|Commander / EDH||Legal|
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|Duel Decks: Venser vs. Koth||Common|
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Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
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Searing Blaze Discussion
2 days ago
I like the idea, but for the Sb, I would either play Shattering Spree or Smash to Smithereens over Shatter, and I would play either Searing Blaze or Searing Blood over lightning strike for abzan company, elves, Grand Architect aggro, affinity and stuff like that. Otherwise, looks awesome. Also, maybe some graveyard hate?
2 days ago
I would completely remove white from the SB and just go full RB.
1 or 2 Exquisite Firecraft have been really good for me. It is a great card against control decks and it is a guaranteed four damage. I would play this instead of Guttural Response, you dont need to get into a counter war with this type of deck.
2 or 3 Nihil Spellbomb is great graveyard hate against control, dredge, lantern, etc. In this kind of deck, it is better than Rest in Peace because it draws you a card, only costs one to cast, and the effect is asymmetrical. I also like Relic of Progenitus in this spot, but Spellbomb is better if you are running black and Grim Lavamancer.
Typically, Boros Burn plays three Path to Exile in the side for the Eldrazi matchup. I would replace these with three Dismember. Dismember also works well with Death's Shadow and can be cast for colorless through a blood moon.
Rain of Gore is an absolute house in the right matchup. It is great against Lightning Helix, Batterskull, Kitchen Finks, and all of soul sisters. It can win you games that are otherwise unwinnable (i.e. soul sisters).
This is what Im proposing for a SB:
2x Exquisite Firecraft - one of these is a flex spot
3x Dismember - one of these is a flex spot
3x Rain of Gore
1x Skullcrack - this is a flex spot
I really like Grim Lavamancer in this kind of deck. Two main board makes sense.
12 fetches is probably too many. Eight fetches (four Bloodstained Mire four Arid Mesa) makes sense. I think two or three Swamps would work for the main. You could replace the other four fetches with Foreboding Ruins.
I think you can take out the three Fatal Push in the main and replace it with two Searing Blaze and another Grim Lavamancer. Searing blaze is one of my favorite cards in burn against creature decks. Instead of Fatal Push in the main, run two or three Dismember in the side.
1 week ago
I think a great side board card would be Path to Exile which i see in your maybe board instead of Dismember because it is definite removal also Searing Blaze is great burn that pings two things for 2R and is generally going to be cast so it deals 3 to both Pillar of Flame is a better card then Incinerate if it reacts how i think it does I personally love Kiln Fiend too but that is a personal recommendation in addition i don't see the point of running Rift Bolt or having Shard Volley in your side board i would take out Rift Bolt entirely and either remove Shard Volley or add it to the main board also Eidolon of the Great Revel is going to kill you not the opponent
1 week ago
For a mono-red, which seems to be what you're working with, you will most likely want to go burn route. If you are unfamiliar with what burn means, its an aggressive (aggro) deck that does a lot of damage in a hurry. Ideally, you want to win by turn 6ish. Anything past that, and midrange/endgame decks start to get their pieces into place and you lose your advantage. For this, you want to take out most of your cards over 3-4 cmc (combined mana cost). Paradox Engine and Barricade Breaker would be some of the first to go. If you have higher end mana costs, they need to justify them. Glorybringer has the exert ability for 4 damage to a creature. Hazoret the Fervent is indestructible and has her discard/burn ability. Heart-Piercer Manticore is good if you have more high end creatures. Personally, I'm considering it for an EDH deck.
You have some good damage to serve as removals against creatures, but I would suggest some that can dual as both removal and burning your opponent. Lightning Bolt, Flame Rift, Chain Lightning, Searing Blaze can hit both players and/or their creatures. A few good cards for hitting the player would be Skullcrack, Lava Spike, and Price of Progress are good for attacking your opponent directly. Boros Charm is another good one for that if you don't mind splashing white. Almost all of these cost 2 mana or less, meaning you can start throwing them out early.
In that same vein of cheap mana cost creatures I'd look at cards like Grim Lavamancer which does an extra 2 damage if you have 1 mana, Hellspark Elemental, and Monastery Swiftspear which both have haste, Vexing Devil which either does four immediate damage, or gives you a four damage swinger for 1 mana, or Eidolon of the Great Revel which gets nice synergy with your spells.
I learned MTG on a mono-red burn deck so I always have a soft spot for them. Hope this helps!
2 weeks ago
2 weeks ago
Lightning Helix could be 3 of and Lightning Bolt 4 of (must have in Boros). I like Boros Charm as it is versatile. If you get Arid Mesa you should use Searing Blaze to get the etb trigger. Hope this helps!
2 weeks ago
Cool hybrid deck. If you have them, I would add Bloodstained Mire and take out some basics. They will help you get your life total down early to drop a DS. Consider maybe using Night's Whisper in place of Sign in Blood, just because it would be occasionally easier to cast. 4x Temur Battle Rage seems like too many. Maybe go down to 1-2 copies and add in a couple extra burn spells, like Searing Blaze or something? +1, this looks super fun.
2 weeks ago
since youre running black, have you considered Gurmag Angler? id also recommend Searing Blaze also Lava Spike probably could add in favor of Fiery Impulse also I would consider Kiln Fiend as well. wish you luck, I had a grixis delver pauper for a while as well, I couldn't pilot it right and gave up on it in favor of bogles.