|Commander / EDH||Legal|
Printings View all
|Duel Decks: Venser vs. Koth (DDI)||Common|
|Promo Set (000)||Common|
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Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
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|Have (15)||, ironax , aeonstoremyliver , Didgeridooda , Yawkcorb , rockleemyhero , MoJoMiXuP , gildan_bladeborn , rikertchu , Bovine073 , sonnet666 , jrschnoebelen , TehDelta , frederiklw , thetechzombie|
|Want (5)||Dadaman11 , xpsychovampx , samuelianstorm , mafmatician , failurechild88|
Searing Blaze Discussion
4 days ago
Hey fuster. I REALLY like burn too. It is great to have a <$300 deck that can stand up to $3000 decks in the format. Everyone hates us though, I guess that's the tradeoff.
I second what Rusty_Shackleford says to having 4x Fireblast. You will rarely get more than two a game and having an 8 damage finisher AFTER dropping 4 mana on spells turn 4 is a pretty much guaranteed end. Fireblast is just insane.
Most burn lists do have 4x Goblin Guide in them. I don't like the card acceleration it gives opponents.
The main card advantage of burn is the lack of permanents. Lacking artifacts/creatures/enchantments makes a lot of removals useless. Consider going creatureless as possible. I have creatures in my deck just because some like Monastery Swiftspear are so synergistic though.
Vexing Devil is NASTY. Worth a look into. Most people see it and choose to eat the 4 damage, which is great. I've also seen some people toying with Bomat Courier for a quick hand reload. Might be worth a look as well.
Magma Jet is slower, but the scry really helps me sometimes. I take it in and out of my mainboard since I have mixed feelings about it. Worth considering I think.
Ball Lightning, Hellspark Elemental, Spark Elemental, and Faithless Looting are all worth considering I think. I don't include any in my current deck, but have in the past. I used to run Hellspark Elemental with Needle Drop, Lava Dart, Faithless Looting, Keldon Marauders, and Quest for Pure Flame. It was fun, but not as fast as my current list (or yours).
I think Glacial Chasm as a 1-2x in burn has a lot of potential and isn't used often. If you drop this turn 2-4 with a deck that has no life gain or tendrils, you just bought yourself enough turns to win.
6 days ago
Goblin Bushwhacker definitely fits with your scheme here, consider replacing wardrivers or a chieftain for some since it is either cheaper or gives haste. Mogg Fanatic used to be a staple until they changed the rules for combat damage/activated ability stacking, but still worth considering since you can sac at will unlike arsonist if you don't draw a goblin grenade.
Quest for the Goblin Lord might be a great 1 drop for you since you will stack it up quickly. Alternatively, you could build Raid Bombardment and make sure not to kick your goblins above 2 damage, then blocking a ton of tokens won't really matter.
If you plan on keeping chieftains in, perhaps consider replacing some with Goblin Rabblemaster. It gets a less powerful piledriver style buff while pumping tokens which will help feed your overwhelm.
1 week ago
Justification for some of my less intuitive choices:
- While Thunderous Wrath is a massive pain to have in your opening hand or a landless draw, it's also the greatest feeling ever to win a game out of nowhere by topdecking it (take that, Affinity) and it has the potential to decrease the number of burn spells necessary to kill the opponent by 1 (20 isn't divisible by 3, but 15 is), which can speed up the deck by an entire turn (sometimes more)
- Magma Jet was originally added because I owned it and it has the potential to tee-up a Thunderous Wrath topdeck, but, as I played with it, I noticed that it more frequently acted as a decent means of ensuring that I didn't draw land/spells that I didn't need (or, less often, did draw the land/spells that I did need), which was pretty nice, since I don't have any fetchlands to manafix me or thin lands out of my deck mid-game
- My girlfriend gave me the Incinerates at the last minute before the Grand Prix because the deck wasn't finished yet and I actually encountered situations where the mainboard Regenerate-hate legitimately helped me. I've kept it in because better burn spells cost money and there's a guy at my LGS who plays Ezuri, Renegade Leaders in his Elves deck, so there's that
- Shrine of Burning Rage is in here because I saw a decklist of some guy who was running Shrine of Burning Rages in his Burn deck that took him to the final match of a GP (I think he won it?), liked the reasoning that it gives Burn a way to stand a chance in games that somehow make it past turn 5. It's done quite well for me, outright winning me games several times and almost never sitting in hand or on board as a dead card (it's only a one-of because the LGS that I buy singles from only had one, but they gave it to me for free, so whatever)
- Battlefield Forge isn't great, I know, but it's also cheaper than Sacred Foundry and way cheaper than any Mountain-finding fetchlands so...
- Harsh Mentor is in here because I've noticed that a decent number of home-brews make use of a lot of activated abilities, so I figured I'd try to bring a little bit of hate for that (I'd love to hear other peoples' opinions on this one)
The direction I intend to take this deck as I obtain more money/cards:
- Mountain-finding fetchlands will be added once I have a reasonable, steady income (I'm a college student, not Bill Gates)
- I know that Thunderous Wrath should be a one-of at most, but it's also cheaper than the Goblin Guide that I hope to replace it with soon (I've got a couple of high-value Standard cards that I intend to trade in for more Guides like I did for the first one)
- If I get some fetchlands, then I'll probably be able to cut the Magma Jet
- Shrine of Burning Rage might become a two-of, I'm not sure yet
- The Sweltering Suns are in here because I already owned them and an Anger of the Gods, but I would like to eventually just use 3 copies of Anger of the Gods
- If I obtain the money for fetchlands and more shocklands, I might add green to this deck to replace the Smash to Smithereens with Destructive Revelrys to give me some measure of counter-play against Enchantments (I'm looking at you, Esper Zur)
- I'd like to ditch 1, maybe 2 Searing Blazes and maybe even a Shard Volley, but I don't really know what to switch in for them
2 weeks ago
2 weeks ago
24 lands seems too high indeed. But you also have 8 spells with cmc 3. I think reducing both numbers would be a good idea - maybe 19-21 lands and 4-6 spells that cost 3?
Searing Blaze and Skullcrack are important disruptive tools for Burn and seen in almost every list for good reason. You should consider finding room for them.
2 weeks ago
2 weeks ago
I would like to second the Claim / Fame option. It returns any and ALL creatures you play. Vexing Devil combos with it very nicely. Also, if you're going to play black in burn then maybe look into Inquisition of Kozilek and Thoughtseize at least in the sideboard, and possibly in the mainboard.
Personally, I don't like your mana base. That is a lot of fetches that you really don't need. I'd probably go with no more than 8. 4 Bloodstained Mire and 4 of any other red fetch. Shocks could be two Blood Crypts, 4 Blackcleave Cliffs, and then 4 Mountains. That's 18 lands which is fine for your deck being that the highest CMC is 2 (excluding Rift Bolt being that you're going to suspend it).
Personally I'd say Rift Bolt is better than Shard Volley. Yes Shard Volley is instant speed, but if you are truly utilizing it to hit a creature to save yourself then you're probably already losing. I'd also lower Searing Blaze down to 2 because the landfall trigger won't always be hit, plus, you could replace it with a card with one mana. Upping Rift Bolt or adding in Claim / Fame. I would take out Gonti's Machinations altogether. I understand the use it has (as well as the reason for all of the fetches that I said didn't seem very good) but I believe you want to utilize the damage immediately in the form of other burn spells, rather than play something that takes a turn or two to activate.
Sideboard options. I would consider Shattering Spree and Shatterstorm. Great against affinity, and Shattering Spree's replicating get around a Chalice of the Void on one. Potentially Pithing Needle to hit planeswalkers, Lightning Storm in Ad Nauseam decks, and a lot of different cards in affinity as well as tron. Ratchet Bomb against Slippery Bogle decks because otherwise you have ABSOLUTELY NOTHING against them. They can't be targeted, and they have plenty of lifegain enchantments. Plus, it can hit others things. Albeit a little slow, but still another board wipe if necessary. Graveyard hate I usually prefer Relic of Progenitus because it is a cantrip. Tormod's Crypt is definitely a great option though. OF course, also Thoughtseize and/or Inquisition of Kozilek if you don't feel like they have a place mainboard. Collective Brutality is a solid card. I'm not sure how viable it is since you probably don't want to discard your burn spells, but a solid consideration. Dismember should be considered as a lot of people are going to bring in their pro-white stuff against you. Kor Firewalker is a serious threat to you since none of the black cards you have can actually target it. Also, Dismember can help you get rid of really big stuff like Tasigur, the Golden Fang, Gurmag Angler, and can bring other stuff lower so you can bolt them like Primeval Titan and Death's Shadow. Lastly, Dragon's Claw for the mirror. Whoever gets theres onto the battlefield first usually wins.
2 weeks ago
Hi there. There are a few things that I think you could definitely change about the deck, to make it a bit more synergistic and consistent.
In any deck running Kinjalli's Caller, you want all of your creatures to be dino's. Not only that, you want all of those dino's to reap the benefits of K-caller, by costing 1 less to cast. Sky Terror, Glorybringer, Captain Lannery Storm and Wily Goblin don't fit that requirement, and I would strongly recommend taking them out of the deck. They might seem like good cards to have in the deck because they're good cards in general, but I promise, they don't belong. There are other, better options.
I see you have Rampaging Ferocidon in the mainboard. This is a really good card, and you're smart to run it, but it really is more of a sideboard piece. Even if it's typically good against your local meta, I would still advise that you put it into the sideboard. Against some decks, it's basically a 3/3 for 3. Not what you want to be doing.
The fact that you're play boros colors makes ramping a lot more difficult. Also, it means that you don't have access to some of the best dino's that Ixalan has to offer. Still, we can make it work. Otepec Huntmaster is a great card, you should be running a playset. Also, as far as good dino's that could replace all of the cards that I suggested you take out, Burning Sun's Avatar might be okay. It seems good, Searing Blaze on a 6/6 for 6, and it might be discounted by K-caller and huntmaster. Also, if you feel bold enough, your top end could be Wakening Sun's Avatar. It probably won't be great, as you're really light on ramp and a decent curve without green, but give it a go and see if it's good.
Hope this helps, good luck.