|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir (DTK)||Uncommon|
Combos Browse all
Rending Volley can't be countered by spells or abilities.
Rending Volley deals 4 damage to target white or blue creature.
Rending Volley Discussion
3 days ago
Thanks so much for commenting!!
After Standard rotated (with the Ixalan block no longer being legal), I stopped playing Standard and haven’t been back since — I haven’t played the format with Core 2020 or Throne of Eldraine. Mostly this was because I could no longer play my Pirates!!
Then, Pioneer popped up, and just like you, it got me thinking. I haven’t thrown a list together yet, but I had considered upgrading these Pirates and seeing how they’d do in the new environment.
I would LOVE to have a discussion with you on how to upgrade this decklist for the new format. Send me a PM here on Tappedout, and maybe we can do a Google Hangouts or whatever and have an actual chat about it!
I don’t really have much of an idea about the Pioneer metagame. Is it even settled yet into smallish group of dominant strategies, or is it still wide open? I honestly have not been paying much attention.
Since Pioneer is basically Return to Ravnica forward, minus fetch lands, here are my initial thoughts right off the bat:
Mainboard Duress moves aside for the full playset of Thoughtseize . When they reprinted this in Theros, I immediately thought it would be absurd in an aggressive shell, and Pirates is perfect for that. Given the incredible performance of Drill Bit as auxiliary hand disruption out of the sideboard (we only run in when we are on the play or against hard Control), I’d say we would be happy to mainboard 4 copies of Thoughtseize .
Mana Confluence : Maybe run four of these over Dragonskull Summit ? If we can reduce the probability of playing taplands (and therefore having slow starts that could cost us games) to 0%, I feel like we would be well-served. When I did lose games with this deck, over half the time I’d say it was to drawing awkward mana and having too many Summits coming in tapped. If the meta is aggressive or burn-heavy, we might want to think twice before running so much pain in our mana base, but it’s worth considering.
Rending Volley : Possible sideboard option? Don’t know the meta but this is a fairly good color hoser. The other card in this Dragons of Tarkir cycle that we have access to, Self-Inflicted Wound , comes to mind as well, but it doesn’t strike me as a competitive enough to be playable in Pioneer.
Ob Nixilis's Cruelty : I think this is still a really good removal spell for the sideboard. Deals with indestructible, stops graveyard strategies and reanimation, and gets things with 5 toughness off of the board ( Siege Rhino comes to mind here). What do you think?
Sorcerous Spyglass vs. Phyrexian Revoker : As a creature, Revoker is squishier and easier to kill, but it does advance our clock faster against control and combo decks because it can attack. Losing the ability to peek at the opponent’s hand is also a drawback, but with hand disruption and Game 1 information, we should already have a pretty good idea of what the opponent has and is relying on. Revoker can also turn off mana dorks, since his ability does cover mana abilities, so that’s an upside too. This gives us some play against ramp decks, and since Elvish Mystic and Llanowar Elves are in the format, I’d say we might want to have an extra card against ramp!
March of the Drowned : I still think this is one of best cards against grindy matchups and Control decks, and depending on how Pioneer’s meta is, we might even want to play more than two copies. It’s a really cheap and efficient reanimation card for Pirates.
Kolaghan's Command : This card seems too good to ignore for the sideboard. Extra removal, hand disruption, reanimation and artifact hate on one card? I’d say it’s better than Angrath's Rampage even though it costs more (and it is an instant, too).
New Pirates?: I know Core 2020 added Glint-Horn Buccaneer , which at 3 mana and 4 toughness is very interesting and within our curve. It’s far sturdier than all our other creatures, does have haste, and causes incremental damage when we discard a card to its ability. This could be very useful against Control or grindy midrange in particular, since it can help us get through land pockets if we run into one. Against aggro matchups, it blocks fairly well if we are on the ropes. Definitely not a bad Pirate or a bad three-drop. But what to cut for it? Is it just a sideboard piece too? Or do we skip it? Also, are there other new Pirates in these colors that I am overlooking?
Anyway, those are my initial thoughts. Shoot me a private message and I’ll give you my gmail and maybe we can link up and have a real discussion! I agree with you that there is real potential here! Thanks for your interest and have a great day!!
3 months ago
Avenging Angel < The instances where you would want to "top" lock yourself to know that you'll draw a generic 3/3 flying angel for 5cmc are few and far between.
Dawning Angel < Minimal lifegain doesn't seem worthwhile for the cost.
Feather, the Redeemed < You don't really have anything that targets your own creatures to be able to recur the spells, so it's just an efficient cmc angel, but otherwise irrelevant.
Firemane Angel < Too expensive both on the recursion ability and for it's stats and conditional lifegain.
Ghirapur Orrery < May benefit your opponents too much.
Great Furnace < Reflecting Pool or any other land.
Lotus Petal < One and done effect without a way to copy or recur it seems lackluster.
Pristine Angel < likely to be an untargetable/unblockable body, but no utility.
Segovian Angel < Flavorful, but it's simply bad.
Stoneforge Masterwork < Win More card. Better in decks that go wide for a bigger pump. Unlikely to be very relevant when it's a +3/+3 pump. A bigger pump means you're likely already winning.
Sword of Body and Mind < Doesn't advance your gameplan in any way, random color protection. A wolf token and milling an opponent doesn't help you much.
1 year ago
4x Hada Freeblade
4x Kazandu Blademaster
3x Champion of the Parish
4x Oran-Rief Survivalist
4x Akoum Battlesinger
4x Kabira Evangel
1x Abzan Falconer
1x Mirror Entity
3x Collected Company
4x Path to Exile
2x Scout's Warning
4x Hardened Scales
4x Cavern of Souls
4x Razorverge Thicket
2x Temple Garden
2x Horizon Canopy
1x Sacred Foundry
4x Windswept Heath
I really wish the time had been taken to build this list, so that I didn't need to spend so much time on it.
A lot of the cards weren't even spelt correctly.
1 year ago
I'm just trying to think of what you'd side vs. control. You can beat a pretty big selection of some really heavy hitters. I've also found my version of vamps just molests affinity. Maybe try Surgical Extraction or Extirpate? Combust or Rending Volley?
Oh as I'm writing this you already have surgicals. hmm...
Btw, have you considered Gifted Aetherborn mainboard?
2 years ago
I wouldn't make them tribal decks. I would just pick a "commander" that reflects that colors greatest strengths. You might at well make the format modern as well if its just going to be the set 5 decks.
Here are some Ideas for my commanders and their edicts.
2 years ago
Saw your post on reddit, here are my thoughts/ help:
First I would add a placeholder/ general sideboard:
2x Molten Rain
2x Rending Volley
4x Smash to Smithereens
3x Blood Moon
Now let's look at your goal which appears to be an aggressive deck that reduces your opponent life total from efficient burn spells and cheap threats that are goblins or artifacts.
I would drop ornithopter, springleaf drum, infernal plunge and cathartic reunion. Ornithopter is a cheap artifact but you have enough cheap artifacts that a 0/2 flyer doesn't help your goal. Springleaf and plunge give you extra mana but your curve stops at 3 with maybe 4 if you reverb a spell. Reunion is draw but if you have 2 mana you should be casting pain not drawing cards.
I would replace those 8 slots with 4x Goblin Bushwhacker and 4 x Lava Spike.I would also up the signal pest count to 4. If you're worried about the reduced number of artifacts Darksteel Citadel is a free artifact to fuel your deck and you could go down a few mountains with no major mana issue.
2 years ago
@AkoumFirebird Fantastic, I think then I'll remove the 2 Atog and 4 Galvanic Blast for 3 Smash to Smithereens and 3 Molten Rain - I need to get ahead against other artifact decks coughcough affinity coughcough, and other multi-coloured decks coughcough tron coughcough.
2 years ago
For artifact and enchantment removal, I might suggest Smash to Smithereens or Echoing Ruin. For enchantments, I have no idea ;) But affinity is a thing, not bestow ;) So I think it is ok if there is no enchantment removal.
Rending Volley occurrence in decks from the last year
All decks: None%