of Sanctity

As far as burn, theres not much you can do outside of leyline to prevent a Lightning Bolt in your face, you CAN however try and stabilize with cards like Feed the Clan or Obstinate Baloth, Kitchen Finks, the latter 2 which you already have plus thragtusk

especially if the burn player doesnt have access to green, where they would respond with Atarka's Command to stop the lifegain, so take care if the burn player has RG open

I feel like Shatterstorm would perform better in this deck, since you dont have to wait a turn to steel artifacts and it usuallu sweeps nearly their entire board, plus its cheaper on mana and can be cast turn 3 with a mana dork, which is usually when affinity is all in if they havent won yet

You should definitely run 4 Lightning Bolt and maybe a Searing Blaze and/or Searing Blood, since all 3 can kill an Inkmoth Nexus equipped with Cranial Plating that would otherwise be lethal, as well as major burn threats like Eidolon of the Great Revel, good ol' goblin guide and monastery swiftspear, and you can wait until they declare attacks to answer the creatures

But yea, a slower homebrew is going to have trouble with top 5 aggro decks, hope that helps your matchups against them!

Best of luck next modern tournament

Ghosty on Naya Cats

3 weeks ago

You may cut a few lands I guess. 21-22 should be pretty enough.

What about some more burn spells like Searing Blaze, Boros Charm, Atarka's Command?

Heretical_Tarp on Burning Soulfire Control

3 weeks ago

This deck seems like it wants to be a burn deck; frankly, your best bet is to move Soulfire Grand Master to the sideboard and just do a White/Red burn deck. If you really want to stick with this Jeskai thing, ditch do-nothing cards like Azorius Charm and Ojutai's Command; they're just slowing you down. Consider bringing in more red burn, like Searing Blaze or even creatures such as Eidolon of the Great Revel.

A deck that plays 4 Lava Spike is not a control deck, not matter how much life you imagine you'll gain off the Grand Master.

Alternatively, if you really want to control, ditch the direct burn and bring in some counterspells and some planeswalkers.

ChessRuler on Red Deck Wins

1 month ago

I would replace any number of Guttersnipe / Firebrand Archer for 2-4 Harsh Mentor if ur on semi budget, if not i would go for Eidolon of the Great Revel. Also Goblin Guide is great but expensive.Searing Blaze and Shrine of Burning Rage is good. Soul-Scar Mage is great if you are looking to go more creature removal style. Shard Volley looks bad but is actually just a lightning bolt, because you can sacrifice a tapped land and that can be the last 3 damage you need to finish them off. Also Skullcrack is great against ur worst enemy, lifegain. Magma Jet is great because its 2 damage and lets you get rid of extra lands/spells you dont need. Searing Blood is just another Searing Blaze and is almost as good.

A much more powerful version of this deck can be achieved for not a lot more using white or black for Boros Charm and Lightning Helix and Deflecting Palm is good against almost all creature decks and lots of other decks because you can redirect spells like Lightning Bolt. it is amazing against Emrakul, the Aeons Torn because it does not target him. And if you play competitively you will know the deck Bogles and realize that it just beats them. it also beats the deck Death's Shadow.

Black is good for Bump in the Night

I would just cut back on Grim Lavamancer, to 1-3, Firebrand Archer to 0-2 Guttersnipe to 0-2, I like Young Pyromancer so that could stay but if ur looking for cuttables you can go to 2-3 Browbeat is not great and would go 1-2 tops, Arc Trail is just god awful, no offense, and I would cut to 0. Rift Bolt and Lava Spike are amazing and Sunscorched Desert is whatever but if you are going into a second color I would cut them down to 0-2. Lightning Bolt is a must have and

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